UPDATE: Mike Morasky's official mix of this soundtrack is finally out! Here are the tracks in sequential order: "Cauterizer" - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_rRAaUa_VAQ.html "P1" - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-02OeQo7zJI8.html "Gravity Perforation Detail" - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tQwwEpzW7XA.html You can also listen to these tracks on Spotify. Timestamps in this video: (0:00 - 0:06) garage_start --> Plays right after activating the lift and awakening the Strider (0:06 - 0:30) garage_elevator --> Plays after the Strider wakes up and continues as Alyx rides up the elevator (0:30 - 0:55, 1:02 - 1:25) garage_gate --> Plays right after the elevator doors open (0:56 - 1:02) garage_manhacks --> Does not play in-game (1:26 - 1:38) garage_calm --> Plays after escaping the Strider for the first time (1:38 - 1:57) garage_smash --> Plays when the Strider rams its head into the apartment wall (1:57 - 2:34) garage_combine --> Plays when fighting the first group of Combine as Alyx approaches parking level 01 (2:34 - 3:00) garage_end --> Plays after killing the first group of Combine and entering parking level 01 (3:01 - 3:35) parking_battle --> Plays upon encountering the second group of Combine in the parking garage (3:36 - 4:11) parking_battle2 --> Plays while fighting the second group of Combine (4:12 - 5:17) parking_battle3 --> Plays upon encountering the third group of Combine in the parking garage (5:18 - 6:44) arena_roller --> Plays after lifting up the garage roller and witnessing the Strider charging up its Warp cannon (6:45 - 7:17) arena_dodge --> Plays when the Strider walks overhead and notices Alyx (7:18 - 8:23) arena_boss --> Plays once Alyx gets on the grenade launcher to shoot the Strider
i wish garage_manhacks was still in-game, the playtesters probably threw a fit over it and resulted in it being cut, that part of the song makes it feel better
@@2fifty533 I believe that is used after the Vault crashes and Alyx wakes up and makes her way enroute to the Strider, that's why I didn't include it in this mix.
It's crazy to think about how many of these things we killed in HL2 and it's episodes, and this single one in HLA genuinely freaked the hell out of me in the best way possible. Kinda wish we had a gunship fight or something too though lol. Anyway I've been looking for a mix like this for so long. Excellent work, thanks for taking the time to mix it.
No problem. I was in the same boat, looking forever for a mix like this. Didn't find one, so I decided to make it for anyone else who was trying to track this down :)
Man, a gunship battle would be awesome. Maybe one where Alyx is having to run through buildings while the ship is raining hell on from the windows, until she finally finds a rocket launcher and uses it against the ship.
@@Sexy_Nutella Definently, that sound would raise the hairs on my neck since I got instakilled by it for the first time. It's regular pulse cannon sound made me duck for cover whenever I heard it, these sounds stuck with me due to the lethality associated with them. If handled correctly, Combine elites and striders can be NPCs that force the player to respect them and the game, good sound design hammers that home perfectly.
I think lore wise, the combine changed the design of the striders in the time between HL:Alyx and HL2. So in HL:Alyx you are fighting one of the older models.
The combine we see in half life 2 and alyx where not the ones that fought the 7 hour war, the ones that did where all synths and if im not mistaken its unknown how they looked
@@frest959 they probably looked like their beta counterparts mixed in with the ones we see throughout Half-Life 2(i.e. Striders, Hunters, Gunships, Dropships, Crab and Mortar Synths) and it's Episodes.
Some people like the HL2 strider sounds more because they’re so unique in comparison to Alyx’s strider sounds (even though it still does contains a couple of the old files like when its legs “creak” when it walks and partially when it dies, and some of the original sounds still sound like they would fit with the old ones like some of the distance sounds and partially when it gets hurt). But, in all honesty, I LOVE both sounds designs of the striders, and I LOVE how the thing’s sounds in this game really match pretty darn good with the music when it “purrs”, shoots at you, and grumbles like a Mass Effect Geth/Reaper, especially at the last third of the music track.
Always loved how these songs emulated sounds associated with what they're scoring. For cauterizer, there's this distinct strider-esque noise, for the combine's themes they have a prominent alarm/siren motif, and for the antlion's battle theme, there's a lot of precussion because they see through vibration. Its such a small touch but it helps make every theme feel distinct. Alyx's ost isn't as iconic as 1, 2, and it's episodes, but i really appreciate what it brings to the table.
The percussion used thoughout is really badass. Those wild drums (that seems to be the motif of the Strider itself) is wild, swaying back and forth rapidly, seeming to teeter before it switches back. That's actually perfect for the Strider, since it feels like its swaying, heavy motions as it stomps around and tries to steady itself when shooting at you. In the garage section, the slow but heavy thumbing sounds like the Strider moving around outside. My first playthrough, I actually thought that noise really was the Strider trying to find a way in. When you get back outside you have that long, grating synth combined with only a hint of the Strider's drums, since here it's hanging back and firing behind the combine soldiers. The drums stay slow and steady for the most part. The Strider drums disappear for a second when it loses you, then come back, still slow and steady, when it looks down and sees you. During the grenade sequence the percussion is low and rythmic, with the Strider slowly waving back and forth, of course to evade you, but the fluidity of its movements are almost mesmerizing combined with the music. It's like your waltzing back and forth with the Strider, both of you following each others' movement to land your hits, but also trying not to get hit at the same time. Very weird, but really awesome in execution.
This must have been a nightmare to both compose and program, mad props to Mike Morasky and the team at Valve. Good job on bringing all of their hard work into something easily digestible.
Oh definitely, I'd wager Mike Morasky's having a very busy time mixing this for the final Chapter 10 album release given how it's such a dynamic track itself.
Definitely, it gave me so much determination and energy boost to get the Neighborhood Watch achievement, it was super badass :) And thanks for leaving a heart and liking my comment even after 2 years of the vid being released 👍
@@Sexy_Nutella Late reply, but judging by the name and placement, there was most likely a small section after the elevator chase where you got swarmed by manhacks. I'm going to guess it got removed to better pace the scene, since stopping the chase to randomly fight manhacks probably didn't flow well.
@@BeastlyAbWorkout Not stopping, but having to shoot manhacks AND dodge a strider through destroyed apartments?? That's some legendary shit. They could definitely have made it cinematic... have the floor collapse in front of you or somehow signal to the player they must go another way, slightly just out-of-sight from the strider and directly away from the manhacks. If only...
Awesome parts 1:38 stupidly cool sound design 1:57 amazing "ratcheting up" kind of sound 4:11 the Wallhammer motif 5:23 such a solid theme 6:45 sort of minimalistic, but so awesomely intense... it's almost noise instead of music at this point 😂🤟
And it puts into perspective how much of a legend gordon is. Alyx had a hard enough time contending with just ONE, along with infantry support. Meanwhile gordon put up with SEVERAL along with more than healthy a helping of supporting units
Yup. I think a large part of it is because Alyx doesn't have an RPG or Magnusson Devices/Gravity Gun, or really any means of killing it. So you as a player automatically feel more vulnerable
@@suchus7290 I think the strider battle was easier in alyx than half life 2, not only is there more in half life 2 but there is a lot of cover and the strider doesn't do nearly as much damage.
1:39 This strider rams into the door was scared the fuck outta me like what is this it’s like a freaking giant boss battle so i like it thanks for using this song! Edit: i like how strider rams the door with his head like *WONK!*
I actually didn't even realize it was the charger theme until you pointed it out, but now I remember it being introduced in Chapter 4 - neat way to tie it back into this battle.
Okay, there's this one percussion/ambient sound effect that threw me off guard in this part of the game while playing this part and it comes in with the "parking_battle" track. As soon as I heard it I immediately thought of Max Payne 2 and what do you know? The exact same (as far as I could analyse) sound effect is used in "The Enemy, The Betrayal, The Inner Circle" in Max Payne 2. I don't know if that particular sample is some sort of an available asset in a music preset, but shit, it did tackle my nostalgia glands and put me in the mindset of "run and shoot".
I downloaded already the full track of Half Life Alyx. It is really fun to put these tracks together! Great job!! arena_finale is potentially good btw 😅
From hardlight shields for the chargers to roboticizing everything, you can't tell me that Aperture and Black Mesa have not been helping the combine since they came to earth. I have a feeling that both facilities might be explored in a future valve title and we'll get to see the combine discovering Aperture tech as well as Black Mesa tech.
Since the Combine basically repurposes the tech of the worlds they conquer, I'm sure they did indeed get a lot of their weaponry from those two companies.
my favorites are tied between garage gate and arena dodge. garage smash and arena roller are also pretty great but a little bit too hectic and energetic. garage gate and arena dodge are less so but still keep the same intensity.
Garage_End Parking_Battle1/2/3 Amazingly enough don't even remind me of Half-Life...They remind me of the original Ratchet And Clank. And I'm not going to complain about that, because I love both games to death.
My dad never told me the name of the song because the song is literally called strider battle when i played half life alyx i saw a strider and i KNEW it was gonna come to life And i wasnt wrong
Oh man, it's been a while since i made this so my memory is a little rusty. I believe I used a tool called "Valve Resource Format" or "VRF" to convert the .vsnd_c files to .mp3 or .wav.
@@Sexy_Nutella Ah thanks, I forgot to mention I found it, it's the same as yours I'm pretty sure because it says VRF. I got it to work and the mp3s are high quality.
@@Sexy_Nutella Same here. I can't wait for chapter 11 release. I really want to hear if Mike did anything different with Icosahedron and Vault Ashtray. I love the violin at the end of it.