Full agreed with most of these, imo the sword is too powerful lol, I know it's a power weapon but they removed every counter there really was, repulsor and rockets are the only things that slightly counter it, especially when people crouch camp corners or use grapple.
I genuinely think the cinder shot is S tier, and maybe even the best in the game. Here’s why: it’s one of the only weapons that excels in all ranges of the game. As far as I know, it’s a 2 shot kill. That’s insane and the only guns that kill faster are rocket, sniper, sword, and gravity hammer. Even then, the sword and hammer you have to get really close so it’s automatically better than them. The sniper is much harder to use and is a 2 shot kill if you don’t hit the head, plus the sniper usually only kills one at a time, this has a great AOE affect. And the rocket launcher only has 2 shots, where as the cinder shot has like 6 rounds or something like that. This means you’ll get a lot more kills with it then the rocket launcher. After only a couple times of using it you should have it down. Edit: I forgot to mention the skewer, but I think it’s still better than even the skewer. The skewer is harder to use, has only 4 shots, your “skrewed” if you miss because of the really long reload speed, and it also lacks the AOE
@@feiht9872 after more use with it, I agree. It’s pretty hard to use and be accurate at super long ranges. But I think those only ever really take place in BTB. With the skewer and rocket launcher, you have to lead your shots at that range, and that makes it hard to hit with them as well. So I think I would say it’s tied with them at long range in terms of difficulty level.
100% agree with this. The Cindershot is easily the most powerful weapon in Infinite. Sure, it does less damage than the other power weapons, but it makes up for that by being extremely easy to use.
@@Nikos. I can land shots with the plasma carbine. The plasma pistol tho? If you miss that shot you are pretty much guaranteed to die unless you have another weapon. Putting it above the hydra is insanity.
@@aclassicusername2174 the plasma carbine has always been a good weapon it is my favorite weapon to use the second weapon would be the stalking rifle that's just my opinion for me if I have those two weapons that I'm always getting kills
I think they should add another shotgun that 1 shots players and is considered a power weapon, as a counter to the energy sword. Like how doom has the combat shotgun and the super shotgun
Skewer is lovely though, if you start getting good at intuiting physics, leading almost starts to remind me of how the Sabres in Reach show the tracker reticle ahead of the target. I don’t even look at enemies anymore when using it, I just use peripheral vision and focus on where my reticle is, this becomes the Constant in the mental equation, then wait for the player to get in a certain distance of it and I shred with it. If you can throw a ball, you can use a skewer. Skewer requires a different method of thinking. When you change your mindset, it’s infinitely easier to use.
Yeah but there still won't be a counter because you would have the sword or the shotgun not both. Maps only have one power weapon if I remember correctly.
@@jamestreveil4866 a couple depending on your definition of power weapon. Bazaar has SPNKR & the Shotgun on the same side of the map, same with streets. I suppose shotguns don’t get called out by AI before they drop, so I suppose that is what constitutes a power weapon from one lower down in the sandbox?
@@armstronggaming8566 I will stand firm that the Sidekick is better in practically every way, but that the differences in potential are very small and rarely matter.
Correct me if I'm wrong, but there are few, if any, maps that spawn both a shotgun and a sword in previous halo games. You could make a point of fiesta, but then I could say that you can spawn with rockets, snipers, hammer, swords, etc, so that argument goes out the window
yeah there wasn't enough credit to the regular fire mode on the hydra. It's usually better than shooting the slower tracking rockets and it does way more damage
The heatwave is so good, if you get creative you can get some good kills, in a match of Fiesta in Bazar in one of the Upper rooms there was a guy and shot him with Spnkr but it didn’t kill him so I pulled the Heatwave and set it in the horizontal mode shot it and the ricochet killed him. So satisfying
I feel like all the hard light weapons are very heavily underrated especially the cindershot. Realistically the only thing that can beat a cinder shot is a melee power weapon or a rocket launcher
Personally, I'd place the hydra into the B category. It's just a launcher that's got a use case in many scenarios, and competently performs in those scenarios
Fun fact hydra is a 3 shot kill IF you use the manual mode and hit them directly 3 times will kill because tracking mode causes it to aoe detonate and not detonate on them hence the 4 shot and I personally love it and say its a solid B
Plasma pistol is way too bad for C tier. Definitely F, since tracking is weak, doesn’t emp vehicles, and takes an absurd amount of standard shots to kill enemies.
my only disagreement is with the shock rifle, its just too inconsistent for a tier, id personally give it b or even c tier. its not a one shot head, shot its a 3 shot headshot because its actually a burst weapon. the cause of its inconsistency with damage is because you cant drag the beam all 3 projectiles will allways travel in the direction you first fired. occasionally a headshot wont kill because the spartan strafed through the beam only getting hit once or twice. its bullet magnetism (red reticle) can compensate at longer ranges but its just unusable in short to mid ranges
@@guilhermebasso9219 i dont like how they massacred the sniper rifle either. its a power weapon and its near impossible to use for casual players (on keyboard at least), its got bloom, its got a slower fire rate, its zoom is way too much, and its got zero bullet magnetism. its just pain. for pro players i get their perspective, it doesnt change much for them, but for new and casual players its something that will kill you that you cant do anything with
I'm pretty happy with most of the guns. They all seem to have a purpose, strength and weakness. The only weapon that seriously needs tweaking is the ravager. Had a challenge to get 3 kills with it and it was the most gruelling task ever. Just try the weapon drill tutorial with it and yeah it socks.
The Sniper Rifle IRL would actually be probably classed as an "anti-materiel rifle" due to the absolutely monstrous round it fires. It fires a "futurized" 14.5x114mm round, which was also used by the Soviet PTRS anti-tank rifle in WWII. For comparison, a Barrett .50 cal shoots .50 BMG, which only 12.7x99mm, and a common normal sniper round is 7.62x51mm. It's no wonder the Sniper Rifle excels against vehicles, IRL it would be made for exactly that purpose.
@@seretith3513 A tip in the game even calls the skewer the 'brute laser' so it seems that 343 did intend to make a more balanced counterpart to the spartan laser
I think it's worth mentioning that the ravager is a beast in campaign, and it's somehow even better in AI's hands (both marines and enemies) when they lob in shots like artillery from long range. It's too bad to see what happened to it in mp, I'm not sure why it's nerfed so hard.
Actually I know a tactic with the hammer to beat the sword constantly what you do is prematurely attack with the hammer to parry the sword then back away and attack using the splash damage as after you parry once they will be low enough to die from splash damage.
Agreed, except for three things, shotgun should be higher, can easily two shot in Close quarters and The plasma pistol should switch with the hydra , yes it is a four shot on homing mode but a three shot on direct impact(horizontal radical) , The plasma pistol is good but as a stand alone weapon(without switching) it is not that good and has the same tracking as the pulse
I'd take stalker over BR or shock rifle honestly, it's really just a DMR with better damage imo, 3 shot kill is nutty and its fire rate isn't bad at all.
Most agree but I would move the heatwave and hydra up a level. The heatwave just melts enemies up close. The hydra has a great ability with the enemy lock on that you can peak around a corner, shoot, hide back behind cover or around a corner while still locked on, pop out and shoot again. Rinse, repeat.
Mangler and heatwave are easy A for me, I can melt people with the heatwave with ease, Mangler would be S for me if it wasn’t for the long range but whenever I see a mangler I grab it I can dish out so many kills purely using a mangler, I got a killing frenzy earlier only using a mangler, it’s my favorite non power weapon in the game, my friend hates it and doesn’t understand how to use it even though I tried teaching him
For the Hydra, it's a 4 round spartan kill, if you're using the tracking rockets. If learn to use the hydra without tracking rockets and just the free-fire mode, it becomes extremely effective becoming a basically 3 shot kill, 2 shot kill if you hit the rockets directly
Nice to see the Shock Rifle at A. The Mangler really should be an A though. But having said that I only ever pay single player campaign so I can't speak foe the rest. But I play the entire game with it always on hand with what ever other weapon I can find. Stun with the Grappling hook and then a melee is a one shot kill on 90% of enemies. Admittedly the grappling hook is doing a lot of that but the mangler's melee precision and power is ridiculously OP.
IMO hydra is not as bad as where it was placed on the list. I hated it when I first used it for a long time until I figured out how it worked properly. It is actually a 3 shot kill on Spartans in direct fire mode. Homing takes four, often using homing close to medium range misses if they are shooting back at you/ strafing or you just die before you get four homing shots off due to slowness of projectile. You can also shoot people with hydra once direct impact and 1 hit melee too I believe if my memory serves me correct. Hydra with its limited splash, it’s better if direct impacting though can outgun ars and side kicks in face trades.
the one thing with the Hydra that has given me a reason to pick it up lately is that it is a one shot melee kill as well, and I've had some success using it for that. It's not the worst way to get assists or a cleanup in a teamshot either, but as a whole it just feels weak. It's kind of like this game's brute shot or concussion rifle ironically.
I'm pretty sure the ravager got a buff, but since everyone remembers it as the most trash gun, people are still not using it. I might be wrong, but I managed to get some good kills with it
I like using the ravenger i dont think its a f in all game modes. I think its very useful in objective game modes, where people have to hold a objective or defend. Because the aoe damge it can do when people just clump up in a area.
I think we're wrong to try to define the Assult Rifle as anything. It exists to either be kept over the worse guns or replaced by the better guns. It lives on the line between B and C. It's certainly not bad, but you should play like you want to get rid of it for one of the better guns. Even in niche cases where you would rather take a C or D tier gun, I see no world do you pick up a gun and replace it with your sidekick while keeping the AR.
Ravager's been fixed since then, I'd say its a C or B now. Skewer I'd put in A because it can be very tricky to get the bullet drop and projectile speed down.
I’d switch pulse carbine with disruptor. Disruptor I can hit targets at long range without the reticle being red, and it’ll take their shields down over time. Which gives me enough time to run up and finish the kill.
I think the mangler deserves at least an A cuz it combos REALLY well with melee and you can 2 tap, drop it and switch to a BR in ranked and make for some pretty high ttk, the range does have a bit of issues but it's not impossible to learn how to deal with it
FYI, the Hydra when left on non guided mode, does more damage; so you can down a Spartan in 3 shots if they connect; and it's small aoe means you don't have to get headshots to make it work. I pwn sword users all the time with the Hydra
The Hydra kill a spartan in 2 shots if you don't use the targeting mode so it's not that bad. It just have a trade where if using targeting mode, missile follow enemy but does less damage
I wish the ravager wasn't garbage I feel if they made it a three-burst kill and made it so the overcharge mode has a wider area of effect, more damage and the round drop of the primary fire so you could shoot it over hills, you would have essentially a handheld mortar with area of denial cappibilities.
Only disagreement is that the Heatwave really is better than the Bulldog. Same shots to kill in vertical with better range and no rng spread and better crowd damage in horizontal. It also has one hit KO potential with a ricochet thru an enemy standing against a wall. It effectively has shell loading so you can top off the mag quickly, and it has more ammo. It has a higher skill floor with the projectile leading, and a slightly lower fire rate, but in cqc corner peak fights that rate of fire difference doesn't matter.
@@loosenuplockz4219 Also if you see someone scoping you with a skewer just sprint in a curved line and theres a 90% chance they aren't going to hit you
The Skewer in my opinion is completely horrible mainly for two reasons 1)It takes a incredibly long time to load and only gives you one shot. 2)it covers up about a 3rd or 4th of your entire screen making you have a huge blind spot.
for me sentinel beam is s tier because im good with tracking, and the arcane sentinel beam is SSS+ you can click your mouse one time and you get a kill its so broken and easy to use
before I relized how to properly use the heat wave I though it was horrible, then I realized that it if you shoot someone once and melee it kills and getting used to the shot speed it easily became B or A
The people calling the heatwave bad just don't know how to use it properly its a very powerful gun once you can learn it's optimal range for both firing modes and can swap effectively between them mid battle
Needler is an A since it’s ttk is low. shock is B because it’s just damn hard to use. Sentinel beam is A for ttk reasons. Cindershot is A because it excels in all distances.
For me I always using the plasma carbine and for my second weapon I like using the stalker rifle it is a good weapon you can pop some good shots with it I will always take the stocking rifle over any other sniper
I agree for the most of the list but the disruptor I think is a alright weapon because if you hit a enemy with enough shots it actually will cause a a burn like damage that is almost a free kill.
With the commando while I agree that it still has some power the nerf to me still hurts. The commando was my main on the flights and it was just about perfect but that extra bullet to kill and whatever else they changed just doesn’t feel the same
I think the Ravagers is better than the plasma pistol and Commando because just like the plasma pistol it breaks shields with one overcharge but it can break at less 2 shields at once, and can kill if you shoot right after
Even at close range the Cindershot is very good, just look at the floor immediately in front of you and spam it, you'll kill anyone in your fov within 5m
I think the skewer should be ranked a bit lower because i have a hard time hitting anyone with it,I’m pretty good with the other scoped wepons but the skewer I remember I hit a guy right in his forehead and he didn’t die he looked like a unicorn
The hydra should be higher in my opinion because when you’re in free fire mode, it does more damage, it can be a 3 hit kill or sometimes I’ve seen 2 for direct hits
Ravager got slapped by the whole god dam nerf tree here's Aozola vid on how bad it was ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-TuO-px09bgY.html and everybody's sleeping on the Stalker Rifle if aimed right is the 3rd fastest TTK for the precision weapons only beaten by the shock and sniper rifles headshot TTK values while tying the shock rifle in body ttk while not needing to deal with needing to make sure all the ticks hit from the shock rifle to put it into perspective here's the top 5 TTK's for precision weapons based if no shots/ticks (for the shock rifle) were missed 1 sniper rifle headshot instant 2 shock rifle headshot TTK 0.25 seconds 3 STALKER RIFLE headshot TTK 0.95 seconds 4 SNIPER RIFLE BODYSHOTS TTK 1 second 5 sidekick headshot TTK 1.10 seconds and just if you wanna know its 1.30 seconds for body shots for the shock and stalker rifle