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Heightfields in Motion | ManvsMachine | OFFF HIVE 

Houdini
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Heightfields in Houdini work wonderfully well, and can be used for far more than just terrains. Over the past few years we have played around with them in various set-ups, taking advantage of their quick speed and extensive tool-set. My plan will be to show you a few examples, and elaborate on how Heightfields have helped enable some of our more interesting shots.
Tim Bolland is currently a Lead Designer at ManvsMachine, London. Having moved over 3 years ago from Glassworks Amsterdam where he worked as a VFX Artist for 8 years. Throughout his career he has collaborated on many projects and high-end commercials for clients including Apple, Nike, Adidas, BMW, Dior, and many more. His weapon of choice is Houdini, where he strives to find the balance between the technical, artistic and observational aspects of 3D design.

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7 июл 2024

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Комментарии : 9   
@massimobaita7178
@massimobaita7178 3 года назад
Great! Thank You very much, Tim and Chris!
@nikolaiaugust1825
@nikolaiaugust1825 3 года назад
Great talk! :) love these Insights from the top notch designers :P
@karlisstigis
@karlisstigis 3 года назад
Thank you!
@nictanghe98
@nictanghe98 3 года назад
13:08 start
@raneemFX
@raneemFX 3 года назад
Great, need to try and dive deep into these teq really useful
@tekanobob
@tekanobob 3 года назад
Nice Tim!
@user-ut2pi6oy2h
@user-ut2pi6oy2h 3 года назад
Unfortunately, I do not understand what is in the node volume vop (flow noise) in the mask setting. Can someone please tell me?
@wolfsch
@wolfsch 3 года назад
05:28 6:56 13:11
@dinosaursneverexisted8985
@dinosaursneverexisted8985 9 месяцев назад
5 hours showing the work, 5 seconds showing how it was done, typical houdini presentation
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