Absolutely going to report issues and so happy that you are bringing more attention, the team wont notice stuff like this unless you bring evidence to show whats happened vs how its supposed to be.
Thank you for highlighting this. Game preservation is important and we need to try to ensure this games are similar to their original release, I hope people send more tickets for all games overall as they need several improvements in MCC
i'm 25, and played Reach during it's hayday 2010-11 and it seems like the MCC team at 343i are going in the right direction with the bluriness (compared to how sharp it was on MCC series X) but they're not quite there yet. hopefully this vanilla blur effect gets fixed soon!
@@LilDookiePants maybe because it was running with sub 720p resolution becuse the xbox 360 would shit itself if it was any higher??? It isnt vanilla experience, it is just a poor experience
@@LilDookiePants I think that should be a toggleable option. The blur might be how the legacy game looked, but I'd prefer Reach looking crisp. Hell, I think if you actually turned your resolution down on MCC while playing Reach, you just might be able to chase the visuals you're after. Might as well try it.
We couldn't have cool things like cross-game playlists and matchmaking if they were separate. 343i's MCC Team has consistently fixed whatever was broken form Bungie's base games as well as their own issues 343i has caused with updates. Just being patient and reporting issues when they crop up will get us farther in the long run.
you are clueless. your wish literally doesnt help fix these problems. The games already are self contained as you can see with the tag test builds via mod tools. The only difference is we have one unifying UI to use between loading in and out of these games. yes I think the unifying UI kinda sucks ass in its look and feel, so join me in complaining about that real problem instead of your made up one
@@weebsnekuI'm willing to sacrifice cross game playlists for something more stable. Halo is not meant to be played mixing up missions and shit so who really cares. Matchmaking would not be affected
theres also an incredibly specific glitch i found on reach. i like to use the lower weapon animation in custom games often. if you use any control scheme it still works just fine (switch grenades, action button, zoom and d pad down). however, it doesnt work on the recon control settings. its genuinely one of the weirdest glitches ive ever seen.
It always cracks me up the 343 defense force of 1 or 2 people who come out to make excuses when things like this happen. Anyone who works in software can tell you this type of thing is completely unacceptable and avoidable, and literally just takes a couple strings and programming class separations to avoid having bugs bleed over to other parts of the code like this. Even if you are a 343 fan. Why not just say, “Yeah it’s pretty bad they should fix it.” Instead they have to cape constantly for a completely incompetent hack developer who destroyed the legacy that Bungie built. Embarrassing.
@@DukeBluedevil70 My guy, you are so sad you legit think me getting likes for having the common sense you lack means I must be using alts. You sit here and seethe over minor lighting issues and then can't stand when people point out that it doesn't change all the upgrades there are along with said minor lighting issues.
@@DukeBluedevil70 Bro accuses me of using alt accounts and magically gets 4 likes within 10 minutes of posting a reply to me on both my thread and his when no one else is active in either
@@Espartanica Lmao. “No one else is active.” How can you tell? Pure projection. Unless it’s like the MCC community, which you still haven’t posted player counts for.
You k is that scene where Jorge’s and Jun are betting over Carter and Kay and Jun wipes that smoldering debris off of Jorge’s left shoulder? We’ll I’m always encountering the debris appearing and disappearing at random.
The last issue probably has to do with whatever fix they used to make the bloom look brighter, unintentionally applying bloom to everything in the frame even when they don't need it, making it look slightly blurry and faded.
Another reach issue that you could look into is the Frigate projectile is missing, thats in in-atmosphere variant (from Tip Of The Spear) and not the space version (Long Night Of Solace), the game has two versions of the frigate cannon, and again, the in atmosphere variant is the problem and lacks a tracer, shows as plasma, or appears invisible, the update on 7th December 2022 brought this pc only issue to Xbox consoles, if you are wondering the in atmosphere alters from white hot to tan, vs the space version that stays tan, which is how it should be like on the 360 console.
@Anonymous-yq6wy yeah, my theory is that it's invalid, so it just copies the projectiles from the elites or grunt enemies on the ground at the time, it even happens on "the Pillar of autumn" because its point defence turrets are the same.
@Espartanica Nah, I'm talking about the colors, lighting effects, etc. Obviously, it runs smoother now but at the cost of some visuals. The port is a lil scuffed that's kinda the point of these videos.
@@EspartanicaSo we meet again 343 shill. If it isn’t the man himself. “Don’t you dare say anything bad about 343!” Did you ever manage to post that essay on the Bonnie Ross meme or did you keep running back to your corner like the simpering coward you are?
A light sources bloom flickering issue was already there BEFORE a July update. (This issue is known and was added in a MCC known issue list 6 mounth ago.) The problem is a MCC 2022 "bloom fix" itself. The thing is that a 2022 "bloom fix" not worked correctly at high resolutions before a July update. So, it isn't correctly to use a 4K "before update" footages, because a 4k renderer was completley broken in a MCC Reach before July 2023. Now it is fixed. And a light sources starts flickering at all resolutions. lol (Yes, you are right, at 4K a flickering is more noticeable for some reason.) Btw, a "blurry image" bug at high resolutions is fixed now. No a single word about it in this video. Also an Ambient Occlusion fix is added in a new update. (At some objects it (AO) adds some flickering though (a grass, etc).)
All the bloom/map blur was added to PC months ago, and I submitted a bug report in December stating that it made the game more difficult to play for those with visual impairments. I gave them comparison screenshots and everything, and they just told me to send them my settings, so I did. Their update after that was essentially "we'll let you know". So yeah, it should have been fixed by now. I understand it gives it more parity with the original, but even just a toggle switch would be nice.
My game also became blurry on PC after the improved visuals released. I actually quit playing Reach cold turkey because of it since it hurt to look at. I have no idea what caused at as I tried tons of graphical setting combinations and couldn’t get it to go away. I would also love a slider for bloom as, even though this is heresy, I don’t like it in pretty much any game.
1:23 You know that vision when you look near a city light and you get that faint blue around it, this issue looks like that! Just makes me want to wear glasses even more!
The blurriness you describe seems to be significantly increased bloom. I think that can help make older games look better when done right, but a slider to adjust the intensity would be nice.
Seems like they'll need to scale the bloom quality with either the UI/game resolution, render percentage resolution, or have it's own separate slider/percentage setting.
nope, not fixed. still very blurry. just give us the options and we can fix it ourselves. even if its not in the ui, i would be happy for an option to adjsut bloom, dof, taa etc in a config file. why on earth are they not giiving us this, every other pc game has it.@@joerowland2625
Imagine constantly working on a PORTS of XBOX 360 games for 8 YEARS and STILL not being able to fix all of the bugs in those games AND even ADD a new ones! Truly, 343 is a very competent studio.
@@DukeBluedevil70 Yes it is, collections always have problems, especially large ones like halo due to the massive workload, rarely do you see a collection with no issues or flaws
@@Espartanica they fucked up hit detection for halo 3 and made fun of a RU-vidr pointing out their fuck-up even to today the hit detection for h3 is messed up they never fixed it. But who cares they certainly don’t, took them what 6 years between halo 5 and infinite to put out that piece of shit so what can really be surprising anymore? Nothing can.
@@Espartanica “if you say so bud” there’s literally a leaked audio call where an employee at 343i stated that he did make fun of the fact that the game was broken and someone on the internet was calling them out
@@FriendlyNeighborhoodDreg There's literally bug fixes being put out with every update. Yall will blindly hate 343 at every turn and then pretend you're being rational for only acknowledging the parts that suit your agenda
I'd like to add that the beam emitter's effect on Forge World isn't visible. Very random one I know, but I always like watching them fire in CE and Reach. I'd report the issue but the support website is garbage and doesn't allow me to sign in or anything.
I feel like people forget that Bungie's Halos were pretty strapped together, and this is responsible for a lot of the issues with the MCC versions. It shows in a lot of places in the original titles too, such as the ability to spawn incorrectly as an entire Phantom in Halo 2, corner jumping in Halo 3, the ability to float in midair by standing on someone's head and then having them crouch in Halo Reach, etc. I know those aren't visual bugs but the point is there were cut corners all over the place, inefficiencies or gaps in the code that would lead to a host of errors. It's not fair to blame 343 for everything, because while they are in charge of remastering the visuals, they're still reliant on the base code of the original titles, which is different for each title in the collection. I'm not saying the games aren't a lot of fun, or that 343 can do no wrong, before any of "those" guys jump down my throat, but I find it an overreaction to point out the graphical errors as "343 reaching new lows" or whatnot and ignoring all the things they've done right by the MCC so far and continue to add on.
And this is why MCC, was a way too ambitious of a project. Whenever they add new things or fix old bugs, new bugs arise that go unnoticed . It’s all strung together with an emulator UI system trying to hold 5 games at once. (Complicated stuff, I’m not a game dev, based on my understanding of MCC was made.)
@@KylePhantomK94 Yeah I'd rather MCC with the few bugs it has remaining as it is now than be forced to play Halo Infinite as my only real option to play online.
Can you cover the Elite Mandibles in H2A Campaign being broken please? That and legs not scaling with FOV in Halo 3, ODST and Halo Reach. (Unlike 2 and 4.) I have not seen that covered anywhere else.
*I’ve heard there’s a PC only glitch where Army Troopers and Covenant stop spawning infinitely in LNOS before you go get into the Saber. However on Xbox it still works like a charm.*
@@Espartanica You should give your feedback on this in The Ultimate Halo Reach Critique then. Marty himself commented on the vid thinking it’s an issue still.
Dude... I've had that Nvidia bug, for obvious reasons. I play a lot of social customs in reach the ground is constantly like that ceiling, I have the "streak" effect on my laptop however. I just put it down to that being how the game is but man if I wouldn't mind seeing that get fixed
1:25 jeeze. that is absolutely unplayable. we NEED an option to turn bloom OFF. and TAA if its there, and depth of field, the images are so damn blurry and washed out even at 4k. its nuts. this is supposed to be a PC release afterall. dont release something on pc if your target audince is not pc gamers that are going to want to tweak the graphics. at least give us a config file we can edit.
Don`t think they where, although would be nice if SSAO was added to all the games if they did correct that....same if they used the 3D water effect for all games, although again, without the glitching.
Im not sure why your pc seems unaffected by the blurriness, but both my brother and I playing on separate PC’s experience the same excessive blurriness that you showcased on the series x
What he meant to say was that the blurriness was already there on PC, even before the update. That blurriness was introduced with the lighting bloom changes that were made to Reach, but it didn’t find its way to Xbox until the most recent update.
Incorrect the reason why halo 2 is a downgrade from the original graphics wise is because they ported the halo Vista when the MCC came out. Also halo 2 netcode is made of paper so any small change on halo MCC could make halo 2 broken.
Halo fans when 343 gives a game 4k and unlimited FPS when the original was 720p 30, anti aliasing, FOV sliders, viewmodel adjustments, mod support, etc, but had minor lighting issues
@@stormhought Exactly, and then they act like they're being mature and rational in their nonstop hatred of 343 and can't ever be going too far or being too nitpicky
Never underestimate bungies ability to spaghetti code a game and then have the "fan base" rage hate about another dev trying their best to fix those issues while trying to still add new content without breaking any more of the original spaghetti code.
Without 4K or even 1080p, locked at 30 FPS, No FOV sliders, no viewmodel adjustments, no universal subtitles and audio adjustment, etc Minor lighting issues doesn't overwrite all the improvements
@@Espartanica 4k don't mean shit, fps don't mean shit, fov don't mean shit, subtitles don't mean shit, your entire comment is irrelevant I almost feel sorry for you. And by improvements do you mean the bugs that make the game crash when ever it feels like it? Or maybe all of the glitches that make the OST barely noticeable on classic mode. Or how about straight up removing original content the games had? Look I get it you'r a child that wasn't around when halo was still made by Bungie so I'll cut you some slack and let you have nice day.
@@LuffyTheLabrador My guy, you literally proved to a T that you are exactly the kind of toxic that blindly hates 343 no matter what with your response. Edit: The guy said the higher FPS, higher resolutions, and all the extra features didn't matter, because all that mattered was the lighting, with a generally toxic and hateful rant. Probably why it got deleted.
@@Espartanica blindly hates 343? When I just literally listed off the reason I dislike MCC. Btw "T"? Do you mean teen? Please don't expect me to understand your gen z language. And if I'm toxic then what is 343 to halo? Cancer? Come on guy, so you really think MCC or 343 cares about you as a gamer? Hell no! Only thing they care about is the money in your pockets. But you know what I don't care anymore go and spend 20$ on a cat ear'd helmet.