That's why I always hated to fight them in the assault on the control room mission. And of course it had to be two red elites on both sides of the bridge with needlers.
it makes the elites more challenging overall in 1, but it was a cool move for bungie to scale the intelligence of the elites with their rank, really shows you the difference a gold elite will be vs blue one
io still couldn't pass that 2nd wave of elites in Halo 2 fist level when they come in thru the portal. I cant take out three elites gold and white with just a plasma pistol]]]]]]]]][[[[[[[[[[
I love it. Everything in the sandbox feels useful and deadly. You can feel like a bad ass with the plasma pistol. After Halo very, the plasma pistol doesn't even feel like it's a gun tbh.
But incredibly they balanced everything perfectly for campaign and did it better than any future game. If only the moment to moment story was as good as halo 2
Disrespect? That speaks of your own insecurites. That elite was such a high threat that the enemy took no chances. He was worth being made a target. If you're not even worth that...
2:03 ah yes, the HALO CE Spec Ops elite that says "yeargh" and proceeds to fastball your nuts with a plasma grenade. Glad you brought back those PTSD memories for a quick round.
I don't remember this guy. I got halo ce for Xbox and don't remember its excistance. Or does it spawn in specific areas I've never found? Or cut enemy?
The tall, upright posture of the CE elites was a more aesthetic, imposing design. Guessing the hunchback halo 2 elites was just to make them similar in profile to Spartans for multiplayer.
Nah, AI vs AI is not representative of how well AI do against player characters. Player characters have much less health than do AI, so the faster projectiles of Halo 2 and forwards are much more dangerous than the quite bad covenant weapons used by the AI in Halo CE. Halo CE weapons in general have much slower projectile speed than weapons from later games, which makes dodging projectiles in Halo 1 much easier. The comparison is most obvious when you compare how easy it is to dance around and slaughter elites from midrange in halo CE, as opposed to the danger posed by halo 2 enemies, which can kill the player reliably using hitscan weapons. Also, team Osiris is from Halo 5 with enhanced mobility, a player with access to spartan charge, thrust and sprint would absolutely destroy Halo CE enemies.
@@sanchis9114 No covenant enemies use any weapons with high projectile speed in halo CE, it's all plasma weapons and needlers, all of which (by design) gives the player an edge, since the player can peak around corners for free. On midrange it's also possible to easily avoid most covenant projectiles. Seriously, it's by design, the covenant weapons being possible to dodge is part how Bungie balaced the difficulty in the players favour in halo CE. Enemies firing more and faster projectiles in H2 is part of why that game is widely regarded as the most difficult in the series. The covenant even have som hitscan weapons in H2, like the beam rifle and the carbine. The carbine wasn't very useful in AI vs Ai but is very effective against player characters because they have much less health.
I just love how the original CE elites armour look. Still my favourite elite incarnation. Same goes for covenant weaponry. I dont understand why the game designers lowered the velocity of nearly all their projectiles to the point that a man can outrun them. In CE the covenant weapons felt like they had a punch.
@@GatorDontPlayNoShit69 I didn’t like how broad they got particularly in the face but I definitely appreciated the strong focus they put back on the elites and they’re probably my favorites just from the effort and purity alone
@@KDelta-5 Not sure what you mean by that but I was just pointing out the reason why developers seem to love making their games easier as time goes on.
A big reason why the CE elites do so well is that their plasma rifle (and occasional needler) does way more damage than the halo 2 versions, largely because duel wielding was a big feature in halo 2 so damage was adjusted to compensate, and so was the amount of needles for the super combine because you could now hold two of them at once
I like how whenever the group of six Elites broke out into a melee fight, one of the H2 elites did the "I'VE TAKEN A GRIEEEEVOUS WOOOOUND" while being beaten to death.
Random elite lines "Try me!" Shoots corpse "Get up, Get up! Why won't you get up? Oh, I don't think he can!" Walk away from corpse "I'M THE MAN!!!" explodes corpse "Boom!" laughs "DIEEEEEEE"
That zealot/brute thing at the end looked awesome. Was initially surprised by the outcomes generally favoring CE elites, then remembered how busted CE elites actually were in combat. The weapons being a lot more powerful and the AI more aggressive helped a good bit, too.
But you where also way more bullet spongiey yourself. Basically Bungie decided to nerf the players HP and the HP of the elites/hunters to make the game more snappy.
Everybody's memeing on this but I'm really interested to see how this was created. Normally, in a game, all elites have the same movement and look to them, all needlers/plasma rifles act a specific way, shields, ai, etc... So it's hard to just port one over to the other game or whatever and have it work well, as that would essentially be just like swapping models for 1 race for the whole game, and it's nearly impossible for them to coexist as they are both the same, and messing with one can mess with the other. Yet in this video they do coexist, they are distinctly separated from each other and are completely faithful to their original game down to a T. Not only the damage values and AI are intact, but even the graphics and effects are nearly 100% accurate to their respective games. How were you able to get both of them together and interact so well, while having both sides be completely accurate to their respective games?
Hm. They did, weird to see that it's deleted. From what I remember, they said Bungie's Blam engine was able to differentiate the two somehow. I forget the specifics but it was an interesting read and sucks to see that it's gone, maybe they got something wrong? Hopefully it's posted elsewhere.
I am just constantly laughing because of how much more relentless the original ones were. Thank you for showing this! Especially on the Needlers and Fuel Rods
@@B-rex395 honestly I find the elite ultras harder to fight than the jackal snipers because the elites tend to stay together which makes noob combo useless since they destroy your shields in less than a second. Plasma grenades can’t kill elite ultras even when it sticks them because of how strong there shields are. They pull out a energy sword when you get close to them.
@@superiornicholas412 Ultras have overshield on Legendary. They take a stick and a headshot to kill and If you waste their shields or get too close they pull a sword on you. I'd much rather fight Brutes, who die to a stick or couple of headshots.
You know, I’m not a big fan of watching sports, and I never understood the hype of watching matches and having a team to go for. At least I felt this way before this video. LETS GOOOOO ‘CE’ ELITES!!!!!
@@insertnamehere2746 Largely because of that giant sword hitbox. You can see him pop all three shields with one swing just because of how that sword swing is effectively a bubble around him.
@@AssassinIsAfk That in addition to you yourself having a lot less health to work with, which made surviving a lot more challenging. In CE (and Reach) you have an HP bar as a buffer when your shield was depleted, but in Halo 2 your shield _is_ your HP bar!
This just comes down to the fact that there is more tilt in H2's plasma weapons, they do far less damage to unshielded enemies than the H1 variant. They H1 plasma rifle and pistols did waaay more damage to unshielded aliens.
Personally why I've always found completing CE on Legendary to be more of an accomplishment then Halo 2 on Legendary. Thats not to say Halo 2 isn't still hard buuuuuut... When your shields are down if you find cover you should be fine in Halo 2 but in CE they are relentless and the plasma grenade spam from bots borders on the obsessive and a CE Elite knowing your sheilds are down.... Well by the prophets that gives Elites a hardon the size of a CSO Heavy Carrier 😂
Reach Elites are the true bane of my existence. The dodge and roll around everywhere, they’re bigger and faster. Not to mention the fact that they have the aim of a halo 2 jackal sniper
@@xxRoRo713xx It's all about the weapons they're using. I thought they were the hardest until I used assembly to get them back into using normal weapons like Plasma rifles and needlers replacing the power weapons like the Fuel rod and the Concussion rifle and they were easy if you do that. I know my testing is a little big for normal halo fans but I always have my enemies be at a level playing ground before I test them.
This all hinges on how often they are programmed to fire their weapons and how strong those weapons are. AI will always have great accuracy, especially against each other. The ones that get more shots off usually win. The CE plasma rifle and Needler Elites just fire more. But when it got to the Ultra/CE Zealot, they were equally aggressive and the Ultra had a game changer when he went berserk. Then the Fuel Rod duels were decided by how slow the Halo 2 Fuel Rod Cannon projectiles are...until there was a group of them and the splash damage couldn't be avoided. The CE energy sword clearly does more damage...none of these were really decided by the AI. They're both just going at each other, it's all dependent on how good their game's version of that weapon is.
At 2:07 you had the wrong spec ops elites for Halo 2 anniversary, and IDK if you can fix this glitch but halo 2 elites need to duel wield. Great video still.
On Normal difficulty this kind of outcome is probably to be expected, CE Elites have much higher health and the CE Plasma Rifle is much stronger than H2's. If they were both on Legendary H2 Elites will annihilate pretty much anything because of H2's stupid high difficulty multipliers.
Some of it can be explained to weapons being rebalanced for the dual-wielding capability. They reduced the effectiveness of some weapons so that they wouldn't become too powerful when dual-wielded.