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Hard Boiled - Unreleased Sega Saturn Prototype - August 1997 

SEGA SATURN, SHIRO!
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Article: www.segasaturnshiro.com/2024/...
Hidden Palace Download: hiddenpalace.org/Hard_Boiled_...)
Hard Boiled is a futuristic rail shooter somewhat in the vein of Night Striker where the player controls a hover vehicle with some ability to rise off the ground while dodging obstacles and shooting energy weapons at enemies. It features five missions with CGI cutscenes and an electronic dance music soundtrack.
Plot-wise, the game is a sequel to a three-issue comic book miniseries in 1990 to 1992 written by Frank Miller and published by Dark Horse Comics.
It was announced in a July 2, 1996, press release by would-be publisher GTE Entertainment as coming to PC, Saturn and PlayStation from French developer Cryo Interactive. As the Sega Retro page for Hard Boiled tells it, GTE Entertainment got out of the video game business before the game was finished, leading Cryo Interactive to publish the PS1 version themselves in their home territory, Europe, in October 1997.
A Japanese publisher, Sieg, handled the PS1 game there the following year on July 30, 1998, but a publisher was never found for the North American market nor for the Saturn or PC ports.
Cryo Interactive released one Saturn game, Atlantis: The Lost Tales, a PAL exclusive adventure game similar to Myst published by Sega in March 1998.

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5 июл 2024

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Комментарии : 30   
@starlightwitch12
@starlightwitch12 Месяц назад
I didn't know this Sega Saturn version of Hard Boiled existed, since I played the PS1 game years ago.
@SEGASATURNSHIRO
@SEGASATURNSHIRO Месяц назад
Yeah, neither did I.., and I've also played the PlayStation version 🤷
@delalicanto7432
@delalicanto7432 Месяц назад
This project could perfectly use the VDP2 for the floor and would avoid deformities near the camera, in addition to improving performance and aesthetics in general. Very good anyway.
@mxggo9046
@mxggo9046 Месяц назад
This really reminds me of Scorcher.
@SEGASATURNSHIRO
@SEGASATURNSHIRO Месяц назад
Yeah, same!
@Mr_x_19922
@Mr_x_19922 26 дней назад
This is pretty cool, it is like a mix between Scorcher and Amok for the Saturn
@captRhay
@captRhay Месяц назад
rad soundtrack
@jakobholgersson4400
@jakobholgersson4400 Месяц назад
I went into this video hoping to see an unreleased game based on the John Woo movie. That would've been interesting.
@sneakingelephant
@sneakingelephant 29 дней назад
LOL exactly the same reason I came and I was disappointed. At least we still have stranglehold
@ThoughtformsOfTheSubconsciousM
@ThoughtformsOfTheSubconsciousM Месяц назад
I love that were getting stuff like this, just awesome!
@JEY74
@JEY74 26 дней назад
For me, technically the Saturn surprise me more than Dreamcast
@whickervision742
@whickervision742 Месяц назад
It's not Hyper Zone🎶 This ain't Hyper Zone 🎶 But that's what this reminds me of.
@segare-trop-vieux3932
@segare-trop-vieux3932 Месяц назад
Interesting that a prior beta of that game has full transparency effects during the explosions but the game struggles with the framerate and therefore the developers took the decision to make them opaque
@slashrose3287
@slashrose3287 28 дней назад
video and/or download link of the prior beta?
@devonwilliams5738
@devonwilliams5738 Месяц назад
It looks like the road is collapsing behind you.
@pixelpoppyproductions
@pixelpoppyproductions Месяц назад
That’s just because of how they have clipping set up. Also, this is only a prototype…
@whickervision742
@whickervision742 Месяц назад
Saturn hardware couldn't near frustum clip polygons to save its life.
@mxggo9046
@mxggo9046 Месяц назад
Looks pretty cool
@jongeo
@jongeo Месяц назад
Sweet, I'm going to try this out now. I wish there were an easier way to stay up to date on this stuff.
@SEGASATURNSHIRO
@SEGASATURNSHIRO Месяц назад
I mean... It *just* dropped today, and you know about it sooner than most of the internet, so you're pretty up to date... 😉😆
@85bitsdeveloper
@85bitsdeveloper Месяц назад
Very curious to see (using emulator) how they used vdp2
@SEGASATURNSHIRO
@SEGASATURNSHIRO Месяц назад
Are you using SSF? What do you observe in terms of VDP2 implementation?
@pixelpoppyproductions
@pixelpoppyproductions Месяц назад
Looks like they are using most likely NBG1 or RBG0 for scrolling/rotating the background. Everything else looks like VDP1. No special effects like XL2’s many amazing demos, but solid enough for a prototype!
@slashrose3287
@slashrose3287 Месяц назад
@@pixelpoppyproductions NBG0 for HUD, everything else is VDP1, according to SSF (disabling it disappear everything on screen). Great use of fading clipping, shame everything onscreen is lower than PS1 counterpart (probably due to VDP1 fillrate limitations). Schorcher is technically above this game though.
@pixelpoppyproductions
@pixelpoppyproductions Месяц назад
@@slashrose3287 you're right, it's all VDP1 - it's a strange choice, because they don't really utilize VDP2 at all (RGB0 would have been the obvious choice for the skybox). using VDP1 to render the skybox isn't often done, although it's possible, because drawing really large quads tends to be slow due to clipping issues etc. But that's often how Saturn ports went, quick and dirty and often not using the hardware to it's full potential..
@slashrose3287
@slashrose3287 28 дней назад
@@pixelpoppyproductions Same happened with PS3 Bayonetta conversion from X360, running HALF original speed beaause developer only used PS3 main CPU and not SPU. in the same way, games which makes extensive use of VDP2 like Radiant Silvergun are almost impossible to convert to PS1 due to combined VDP1 and VDP2 fillrate (the only real way is to reprogram the entire game engine to take advantage of target hw, something which is NOT cost / time effective). SS is a powerful 3D console WHEN you use VDP1 and VDP2 (with BOTH CPUs involved in 3d math/game logic/else, possibly with SCU DSp for matrix transformation), you have clear proof with recent Unreal SS demo done by programming god XL2 with its own SS game engine, the same Frogbull is using for current SS MGS "conversion" right now).
@Mitsuraga
@Mitsuraga Месяц назад
Game looks pretty cool. Has this not been done with Metal Fist, yet?
@SEGASATURNSHIRO
@SEGASATURNSHIRO Месяц назад
Well, I don't know about Metal Fist, but it was literally done with Hard Boiled (same game), which did get released on PlayStation...
@Mitsuraga
@Mitsuraga Месяц назад
I guess it really depends on how far along in development Metal Fist got, and whether or not anyone can find a working prototype copy.
@DrSoda.
@DrSoda. Месяц назад
Cool 😎 thanks for sharing. God bless. Jesus loves you!
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