A Covenant Super Carrier is devastating all surviving UNSC forces on Reach, but Kat has a crazy idea on how to take it down, in this fifth mission of the Halo Reach campaign.
This mission on legendary is 100% luck, they made it completely unfair and you better hope you dont get an unlucky checkpoint like I did where I start with 24 health and a swarm of seraphs on my tail so the first hit I take kills me
I always dislike space combat sections in video games. I recently played through Ratchet & Clank: Going Commando and struggled on every space combat mission....similar to how I am now on Reach.
A message for everyone trying to complete this now hellish mission on MCC, and a reminder for myself when I play it again: play it safe. The strategy now is completing the first tutorial wave - Banshees - and maybe the second - four Seraphs. But after that, just get behind Anchor 9 and let it do the job. There simply isn't any other way: the Seraphs target your ass and don't let it escape like angry wasps, and you're dead in a couple shots. When the Phantoms arrive, just snipe them fron afar with the missiles: they fly in a straigth line, so they don't have to lock on to hit. When you get to the Corvet, just get behind the Savannah and let it kill everything before you take down the engines, then run for your life behind the Savannah again before the Covenant reinforcements arrive, and let it kill them for you again. Then it's finally time to board the Corvete. Good God, such an unique and fun section in a Halo gane ruined because of the lack of proper testing. Kinda reminds me of the worst parts of Halo 4 and Halo 5. Anyway, thank you Hokie for a strategy that stood for 9 years, and that stands still on the 360.
yup. i also found you can hide in the belly of the corvette and circle around there, peaking out to pick off the seraphs. if you get there fast enough you can also hit the banshees before they launch directly out of the belly.
I found this out on my own by many frustrating attempts, its also annoying how mcc doesn't have checkpoints here so you have to do the entire thing over again if you die in seconds
@Tsar Nicholas II Praise the sun! My god, I was able to do it, but just EXACTLY as you mentioned, at the corvette part I got a frikkin' checkpoint right at the time my ship was destroyed, so I'm basically spinning in space for all eternity :''''( So yeah, speaking of a bad checkpoint (: I have to restart the level. I love this game and all, but the checkpoint system enrages me sometimes... But thx for the tips! I finally got it now, phew!
I just hid behind the fucking station and savannah all the time, they took care of most of the enemies, i picked out the stragglers, managed to go deathless and achieved the par score.
I don't know how the heck you got through the space combat. Any time I had a Seraph in my sights, three more started pounding me before I could even drop the first one's shields. And there's no place to hide for cover.
I found the space combat really easy as long and you stick close to anchor 9, use evasive maneuvers a ton, and hide behind anchor 9 as soooon as your shields are down. The second you see your shields are down, you need cover until they are back up again (unless you're really skilled, which im not haha)
Same. It would seem no matter how I approached it, I would be attacked from all angles and killed almost instantly. i still don't know how I beat this part of the level on legendary.
the death of Jorge yeah but the fleet that shows up is the flett of partiular justice lead by thel vadame or as he's known now the arbiter in halo 2 and 3 minor spoilers
Only sad part is that the biggest ship ever made by the covenant the CSO-class supercarrier aka long night of solace got destroyed in a lame way. There are none left as we know so far.
Golden Darkness070 The funny part about that is the same thing kinda happened in reality. The Japanese battleship Yamato was the largest battleship of her day and is still in the top 5 list of largest battleships every built. Launched in 1941, it only saw action twice in the entire war, the second time it was on a suicide mission and was intercepted by US aircraft and blown out of the water. It never claimed a single ship kill in its time afloat and was never used to its full potential, then it died a very unceremonious death. Look it up and tell me its not similar.
Just completed the saber part on legendary. Rule number 1 : you CAN'T win by fighting (At least on MCC PC) you get mowed down by 3 or 4 seraphs at the same time, so hiding is the key. Tips I suggest If you want to stay alive : 1 - Stay behind Anchor 9 at all times waiting for it to kill everything (this is the easy part). 2 - On the corvette part, stay on the hidden side of UNSC Savannah (the left part, it turns clockwise). At first the frigate will outrun you, so try to fly up in the air to get some distance between you and the enemies. If you get attacked, start spamming evade forward/backward until the seraphs stop shooting at you. Use the pauses between enemy bursts to try and reach the frigate then go back into hiding behind it. Now wait until it kills everything again. Once the space is clean, you can come out and destroy the 4 engines of the corvette. Finally, when the last engine is destroyed, IMMEDIATELY get back behind UNSC Savannah or you'll get killed by the spawning seraphs or worse you'll end up in a dying loop caused by a checkpoint. So I know this strategy seems like a coward's way, but I literally couldn't find a way to complete this part using brute force. I just hope this strategy can help people who are still stuck in this level. P.S. Hokie, I love your tutorials, they are very accurate and have been extremely helpful to me in the past, but this is your channel so If you believe my strategy to be out of place or want me to delete this comment then I'll remove it.
I don´t know if it is just the MCC version, but the saber part made me hate the game, I was having a lot of fun then the game comes up with this section, either bungie devs never played this part even on heroic, or the MCC is pretty much messed up.
@@dbstop9194 Well, I did play this mission on both MCC and Xbox 360 and there is notable difference. If you look at hockie's guide, it works quite well on Xbox 360, but on MCC, I couldn't last more than 1 minute in the open. So imo, 343 are the ones who didn't play test it after they ported the game to MCC. So I don't know if they noticed the change in difficulty or if they intended to change it, but the fact is, the mission cannot be reliably completed using conventionnal tactics. There are missions in halo that i didn't really like, but as long as it's possible to complete them by playing normaly, I can live with that. This situation is entirely different for several reasons : 1. You have no control over the field, in other words, since enemies can move freely in all 3 directions in a very large opened area, you cannot effectively keep track of all of them visually to try and anticipate their movements. 2. You cannot concentrate your fire on more than 1 enemy at once, which means that if an enemy attacks you while you're fighting someone else, you have to cancel your attack and concentrate on trying to survive and hoping a 3rd seraph doesn't show up in your back, which is something you can't predict. 3. Using the evade ability is still dangerous. It is the only direct way to try surviving an attack, but doing so can also result in you unexpectedly crashing into something (like cover). Also, a single evasion is almost never enough, I usually have to evade multiple times, which succesfully disorients the hell out of you in the process which is big problem if you try to locate Anchor 9 or UNSC Savanah which are the only somewhat reliable pieces of cover. At the end, I think it is difficult to make a game featuring 3rd person space battles interesting in terms of gameplay, since most of the time the battlefield is in complete chaos. I appreciate the fact that we can live the entire mission. From entering your own space ship, to boarding a covenant ship and destroying it while witnessing Jorge's sacrifice. I liked it. But, the space part was boring and 343 made sure it stayed that way by unecessarily increasing the difficulty.
For anyone in future who stumbles across this video and you're wondering, 'why is the space combat so hard, compared to the video?' It's an MCC bug/unintentional feature. Basically, the increase in frame rate from 30 to 60 made the A.I response times twice as fast, so yeah you're basically dying twice as fast. Just play as conservatively as possible, let Anchor 9 and the Savannah do most of the work.
Is it me or does it seem like he's hardly getting targeted at all by the mobs. Like when I play even hiding behind anchor 9 it seems like there are numerous ships that quickly and easily gun me down despite barrel rolling and such.
Same for me. No breath in legendary mode, i tried this dozens times before the win because enemies targeted me as soon as i get out of the starting area... The video cannot be in legendary mode or there's something (very) strange
Well he almost got gunned down pretty quickly, so i'm positive the damage of that is legendary. I think 343 updated mcc and made the npcs aggro harder.
Tsar Nicholas II well thank you, I was just wondering if it was this frustrating on the 360 too. I play on the MCC and literally can’t do anything, they just gun me down too quickly.
Sonostato Nominato the video is 4 years old so this was played on the 360. I guess you play on MCC like me, right? I can only think that it’s an MCC problem.
@@SanchoKobe Well, unless I got worse at the game I've been playing for 8 years on both 360 and Xbox one, it isn't the framerate. Went to do a legendary run and this mission was so frustrating on MCC; still on Xbox one. The first ground part was easy for legendary, but they must have done something to the seraphs because the ship battles were so much more difficult. Was stuck on round three of the first wave for about 25 minutes, and then on the second wave at the cruiser for 40+ minutes. Gave up on the mission about an hour and twenty in.
@@SanchoKobe Exactly! If I didn't have an AI sabre crash into me every time, perhaps I could be done with the mission quicker; the amount of time enemies give you to recover is also very irritating. And sadly, I wasn't as attuned to the frigate as you must have been, as that didn't really work for me. I'll go for my under 3 hour speedrun another day, though, hopefully getting farther than Long Night of Solace.
My issue with this mission was the zero gravity part in the ship, I'm not good at fighting in zero G. I honestly found this mission fun (at least the first part of it) after getting the hang of it tho it seemed to get better (still hard but it's doable) frankly tho one of the harder missions. (Couldn't imagine doing this with all the skulls on, would be hectic and not in the fun way)
yoink the sniper rifle at the start or the rangers inside the second section of the ship are next to impossible, tho when you first jump into the bridge you can grab an energy sword and kill the bridge elites quickly though the marines will die pretty quickly on legendary each time so iunno what to tell you
03:57 Thats why the health system was great, you could see Hokie be a bit more bold when he had full HP, but when he was down to his last bars, he played far more conservatively. Unfortunately, unlike Reach and CE, Halo 4 had only shield, either due to gameplay reasons, or canon reasons since you couldn’t exactly place standard UNSC Healthpack powerups around the place with dead marines by it on an unexplored Forerunner world.
I was at the very end and tried to press RESET TO LAST CHECKPOINT but pressed RESTART MISSION instead by accident and now I have to do it all over again. 👹😂
Thought I’d type this as help for those struggling with the Sabre section on MCC, as it’s now significantly harder. To deal with the First Sabre section on MCC, you should be fine with the Banshee wave as they are way easier to kill (If you die to them you probably need to evade upwards more), but take cover immediately when the Seraphs show up, right behind Anchor 9 as they cannot kill you there, then take them out one at a time. Even just one Seraph can kill you if you’re impatient and rushing out in the open. If you get shot at, immediately evade and go behind Anchor 9. Then when you have the huge wave and Phantoms wave, stay behind/close to Anchor 9 and deal with the stragglers one at a time, and snipe the Phantoms at long range with the rockets or machine gun. Do NOT close in on the Phantoms or you will die very quickly. The Station’s defences may help with you. As for the Corvette section, you will need to evade every time you get shot at and take the engines slowly, and for the following group that shows up, just evade upwards as much as possible until you can engage. Do NOT get close to the Corvette unless you can wipe out that first group of banshees at the start like Hokie did quickly. If you get a good checkpoint, you should be able to do it as long as you can evade really well. Hope that’s helpful for the Sabre dogfight on MCC.
PSA to those playing this mission on MCC. You CANNOT play the sabre section this aggressively any longer at least when it comes to fighting the Seraphs. Unfortunately but not surprisingly 343 in their incompetence fucked up when they ported this game to MCC. The Seraphs fire so much faster to the point where you CANNOT stay out in the open for more than a couple seconds before they rip you to shreds and unfortunately evasive maneuvers seem to buy you a couple extra seconds at best. My advice is to really use Anchor 9 and then the underside of the Corvette for cover and immediately get out of the open the moment they start firing at you.
@@ActicAnDroid The FRG is the one weapon I avoid giving to friendlies because they have a tendency to blow themselves up with it because they shot it at close range. -_-
Kat's plan is so completely and utterly batshit crazy is why it works! They have nothing to lose really, Holland had no choice but to agree! I'd imagine the convo between Carter and Holland. After spelling out Kat's plan, "This is Kat's idea, isn't it Carter?" "How could you tell, sir?" "It's the sort of crazy shit she'd come up with! I'll get on the phone with command, move your squad out, Commander!"
It's a bit amusing how there's an entire wing of Sabre fighters but it's always Noble Six that has to do everything, especially when it comes to disabling that Corvette prior to boarding.
For anyone who is stuck on the last firefight section of the mission, jumping into the pelican turret makes the final encounter a breeze because you become invincible
One particular detail I love about this level is that the covenant ship design is very similar to the truth and reconciliation on Halo CE. Great attention to details all around.
Tip for anyone struggling with the space fight keep flying towards the moon until the game turns you round, no enemies will follow you and you can pick off one at a time from behind... it’s a long process, but you won’t die. You definitely won’t beat level par with this method.
From what I have seen, including other videos and my own experiences, the banshees are NOT infinatly respawning and thinning their numbers can really save your ass. A really neat trick I learned from Halo Completionist is to boost drirectly under the Corvette ASAP and if you get there fast enough, you will find about 10 banshees docked and ready to dispatch. You can get an easy killionaire there just using your machinegun. After that, you have a HELL of a lot less buttholes trying to kill you.
Thank you for the guide. I jumped this game after steam release, didn't know that I could kill the big white one with one shot after one hit with the green thing .-.
@@maxnovakovics2568 Well, dodging usually won't help you once they lock onto you because they are just too accurate and agressive. You have to hide behind something and pick them off one by one.
haha yeah I felt a little sick at some points. I'm only playing on a 32inch tv but it's as far away from me as a PC monitor would be, i.e. like 70-80cm so it's basically my entire field of view, and being this close during that mission literally gave me motion sickness xD
Good video. Got stuck fighting the fighters before you board on MCC. I found that you can fly around underneath the corvette and just pick off banshees and serphas. The Savannah helps you out too. Good luck Spartans, legendary is brutal.
its actually pretty easy to take the headshots without the scope after you emp the elites, i always found scoping wasted a little bit of time and the sensitivity..
DAMMIT! HOW DO U DO THIS SO EASILY! I HAVE SPENT OVER AND HOUR TRYING AND FAILING TO GET PAST THIS SEGMENT! I get like 3 Saraphs locked onto me and I can't get rid of them
@@Hokiebird428 But like....What do I do after that? Do I just lower thrusters down and snipe from afar using Missiles and Gattling Cannon, and duck behind whenever I get locked onto?
@@Hokiebird428 what is the secret I've been stuck on this mission for over 2 hours on legendary and I'm dead locked in a checkpoint where I got torn to pieces by 5 planes and have no ally planes
@@mq5731 when anchor nine systems are online,basically try and find a place where you'll get stuck in anchor nine and cant get shot,eventually on legendary the defense systems will carry you
Only Sniper?...... that's not true. There are two sniper rifles behind the pelican. But that is more towards the end. *Edit: also, if you wait on the beachfront after the fight, a Pelican will come drop a bunch of marines with RNG weapons. I have seen 3 jump out with snipers at the same time. I'm doing Laso and the rocket launcher seems to be coveted by most. Sometimes those guys will jump out with some rockets, otherwise there are two guys with launchers inside the building. The rocket is good to help kill some of those jetpack elites when we get into the Corvette. That's if I can ever get passed the spacefight. Laso on this mission is no joke. I don't care if you think the quit/save trick is cheating, even if you use it, this mission is very difficult on Laso. (I don't believe it is cheating because 343i just now released Reach on MCC and they left this feature in and they are fully aware that people use it. Why would they leave it in if it were cheating? Now if YOU wanna torture yourself with No Death Laso...... by all means, go for it.)
Jorge makes a huge sacrifice to take down one covenant cruiser mere seconds before the entire covenant fleet shows up. Such a huge sacrifice and for it to mean nothing. Reach succeeds in conveying a sense of desperation and futility.
If you are fast you can keep your assault team of marines (the ones who enters with in the pelican) alive, then you just can give one of them the fuel rod gun that a grunt drops before, and then the concussion rifle of one elite as the two others in the dispenser. This way, when you enter to the bridge; hell drops all over the place just try it.
I'm doing campaign on legendary, currently at this mission. had a daily challenge: complete any mission on heroic or higher + thunderstorm + mythic on, so I thought I'd just continue through my current mission but add the skulls. I'm about 90% into the mission when I realise that DURING the mission, daily challenges reset. I don't even care about the 3.5k cR I would have gotten, I just can't believe I put myself through this hell when I could have just been happy with legendary... FML
I usually use the armour lock next to the pelican and just so you know THE NOOB COMBO IS ABSOLUTELY NECESSARY TO KILL THE ULTRAS. I played the mission without the combo on heroic and played with the combo on legendary and I died 20 times on heroic and once on legendary
Yeah I'm new to the series and played it without the combo on heroic, now on my 2nd playthrougn on legendary. I'm so thankful that I know of this combo now (:
This might be too late but I discovered that, when you’re attacked heavily when trying to destroy the Corvette, you need to linger under the Corvette to regenerate your shield fast. You also need to press S (try to reverse) your ship for Shield and Hull regeneration. Try picking off the Banshees from under there and then the Seraphs. The lesser the seraphs, the more you can get out of cover. Staying under there too long will kill you. Hope this helps, Spartans.
Did you guys know that you can take part to a firefight if after conquiering the hill at the start of the mission you stay outside the structure and wait for the spirit to drop off covenants? I never knew!
Ik this is three years ago but basically mcc made a feature to where depending on the frames your running on the twice faster you die+ the faster enemies detect and target you. This was filmed on Xbox 360 which was 30fps at the time so if your on 60 it’s harder. If your on 120 is even harder. 120+ good luck.
this doesn't even look like its on legendary its to easy for him i was doing this on legendary and they wont stop actually shooting me and they rarely shoot him
Came to these guides because of this mission, trying to get through it on Legendary Iron- I'm on my fifth broken keyboard (jk) but this guide is helping! Thank you!
A note for PC players: You can hardlock the game at 30 FPS using the Nvidia Control Panel (and assumedly the AMD equivalent), which I would highly recommend doing if you find the space portion to be frustrating. The AI was designed with 30 FPS in mind, so locking it into 30 will replicate exactly what you see in the video, making the dogfighting actually fun instead of a truly trying experience.
When I first got my hands on MCC and tried Reach, I came across this mission I told to myself: Holy shit this POS is gonna suck so fucking hard once I replay the game on legendary...
I'll note that playing on legendary on MCC on PC (which seems to be much harder than the original), the only way to effectively evade enemies during the space battle seems to be the down dodge (which makes you go up). The side dodges don't do shit, and going up gives you a better angle. It's not foolproof, but repeatedly down dodging seems to give the character a better fighting chance than any of the other evasion mechanics if you need to shake something off.
Done the Saber part about 55 minutes in. It was frustrating on MCC. I had to hide behind Anchor 9, and shoot whoever passed nearby. Banshees and Phantoms were easy, but I definitely think they jacked up something with the Seraphs 😔
360 or MCC? I heard on MCC 343 made the enemy AI much more receptive and aggressive to the player presence, which can make the fights more cancerous than necessary. 360 on reach for me wasn't too bad (it was just like heroic but upgraded enemy ranks imo)
@@imagurd yeah, it's not even just the space combat that they fucked. Sometimes random elites would just run up to me and try to punch me. Which always results in the fight either becoming way to easy or me getting 1 hit killed by them
What I don't understand is why didn't the mission allow us to take out the guns so Savannah could stay alive. Either way one of the best missions, hated to see Jorge die and his sacrifice go in vain.
Anyone having trouble on the second half of space combat after taking out the Corvette engines on MCC Reach, best tip is to B line it to the behind the frigate and let it do the work. If your far away from the frigate, get to the landing pad on the Corvette and regen ur shields then b line it to the frigate.
For anyone having trouble on mcc, during the 2nd wave I was able to run into anchor 9 and hide in a corner until my teammates killed the wave (10-15 mins) and on the 3rd wave I was able to wait until the anchor 9 defenses took care of the phantoms
This is the second worst mission in the game. Bungie: We not interrupt halo to bring you StarFox. The only mission worse is New Alexandria because there was no reason to replace the awesome hornet with that burst-fire, flimsy falcon!
i think they replaced the hornet with the falcon to make it more sense that halo reach is set before the original halo trilogy, which is why there is also a needle rifle, dmr and other guns not originally shown in the original halo trilogy
Bungie makes sure you're comfortable with boots on the ground combat. Then they throw a curve-ball and change up the whole game. Seraph's that pick you to bits in a matter of seconds. If you didn't look up a walkthrough to get passed all the space bs then you're destined to die over, and over, and over again. It's inevitable. Basically trial and error. I hate this mission with a fiery passion on Legendary.
TFW you get a checkpoint after you die and have to watch yourself fly off in the distance over and over until it fixes itself. And then it happens again.
33:00 Unless you’re performing assassination with the energy sword but it’s kind of tricky to make sure he doesn’t see you you have to kill him from behind