I'm a 3D Artist with an emphasis on realism, and fan of GTA IV. While I appreciate the effort put into this video, it too is not far from what Rockstar did with the original trilogy. In fact, I would go as far as saying this is even worse. This is one of the worst graphical upgrades I've seen, from the entire world not having any shadows, no contrast, and the character model having texturing problems (5:22 - 5:24, 5:38) to a dry road having reflections for the sake of reflection (5:25 - 5:27). Even inside a tunnel, it seems there's a constant sun following the camera and lighting the road (6:45). My recommendation for modding GTA IV is from a video called "GTA IV: 2008 vs 2022 Definitive Edition Graphics Concept Comparison - RTX OFF vs ON / GTA 5 PC Mod".
Also the light from lampposts at night looks ultra fake. You're better off staying away from this mod and use one of the classics like iCEnchaner, CryENB or iCEnhancer Natural.
I dont know, for me a lot of these remasters look over saturated and washed out. I dont think any modders, with the tools they have, can do a proper remaster from ground up and not spend years doing it on their lonesome. Its just overlays, over-brightening and better Anti-Aliasing. It's like changing your TV preset from Standard to vivid/dynamic. Maybe with Nvidias new RTX dev tech (forgot what its called), might be a game changer for the modding community, time will tell.
The gpu was struggling cause you didnt use DXVK ,this should give you big boost. slap that on top of the reshade(d3d9 file and dxgi ) and ye need adaptive tonemaper or other adaptive shaders for overexposed light. (before the RTGI) Turn on the the smooth normals in RTGI (to have the light smootly transition between low poly geometry) they have now motion vectors that help alot in rtgi performance. Separate shade goes before RTGI. and has to be enabled (like smooth normals,in the same section). Both shaders have full , half and quarter resolution, play with those.
Honestly ENB is all you need for GTA 4. The global illumination in ENB is superior to RTGI in ReShade as ENB has direct access to the games shaders, allowing more accurate calculations. ReShade applies screen space effects, meaning the shader is limited to the data available on screen (although ReShade is also capable of calculating depth). Color correcting shaders like tonemapping also are not necessary, and even detrimental, with ENB as it uses linear color space to calculate the lighting effects, allowing for full HDR color output (or whatever color space you want) on a properly configured ENB. ENB also has an adaptation shader that adjusts screen brightness according to ambient light levels, helping to alleviate over/under exposure. Problem is, configuring an ENB for GTA 4 takes 1000's of hours of work and there are virtually no publicly available configurations that work seamlessly at all times of day and weathers.
RTX Remix looks to be very promising. Though, I hope it works decently on AMD hardware. That it doesn't plug something into the game to make it run poorly on their RT implementation.
Dude, your settings are so overblown... You're clipping the high end so hard that in daylight it looks like you're in a persistent dust cloud, and at night it looks like everything's plastic. I've got a lot of experience with RTGI, if you want help w/ it next time, hmu on Twitter. Also, for anyone else reading, even if you only support Marty for one month, you still have access to the discord server where you get the latest updates after the month is up.
OpenIV is a tool that unpack the original game files, the original game files was packed into a encrypted package and purposely made the game file harder to be reached for non-Rockstar people. so for all the modded meshes, textures and so on, you have to use OpenIV to replace original game files, unless the mod file you downloaded is already a big Rockstar packed file, then OpenIV is not needed.
Right, it was indeed a way to go into packs that weren't easily accessible at first. Made it far easier to swap out singular entities/models/textures/.. where/while it was locked inside cab-like files before.
In my opinion you made it look good from a technical perspective, but you forgot that gta 4 has a dark story, about a dark city, which has to be almost noire like. Even now when you play gta 4 you have a feeling that in-game timeline is before 2010, what you made looks a bit like an artificial 2018 or smth, not a serious, darkt atmosphere. Atmosphere makes a great impact and that is where you lost it in my opinion
Recently I reinstalled it and it was performing really poorly, installed DXVK, downgraded it, did a buncha stuff, but everything I added only seem to tank performance worse. I uninstalled my core files from steam, hid the mod files elsewhere on my computer, reinstalled, and it was working perfectly, even better than my normal vanilla install. I haven't touched the files since lmao
@@connorvanhelsing4768 Yeah, I feel you. My performance got way worse after I _upgraded_ my GPU and just a month ago I spent some time to investigate this and also research mods to improve the game and at that time I also noticed the game being moody and resulting in very different performance from one day to the other - one day running with around 25fps when leaving the first safehouse and slowdowns in that area, but the next day (or maybe 2 days) it ran with around 45fps and normal framerate consistency, same settings and savegame. Bad performance in both cases, but seeing such a difference for no apparent reason.. Still have to figure out why it's generally performing so bad since the GPU upgrade, used to run with 60fps almost all the time.
You know there's a setting in game which allows you to make yourself go blind the same way just by changing the contrast? It looks the same and doesn't hit the performance in the slightest.
Did very good, got really into the weaves there.. Unfortunately to my taste everything is too bright, and i think the water is even uglier than standard R* did
I think the version without the mods looks better+ The problem is not that it a "14-year old game", the problem is that while you're modding, you have absolutely no access to editing the game engine to make the game more optimized with the new additions. So, you get lower fps and/or bugs and glitches.+ If you find the remastered version of GTA bad which Rockstar has made, you shouldn't be asking for a GTA4 remaster, or get annoyed over it not getting made/released. I'm definitely not a fan of Rockstar, but that's my opinion honestly.
I remember I could not get better visuals no matter the mod. Never got better gaming experience, even when mod worked. I didnt mind single digit fps count, your video reminded me via flashback of its state of bad. Vanilla gave OK contrast, brightness, and decent sun- snow- rain feel, so I left that one. I did have weather overhaul, hd textures, some ql guns, but main was cars. And not just mods, I've modded car mods. To my liking. With actual Audi, BMW, Ferrarie, Lambo, Merg, Ford, Astons and Jag badges and rears matching the fronts, with handling, accel. and top speed stats that would render car operational and useable. Only thing I did mind a lot, and could not mod away, was Nikos ashtray language. His english wasn't good (which was given- duh), but his first language manage to be worse. Honestly, No Alb, Srb, Hrv, Bos, Crg, or Mak would ever say or behave the way IV depicted. And no matter how hard Balkan ppl argumented, world just didn't care. Niko was some Generic Balkan Baddy, exactly what game studio wanted. What he spoke, how he said stuff, his behavior, Niko was more Amer than any other nation. And no mod could not mod that away.
Hopefully we see some people do some really good mods using the tech in the RTX 4000 GPUs. Sorry to say that the results of the mods you put in place are very lackluster looking and in some cases look worse that the vanilla version.
Idk I feel like its significantly worse, those kind of graphics from the original serve as an art style in a sence and the colours overall were better imo
game looks better without ray tracing, the whole idea behind gta iv is not suppose to be candy bright, it should look like dark depressive atmosphere as vanilla
i make reshades on patreon and utilise Pascal Glitchers tools. And no offence to you @UFD Tech , but the RTGI is awfully configurated, it seems like there was no effort put into making it look good and all you did was just increase the sliders and turn on random settings.
"Rockstar's problem" GTA 4 ? there are people that still plays GTA 4 nowdays in 2023 GTA 5 ? still played by a lot of people nowdays hell some of my friends are still having a blast playing San Andreas! ohh it's just Grand Theft Au... RDR 1 ? still played by a lot of peo.. RDR 2 ? same. GTA 6 ? THE WHOLE WORLD AWAITS, LIKE LITTERALY. as a massive bonus all these games have good to excellent modding support with a huge huge modding community Online mode ? countless hours of chaos & fun even more if u have a group of friends that yo regularly play with, y'all gonna have a blast fs bet we all have good memories of any games made by Rockstar. Rockstar is by FAAAAARRR one of the company if not the *ONLY* company in the gaming industries that never failed to amaze us all *not gonna name any examples as there are WAYYYYY too many now.. i mean c'mon GTA 4/5 or RDR 1/2 were playable day 1 and are still to be considered masterpieces as y'all read this.. didn't need 3+ years of patch and a 2.0 official release to be kinda enjoyable..*
After getting the McFly's rtx for gta v. First of all it's screenspace and only bounces bright areas on screen. Second you can mess with the settings and make it look nice. The reason it looks so bad is because they have bounce light intensity (and probably everything else) maxed out.
I'm glad the GTA 4 remaster is cancelled. It would be a nearly impossible task to stay truly faithful to the original while giving it a face lift. It probably would be nothing more than a GTA 5 remap and reskin with ported missions.
In all honesty, the graphic mods are trash. The night is ok, but the day being sunny and bright like LS is just not it. It's all about the immersion and Liberty City should be a grim dark place.
You forgot about the improved fps mod it’s pretty helpful. Also the game is supposed to be gritty and ngl I feel like they took that feeling away from it
nVidia: "Quake RT, here is the PoC to make RT remasters for easy cash. Have at it!" Publishers: "Nah." nVidia: "Okay well.. RT's happening, so here's Multiverse so every game ever can be remastered easy peasy." Puslishers: "No wait.."
I don’t think you tuned the settings right. To me it looks way too saturated and shiny. I would much prefer to use reshade for Anti Aliasing, some color balancing, AO, and then use the texture packs. Reshade RT is completely different than baked in RT. Reshade can only use the screen to adjust the image, whereas ENB or normal RT are created in the rendering process.
This is....not great. Honestly ray tracing won't work well unless you have PBR texture support which that game engine just didn't support so until nvidia remix comes out theres not much you can do with rtx in old games.
I think the "vanilla" looks better. The lighting is too extreme... the shift of going into a tunnel or under a bridge is insane... the water reflections look like aluminum foil... it doesn't even look like water. The explosions look horrible. I'd rather play the "vanilla" as the mods are overcooked and would take you out of the experience instead of enhance the experience.
Call me nuts, but i like the athmosphere of the OG graphics better. Less contrast, less vibrant colors, and a lot of ambience. It really looks like those old late 80s early 90s action movies lile Die Hard 2, and i'm a sucker for that 😀 i would only change the fidelity, higher res stuff, but leave the rest of the visuals and assets alone
I feel like this is the equivalent of taking my wifes painting off the wall, taking a shit on it and then proceeding to put it back on the wall as if I made it better.