@@hugoeliseu9750 also Halo 2 and 3 had the most weird development from it being a completely hellish for the developers and the fact they were both supposed to be one big game
In the Halo: Reach beta, the armour lock ability when used by elites was red instead of blue. Does the red armour lock variant still exist in the Halo: Reach coding or not?
I can already imagine a multiplayer Halo game with different species and classes for said species including jackals with shields. That and also scavengable shield devices from dead jackals.
I remember back in the day when I was bored I would play Halo 2 and try and get an energy sword on a playthrough on easy but when I run out of the energy sword power I just keep the weapon and beat people up with my fists. Sitting there spam punching a brute in the face is one of the most fun things ever
hey I didn't know about that but you will have the powerful green plasma cannon or the purple cannons above and it would be cool that they put needles on it
Would make sense since its a tracking weapon, perfect for taking down flying targets. The The AA needlers from halo wars might've come from the scrapped content of Halo 2/3.
the fact that the jackal shield has a first person makes me sad they never made it usable in-game despite them thinking about it. might have been good against jackal snipers
6:59 what a cool enemy type. I remember seeing it for the first time on Sacred Icon when you were already getting clobbered by waves of Flood, and it stressed me the hell out as a middle schooler lol
Yep as others mentioned 343 finally fixed it a little under a year ago when Halo 2 came to MCC PC. Prior to that though it was indeed totally broken in most cases.
So I guess if your name is Generalkidd, halo has a seemingly infinite vein of content worth sharing. Holy heck. If I ever stop getting notifications for GeneralKidd videos then I’ll just assume the world is ending.
Spartans running around with laser vision, Elite handymen(Seriously the way he's holding it is like he's about to say "where's the leak ma'am), and being able to play as Sundowner(Double shields).
11:04 GPMG stands for General Purpose Machine Gun; They are usually belt-fed, feature a quick-change barrel design calibered for various fully powered cartridges such as the 7.62×51mm NATO. Examples of the weapon include the M60, MG 42, MG 34 and FN MAG.
For those who don't know, GPMG stands for "general-purpose machine gun", similar to how SAW stands for "squad automatic weapon". Just a fun fact for everyone.
We could have had the jackal shield in Halo 2??!!! I remember all the rumors that we could use that with the dual wielding before launch. Never have I had such salty nostalgia! 🤯 Now I wanna see the shield dual wielded with a sword
small technical note, player spartan and player elites fire from the camera, in anniversery graphics it seem like the weapon is position on the floor, so if you would untick the first from camera, the shots would likely come from the floor where the weapon is located in. the same would go for AI, they all do not fire from camera, but if they were, the shots would not originate from the weapon they hold.
i remember years ago in halo 2 glory days on pc i somehow ended up on a custom map that was basically sandbox and it had the bruke pikes never thought i wouldve seen them again
What about the human turret (GPMG) that Marines can be seen carrying before setting it up? Like Johnson at the beginning of Cairo Station or that one Marine in Metropolis before the Scarab destroys the Scorpion.
i remember having an infinite energy sword back in halo 2, essentially you just drain the battery and if the next mission allows whatever weapons you had previously then theres you might notice that it still activated despite the game saying otherwise
The reason the Hunter cannon comes out of his forehead is because that is where the camera is and probably the default point that projectiles, at least some of them, are shot out of. Otherwise you would be able to have someone in your crosshairs on screen but the gun could be blocked and you just shoot a wall or a low barrier. You can do it with the detachable turrets in other Halo games, and some more realistic games do it on purpose as a feature.
Back in the days of the original Halo 2, about the « unarmed » weapon on The Armory, when you look down at your shadow, you can see that the Chief is in a position like he’s holding a rifle, but nothing in the hands. You also can see that when you lower your weapon ( Down arrow on controller ). Sorry if English isn’t really good, I’m French ^^’
I remember getting a glitched energy sword where if you drained your sword and then held onto it in your hand, then went through a cinematic the sword would look depleted but function as a charged energy sword, basically turning into a invisible energy sword that never looses its charge. Basically turning into the invisible light saber. Star Wars lore fans will know what I'm talking about.
the silenced SMG was in Halo 2 assuming it was meant for the ODST's only but Chief could use it too, but was scrapped and later used for Halo 3 ODST instead.
I have a couple of ideas for videos. #1 - Halo (any of the games) - Can you force enemies to run out of ammo? I know that Marines seem to have an infinite amount of ammo, but I've also noticed that enemy weapons can have a different amount of leftover ammo depending on how soon you kill them. #2 - Titanfall 2 - Can you save the militia test subjects in "Survive the Dome Simulation?"
stuff like holding the jackel shield shows the creative routes the new games could've taken instead of making all the weapons less interesting and making the alien weapons more like human weapons. they could've made new covenant weapons, human weapons, and made some of the older ones usable like this. it would've added alot while still being true to the franchise.
Great video, does the energy sword actually replace itself with the useless varient? You could test this by draining all the energy, saving the game and checking (in assembly i assume?) if your player is now holding the useless energy sword
I would love to see the jackal shield modded well into campaign as an item you can pick up. It looks like it could offer some pretty fun gameplay of taking less damage at the cost of doing less damage, given the dual-wield penalty on weapons would still apply. Would be pretty nifty to just sort of tank one's way through tough segments. SPV3 adds it, but it's kind of pointless since you can only punch with it. It'd be a whole different ballpark with the ability to fire a weapon with it(or even cooler, go full medieval and wield it with an energy sword.)
that particle and gravity canon looks so cool imagine if the mjolnir armor could shoot a laser like that and chief just blasts enemies with laser from his visor
Can't believe these guys are STILL picking these games apart. I don't even know how long I've been watching these guys, since just after I got my own Xbox shortly after Halo 3 dropped.
I found out as a kid that if you carry an energy sword that’s out of ammo into the next level it has no blade and says out of ammo still but works just fine
Kinda late so someone might have already covered this. Anyway, the lmg is very reminiscent of the mounted turret seen in the pelican troop bay, the one Johnsson cocks in the metropolis cutscene. It is also found floor mounted in a handful of missions an mp maps. I belive its called the m247. This one is simply unmounted.
I remember the infinite energy sword on the arbiter, if u use all the energy before the second part where the flood come in when u pull the sword out it flares but has a invisible blade and one hits stuff
Trust me when I say, when Halo 2 was originally out and custom mods were relatively popular (I'm primarily meaning non-cheating mods), newer modders absolutely loved using the Phantom Guns Projectiles, along with the Scarab Gun and any Non-Multiplayer weapon/projectile in their mods. Luckily it's been well over a decade since then or I'd most likely be sick of seeing it still lol.
@@thebearisradd I just think it's cool as an effect heheh. I vaguely remember shotguns shooting brute shot ammo and fully automatic BRs from that era though. Too young back then to experience mods outside of 240p youtube videos
I'd like to see some modding to the brute pike. It reminds me of the Shock Lance in Unreal II. Maybe it could be somehow combined with a plasma or lightning particle beam to make it more like a lightning staff.
Games do this because shooting would be inaccurate if the fired projectiles came out of the weapon itself. It's the tradeoff for how first-person perspectives work.