Hey guys! Ok like mentioned in the video, here are 3 key rules to remember when we talk topology. These rules will drive all others. - Keep big quads in the blockout stage even as you can -Keep even spread of edges even - Follow the highlights to set the flow Extra tip: Avoid redirections in early stages, especially if you´re new and just starting to learn topology basics.
please can you make this as a playlist for new learners like me, serial wise so that we go thru all the videos to learn more from your channel, most seems so complicated for new guys. but after getting some topology thing maybe those other videos make sense for us.
Normally details and secondary shapes come after the primary forms are established. If they come first, then the workflow is different like in the video below. (Probably takes longer with more cleanup) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Tt-ia0WNBdw.htmlsi=I2i-JLL89yEH-U-c
i have question from long time and i couldnt find answer for , game assets always have Trigonal geometry !! what is the work flow of Trigonal geometry ?
I do all my modeling in C4D and damn I must say Mayas UI looks sooo clean. Do you think its worth making the switch or do you think C4D is good enough? Great video btw
Hi... I do CAD too almost on a daily basis, and both have their uses, so I def would not switch one for the other. In my opinion I think both workflows compliment each other very well. Only thing what matters is the use of the models. Based on the use then approach might change though. Hope this helps!
@@prymexxxx lol... yeah C4D I have not used in very long time so can´t really say. You can always try both, see which workflow or set of tools works best for you :)
you should add a complex example at the end after explaining using the simple examples. I feel like showing the techniques on a complex situation better illustrates the point
There is already a complex example of this in case you missed it. Mortal Kombat mask done at the very start that shows the practical aspect. EDIT: Small tip.. often many would rush in complex examples without mastering the simplistic ones. Instead try to create similar forms on your own, and see how many situations could you find and solve.