Karamja & Mor Ul Rek have been remastered!
Blog: hdos.dev/dev-b...
HD Packs aim to upgrade a group of OS models with custom assets, so they align with the HD art style.
This HD Pack targets *The Inferno* / **Mor Ul Rek**, and introduces the following changes:
- Textured all relevant *objects, NPCs, projectiles and items*
- The *Obsidian cape (r)* and the *Tzhaar-ket-om (t)* have had their models remastered as well
- Immersive *atmosphere and lighting* have been added
- Several NPCs around the TzHaar area have been restored, including bankers and the Fight Caves warden
- Remastered numerous *TzHaar creatures* to use new models, including the stronger TzHaar-Ket variants, Mol Ul Rek's shopkeepers, Terminal guides, the Inferno Warden and JalRek-Jad's healers
- Several new objects have been added, such as the Inferno's entrance vortex and the custom Haar-Tok statues
- 18 new *particle emitters* have been added
- Also added a new (fiery) butterflies variant for the Fairy Ring
- Added particles to various Inferno monsters and pets
- The Inferno exit no longer stutters and now uses particles as well
- Added custom support for ~70 different Tzhaar Chat-head dialogue expressions the server could send
- Remastered *UI elements* of TzHaar-Ket-Rak's challenges scoreboard
- Some outdated models have been improved
- *Restored* the related areas:
- *Musa Point*
- *Karamja Volcano*
- *Karamja Volcano Dungeon*
- Remastered the cave entrance leading to the Dragon Slayer 2 quest room and added some lights in the quest room itself (to be remastered; part of DS2 when the time comes)
- *Crandor*
- *Brimhaven*
- *TzHaar City*
- Remastered Mor Ul Rek area
- Cave walls have been repaired, ground heights were adjusted, new objects have been added, and lava now glows fiercely, derived from the Tzhaar City lava in HD.
- Remastered *The Inferno*
- Its textures have been improved slightly
- The ground mesh has been remastered
- It is now formally a HD item (should not change anything)
- An item from a distant past has been spotted at the establishment of TzHaar-Hur-Tel's shop.. Perhaps you could investigate this claim?
- Other fixes:
- TzKal-Zuk's healers no longer have a shadow floating above them
- Fixed several *Z-Fighting* (flickering) issues, such as the Ancestral Glyph before engaging Zuk, and the TzHaar pollbooth variant
- The **Venator bow**'s arrow positioning during its idle animation has been improved
- Due to limitations to the code rewrite, the uncharged version of the arrow has been removed during idle and move animations.
- The *JalTok-Jad* ranged attack slam is no longer able to disappear depending on your camera angle, and should now have better visibility
- The *TzTok-Jad* ranged attack graphic no longer stutters
- The *TzTok-Jad* ranged stomp no longer stutters as much
- Other versions of *Elvarg* have been restored
- Removed deprecated methods to override atmos for Mor-Ul-Rek that would prevent the *Skybox Plugin* from working correctly
- Texture 335 (rocky) can no longer be upscaled to high due to issues that arose when over-upscaling it
Music: Inferno - RunesScape Reorchestrated (modified)
All credit for audio and graphical visualizations go to Jagex Ltd.
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19 сен 2024