One detail I really like about this opening, is that the girl is quoting a modified version of A Coal Miner's Prayer. Each day I descend into the hole To earn my living digging coal. I pray to my father in Heaven above That I may return to those I love. If somehow death I should meet I want to wake at Jesus' feet. I want my loved ones to be sure That in His arms I am secure. The union roots of this game's plot are very well done.
Not much in the way of unions in the game. In fact, if I remember correctly the intro has a news article you can read about police using lethal force on "union terrorists" who were protesting. Which closely echos history, but it's made pretty clear that by this point, unions have been completely outlawed.
No one gonna talk about how the kids dialogue to the song adds so much to the motivations and predicament of the main character without ever having to spell it out? I honestly think thats one of the most cleaver yet simple things ive seen in a intro cinematic ...especially considering what happens immediately after.
It's a shame the devs kind of ruins the heavy impact this cutscene brings to the game by killing you off to harvest your biomaterial. During the games Early Access phase I took great pride in not having died once in my entire career. I could literally still call myself "The real McCoy". But after the game released its full story, the opening cinematic is diminished with lynx's onboarding sequence. We already knew lynx was a corrupt organization that violated human rights by forcing their employees into a mountain of debt that they would have to work out of, essentially turning them into indentured servants, we didn't need that extra tidbit.
@@raven800plays How in the world does that diminish the opening sequence? That's literally one of the core messages of the game. You are disposable to the point where your onboarding involves killing you. It's an intensely disturbing and well implemented science fiction concept that serves the setting perfectly. The impact isn't destroyed because the game specifically mentions in the first 5 or so minutes that Weaver can't be cloned anymore because of some sort of mishap. It's entirely possible for the main character to die and for another cutter to take his place. And if you don't like it as a gameplay mechanic, play on the difficulty that turns it off.
Its one of the details in th game i noticed to. There is alot of pits just floating in the yard and dispite there being no noise for the most part that ting when a random nut hits your faceplate makes the game
The interesting thing is that this is a genuine fear for scientists. Kessler Syndrome is a theoretical micro-meteorite cascade that would pretty much block the usage of satellites and shuttles.
@@Nagrachlp I think he was more remarking about how impactful that line is. That your expectation is to hear the typical "pray the lord his soul to keep" , but no, it's more utilitarian, and communal. You don't bless the one already gone, they're gone, pass on the blessing/luck to the NEXT poor schlub that is forced to do the dangerous job. It says a lot about the culture of the world the Cutters exist in. It's a very nice bit of mood setting and storytelling, all in a single line of dialogue, in the intro sequence.
@@happyninja42 I find the 'Cutterverse' absolutely fascinating, and the Cutter themselves are kind of like sailors/fishermen of old. It's incredibly dangerous what they do, but they do it to put food on the table.
Why “western” type sounds seem to go well with space? My hypothesis is that if you strip away the actual geographical locality they have a lot in common: for example both share that they are situated within frontiers, both usually require hard labour and both expose the “explorers” or “frontiersmen” to great danger.
Unexplored lands, dangerous beasts, and little to no law in most frontiers. If you want to survive, you've got to have a quick hand and an even quicker shot. At least, that's what I think.
It's because Space is barren like the country side which is fitting with the country music. The job in question is reminiscent of blue collar jobs further solidifying the connection. Strip space away and it is guy going on a journey to his job at the scrap yard
Well it’s not really western, it’s folk. At its heart, the story’s about blue collar labor and corporate exploitation, a story that could take place centuries into the past or future, in most any nation. This one happens to draw a lot of influence from American labor movements, and in particular the Appalachian miners’ unions, which have a strong cultural connection to and association with this sort of banjo-y folk music.
@@daltongarrett3393 I think it draws from American labour movements because it's essentially an anarcho-capitalist setting. The corps are running roughshod over their workers (like. there is a section in the contract that lets Lynx just kill you. whenever they want. They kill you and generate a new spare, but there are no regs on when the spare has to be generated), with little-to-no governmental oversight. This mirrors a lot of what modern American workers are facing. Amazon, Tesla, and others running roughshod over them with a government that doesn't ever want to step in to defend the workers. And, since stories reflect the issues of the times they're created in...
My Bro was telling me that this was being produced by the "Homeworld" guys. The "on approach vector" line at the beginning makes more sense now (0:24).
BlackBird really did great job here and with Deserts of Kharak. I played the remasters and DoK like 4 times now. Also I am really freaking excited about Homeworld 3. Artworks look so great! (I am too young to have played the originals when they released. But at least I have played remasters and was really gripped by the lore of Homeworld.)
@@void-creature Yeah most of the team that did the originals and were part of Relic, created BlackBird Interactive. Thats why the artstyle and core values are still there.
If you consider the death mechanic of this game her little prayer becomes incredibly profound and shows, just how deeply inhumane the situation of the MC is. Thats some truely existential shit
Just started playing this game, and this cinematic blew my fucking mind. The music fits the tone of the game wonderfully, and the movement/animation and choreographing of the cutter dismantling the ship is superb. You can tell a LOT of effort has already gone into this game. I hope to god they make a VR version, or add VR capability to this. I don't think I'd ever stop playing if I could play this with my Index.
@@samuelclark16 Which one? The one by Raicuparta? I haven't seen any recent development and it doesn't have motion controls yet... :( Though if you have something more recent I'd live to see it!
@@crazymazzei2 thats an easter egg, humanity hasn't figured out interstellar travel yet as the Jupiter railgate is pretty new, and also Homeworld's galaxy isn't ours
Wait, right after the child finished the last sentence, does anyone else hear the astronaut's words? Sounds like "I'm coming home honey"? Maybe terribly mistaken
Yes: "I'm coming home honey." Followed with a sound of comms transmission button being de-pressed right after. 3 times with ear at speaker at just the right volume, it's faint, but distunguishable. And with the synth pick-up right after, easily mistakable.
It's so weird this game vibes with blue collar work such as coal mining or being in a lumber job working in a yard and earning a wage the game its self is just a vibe In general and much more
semi?????? imagine living on a planet that was raped by corporate interest, and your only ticket out being 1 billion dollars in debt where you have to buy your own oxygen on your own shift to do the job the company hired you for where going to sleep cost 555,000 dollars where you get charged for "renting" the tools the company gave you to do the job with Hardspace Shipbreaker is anti-capitalism THE GAME
@@daltongarrett3393even the fees are so goddamn comedic, you can work yourself up from the debt and be a goddamn multi millionaire, just hope you like agonizing deaths in soace.
Some Guy its actually not homeworld, as they partnered with focus home instead of gearbox, but this game seethes with the aesthetic and feel of homeworld. Gearbox own the IP, so at least “officially” it isn’t.
I dont know why... but.. this intro doesnt even contain that much on info oder gameplay, but it is, in a strange way, all that has to be told. Amazing work guys.
I could see “Hardspace: Rockbraker”. Instead of a zero-G scrapping operation, it could be astroid mining. LYNX is in the ship braking business, what about the other companies, who’s ships we scrap?
I played this the day it was leaving gamepass and man, so disappointed I didn't play it sooner. This is actually one of the coolest intro cinematics I've ever seen
When you expect to play a laid back game about exploring and dismantling spaceships, and you get this amazing intro cinematic... I was so blown away I almost closed the game right away to start a new game and get this cinematic again.
'Each day he steps into the yard. To earn his wages working hard. I pray to the stars and heaven above. To return my Daddy to those he loves. If there comes a time when he and Death meet... Bless the next Cutter that takes his seat.'
Spoiler alert. Since its a child that's in the intro and cutter 52 doesnt have kids as per his actions at the ending. Shouldn't the kid be from weavers family talking about how his clones no longer work?
I think were replacing another blue collar ship breaker because hes retiring, dont wanna work at lynx anymore, or laid off because of a destabilized DNA structure. I guess our player character is also their for his family or himself but thats up to you
Cool, but ... those space physics. If he's tugging on that tether, he's exerting force that should pull him toward the ship with an equal (and opposite) force. He's not bracing himself against, say, the earth or anything else and he doesn't have any visible personal thrusters propelling him away from the ship to keep him stationary. Worse: his rear/backpack thrusters actually fire several times that should accelerate him toward the ship as he's tugging even faster. Again, cool intro, but we legit broke physics here.
Yadda yadda, something something Science sufficiently advanced as to be indistinguishable from magic. If you're killed, they clone you, memories intact, and then there's the grappler with its blue energy and the tethers it can shoot too. Put it down to some sort of relativity anchor.
There's definitely some fizzicks funny business, but they make a nod toward Newton by having the suit thrusters firing to counteract some of that force. Not enough, and definitely not how one would actually move executing that maneuver, but it's something.
every reaction has a equal and opposite reaction. He dose not have to move if the gun is exerting the energy thats throwing the plate mabye some sort of capacitor inside the gun and a gravity control field? idk point is if the energy is coming from the gun he wont be thrown around