It's ironic but the extremely low draw distance in the original game added sense of 'remoteness'. Now you can clearly see how SMALL the whole map is just by looking at it lol it looks kinda weird honestly.
well actually it IS fan made by an indempendent studio called Grove Street, wich rockstar hired to do this. honestly, what makes this game seem awful It's rockstar itself lol
The fog is the main reason why I crashed my plane in one of San Fierro's tallest sky scrapers. It's how I discovered the city too on my first playthrough
@@universeisherestudytime8701 No it didn't. They used windy roads to make the map feel bigger. Think going to Chiliad from LS in SA, then compare to GTA V. The fog helped hide the maps true size.
Same. It’s not just the game, it’s also the age we were in life. Young teenagers with less responsibility, playing this all of the time was fkn epic and like the best thing ever. ✌️
The huge draw distance really ruined everything. Original game feels huge, even judging by this video. Now you can even snipe someone in San Fierro from LS tower XD
I tried it with the ghost town cheat and it feels like i'm in a backroom level. I have a thing for liminal spaces. But i much prefer the older one. The atmosphere on the old one is somewhat unreal and chilling so it gives off this creepy vibe especially on the forest.
The high draw distance makes the entire map look like a diorama or like the model of a landscape. I think the GTA 5 solution with some fog would have been a great compromise.
@@mathjesticgaming1188 yes it would even GTA has different layered colors for things in the distance. Same artistic ideas original used but with modern tech would look amazing
i can understand the complain, but there's also other things, it lacks ambience in the case of GTA IV and V, that much draw distance also has various types of ambiance to it, like more vehicles in the distances, wildlifes, airplanes, etc etc, in this one its empty as hell its uncanny, those things needed to be added
The fog gave it such 90’s feeling. Remastered version feels so empty , like a void. They can in fact update it, it’s crazy how all that gta 5 milk doesn’t let them do better
Yeah because ignoring the newer game to remake an old one is the best idea ever. Not everyone chooses to live of the past, gta 3 vice and san andreas where amazing games on their time let them be life goes on, imo these should never have been remade.
The old graphics have vibes , the hear haze, the fog, the feeling of actually being in one smal town at a time not in the whole map at once. Original has vibes that we as san andreas lovers know 😃
Yep, and that's the feeling that never ever can be replaced, the fog, the rain and storm in the middle of back o beyond forest just brings back the feel of horror and very nostalgic. The remastered edition just feels really empty and boring. For Gta San Andreas.
Man that draw distance really kills it for me. I remember as a kid exploring the world for what felt like MILES. Getting lost around Chiliad in the woods, and exploring the expansive desert. Hunting for bigfoot and the serial killer in the shack. SO many cool legends that were made believable by how big and varied the map felt. Now it feels tiny and weird. Really kills the magic of the originals.
@@swap__yt I hope gta doesn't add fog back into bc of this grown ass people in there feels bc of some stupid fog.. like get over it it looks fine the way it is now. Just bc indidnt give younthe same feels it did in 2004 bc of the limits that was placed due to technology smh
@@sphrcl. Thats not what i ment. I mean that in video games, generally everything is an an illusion. Having that in mind, anything that gives the illusion that the graphics are more realistic, simply just makes the graphics more realistic
@SheMakeThatBackMove so instead they did an halfass job? Sure they would but that would’ve been a small minority look at the mafia definitive edition,no one except a small few have bitched because they actually have done a good job a remastering it
The lack of fog really makes San Andreas feel like its really remote in the middle of the ocean. It used to feel as if it was a massive island like Greenland or something but now it just feels like its the size of Alcatraz or something small. Like in the real world you can't see San Fran or Vegas from LA.
I played GTA SA for more than 50+ times and still would say the original is still best than the D.E. in terms of gameplay, texture, the surrounding vibes with weather changes, specially during sandstorm which defined the real world, like you barely see anything in sandstorm in real, it isn't difficult but challenging which I always like, glad I saved my bucks investing in the original earlier rather than the new..... NOTHING BEATS THE ORIGINAL, THE CHILDHOOD MEMORIES 😌
No haze/fog makes it look like a sandbox editor. They could've just given people the option in the menu to increase/decrease haze magnitude with a slider. Then with fog, just give it some variability when it happens, because it's a random weather event.
I know right. It's like they thought it's instant next-gen graphics technology to apply 0 fog. They didn't realize that the fog exists there for one reason and that is to make the map feel large and to give the player this visual illusion. Now they ruined it, and think it's all cool and dope to have unlimited draw distance. Unless they extend the map further then this method doesn't work and I don't see why it should even be a thing.
@@ianseb I mean, you can't say it looks any more realistic, because now it looks like the map is made in Minecraft with huge/unlimited draw distance. The fog was there for a reason and it's a fact.
@@MultiFr4pser it was there not only for the effect/illusion of the map being bigger, but also due to the limited power of the PS2's hardware back when the game first came out. It allowed the PS2 to render things as the player moved around and not have crazy amounts of pop in, especially while driving or flying.
And it's actually inacurrate without the fog as well. In real life, there's something called atmospheric scattering - the reason why forrests in the distance seems more blueish than trees close up to you. This is so deeply wired into our brains that when the effect is gone we tend to think everything is closer than it really is -> making the map look small.
Don't forgot that, the original sanandreas is made by the technology nd garphics logic of year 2004...🙄 that's amazing not compare it like this... the original is always my favourite...🥰
The fog while driving was everything! it made the game a bit shady and mysterious IMO, I really enjoy the fog in the Old version, especially when driving outside the cities in towns, it does feel creepy lol and that was a feeling to feel xd
I love the original, exaggerated weather, bloom, orange hue, etc.. having fog *on unknown empty back roads or small town was giving creepy vibes, sandstorm was really strong and rain really felt like there were crazy amounts of wind.. Now the game looks blend on those aspects, looks like any GTA copy on the Google play store in some way xD
The fog in the original version (mainly due to rendering) covered the whole city and not being able to see all it of at a time, it made LS look so much bigger
I used to run a sa-mp server years ago. There was a trick with weather, I forgot what weather, after which you were able to see entire San Andreas map without the fog. You could see Las Venturas from top of that skyscraper in Los Santos.
Definitive's weather is more realistic while the OG game's weather gives it that nostalgic look. Personally after playing san andreas more times than i can count, I prefer the definitive's weather as it is more realistic
Imagine a sandstorm of the kind of the original, people wouldn't be able to be on the street whatsoever, the definitive edition looks more realistic in that regard
But the render distance lmao the game is supposed to be realistic in the definitive edition but the frickin long render distance make it looks like a small place and it feels weird seeing all the islands
Honestly I like the original much better I like the fact when there's a fog or sand storm but you can't see very well also the draw distance it's kind of a nice thing not being able to see that far away San Andreas when it came out was a great game it's kind of like what they did with the Halo remastered Edition I still like playing the original Halo better especially when you first meet the flood older games were darker grimy it wasn't a bad thing I remember when the games came out and they were awesome I don't know seems like they could have done a lot better of a job but that's how video games are now everything is way over polished
@@1isaaViic i know... But in my mind SA was cery big. Now i see its very small when compare to GTA V. (I know its The same game only draw distance is unlimited)
That is because they didn't change anything they change said they did and upscaled here and there then got a bunch of nostalgic suckers to buy the same crap again. That my friends is how you make easy money off people who don't think before they buy something.
I can not get that people watch this without knowing this all is old game with its crappy code, it just has textures and effects upscaled. No new animations. Hell, not even remade sounds.
I used to love the wind and rain in the original. I would stand under a porch in the woods and watch the rain. It felt to atmospheric and a little spooky at times.
Dude it's freaking remastered not remaked stop hating they doing this to feel like the old game yes I'm defending rockstar, because i can relieve my childhood and see it the way it looked like when i was a child and still feel the same.
Definitive edition is the Worst The Original game is the Best It's not just about the Graphics It's about the physics, glitches and bugs and have they fixed them? Well they fixed a little bit so far Why did rockstar games paid a billionaire company to make this Disaster? Rock star games is pathetic
That effect with the smaller gusts of wind during storms is a neat trick I wish they tried to replicate in the definitive. All the definitive edition storms feel really weak and not like the force of nature in the og.
This is exactly how you do not do a remaster. It seems like there was absolutely no effort put into preserving the original feel of the game. There's no artistic vision it's just a brainless port to Unreal with the mantra of "more shiny, more better".
@Ariel Hereñú There are plenty of people out there that would love to make their own remastered versions. What's stopping them, you say? Two words. RockStar Lawyers. If they weren't so concerned about squeezing every last penny or of their customers, while at the same time issuing cease and desist letters out to modders, then maybe they could have actually worked with the players to make a real remastered masterpiece.
The old game was much better to not have that much draw distance atleast it feeled that ur actually in a city while in the definitive edition it just feels like ur in a model of a city and not a real city
they should just add clouds and some fog etc. and it would be much more realistic and not appear so small. Hah Definitive Edition feels like if you are inside the "New Model Army" from Zero lol
The missing fog really screws with the atmosphere, they really need to have at least 4 settings: dense atmospheric(original), atmospheric, subtle(GTA 5) and off.
Not really. It fixes the horrible fps of the original, adds weapon (and radio) wheels, adds autosave and mission checkpoints, maybe some other stuff idk.
Comments like these are reason why i have lost faith on people. It's not publishers (Rockstar Games) fault, if creator (Groove Street Games) can only do broken games. If you gonna rant some company here it should be GSG not RG.
@@antti-8812 And RG took the risk to publish their crappy remaster and sell it off with a price tag of 59.99 while also removing the originals from the store, now.. who is the accomplice?
@@antti-8812 Rockstar didn't even bother to do the remaster themselves and instead just contracted some random unknown dev? What a stupid idea... Most remasters (as I'm sure we've all seen by now) are crap so I'm not too surprised this isn't that great looking either. Its "just another quick dirty remaster". I actually thought they were remaking the games so was interested to see how it turned out so I was disappointed to see its just a "turn up the graphics reskin".
This definitive edition is just so lifeless... i really dont like the looks of em and it just made me appreciate the originals looks its just what is so iconic about it
I love how people hating the definitive editions are the same people that were hyped when they announced it. Now everyone are wishing death on people for playing the Definitive Edition?
There was so much fog in the original because Rockstar wanted to help cover up the bad draw distance and technical limitations and other things by putting the fog. And in the end that really helps with the atmosphere. The whole fog in the original game was apart of the charm
@@DwayneIsKing exactly, but while gta use it to make the map feel bigger, silent hill use it to give a claustrophobic feeling, it's interesting how the fog can be use in that way
Better in some cases. Only "some". For example, the new lighting destroys the cutscenes, everything is dark, no post effects. The original lighting which wasn't generated by AI is ruined. Character models are a joke, they look worse than Vados skins i played with 7 years ago! Besides, the remaster ruined many details of PS2 version.
this comment is perfect, the graphics are better but… just somethings aren’t the same… it’s not the same atmosphere the weather isn’t even the same colour the old weather looked a lot better negl
I think you've got motion blur confused in these comparisons. When the car speeds up on the original version, it's not necessarily motion blue that applies. It's simply an effect that's added in which slightly shakes or moves certain things like trees and car shadows to make it seem like you are traveling very fast. Motion blur is something that gives a sense of realism or smoothness when the camera pans around your character or in first-person mode. Many FPS shooters like Counter Strike and TF2 give a better understanding of motion blur as examples. But as far as the effect goes, it looks somewhat good in the OG version, while the Definitive clearly has nothing of the effect at all.
The vibe of the original versions is unmatched and clearly demonstrates the passion the devs had for these games. Limited technology was both a curse and a blessing. It made devs really creative, but you know, the games aren't as advanced. Well in this case it's the opposite lmao.
Developers team in 2004: "Alright Boss ,we'll do the Best we can with what we got, give us crunch time and proper payments" . . . 2004 Developers team returned : "Yo where's the boss" Employee : "Boss left the building year ago, man where the fk u were" 2004DT : " Hear y'all making a remake of GTA triology" Employees: " Meh, it's give to Mobile Game development unit" Rest is there Fuck To Be Given Given Fuck : " Introducing The DEFINITIVE EDITION" P.S. I had to search to find why it's called Definitive Edition ,(Definitive Edition = the Final Version of the game, or the version that has the complete set of extras) bugs maybe Dan Houser: "Look how they mascaraed my beautiful creations" 2004DT : Alright time to build a time machine, where to
Something they got right in the original that the new version seems to forget is colour. When you showed me those shots of each city, you can clearly see what vibe each of them had in the original game. Los Santos had a lot of warm colours like orange and yellows, Las Venturas was more neon and colourful and San Fiero was very grimy and kinda sad looking. And they each had distinct personalities because of this. I feel like the remake desaturated this game a lot. Which is funny because the remastered Vice City doesn't seem to have this issue? The colours in that game look a lot better than what they did for San Andreas.
Also... they took a gangsta game where bad graphics is actually a feature for which I love it, and made it look like an adventure game for 5 year old kids? It makes no sense. For me the game is perfect the way it is, because it's a gangsta game in 90's - bad graphics match, and edgy textures (no smooth transitions on hills, you need to learn to drive those edgy textures), weird car physics, everything gives this game a charm, that's why I finished this game 6 times already. Original version is too perfect by being imperfect.
It's like they just dragged a paint brush over the definitive edition and called it a day. Even though the draw distance was low in the original, you could see they tried to mask it with the heavy fog. But in the definitive, the lack of fog really shows how tiny the map is. The fact that Mount Chilliad looks so damn close to the skyscraper is insane to me 😅 also, the lack of fog in the definitive, makes the game look like it has no depth or atmosphere. It looks so cheap. Even at 5:44, the city looks SO much better because of the settling fog and colour gradient in the sky. Everything just looks like a solid block in the definitive.
So interesting how a simple fog and shorter draw distance can make the world seem bigger even tho it's not. This just makes me sad how they didn't even bother including a bit of blur or fog, everything looks way too clean which kills the atmosphere a little. Not sure how others feel about rain in DE but it's horrible as well, doesn't feel like soft drops of water fall on me, more like drops of white reflective glass and I barely see anything. The games definitely lost it's touch but its not too bad I guess. Still not something that's worth 60 bucks for sure
The OG (PS2 version) has a beautiful atmosphere, like the orange sky and fog in Los Santos. They tried to recreate reality with what they had at the time. This new version seems like a toy world.
The PS2 version looks pretty bad compared to the original PC version(PC version is the one being used in this video btw),it has a very low resolution,aliasing everywhere,I played the PS2 version yesterday and I noticed how bad it looks,we think it's the best version out of nostalgia but in fact it's the one that looks the worst.
Why y'all call it the PS2 version, it was made for multiple platforms. You are the one starting this console vs PC war, and then when you get utterly dominated by the powerfull a** PC's, you start saying that "it's unfair, why is this PC vs console even a thing", like wtf do you want.
The low draw distance of the OG version just made me feel like I had been driving for hours around the whole map just to explore and find out mysteries dotted around in it. Definitive version makes it like you just know everything if you go to the top of LS tower, makes it feel small.
@@sun1goldn to me it appears they just took the code and "translated" it to work in the new engine lol everybody with some days/weeks of free time and the motivation to do that could have done it by themselfes xD
The biggest cash grab I’ve ever seen. The two OGs of Rockstar games Leslie Benzies and Dan Houser leaving proves that rockstar games has sold its soul and it ain’t the same company it once was. This is living proof of that. Literally just made the game more shiny looking. That’s the only difference I’ve seen.
With how they milked out GTA 5, and the nonsense they continually added, even many years ago, I knew they started to follow EA's greed for microtransactions. Fuck that. The gaming industry has been corrupted by commercialisation. Few good games and devs remain, yet people continue to line up and throw their money at the same shit over and over again in a different skin.
It’s not really fog that you need to solve the draw distance issue, it’s atmospheric perspective/saturation. The further away the light is the more of it has scattered before reaching your eye, so it tends towards blue. The distant objects in SAD have (almost) no atmospheric effects at all, it’s rendered as if it were right in front of you. It feels like you’re just looking at the other end of a table and CJ is a miniature. You can actually get away with small issues if overall atmosphere is done well and this version of the game just doesn’t capture atmosphere at all.
2:30 it's details like this that made the original game such an amazing experience, I feel like if the original game would have had this Draw Distance it wouldn't have been known as the immersive game that it is.
Well it wasnt designed to show the entire map. Gta v even has a draw distance and fog. If you remove that youd be able to see places you arent supposed to. They literally just decided to port the game, and thats all they did. Nothing an enb shaders couldnt do for free. This was definitely a very shit idea to release the ports for 60$
That was when developers used tricks to hide the consoles limited capacity. Like you said though the tricks work. Silent hill 1 wasn't a masterpiece and one of the kings of horror for no reason. The fog effects helped catapult the atmosphere of those games just like this one
The fog not only made the map looked bigger, but actually helped to separate areas. Just look at the pier clips in the new version: you see a separate area as background instead of having nothing and thus looking like it's the sea. It's crazy they didin't notice such a thing before releasing it.
@@deadlyghost4021 We would be satisfied if they didn't produce us shit games, They removed half the soundtracks and removes silly stuff like a Flagg for the ridiculous snowflakes? I don't care about how.much better the graphics are... If you're going to censor stuff for snowflakes I'm bot.buying, especially not for £50 when I only want sanandreas, I got the og sanandreas for £4 at a ps store sale so it doesn't make sense to spend £50 for a small graphics upgrade... Rockstar are greedy as f
@RÈTARDED _SAMURÀI yes, they're the same people who made thr mobile ports... People didn't liked the port because it do be bad. But Rockstar still made them in charge to remastering these Classics...
@RÈTARDED _SAMURÀI yes because Dan Houser (owner and director at Rockstar I think) is unfortunately taking a break so the studio is kinda inactive right now and they're probably not making a game at the moment. The one who's in charge with the studio right now is Sam Houser (Dan's brother) so yeah The only way they gonna make money is to milk existing games which is ruining their rep.
Same. They should add more fog and perhaps more rain. If it's a storm, there are lightning strikes and thunder claps in the remastered edition they should definitely add more rain. Now it looks like drizzling in a storm which doesn't make much sense
Honestly, the original has so much more detail to it. Yes the graphics aren’t as ”nice” but the Definitive Edition just feels lifeless. I’ll just stick to my old Pc version.
im sticking to my 360 copy. the graphics are slightly enhanced on 360 from the original xbox. but combine standard classic san andreas with slightly better graphics, as well as a modern IV & V control scheme. easily better than the definitive edition
@@JuanPretorius obviously rockstar didn't care of what we think bruv. Like if they did beta test and does bug fix first then there would be no major bug like a whole bridge missing a texture, and weird texture glitches and bad lightning in the cutscenes on release
@@tidusyukimura8679 Imagine being a company with a billion of dollars of revenue and releasing a game reboot that is worse than what couple of mods can do.
@@Ez-pu4tl EXACTLY WHAT IVE BEEN SAYING 🤣 Like the mods had better textures and lighting (lighting is better in DE) And kept the same weather with a Updated Draw distance, And the fact no one expected this until weeks before the trailer is just sad they had all the time in the world
The draw distance and the scaling is what made the OG San Andreas seems so huge. You could literally feel GTAV's map being smaller than the OG SA. The Definitive Edition's map looks so little. Edit: I know that the OG and DE San Andreas maps are the same in size. But completely removing the draw distance shatters the illusion of the OG SA scales.
Imo this is NOT true, you just had the illusion that the map was bigger because you couldn't get a sense of scale, but the map is the same and the game just looks better with longer draw distance. Same goes for motion blur, its just sucks, but gave the illusion of speed. If any of those illusion don't work for you this just an improvement, plain and simple.
It’s great that it allows ps4 players also to play gta trio but other improvements are very minor in my opinion. I’m perfectly fine with the original version.