I feel like in some cases it makes the image feel a lot blurrier (doesn't actually make it blurry tho, it's just a side effect of colour bleeding into other things thanks to Bungie's amazing implementation of bloom) but it also adds a bunch of character and warmth to the scenes so I'll keep it on.
And actually it feels like it color corrects some of these levels. The greenness of the foliage on Reach did feel a little muted on PC (among other things) even though I didn't realize why. It turns out it was due to the lack of bloom, which shifts the color of the entire scene. The comparisons at 2:00 show this off the best in my opinion.
Before looked a lot cleaner but After look more like how I remember it. I like both and can't really decide what I like more. I'll have to see in game.
@@YigitCanAydinSS I agree but you can already alter graphics settings on PC. The bloom effect counts as graphics and should be able to turned off. I can see some people finding the bloom a bit distracting.
I think the bloom really improves the darker scenes, like the corvette interior. Other than that, it makes things look a bit blurry and makes me feel a bit uncomfortable like I'm losing my sight. Though it could be the swapping back and forth for the comparison
No, it's definitely like that in-game. I liked not having bloom, actually, because it's much less blurry and makes my eyes hurt a lot less. They need to at least add a toggle in the settings for it.
Glad to see this addressed, but wow, it's really an intense change. I knew the lighting bloom was reduced in MCC, but I didn't think it was that huge a difference. I guess part of what I was chalking up to the lower resolution on 360 was actually color bleeding from bloom? That, or they made it more intense then it was even on 360. If this really is correct then honestly I wouldn't mind some sort of in between option.... in any case, is there any other visual fixes you've noticed, or just this so far? Really wish they listed this stuff in the patchnotes.
I explained this in another video, but the reason bloom was reduced in MCC was not because anything was changed in the bloom calculation, but because the resolution increase resulted in the bloom covering less screen space but effecting the same number of adjacent pixels
They made Halo Reach look worse with the new bloom, it's so dumb cause the reason Bloom was present in HR and H4 was to hide the jagged edges on X360, before this update HALO Reach looked more contrasty and clear
Now the only thing I want is for mcc to give you the option to activate film grain and motion blur. Sure I know most people won't like it but it's how the game originally looked.
Nah, there are other visual issues with reach beyond the bloom, like some missing shadows and ambient occulsion and such. Though maybe they fixed that too?
I really hope we get a graphical setting down the line at some point to turn it back off again. It was really nice to not have the bloom, we all play on much ceisper higher resolution screens than back in the 360 fays of plasma tv's. Bloom makes so many things look worse by just adding a layer of blur that does my eyes in.
It looks like the bloom effect itself is rendering at a lower than native resolution and since almost everything has an intense bloom the whole image suffers from blurring. The bloom is gorgeous in some scenes but that blur it causes is ridiculous
Agree. With the exception of ONI sword base which I think looks better in the after image, all of them look more blurry and low resolution and.. more orange for some reason. Granted most of the comments here see it and go "it adds character and depth (???)" But yeah I hope there's a way to turn it off cause I liked the before image for almost every single one of these.
Its incredible how much of an impact this does to my nostalgic memories. It feels WAY MORE like the halo reach i played and yet the change might be nothing that a non-fan might notice.
I'm actually glad they fixed this, the bloom really made the game pop on 360, and it's a part of my memories of the game as a kid, so I I've always felt, when reach came to MCC, it was missing something. Same with halo 3, I thought something was missing, but its until you showed those missing visual effects, that I realised what was missing. They will definitely be fixing halo 3s visuals. I truly love MCC and how it has evolved, the fact that the MCC team at 343 are going back and fixing these visual issues, really shows that they care about the original games. But also adding new free content, optional content too, you can just turn it all off, and have an original experience. I still look at negative reviews sometimes, and it's mainly people talking about having to use their Microsoft account to log in, or apparently they have lag issues with coop. I'm gonna say now, my boyfriend works at Brize Norton (and RAF bace) and the Internet there isn't the best, but I'm still able to connect and play coop with him just fine on MCC, rarely and delays or lag.
Interesting! It certainly makes many of the environments look more alive and dynamic. Adds some depth and character to many of the locations, especially the covenant sections! I do kinda wish there was a way to tone it down slightly in certain areas as some of it is a little blurry. Maybe it's not as noticeable in game, but overall, it's great to see them still improving all the game visuals and details on the mcc! 😁👌🏻
Yeah, I also hope they add a slider or something to adjust the lighting bloom. I prefer the before comparison, not saying the bloom is bad, but it makes the game look a bit fuzzy at times.
I agree completely. I didn't even realize I missed this until this video told me it was missing in the first place. Now it just feels right, and it makes the lower polygon count look better. Better longevity through artistic integrity.
it should stay because its a essential part of the game's visuals too, back in the day bloom was used when lightning system was still rough in game engines, and it helped to kinda fix that
@@mouthfulofpeanutbutter9753 it's genuinely crazy, "after" to me looks like greyed out shit that washes out all the vibrant colours but people seem to love it, guess that's just differing tastes for you. like I guess darker colours pop a bit more but anything past 50-60% on the RGB values and it just approaches the whiteness event horizon faster than a cold cuts Christmas dinner.
Oof yeah I liked the before in this place. That bloom is aggressive and was probably done to help with the 360's struggle to keep that game looking good and running smooth.
Honestly, there are some cases in which I definitely prefer the graphics before the change, however there are also definitely some differences that are so much better now, such as the corvette.
Honestly I like before better than after, the gritty lighting and art style of hale reach made it seem more militaristic. I like its dark tone rather then brighter counterpart
I wish there was an option to revert this change. I get that it is how the original looked, but I hated that part of Reach so much. The bloom and motion blur made me sick.
The atmosphere and color palette is so much better, but I don't like how it makes some lights super shiny and some some textures blurry. I wish there was a middleground.
Im glad they did this. The bloom effect of h3-reach were a big part why the aesthetic of the games are so good. Although MCC is its own thing, i hope they continue to make more and more updates to make the games as close as possible to the original state. I love mcc now, but the og games on the og consoles are still their own experience. One of the top comments on here mentions that the effect introduces blur, but tbh i like it since the look is closer to the original lower resolution although it is not at actually at a lower res. you know, a tiny bit closer to that xbox 360 on a crt look. gonna have to give reach another playthrough.
Small big change, and also has a narrative reinformation, this bloom is like remember some old history about some spartans who gived their life fighting to the covenant, it make it feel more nostalgic, dramatic and epic, like an old memory from the past, and thats is how the players remember Halo Reach, from those old days in the xbox 360, I appreciate that about 343i
Did they overcorrect it? Don't get me wrong, I love that they brought bloom back, but I was just playing Shotty Snipes on Penance, and my eyes genuinely hurt. Everything is way too blurry and I can't play Halo: Reach anymore. It should be toned down so I can play Halo: Reach without hurting my eyes
Looks much better now. I love various filters and effects in general, green filter in Fallout 3, yellow one in Deus Ex HR, shaky and noisy camera work in Kane & Lynch 2, film grain in Alien Isolation, hell even that ridiculous amount of bloom in Syndicate (2012) etc. It gives games more personality.
I'm playing on Series S and with this effect it looks like I'm stuck on the 360, but on a 50" screen that makes my eyes burn with this excess brightness! AAAAAHHHH
Really wish the option could be disabled. I feel like it was only added to make the visuals pop on the 360, but now it just makes the image way blurrier
it can make things a bit blurry but I think this is closer to how it was released no? I feel like I remember a lot of bloom in reach but that may also have been me playing on a CRT lmao
@@bloom-mania it was also meant to be played at 30fps, 720p with an fov of 54 i preferred how the game looked without the bloom, looked a lot cleaner, now it looks like there's vaseline on the lens and everything just kinda looks really blurry and bright
@@bloom-mania it looks pretty bad in some instances. No point of updating it to revert to a lower quality. The bloom was the most hated feature in reach I remember everyone I played with complaining about it on 360
Total nonsense, Unyshek is a great person and you should be honored to be named that. Now please continue Mr Unyshek, and tell everyone to send those tickets, thank you.
It's all about artistic intent, and this is closer than what it used to be, closer to what Halo Reach is. I'm also sure the jaw dropping skyboxes Bungie made for Reach will look even better now. The HDR is probably more outstanding too.
It baffles me that they would add this back in and not include a toggle. The game looked much better without it, but I at least understand wanting to keep the visuals more authentic. That said, my playtime with Reach is going way down now cause I can't see clearly.
with the new skulls in halo reach, u can actually get out of the pillar of autumn at the end and go to the final battle with the ballon scarabs and vehicles.
It also made game looks blurry af not sure how other resolutions but 1080p now looks terrible like lower than 720p lol i hope they add toggle to disable this or modders will find way to remove this so far Reach is unplayable for me.
You gotta keep reporting issues man. This new update hasn’t fixed CE’s zoomed cutscenes with unnecessary black bars, Halo 2’s broken audio, etc. Everything they needed to fix to help preserve these games are still broken lol. But hey, at least we get a bunch of terrible out of place skins.
@@bitwolfy I didn’t know there were patch notes but no they absolutely did not, it’s not completely awful on pc (same as it was last season) but it’s exactly the same on xbox, sounds like complete shit. Especially in game out of cutscenes.
The "after" definitely looks better. Makes the armor appear more metallic and makes the air kinda misty looking which fits the darker setting of the game.
For me it feels like they just put a white tint over campaign and firefight and blurred it i love legacy but i personally prefer the mcc sharpness i hope they make a setting
The new update, might be a bit to bright as I love the aesthetic of dark areas actually having the dark appeal without the extra lighting that isnt there. That being said, both are a million times better than 360. At that time I beat it in one day and loved the gameplay but the motion was so blurry, it deterred me all the time. I hated the blurriness and motion of the game so much I reverted back to older halo ga.es till the 4th, then i had a whole new set of issues lol!
@@bloom-mania i think this is one of the rare instances where Bungie's vision didn't necessarily age the best. to me, majority of the clips look better in the pre-patch settings. they are fully dedicated to getting that original look of the game, which i respect. it just happens that this time around, it isn't really an upgrade compared to what we had.
@@Zuri_SM it's modt definitely an upgrade. The original 360 version had character with the bloom and color, softness. The MCC version pre patch lost that atmosphere for sharpness and made the colors more drab which led everyone to believe the game was duller than it actually ever was. This is how the game originally was when you played it on 360. Many people have confused themselves into liking the MCC version because you thought it was how the original looked. Was never the case. Hands down one of the best changes and they didn't even put it in the patch notes
@@SoulbentAnime i just disagree. i didn't get "confused" into liking how the MCC version of Reach looks. they just removed things, whether it was intentional or not, that i wasn't the biggest fan of. the image ghosting, "softness" or blurriness, motion blur, ect. i do think the color is better, but it really varies between map to map. the space mission looks too dark post patch. the outdoor sections also look darker and muddier. but the cutscenes do look improved (at least the ones shown here). i'll give the game a playthrough myself and see if the changes stay consistent, but i'd for sure say the pre-patch shots look better in this video for the most part.
yeah they somehow made i look worse than the 360 version instead if the light bloom highlighting the body and face, it now blooms every shadow on your screen making it look 10 times as blurry, its as if i squinted my eyes the whole game. idk why they thought this was a good idea to not have this toggleable
Gotta get that authentic 360 experience. Yeah early 2010s still had the "bloom" craze for games. Hopefully there's an option to disable the bloom. Never really liked bloom in games. Worst offenders were always Unreal Engine games.
This is the one time I'm gonna say the fans were wrong. What's the point of playing the game on better hardware if it's just gonna look as bad as the 360. You might as well put the Reach disc in and play it on backwards compatibility.
Exactly right. This guy gets it. This was a totally unnecessary change and a downgrade in every sense of the word. After nearly 3 years of crisp visuals, we revert back to this shit
I can't find the option to turn it off. I never liked the Reach bloom. (Especially considering I didn't know I needed glasses until this year and I'm 22.) I got glasses so I could see clearly, I don't want my games to undo that.
Fans aren't wrong, but you are. This is how teh game is supposed to look. It is still part of the artistic vision of Bungie. Glad they are starting to respect that. Now they just need the film grain and motion blur options. It looks as great as the 360 now* fixed your sentence for you
@@itisfreak wrong this is an upgrade in every sense of the world. The game looked completely off, drab, and dull, without the bloom effects. This is respecting the artistic vision of Bungie. Not only that but all the lighting effects and reflections off of weapons look how they are supposed to. It wasn't working correctly before. Why would you want it to stay downgraded? Smh
Halo Reach on MCC looked way better before these lighting bloom changes. Now so many things are way too bright and blurry. Also, a lot of detail is being lost with this "new" lighting. I get that they're trying to restore the old games and their visuals, but they should at least have a toggle to turn it off. The game looked better before the update and I want to see the games I love be as beautiful as they can be. I also feel like people are blinded by nostalgia and need to realize that the MCC lighting for the game was just better in terms of detail and made for a more up to date experience.