37:55 I strongly disagree with the statement that C'thun should always be a card you play last. It's completely dependent on the matchup. In slow matchups such as non-dragon priests, it's good to hold back cthun since the opponent can probably answer with a death or an entomb so by playing slower and getting more buffs on cthun, you gain more benefit from the battlecry and you lose less tempo from getting cthun deathed or entombed. On the other hand, in many cthun mirrors such as druid, it is important to get cthun out asap because cthun is extremely unlikely to die to your opponent's cthun unless his cthun is double the size of your cthun where the probability approaches 50%. Thus, you can take board control with cthun AND you have a huge threat pushing damage on your opponent the next turn.
Hey Trump, I was curious as to your take on a C'thun based handlock deck? I built one last night, obviously far from refined, but it seems to run really well. I'd like to see your take on this archetype.
I think in that last game he should've just played C'thun's Chosen on turn 5, traded his abusive sergeant into the Loot Pillager(?) and planned to double Disciple on turn 6. His opponent would've had just a 3/3 and he'd have a 4/3 Divine Shield, with 4 burst damage and a couple of 2/1s coming to help clean up his opponent's next play.
No, C'Thun is a broken card not a fast card. This Warlock deck is only half-C'Thun, yet it still buffs him to 16+ by turn 10. And the buffer minions are so good, they along with the other half of the deck, can easily chip the opponent down to about 15 health for a C'Thun finisher.
+KambEight Yeah. I know that.. BUT Putting each card in 1 at a time is slow and annoying. Having a link for deck tracker so you can put every card in within seconds is much better. That's what I was asking for.
+Schmidteren You could try finding the deck on a site (googling "trump kazoo" found me a hearthpwn link), then copy the link, click import->from web, paste the link, make the changes you want/need, click export to hearthstone, and your netdeck is complete in less than a minute! :D
+Trump I lose every game with your C'thun zoo what can i do? i wasted the dust again first was when i crafted a N'zoth hunter and the deck was good of nothing i losed very much and now with your kazoo i lose the same what can i do i can't even pass rank 15 with it i wasted all the dust...
anyone know a good deck vs zoolock? I've been paired up vs 6 of them in a row and won 2 because I was lucky also dark con is godly trump you can have a 5/5 and 4 1/1 by turn 4
myonlyfriendtheend Maybe Tempo mage, but it's a lot weaker right now. Aggro Pally maybe? Control/C'thun Warrior works as well. Or you could just build your own Zoo, it's a very cheap, versatile and fun deck that's really powerful right now.
+Neethos If the enemy has over 7 attack it would be BGH. Under 7 you'll have to use a Silence or any form of instant removal. technically the Black Knight is just instant removal with a minion on the board but unless it's Sloggoth you technically have what the Black Knight does in most classes.
deamonyoshi876 ... Because I'm salty? I don't even play the game. I'm just saying as an outside observer. All the C'Thun cards, whether you're playing a C'thun deck or not, are objectively better than most of the cards currently available.
+SaviorSixtySix Now I can tell you don't play, because you think a vanilla 2/3 is better than all the cards available. Or a 3 mana 3/4. C'thun buffing minions mostly suck, and u only run them to buff C'thun. Only exceptions are Disciple and Dark Arakkoa
+SaviorSixtySix "All the C'Thun cards, whether you're playing a C'thun deck or not, are objectively better than most of the cards currently available." This has honestly got to be one of the dumbest things I've ever read about this game. It's wrong in so many ways. First, there are no Cthun cards that are objectively better than a non-Cthun equivalent. I'd love to see you provide an example, but I think it would just show that you don't know what "objectively" means. Second, saying ALL Cthun cards are better with or without Cthun is just patently untrue. Beckoner of Evil is literally just a vanilla 2 mana 2-3 without Cthun. Amani Berserker, Flame Juggler, and even River Crocolisk are all strictly better cards in a non-Cthun deck. And that's not the only one. There are only a tiny handful of Cthun cards that are being run without C'thun. If you try and run a Cthun deck without Cthun in it, you will get stomped. And finally, no. Just no. C'thun cards are not stronger than all the other cards, they're understatted because they also buff C'thun. C'thun decks aren't even the strongest decks in the game right now.
Twilight Darkmender, Klaxxi Amber-Weaver, Beckoner of Evil, Twilight Geomancer, Twilight Elder, Usher of Souls, Cult Sorcerer, Hooded Acolyte, Skeram Cultist... All of these cards, played by themselves, are objectively better than most of the current cards currently available. Where as Dragon priests have a condition to get a buff, most C'thun cards are good and have an added benefit of buffing C'Thun. I'm worried about power creep more than anything. It's going to suck seeing cards just not being played anymore because Blizzard releases cards that are just better.
27:43 Can we all just bask in how much trump got punished for not trading on turn 3? Watch how the game develops from there, that "cheeky" decision is literally the turning point. Hunter just snowballs his board into a win. Greedy trump, is greedy.
I just don't understand the hate for Darkshire Councilman. At the VERY worst, it's a 3 mana 1/5. which isn't terrible. But in zoo it'll never stay a 1/5. I agree it isn't a great turn 3 play, but you don't have to use it that way. I really can't see a downside to it.
I agree. The nerf to Blade Flurry and removal of Light Bomb were big changes when it comes to clearing large boards. Plus people tend to be running big bulky minions instead of a few small ones more often than not
I believe that this will also make decks like Control Warrior even stronger, the strong AoE 1-2 damage clear they get from stuff like whirlwind and ravaging ghoul plus their solid taunt minions can save them early game so they hit really hard late game. Plus having more than 30 health can deny a lot of burst combos. I could see them throwing in Corrupted seers to get even more clear going too, in fact I've been working on a Warrior deck that incorporates Seers, I just don't have a lot of cards lol.
+Thyrell I think he's so used to Zombie Chow being the juggernaut of early-game control that he forgot Warlock still has some of the best 1-drops in the game.
I don't get why Trump doesn't like discovering Blood Imp. Sure, it got nerfed, but with these weenie matchups, 1 health can save a creature, over and over.
With Druid, you don't often take it cause swipe, and a void walker has 1/3 of stats, the blood imp would have to stay on the board while always maintaining board control for three turns in order to get close to void walker. It's okay but it's not great
Sunwalker or Cairne if you want a strong 6 mana 4/5 body. Siphon Soul (Warlock), Cabal Shadow Priest (Priest), or Assassinate (Rogue) for the minion manipulation
Sorry but this deck isn't good imo, even with the weaker c'thun minions compared to a full on zoo you are still ending the game way before c'thun comes out. Open to opinions, this is just mine.