We finally have substantial news and information about Halo Infinite, so we decided to take a look at Halo 5 and figure out what exactly is new. Subscribe for more: www.youtube.co...
When you reload, that’s a window for the enemy to shoot you and for them not to be shot back. So what do they do? Instead of taking that window and shooting, the role towards you, and by the time they get back up, you’re done reloading. So yeah, I’d say pointless.
I could tell it was on easy or normal, but I’d prefer it if easy ai just made less smart strategies, I don’t want them giving me a free window when I’m reloading. Maybe it’s always been like that because I never played on easy, but I think the people who play on easy shouldn’t have that much hand holding. Maybe they should a game journalist difficulty where the game does nothing but hold your hand, lmao.
Guillermo Gomez Castellanos of course it means a big difference, but it isn't possible NOW because of next gen. This has been possible since PS3 games really. And nowadays even more. It's not something that is not possible without next gen. The Halo developers just decided it could be nice for this game
MrXxsesshomaruxX that's true but even so, this games graphics are underwhelming. Tons of current gen third party games look WAY better than this. I don't consider the day/night cycle something to praise. Maybe because this is new to Halo, but not new to anything else. And clearly not new for next gen
Been a loyalist since CE as well but give 5 a try. Fun campaign at the very least I never cared for multiplayer after 2/3 era (best time to be an online gamer)
The campaign for 5 is dogshit, but the multiplayer can be a good bit of fun. I know it's easy to hate on the movement because "Haha, not Halo 3" but it actually adds a decent bit of depth to Halo, while still keeping the fundamentals the same. Dogshit map design, though.
In a similar situation but I played Halo 5 with an open mind and enjoyed the MP for a little bit. Definitely was not my favorite but like you I’m excited to jump back onto the next Halo game!
Probably was a scripted demo sequence they added last minute. I'm thinking maybe the demo they put together was done using the least amount of devs possible to keep the game on track for release date. Because it takes alot of devs to polish up a demo slice for E3, normally it'd be easy to do if Covid wasn't around. But it's harder now and even Sony didn't have many gameplay demos for their show which I suspect was for the same reason.
@@RosheenQuynh I think the only difference was that it looked blocky, rather than smooth like the normal covenant phantoms. Really don't care for the look of it and think the design should stay like the phantoms always look, with perhaps minor changes (aside from paint scheme),
I totally agree, you toke the words out of my mouth. When a saw that phantom flying in the trailer, the first thing that came into my mind was '' the fuck happen to the phantom design, are they using minecraft style now'' and then the flying pattern that make me think '' ho... it dosen't event feel like it's flying in the air but, more like it's riding on an invisible pave-road with sharp curve'' I was not impress. It's defenetly more then just the art style that make most fan having a first bad impression on that trailer.
Never played Halo 5 because they got rid of split screen, and playing Halo spilt screen with my wife was one of our favorite pastimes. Thanks to that we started to drift apart. We tried to make up for it with playing Borderlands, but it just wasn't the same. Eventually I descended into alcoholism as I drank to dull the pain of the emptiness between us. She, for her part, sought solace in the arms of another man, WHO HAS NEVER EVEN PLAYED HALO! I think that hurt the worse and drove me to drink even more. My weight ballooned and one day while cutting the grass, I suffered a serious heart attack. While in the hospital I tried to reach out to my loved ones for support but even my own kids didn't seem interested in visiting me and when they did they mostly were on a mobile devices playing Roblox or Minecraft. I spent most of my time in the hospital reflecting on my life and realized that it had started to slowly decline ever since 343 took over my beloved game franchise. When I got out of the hospital and came home, I threw all my gaming stuff in a pit in the back yard I dug, saving my original Halo CE disk for last. I then poured the rest of my last bottle of vodka over it and set it on fire. As the flames warmed my face and acrid smoke burned the inside of my nose, I stripped off my clothes and tossed those too on the fire, melting away the last of my old self. I haven't touched a game since that day. I lost the extra weight and am healthier now than I've been since HS. My wife and I are still separated but working it out and things are looking up there too. My kids and I do a family activity at least once a week, no electronic devices allowed, and they seem happier than ever. But yeah I'll check this out.
Even though the graphics aren't insane, I think the gameplay looks pretty fun. *EDIT* Looks like the delay helped. The graphics are way better in 2021!
Well, if the campaign is about the same length as most of the previous games then it should be fine. With the addition of the open world and emphasis on exploration, it should last a bit longer, well as long as YOU make it I guess.
@@Rove47 I'm with ya on that. I don't think we've "peaked" at all but we've definitely hit a level where things in general just look good. I remember the old days of PS1/N64 being the first widely accepted foray into console 3d graphics and we've come such a long way from that. That being said I think Halo 5 in general is a better looking game.
@Roman Francis that's not the point I'm making, more like it is a good idea 343 had and in my honest opinion would be better than the jetpack, I like it
I mean I kinda like the fact that they changed the art style to the older bungle era like halo 3 I never really liked the designs in halo 4 like the elites for example but I’m actually hyped for the game still
@@apollo9363 my guess is that they wanted something stable as they live streamed. Games not going to look much different though. But I hope I'm wrong. Textures are just bad so far its sad. Art style is beautiful though. I think you can make the old art style look good and next gen.
Have you played 1 through Reach? If not, go play 1 through Reach. Play 1 and 2 on original graphics setting, too. Obviously doesn't look as good, but there's some atmosphere changes on remastered graphics that don't do the OG justice.
Your Mother Halo 1,2,3 are better than majority of PS exclusives, maybe all. And I own an Xbox and PS. But if we talkin abt. Xbox One, I like the two Gears games but dats it.
@@MrSwitchblade327 well i enjoyed the campaign, the gameplay was owesome, the minibosses were cool, even story wise was superior to halo 5 by a lot. But i really miss the big beafy battles from the bungie games.
343 will add in an assassination mission for him Craig the meme the legend...deal with this chief and have chief holding a pizza box while he does it..... I deliver
I remain ever hopeful but 343 just don’t seem to capture that Halo essence that Bungie had. If Infinite ends up a disappointment, I suppose we’ll always have the trilogy + ODST + Reach
Agreed, the original was amazing, always changing, creative, and the grunts had their own speech phrases. I would play halo over a year, and would still hear new crap the grunts would say. I would say to my roommate "what the hell did he just say"?
Halo Infinite so far has captured more Bungie magic than Halo 4 or 5 in my opinion. They have definitely revamped a lot of their core philosophies behind how they went into this game. To me, the trailer was everything I would have wanted from Halo 4 or 5 back in the day. The only thing I didn't necessarily like were the graphics, and that's only because it's supposed to be next gen.
The main thing I'm excited about is I've seen 60 frames per second and couch Co-op thrown around. If that's the case I don't care how it looks that's all I want.
Im still looking forward to it whole heartedly, jus hopefully they add dlc to the campaign where they add guns back into campaign later unlike Halo 5 where they just added the legacy stuff to multiplayer
@@shrekt8386 ooooo dont cry kid,why h5 is not halo?? For the sprint?? For the thruster?? For spartan charge?? Maybe are you unable to play cause is too fast...
When your selling point is being called the world's most powerful console, graphics are more important than any other time. Otherwise they wouldn't make a new console and go on about the flops lol
Tbh, I haven't really played Halo since the 360 but I did play 5 last year at a gaming arcade. ( I only have a PC and PS4 ) It looks fine to me tho. Simplicity is sometimes better. :)
The thing that worry’s me is the development on this game sounds like hell with the recent employee feedback from 343 giving their thoughts about crunch and low pay and no job security. It doesn’t sound like a fun place to work right now add to the fact that a next-gen game isn’t going to come with a next-gen feature (ray tracing) just shows you how much they are struggling with this game. I honestly think you might be looking at a year or so after release before enough patches are brought out to bring it up to scratch
Here the thing though, doesn't matter how good the graphics are, as long as the gameplay was interactive and fulfilling. However I can see why people are annoyed with the graphics.
Mythic Plays but remember, the graphics can sometime amplify or decrease your experience. When you play a game with great graphics or aesthetic, like persona, you just feel great, but when you play a game that good but has oddly bad graphics, while still fun, won’t be as much fun. Like sim games are sick and all, but even if it ha s the most realistic physics and all, if the graphics aren’t great, it feels that little bit real or immersive.
Thing is, the graphics in this game are still better than anything else out there! Period. Compare all with other games side by side. Especially the "open world" and FPSs. Look at the older Halo games and compare them. It's flat out better. ESPECIALLY when you consider the full scope of the skybox and viewable world. Like, any game based on a globe has a very limited view because of the curvature of the world, unless you're a few hundred feet high. But this game is showing much of the ring, in real time it appears. And people are bitching because the graphics aren't perfect (well, not up to their ideal at least)! This is the first game of its kind. The first to show such a large sandbox in real time. I think it looks absolutely phenomenal, all things considered.
Here's the thing though, it does matter how good the graphics are. Good graphics only serve to enhance good gameplay. Some of the most beloved games of all time are also pioneers in visual fidelity, Halo included. Infinite has been delayed to fix this problem and it's going to be a lot better for it.
@@Lin_Eileen thing is, yes. Sure, the series x has greater capacity, including graphics. However, we're looking at an openworld game unlike anything we've ever seen. And, apparently a lot of folks complained about the graphics in H4 and H5, and perhaps 343 made the decision to scale them back because of those complaints. Personally, I was disappointed because the engine demo from 2 years ago looked so much better than the game demo. However, the atmosphere was different. Also, I don't get the bitching about the look of the broken ring. Having the foundation of the ring made out of honeycomb- like peices is ingenious, and I don't think it looked bad at all. It's different than the "open structure" we saw at the end of CE in the warthog run. But I personally like it a lot. Makes it much easier to deconstruct and reconstruct the ring, if needed. I just think that the halo community, like a lot of things lately, has gotten too hung up on their own individual ideas of what the game should look like, and we've lost track of the entire purpose: having fun. And I'll be pressed if they remove ability to play on the xBox one, because I, like a hel of a lor of people, don't have the money to do on a new console right now. So screw those who think it's a bad idea. They can allow greater graphics functionality on the series X to take advantage of the better hardware...
I'm really excited about the new Halo. Although to be honest, Halo was my first favorite game and for me, as a long time halo fan, I really did not like Halo 5
I’ve been playing since halo one and although 5s campaign wasn’t the best (especially compared to reach) the multiplayer is definitely the best in my mind. I don’t like shooting at another player in reach while speed walking for a whole minute and then getting sniped by another player somewhere else entirely, I love the absolute chaos of war zone and the speed of slayer.
I felt like halo 5 had the best multiplayer. I always got bored with the older halo’s multiplayers. And the movability in halo 5 was amazingly smooth compared to the other halos
Oh well, I guess the graphics are going to stop a lot of players from enjoying Halo Infinite, thats sucks. I will enjoy it, shitty graphics or not, especially because it will be on Game Pass, so if it's gameplay/story is bad, then i can just uninstall, or stick to multiplayer. I do feel bad for those who'll miss out, oh well.
People are crying because this is supposed to be the front line from xbox, the game that sells consoles, yet it does nothing to look good. 12 flops, 4k all for what? A ps4 game on 2 flops looks better
Nah, they expected it to look better graphically as a visual step up from Xbox one. People liked that it looked like Halo, they just didn't like that it didn't look like a title taking full advantage of the Xbox Series X. You know, the console that Microsoft should have you excited about, not doubting whether to buy...
Ghost of Tsushima & TLOU2 were both shown in 1080p and they looked stunning. This is no excuse for Halo Infinite which looks like a first gen Xbox One game, but is actual NEXT-GEN.
@Sarb S Gameplay wise it looks good and hella fun, and noone complained about that (except maybe the sprinting) so your analogy is completely lost. What you should have said is that "an added effect like ray tracing will not make the game look good if it's textures and models aren't" then it would have made sense and i would agree with you (keep in mind that the build they showed was around 4 months old at this point, and it can get way better in 6 or so months) Also keep in mind that this game has to also run on the outdated xbox one, so it's getting limited because of it
The demo shows ray tracing. That's THE most frustrating thing about this. Whom ever came up w/ that excuse is full of it. I've watched the campaign video repeatedly and you consistently see ray traced shadows and reflections throughout. Unlike most console players saying "Oh, wait for the ray tracing!" I actually own a fucking rtx card and pretty much every game that has released with it properly built in. What you see in this trailer is very similar to what you see in Control, which is widely considered to be the best ray tracing used in games so far. The problem w/ Halo here is the complete lack of all environmental effects BESIDES lighting. Ray tracing, when performed properly, isn't going to be noticed that much. The dumbass saying "Look at Minecraft!" Ya, that's a nearly 20yo game with 30yo graphics, adding any sort of realism is going to be a vast improvement. Thing is, ray tracing can also be done INCREDIBLY wrong. My big example is a gun fight in the woods as the sun goes down. The god rays start coming through the trees, which is great, but then from a full 360 degrees, they lock onto my players eyes and I'm literally running blind in a fps which slapped on ray tracing more than a year after release. This again transpired in this game less than a week ago and it's an ongoing thing unless I disable ray tracing in that specific game. Only as the sun rises through the trees and sets through the trees is it an issue for like 20min out of every 3hrs, but that 20mins is literally unplayable.
As a fan of Halo since CE I have to admit I’m pretty excited with Halo Infinite. It’ll take me awhile to get used to grapple and the open world aspect but I’m sure the story, gameplay, and graphics will turn out much better than Halo 5 upon release.
Lol you're sure? What do you have an insider at 343? The cutscene they showed with the guy on the Pelican was painfully generic acting and dialogue. Oof, buddy I hope it's the best game ever but reality is often a tough pill to swallow.
Julian it’s not generic... the design for the shotgun and pistol look a little generic but I don’t think the acting or art direction does at all. I’m nervous about the multiplayer though since it is going free to play. The microtransactions will most likely ruin the game considering 343s history with them in Halo 5 :(
Grapple and open world Two things which should never be in main halo game I cant belive they are actually adding it, that shouldnt happend Halo is not fucking far cry/doom clone Why it tries to be so modern I like sprint/sliding/ads/climbing But grapple and open world?! Why?
It's not sprint itself that people hate. It's the effect it has on the flow and map-design. I'm tired of ignorant people who argue that "realistic" and "believable" aspects of gameplay like being able to run take priority over good game design.
@@extremelyboredtatsumaki.495 No, it's not impossible. It's impossible to have a game with sprint and not slow itself down in comparison to without by enlarging maps and locking you into animations to reach your fastest speed. There's a reason people are still arguing about this years after it got added. It's because the points raised are still valid.
Like 3 days ago, joseph statin (who was the main director for campaign from bungie halo) is coming back to help direct infinite in the right direction so I’m getting excited
The way people felt about 5 makes me feel that people still won’t like this one too much. It’s definitely not staring off good but we can hope for the best
This game at least has way less abilities than 5 and the grappling hook will be a pick up in multiplayer, they’re definitely focusing on making a better written and bigger campaign which was a big complaint about Halo 5, split screen is back another big complaint from 5, classic art style is back, there’s really not much to complain about from what we’ve seen so far besides sprint for those that don’t like it, the game really doesn’t look like Halo 2.0 to me but more like a natural evolution of classic Halo. I guess the graphics are disappointing for a game running on a next gen console but I personally never expected the game to look next gen with it being an Xbox one game with extra graphical features on SX.
Halo 5 was the epitamy of the community tearing its3lf apart between "we like new 343 halo" and "we like old bungie halo". There were so many baseless and senseless arguments spreading through the community at that time that there is a general consensus that the community is no longer a whole. You have the bungie halo fans and then the 343 halo fans. So, like, dont get to hung up on peoples reaction to it. It's literally how the community has worked for the last few years. Which is a shame. Back during 3 and reach when the community was solid there was so much coming out from community creators which brought a whole new life to those games.
@@boomerok6214 Halo 5 didn't even have Forge at launch meaning a bunch of players didn't stick around (like me). I remember scouring information for Forge every where I could and then imagine the disappointment when months later after getting excited & hyped I finally find out it'll be delayed by 2 months. With the abysmally "okay" & short campaign & a multiplayer game mode that I didn't really felt was pushing the envelope, there was really nothing to keep me in the game and nothing has been able to bring me back. So, really looking forward to 343i getting it right this time with Infinite. Saying that to say that, the guys who are fine with everything tend to just be more or less like, "hey 343i tried their best and we had fun even if it could've been better." Meaning they'd be fine with anything as long as they had a modicum of pleasure. While the H3/Reach guys tend to have a lot more criticism and questions on why 343i seems to not be listening since they want it to be the best it can be. Not that I can be sure but just going over the comments of Halo videos I've seen since the Showcase, that's what it looks like.
I actually really like the graphics, because I feel like it goes back to the original games art style, even if it means that they sacrifice the detail to show off the graphics.
It's not the artstyle that's the problem. The textures and models just look muddy and the nature looks very static and there are tons of pop ins. They obviously still have a ton of work to do with the visuals.
Ast vom Baum I guess so. But even so, i played and loved the halo games for years after their release, and I can put up with some shitty graphics of the story and combat delivers.
I agree. 5 was absolutely awful both in terms of the story, gameplay, and the overall style and aesthetic. The game just looked horrible and had 0 redeeming qualities for me personally.
The graphics are not bad, it's just less of these lightning and shining effects that we see in every game. And in top of that the gameplay looks so damn fun.
I think people have this idea stuck in their minds that “next gen” will always be like the difference between snes and n64. I think the lighting and shadows need work, but overall the game does not look as bad as “the internet” claims.
No, Halo Infinite looks pretty bad. You’re right that the great leaps we saw in the past are probably over, but just look at what’s being done on the PS5 side of the fence with games like Ratchet & Clank. There’s still room to push the boundaries and we shouldn’t accept mediocrity.
It's not just the visuals that's the issue though. When you talk about "next gen" the visual upgrade should be a given, but on top of that you're looking for increased realism in the physics engine, animations and alpha effects going to the next level, none of which were showcased at all in the reveal. Just looks like a 7th gen Halo game. Wish there was a way to demonstrate what it should actually look like, but what we saw definitely isn't it. You'll know the look when you see it, the 2018 E3 reveal trailer was on the right track.
Personally, I think the game looked great, for a streamed pre-release demo. And I'm counting on 343 cleaning it up prior to launch. Hopefully they don't let me (and everyone else) down too much. However, that being said, I totally get you points. In the E3 SlipSpace engine demo, we were given an entire stadium chalk full of fricking AMAZING eye candy, which set the expectations for Infinite off the charts! What we saw in the July demo seemed nowhere NEAR the quality shown in the E3 engine tease. I think perhaps 343 tipped their hat way too early, and the engine isn't providing all that they expected it would; or, they flat out lied about the capabilities of the engine in anything but a small box framework. Honestly, I'm good (for the most part) with the game the way it is. Disappointed a bit, but good. I'd be absolutely ecstatic to see a Halo game that actually looked like the SlipSpace engine demo! ESPECIALLY, if it's open world! And I really think the 2018 trailer removed any hope of lower expectations from the fan base. So unfortunately, 343 shouldn't be surprised by the response of many in their fan base. The trailer gave us at least 6th level of heaven. We feel the demo gave us maybe level 3 or 4 at the highest. Hopefully they surprise us and blow our socks off at release. But when they don't, I'm still looking forward to exploring a halo ring! Been on my bucket list for a long, long time...
There’s much more to what makes a next gen game good than realistic graphics. It’s the same with art - there’s more to it than how realistic it is and sometimes realism can be a detriment to the style. Personally, I absolutely hated the look of Halo 5 and see this as a vast improvement and even if it is a step backwards, it’s a step backwards that can save the series since it’s movements forward were almost all to the series’ detriment. Maybe it’s not the best game to showcase a next gen console with, but for Halo it’s definitely the right move in terms of keeping fans happy and preventing the series from dying.
@@ph8892 Then Microsoft and their fans are stuck in the past. Halo is the Microsoft console seller, so if they or the fans don't want to bring this game into the next generation, then honestly, they've got nowhere left to go but obscurity. Sony are gonna run away with this thing again and whole gaming industry is going to suffer for the lack of competition, which has already been happening in my opinion since about 2011.
Long Lost Puss I agree to a degree, but Microsoft aside, the game itself is meant for fans of that series, not all Microsoft console owners. To a degree, the point of these is to sell new consoles, but I don’t think Microsoft is 100% focused on console sales anymore and are moving more towards promoting Game Pass, which is a huge win for the gaming community anyway you swing it. There’s no way to say that’s anything other than pro-consumer. Obviously Microsoft stands to profit off it as well, but gamers win out from that more. Console progress has suffered heavily the past decade, but there’s more to gaming than just console performance and looks.
I find it crazy that last year 343i confirmed that Halo Infinite will have: -Playable Elites (Most likely just the Multiplayer Portion) -4-Player Split Screen Co-Op (For Campaign and if they did it for Online Multiplayer that would be NUTS) And on top of that it’s: -1st Truly Open World Halo -Has a tech tree so you can pick what abilities you want allowing for more replay-ability on top of Legendary Difficulty and Skulls -Dynamic (Moving) Lighting which is WAY more difficult to do on top of doing an Open World Halo game for the 1st time It’s crazy how much it feels like Halo and is so different and unique at the same time!!! Must admit though they need to rework some of these new weapons to look more “Halo” by design (as in shape of the gun and for some their functionality) I’m sure we’ll be in for a treat when it launches next year. It would be stupid for anyone to think they would not release a quality game by allocating teams/ planning/ resources to get it up to snuff after delaying it to next year Also the community wants Halo 4 Cortana.
It will get fixed. The textures the lighting it will all be overhauled, next year. It’s unfortunately going to launch MCC style. Which, I guess, will be fine in the long run. I’ll be playing it the whole time. It seems from the MCC to here 343 management learn nothing.
@@loggedurip dafuq? They don't even have proper lighting, textures and stuff in it, especially not Ray tracing or massive particles, don't think he said that
"Photo-realism" and "cartoon" are polar opposites and cannot be described with any semblance to one another in the same sentence whatsoever. Halo 4 and 5 beautifully updated Halo's look to achieve a level of photo-realism that could really ground it in reality more and serve a matured audience that grew up with those games. I respect that. A lot of the community however complained and mistakenly took 343's respect and pursuit of enhancing/bettering the game's look with more powerful graphical capability, for complete and utter disrespect of Halo's visual legacy. With more power in visual fidelity at your fingertips, you've got to be able to display more detail to further convey realism. The community cry-hards made their voices heard, pleading for a return to a classic art style. So congratulations Halo community, you got precisely what you cried for... stop crying. 343 effectively made it clear in the latest community update addressing the concerns that these "X" things were complaints we've heard, and these "N" things have now been addressed, and we're sticking to this. Good for them. There comes a point where even a company needs to convey to "fans" in the most polite fashion possible that "this is what you wanted, so enough is enough, and this is what we're basically sticking with from now on. Stop." The Halo community can be its own worst enemy.
Lol halo 4 and 5 looked like shit, the art just plain sucked. It didn't "beautifully update" it, it did what Doom 3 did. Ironically one of the main artists for Doom 3 worked on Halo 4 and 5. He isn't here to work on Infinite. Halo 2 anniversary is what modern halo should have looked like.
@@surillion7741 Halo 5 looked bad in my opinion. Might be influenced by how little I liked the flow of that game. Halo 4 isn't bad, it just isn't Halo. Halo was never photorealistic, it was always more about the art.
@@chandleredwards7397 Halo 4 and 5 looked awesome! I can't tell you how often my son and I play through a level and comment about how great it looked, compared to the older games. We didn't care for the Covenant character changes, because they didn't look like the same aliens any more. But otherwise the games both look amazing. Each Halo game is unique and fun to play, and we've loved every one of them, and still go back and play through the entire series at least once a year. But going back to the original look for a current generation game is a really stupid idea, since the engine can presumably do so much more. And personally, I'm quite pissed at the so-called "fans" who bitched so much about the improvements in 4 and 5. Yes, the changes to the look of the Covenant were dumb, and nobody liked their new look because they were so drastically different. But aside from those physical design changes (along with replacing the traditional, hillarious grunt dialogs with native-language dribble...human vs alien dialog should have been a toggle option in settings), the games looked amazing and played very well! And even the unpopular addition of "alien speech" made the games more realistic, and wasn't a bad thing, except we missed laughing at the grunts. Halo 2 Anniversary was indeed a great step forward, graphically. But now you're saying they should stick to THAT level of graphics, rather than continue making further improvements? So what the hell was the E3 engine demo all about? Was it just to give us some eye candy to say "this is what Halo 'could have' looked like if the whiney, vocal minority of halo fanboy wanna-bes hadn't bitched so loudly that we've decided to downgrade the graphics to placate their entitled little egos"? Sorry for the rant, but that's how I feel every time I see someone claim that the 4 and 5 design (or game play for that matter) looked like crap, and they want to go back to the previous games. Fine. Go back and stay playing those games. Let the rest of us move on... Except now we have 343 telling us they went back to the old look because of all the bitching! Curious, I never saw this kind of crap when Final Fantasy improved their graphics and gameplay. Or Fable. Or Witcher. Or any number of other games that have modernized. Though maybe I missed it because I've been focused primarily on the Halo franchise. Though I'm pretty sure that if Bungie had still been in control, and made the exact same changes, we wouldn't have been seeing all the bitching.
@@2gunzup07 I don't play Nintendo games, but it has more to do with Nintendo's policies. I will get a Switch someday when it is a lot cheaper and I'm able to find the games a lot cheaper as well.
1:27 Well, it is pre-release gameplay. Wonder if it'll pull a DOOM 2016 and look better in the final release. At least it's not Ubisoft making the game.
I mean it was a livestream, meant for access by millions... it's basically alpha stuff, I'm gonna go ahead and keep my mouth shut until beta/final gameplay trailers are released.
zaksor parkour saying this is as good as it gets months before release is ignorant, really. You can have your speculations but you won’t know until it’s released
This looks alright to me but good news. They improved graphics from this version of gameplay. Take a look at the screen shots in game of the new halo designed weapons and improved/new armour, i love it so much.
I'm very excited - I just upgraded my PC, should be able to play halo infinite just fine so graphics maybe not being As High as they could be is good for me. Personally, halo has never been like....the BEST graphically. I'm overall excited tbh, the gameplay looks fun esp of they can touch up the shading a bit to make it Look better. I think the banished could be fun, although the face-to-camera thing was...a bit too pro wrestling callout for me
@@Mr.Honest247 sure, though it hasn't really kept that reputation since the very first game. The graphics have always been Good, but shit like Crysis always were higher fidelity
Dali Oh of course Crysis is on another level but Crysis did kind of rip the idea off Halo CE with introducing a secret enemy midway through the game such as the aliens. First you fight just soldiers in Crysis and then it ends up being another enemy too. Crytek’s first game like Crysis was Far Cry 1 on PC and that game did the same thing with the Trigens. First you fight regular mercenaries the first half of the game and then midway surprisingly a new monster like enemy is introduced much like the flood surprise in Halo CE and then it’s an all out war between the Trigens, you and the mercenaries much like it’s a war with you, the Covenant and the Flood in Halo CE. I’m a bit off topic but I just wanted to point that out. So don’t go insulting me now... Anyways Halo CE was ahead of its time graphically and still holds up perfectly to this day!
Speaking of the magique of Halo 1 and going off on another unrelated game, I miss Mech Assault.... I wish they would do a new one that captures the same fun and excitement of the original
i dont know what you all mofos talking about. im more than happy with 1080p 60fps. it looks gorgeous compared to how halo started. if it isnt a competitive online game, why the hell you want 200fps. with 1440p you are more than ok.
Well duh captain obvious it looks better than the first halo, but that’s underwhelming for a title that is being released 3 game generations and 20 years later.
@@stevienguyen2047 im not talking about halo 1. it doesnt look that different from 5. wtf else do you need. can you see the god damn tiny pixel on the left corner or the shade of an early engine on your screen that cant even output the graphics you wish you had? the memes are great, but the cryings fucking annoying
high fps isnt just for compeditive shooters online. it just makes the experience better. though thats not why its being discussed. people got an issue with the fact its the game suppose to be selling consoles and it shows off none of the power or benefits the console brings to the table. though personally i enjoyed the gameplay shown and hope they fix textures loading in. beyond that ill be happy with it. they also said it was an early gameplay reveal. but the game is intended to release in a few months.... so yeah.....
What worries me most is the fact they seem to have fully abandoned the idea of good level design in favor of "it's open world so just use a map". Like Far Cry 5 meets Doom Eternal. I don't like that. I enjoyed how former Halo games were linear yet vast. I played Halo 3 last month for the 1st time in 13 years and didn't get lost on any levels because of amazing map design, even in the flood ship. I don't want to have to check my map every 4 minutes to make sure I'm going the right way only for another wave of Grunts to spawn in an area I cleared 10 minutes ago to greet me when I close the map.
tbh after seeing master chief collection in 4k. an issue i have with modern shooters and that game really highlights the issue. is it can be rather difficult to see what u want. whether its lighting or merely all the effects being overwhelming. old school games didnt have this and it made it easier to play imo. infinite i felt like was a return to that, i didnt like the popin stuff in the background. but aside from that i was impressed. especially with hit detection. headshots looked relevent now. and i really hated the bullet sponge formula of previous games.
Because the average consumer just doesn't know what that actually means and it sounds cool. They must not have realized that the avg consumer thinks that means it's X amount prettier too.
Well to be fair i think it’s just poor game development and not necessarily the console itself. But I do agree they need to do something about the graphics
@@dougdapug1235 That's the thing though, It's probably not poor game dev. It's a brand new engine and a new hardware cycle. Look at games at the end of the PS3's life cycle and you'll find quite a few still hold up to todays graphics. I think it's gonna take time to get the full horsepower out of this new platform. Edit: oh and yeah I agree, it's pretty meh graphically rn.
Maaannn did alot of people eat their words lol. Halo infinite is a HUGE SUCCESS. Literally the most fun ive had gaming in forever too. 343 deserves love from us Halo fans. They definitely put their hearts into it
Its better than the grittiness. Halo is a fun shooter and they tried to make it photorealistic. Sure, the story can be emotional, but that doesnt mean that the game needs to be dark and blocky.