At 4:25 you make a vague statement, but specifically, Llanowar Reborn doesn't target and won't kill Phantasmal Image, and all modular triggers need to target artifact creatures which will only sometimes apply to Phantasmal Image. Animation Module can always target Phantasmal Image, even if it doesn't have counters which is probably the fact you were alluding to.
@@thatoneguy2886 Nice catch, but remember the phantasmal image will sacrifice itself before the ability resolves, so none of the counters will actually get moved. It will waste your one trigger per turn though.
The Ozolith must target a creature if there is a valid target but the ability is a may ability. When the triggered ability resolves you can choose not to move the counters if you don't want to.
Great video overall. The only thing to mention is ingenious Smith isn't really played anymore the white is mostly for esper sentinel and sideboard path
Power Conduit is a super fun engine for the deck that exists as a way to shift or even produce counters for creatures in a pinch and even allow for some very powerful combo plays. The card reads as follows; {T}, Remove a counter from a permanent you control: Choose one - • Put a charge counter on target artifact. • Put a +1/+1 counter on target creature. This can act as a combat trick, a way to evade damage-based removal, put counters on that pesky Chalice of the Void, or even generate counters with a Hardened Scales in play, turning a single +1/+1 counter into an amount equal to however many scales are in play+1. This artifact also combos with Urza's Saga to both produce counters and keep the saga around for as long as both of them are left alone allowing you to create a construct every turn. It is a bit slower to try and establish the threat Power Conduit brings and it is indeed as vulnerable to artifact removal as everything else, but unanswered it is dominating.
I recently got into modern and used your playlist to pick a deck. I used to play Affinity back in the day, and I chose Scales so I could do Ravager math again. Loving the deck so far, thanks!
green is all about mana and big creatures, the weakness of the color is generally running out of cards or flying crackback. in faster formats like modern green is incredible
Question about the math section: If you move the counters from ravager to ballista how can you also move them to ozolith? Don’t both say that you move the counters that are already on it?(Not trying to sound rude, I’m just a new player who’s curious about the rules)
neither modular nor the ozolith actually move the counters, they just instruct to "put" those counters, which is detailed in the rules as "put the same number and kind of each counters on the object". the rules text is worded somewhat confusingly, but would probably be too wordy if they tried to make it clearer
The slightly longer answer revolves around the fact that by the time the Modular/Ozolith triggers resolve the modular creature has already gone to the graveyard and any counters on it have ceased to exist. Because of this, you can't move the nonexistent counters so the game looks at how many counters where on the creature before it died and creates copies of those counters to use. Since both abilities are looking at the same number of counters before death you end up doubling the number of counters you have after both triggers resolve.
Scales and Ozolith aren’t the same… Ozolith is the “counter bank” - Ozolith Shattered Spires is the “2 mana scales” - just a correction from your explanation in video
You actually get this wrong throughout the entire video… For example, your “how do I win with this board state” - you aren’t adding 2 every time you sac w/ ravager because The Ozolith doesn’t +1 counters. You have the wrong card the entire video. Suggest a remake as this is incredibly misleading and mostly incorrect.
@@AmmiO2 added hollow vine information here because RU-vid keeps deleting my other comments Hollow Vine is as discard based deck that uses burning inquiry and goblin lore to cheat out hollow ones and vengevines. The deck also recoups card advantage by recasting ox of agonas. To support, the deck plays asmoranomardicadaistinaculdacar as an efficient body attached to removal, blazing rootwalla as free discard fodder to trigger vengevine along with insolent neonate, Underworld cookbook is a powerful discard outlet that fuels asmo and flameblade adept to provide pressure on a hard to block creature. I can’t link a list because RU-vid deletes comments with external links. The list is generally tight though with only two flex slots that can be filled with ox of agonas, wonder, fury or a third cook book. The deck also sometimes cuts flameblade adept for reinforced ronins but it is unclear which is better. In the sideboard it is a mix of blood moon, graveyard hate, artifact/enchantment hate, EE and void Mirror(despite the non-bo). It is best to cut cards entirely for match ups instead of trimming. I.e. cutting streetwraith against burn or burning inquiry against murktide. The deck also occasionally splashes white for cards such as wear//tear, prismatic ending or sideboard tech. The deck tends to be inconsistent but can pull of very explosive starts, possibly landing multiple vengevines or hollow ones. Hollow vine can still play a decent long game for an Aggro deck of the back of looping ox. The deck has a rough matchup against rhinos and hammer time necessitating the void mirror and EE. Although there are no hugely in favor match ups the deck can do well against burn because of cookbook and living end because the deck tends to pitch stronger threats faster I’m not sure how other decks in the meta match up though. Beating the deck: graveyard hate is a useful hedge against vengevines and ox although it will not shut off the deck entirely. Artifact removal is also very useful against hollow one and countering the deck’s discard spells will kneecap it’s momentum. Tips and tricks: You can cast turn 1 asmo off of street wraith Guaranteed value is always better than higher potential value. I.e. turn 1 asmo off street wraith > possible turn 1 hollow one off inquiry Often you should not play a creature one turn if it means guaranteed vengevine next turn The deck can mulligan aggressively and keep 1 land hands. Turn 1 burning inquiry is a perfectly reasonable start in a pinch. In fact the deck should mulligan hands that have 4+ lands that don’t have a discard spell and payoff like hollow one. You should almost always sideboard out an ox game 2 as it is much worse in the face of graveyard hate. As long as you have a hollow one in hand the odds are near or above 50% that you will have one after. Evoke creatures trigger vengevine making ingot chewer and foundation breaker prime sideboard pieces. A second asmo can be played and sacrificed to the legend rule in order to bring back vengevine I’m not sure what else I personally can add but there is definitely more to the deck I am unable to touch on.
Hi, I personally use steel overseer and conclave mentor to make sure that I have enought counters, why didn't you put them? Maybe I'm missing something or maybe I'm not that much into the meta
This is the deck I play in Modern. And I've never been able to beat U/W control with it. How do you beat that stupid deck? It's impossible to get anywhere. What cards exist that actually beat it?
The only 2 ways to beat UW Control with Scales are either "go fast" or wait for them to tap out for 3feri or something and then combo kill them in 1 turn with Inkmoth or Ballista.
The "Modern Complexity Triad" are the 3 decks I consider to be the most difficult to learn/pilot in Modern. Those decks are Amulet Titan, Hardened Scales, and Lantern.