Again, you are a beast when it comes to clean topology with very complex hard surface forms. So so good! I'd like to invest my time in developing such skills for neat topology, but I'm curious how will that translate in a production pipeline, is it more valuable to maintain such a technique for game assets, and other productions? Thank you again for making us all inspired! Keep it up!
You can get fairly similar results to this with a mid poly workflow that is (sadly very slowly) become quite common place. Baking stuff down means texture sets , more texture sets is not very scaleable so for bigger games you would definitely go with a mid poly workflow where hundreds of assets of many different sizes might be needed. Cyberpunk is a good recent example as well as Star Citizen. Unique bakes still are commonplace but midpoly + weighted normals is a very fun and flexible workflow that everyone should try at least once.
@@Keilnoth Mid poly involves using a 'medium' amount of geometry , single chamfers where a hard edge would normally be on a lowpoly model details like trim sheets and mesh decals to add detail without baking things uniquely. If you'd like extensive information I would look into the workflow of Star Citizen and Cyberpunk 2077, pretty much most of the assets are using this workflow because baking everything uniquely would take far too much time. Mid-poly requires some tech support but it is infinitely scaleable, a good example of a use for mid poly is vehicles. A car could be baked down frrom high to low, but what if you have a massive dump truck? what do you do to retain the texture resultion? add more and more textures sets? this is where mid-poly comes in to save the day.
Hey saw u use this marking menu for edge loop , edge flow 23:41 a few times in different videos at 23:41 but cant find the shortcut, is it a custom one?
@@rajendrameena150 In first 15 seconds of the video was said... The object was done first in CAD, and I needed an organic SubD version of it. The desired result created the purpose. Booleans result in one design language, organic Sub D the other. I needed both. To quote your saying: " we should be aware of why we are doing things."