This is a highlight reel to my full VOD which you can find here! • Hearthstone Player tha... Hearthstone player: / @rarran - S O C I A L S - Twitch: / voxy Twitter: / voxytwitch Instagram: / voxytwitch Discord: Discord.gg/AMgHhzZ
I haven't played mtg for deacade, don't know any of the cards but i just laughed whenever she laughed. Poor rarran had no clue what's happening or why's she laughing.
Do you mean Invasion of Xerex? I only play Hearthstone and not MTG so I saw the cards from his perspective, yet I'm confused as to why he thought the card was good. Hearthstone has a 2 mana spell Sap which unsummons an enemy minion, and it was just okay. I don't understand why he thought a similar effect at 4 mana was busted. Like yeah, if you hit an expensive minion with no battlecry (ETB), it's good. But most decks don't run cards like that. If you're playing something expensive, it better have a damn good effect, and I assume the same holds in Magic.
@@rivetaceYes it's the same in Magic too. Especially in Draft (the format they use in this video in case Heartstone calls it another way) where players build decks out of random things so usually you pick very fast cards because it's almost impossible to build good combos that always come up (for example the squee dream, usually that card wastes your turn 3 mana without doing nothing and it requires to keep paying 3 to reborn it in order to use it in some combos, at that point an opponent that keeps playing remivals or creatures at cost 1 or 2 has already killed you). Also in Draft is always better to not take cards that have conditions to use their effects like "target a damaged creature", etc, unless they have a low cost or the conditions are very easy to meet like "when an opponent creature is being blocked" then in that case it might be good to pick if there is nothing better. Last things is that considering you need the lands correct color to play the cards you don't usually do a 3 color deck because you might draw unplayable hands, you usually only go for 1 or 2 colors, also you should pick very few cards with cost 4 or more unless you were able to pick enough cards that make additional mana or cheat stuff into play.
Voxy probably has washboard abs after laughing so much at Rarran. I also need Voxy giving me positive affirmation aggressively. Loving the new highlight videos!
it's the difference in numbers, the fact that creatures heal here make big monsters very strong, in hearthstone a small guy that returns each turn is really strong
it's similar to what voxy pointed out later playing hearthstone herself; hearthstone has the execute card which destroys a damaged creature, which is really good, so he drafted basically the same card here, but it's just not as good in MTG because creatures don't stay damaged
There actually is a small card that returns each turn,and you don't have to pay for it to return, and it's still not that good 😅 No idea why he thought it would be great, maybe because of blocking
I come from the Hearthstone-side and have no idea what's going on in MTG. This was still very fun to watch. Squee-D-SM was the perfect name. Also great that you condensed it down to a highlight reel, a four hour stream is hard to fit anywhere time-wise.
Rarran did his absolute best considering the cards he was provided to work with, he made a really great deck. So sad that opponents decks were just better, but thats just their luck on the draft.
I don't play Hearthstone but watch Rarran. I know a little MTG and have played Commander nice and casually and this has been AMAZING to watch. You've definitely got me as a sub xD I'm so excited to see you play this deck LMAO Edit: Just saw the end of the video has the matches because I commented midway through pack 3. I can't believe Squee wasn't enough!
build this man a commander Squee-Deck! He deserves it for this much Squee-Love! Just loved those whole 2+ hours of him being completely overwhelmed and Voxy jsut laughing her ass off
I posted this on Rarran's collab video, but I'll repost this here: Here's how I would "translate" Hearthstone keywords into MTG language: +Battlecry = Triggers an effect when/after entering the battlefield. +Deathrattle = Triggers an effect when removed from the battlefield. +Divine Shield = Shield Counter. +Dormant = Phases out. +Freeze = Tapped. +Lifesteal = Lifelink +Poisonous = Deathtouch +Reborn = Shield counter (sort of?) +Charge = Haste. +Rush = Haste, but can only target creatures. +Secret = Instants, but closer to trap cards from Yu-Gi-Oh. +Silence = Functions similarly to the plains enchantments that remove all abilities from a creature. +Spell Damage = Instants and sorceries deal (X) extra damage. (Where X is the amount of spell damage you currently have.) +Stealth = Evasion ability which goes away after the creature attacks or the effect expires. +Taunt = This creature blocks each turn if able. +Tradeable = Similar to Cycling except you place the card back into your deck instead of the graveyard. +Windfury = Double Strike, but you can attack up to two different targets. +Mega-Windfury = Double Strike, Double Strike, but you can attack up to four different targets. +Choose One = Similar to the Choose One effects from many instants and sorceries. +Combo = Storm effect. +Location = Enchantment Artifact that gets a 0/-1 counter each turn you use its effect. +Dredge = Scry 3, but the bottom of your deck. +Discover = No real comparison to MTG. +Outcast = No real comparison to MTG. +Overheal = No real comparison to MTG. +Overload = No real comparison to MTG. +Immune = Indestructible. +Elusive/Can't be targeted by Spells or Hero Powers = Shroud (and only in rare cases Hexproof). +Passive = Triggered Abilities +Start of Game = Similar to Conspiracy cards. +Adapt = Give a creature deathtouch, lifelink, double strike, evasion, haste, taunt, or a shield counter chosen randomly. +Echo = Multikicker +Weapon = Equipment
Ehhh, a few fixes I'd make: - Battlecry: 'When _ enters the battlefield, if it was cast from your hand' - Deathrattle: 'When _ dies/is put into a graveyard from the battlefield' - Divine shield: shield counter, but it doesn't stop 'destroy' effects - Reborn: 'When this creature dies, return it to the battlefield under your control and remove this effect.' - Silence: 'Remove all abilities from _' - Stealth: '_ has hexproof until _ attacks' - Combo: 'When you cast this spell, if you've cast another spell this turn, _' - Location: Enchantment or artifact that enters with a number of charge counters. Has 'tap, remove a charge counter from _: effect. Put a stun counter on _.' And 'When there are no charge counters on _, sacrifice it.' - Discover: similar to the Spellbook mechanic from Alchemy - Outcast: closest thing I can think of is Miracle, but that's still quite a stretch. Also really complicated to translate to mtg language. - Overload X: 'As an additional cost to cast this spell, put a stun counter on X lands you control' - Immune: protection from everything - Weapon: artifact that gives you, the player, a power value and can tap to let you, the player, fight target opponent or creature an opponent controls And a few (more niche) mechanics that you didn't touch upon: - Colossal: 'When _ enters the battlefied, if it was cast from your hand, create [insert very specific tokens here]' - Corrupt: 'When you cast a spell with greater mana value than _ while _ is in your hand, exile _ and put a [upgraded version of _] you own from outside the game into your hand.' (yes, this is a triggered ability in your hand, which doesn't happen in mtg) - Finale: 'When _ enters the battlefield, if it was cast from your hand, you control no untapped lands and there is no mana in your mana pool' - Frenzy: 'When this creature takes damage and isn't destroyed...' '... This ability triggers only once' - Honorable Kill: 'Whenever damage from _ causes a creature to die, if there was no excess damage' - Magnetic: Like mutate, but only on Mech creatures (specific creature type) and the resulting creature gets the combined p/t of both parts. - Infuse X: 'When you cast this spell, if X or more creatures died while _ was in your hand' - Inspire: no mtg counterpart - Manathirst X: 'When you cast this spell, if you control X or more lands' - Overkill: 'Whenever damage from _ causes a creature to die, if there was excess damage' - Quest: Artifact/Enchantment that has a triggered ability that puts counters on itself, and when it reaches a certain number of counters will sacrifice itself and give some reward (similar to the Expedition cycle from Zendikar, Vexing Puzzlebox, etc.). Will always be in your opening hand. - Questline: Quest that, as part of its reward, puts another quest onto the battlefield under your control - Sidequest: Quest that isn't guaranteed to be in your opening hand - Recruit: Reveal cards from the top of your library until you reveal [a creature that meets given specifications], put that creature onto the battlefield under your control, the shuffle the revealed cards into the randomized part of your library.' - Spellburst: 'When you cast a spell...' '... This ability triggers only once.' - Twinspell: When you cast _, put a card named _ from outside the game into your hand and remove this ability from it.
Thankyou so much for keeping such a positive outlook through what can be described as teaching someone to drive a tractor down the Autobahn. It was transcendental.
I love the power difference in each of your collaborations together. One of you is always dying laughing while the other is completely out of their element, desperately trying not to look dumb. 😂
That's why this was so wholesome, because there was more time to consider choices and to find more value in the narrative rather than an in-person draft intensifying and cultivating anxiety and decision paralysis. It was a home cooked meal with more flavour than a 3 Michelin star sweatstorm.
Voxy just got two weeks worth of abs training with that laugh ahaha This is so fun. I love that Rarran is so nervous that you can clearly hear it from his voice and you're just laughing your ass off 😂
Holy shit Voxy's laughter is contagious, I needed this! Can we spare a moment to talk about how her makeup held up perfectly thru all that cry-laughing? Someone in my play group runs Squee. His perfect son just got a new name lol
The funniest thing is, Squee isn't even supposed to be here! Rarely you get old cards in their expansion border, which are not from the set. Squee the Immortal is originally from 2018, yet here we are!
Rarran always said ”another squee” when he reads about resurrect effects because in hearthstone you get a different copy of the card. So 1 single dead card could be resurrected an infinite number of times. Is it the same in magic the gathering arena?
Oh, no. If Squee is in play, he's not in the graveyard anymore, so you can't play him from the graveyard until he goes back there by dying. Tbh a 3-mana unlimited token creator would be great but I'm not sure it would even win many games in today's MTG, lol.
Squee is so good because you always have a blocker. If gamble is a option it doesn't matter if he gets hit. Heck i have the art in the thumbnail in my goblin deck.
I played MTG when it first came out in the 90s and over the years it just got too complicated. It’s not that it can’t be learned. It’s more that my motivation to keep up vanished.