If this could work on a Master Controller, that could offer some whole character real time movement that might look good. I hope TB is working toward seeing the action in real time instead of just the red drawing line. You know how fun and exciting it is when you get your MC working and you move the MC around to see all the poses - that is how I would hope the capture could work in the future.
@@OnionSkin If you function link enough pegs to Deformer or constraint points I’m sure you are be able to do just that. It’s having a rough preview of some kind that would really kick it into gear.