Mic sounds nice and clear. I would prefer to hear some ingame noise if possible or maybe some background music of some sort. I think with the lack of background noise from the mic it feels a little like im in the void with headphones.
The closed captions are pretty accurate- although its naturally bugging out with a lot of the unusual names with Gundam. Totus Ritter, Tois Ritter, toad as... oh wow it actually got Hyakushiki.
If thy did the beam magnum damage ,they could change the damage to 5 to 6 k per shot and give the arm reload a little longer time and do the animation ...which thy should have put more effort into this suit
STILL WAITING FOR THAT MASTER GRADE, P-BANDAI.... you gave us the Mk V, where's those remoulds into the Doven Wolf (and, subsequently, the Silver Bullet)????
Bandai: "Best we can do is a P-Bandai RE/100 Silver Bullet, and then a full-cost expansion set for the Suppressor a few months after the regular sells out. But have you seen our newest F90? It has 26 option packs, 5 base models, all premium!"
I have to wonder if it actually would be possible for the whole arm ejection thing to be implemented in, or could there be something making it hard to do.
i mean, we all raged enough to make them add the G-Fortress mode to the Double Zeta and change the Type 100's name to Hyaku Shiki (I don't know if they ever changed the Kapool's name to Capule or changed what the source it's from from Double Zeta to Turn A but they should do one of those), so if we rage enough they might add the arm swap thing. also, we need to rage enough for them to add the Back Weapon System to the standard Re-GZ (or at least make another Re-GZ that has the BWS. most likely it'd be space-only)
From what a Twitter post said, they had the animation most done, but it was causing too many problems. Likely something to do with the hitbox, reloaders messing with the animation speed (and this is a suit that makes great use of reloaders), and the melee weapon. Even if it changes hands during the reload animation, would it suddenly swap back mid-swing. And it would likely have a totally different melee set for left-handed melee. Plus the buffer for the back is quite high. So if the arm is changing, is the new arm just not part of the hitbox until it's fully attached, does it count as a buffer, or is it just counted as an arm in animation? It's far from impossible, but they'd likely want to introduce gimmicks around it like a separate melee pattern with its own strengths, if all that work would bring in 4* money. And the most advanced animations in this outdated engine are things like Stein's fuel tank purge, since armor purging is apparently something they can't handle for even the Alex CA, which could just explode and stun itself at 50% and switch to regular Alex's model with increased movement speed. But even that is probably considered too much work because of little things like matching up two different paint schemes on one suit.