Apparently reddit and a lot of other RU-vidrs said that the new Exo-49 Emancipator sucks lol. These are just my thoughts, I'm having fun with it. Let me know what you guys think. Edit* I said in the video that you can't take out Dropships. I was wrong. You CAN take out Dropships, it just isn't worth doing because it wastes so much ammo. Sorry about that! Check out my Helldivers 2 Tips and Tricks Video Here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3EfjAsEKDgo.html Join My Discord - discord.gg/jRV9RJfqDX Follow me on Twitch - www.twitch.tv/swanyplaysgameslive Subscribe to SwanyPlaysGames - www.youtube.com/@SwanyPlaysGames?sub_confirmation=1 Subscribe to SwanyRants (My 2nd Channel) - ru-vid.com/show-UCPszGeh4gAG2oet_bufYGgQ Follow me on Twitter - twitter.com/SwanyPlaysGames
It seems garbage compared to every other option. Also this thing should be somewhat broken. First, you are sacrificing being able to deploy other stratagems while in it. Second, you only have two uses with a ten minute cooldown. Third, It has limited ammo that will run out quickly. Fourth, you are taking up a stratagem slot (and since you recommend running the shield as well, that's another slot taken). Those four things are massive negatives and it doesn't help that the other mech can do an effectively the same job (after being nerfed as well). Everything should be stronger than they currently are (especially stratagems). I've stopped playing the game due to the guns not being fun anymore. It also didn't help that they fucked with the patrol spawners and I was solo diving on Helldiver difficulty before it and now I'm forced to play with others or play lower levels. I'm hoping the next update will buff most things in the game but I'm doubtful currently.
@@Dream11Walker The balance dev can't even make the AC, AC Sentry and Emancipator mech do the same or similar damage when they fire the exact same rounds. Alexus has to be fired.
It also struggles to shoot downward, which means its not great in any map with verticality. I was fighting some berserkers from a higher defensive position and i swear I was aiming at their feet/lower torso and the shots were wizzing harmlessly right over their heads.
If anyone is curious the durable dmg of this mech is 60 while the auto cannons durable damage is around 260. So if you are curious why the dmg is so lacking against any armored target when the auto cannon can normally take it out easily that is why.
The mech rather carries the autocannon you use, than the autocannon turret. And i dont think thats bad, if that mech wouls kill bile titans with 5-10 shots it would be way too strong and definetly getting nerfed, and then people would cry again.
And the fact the CEO transitioned to the CCO to become a more hands on leader, and ensure future balance changes are up to par, shows that they have turned a new leaf
It's okay. If they fix the aim it'll be solid. If they add more durable damage (say 80 instead of 60) then it'll be good. Because let's be real, for a stratagem with a 10m cooldown, this should be a huge in spike in power.
@@Paradox1012It needs 260 durable damage, there’s no reason the handheld autocannon should be stronger than a freaking mech autocannon. It also needs its durability buffed. Factory Striders, tanks, and Turret Towers one shot every mech in the game right now.
It uses the same guns as the autocannon sentry my guy. It should AT MINIMUM do the same damage as the handheld MINI autocannon. Why is this mechs guns canonically weaker than a handheld weapon when it uses the same guns as the sentry?
Against the bots I love to bring the spear with this mech because you can easily get out of the mech and take out all of the cannons/tanks and keep on wrecking house against the bots. Or be that cool teammate that brings the spear to support your mech brothers whatever works but I noticed having the spear on hand is a great way to survive in the mech longer.
If you’re worried about the spear lock on against shit like the hulks I recommend bringing the railgun or other hulk killing support weapons also. It’s a little unorthodox bringing two support weapons but trust me it works.
@@KrimsonStorm completely fair or just bring a recoiless/quasar. I just like the spear because it one shots the cannons (most of the time). But any of the aforementioned support weapons would work also.
There’s no reason the auto cannon rounds shouldn’t be armor piercing. Armor piercing rounds should be standard loadout for a mech against literal metal enemies. A basic devastation takes 3 shots to kill. And you can’t kill tanks so you have to get out of the mech and use a stratagem or something. That’s nuts. You’d never ever do that. You’d never use non armor piercing rounds for this type of weapon.
@@james.mcclughen just did yesterday a few times actually it was pretty easy for me but if it’s not for you that’s that fair. Keep spreading managed democracy soldier
It feels like this mech and several other things like assault rifles were balanced for low difficulties. Which sucks because you need lethality on the higher difficulties. 20 shots to kill a bile titans might be fine on difficulty 4 where you have to fight one or two bile titans to complete the mission but that’s not at all fine on difficulty 6 through 9 where you have to fight multiple heavies at any giving time through out the mission. Same thing with the assault rifles. The assault rifles have a high TTK which again is fine on the lowest difficulties where you aren’t fighting many enemies but on the higher difficulties where you have to fight swarms of enemies that become progressively more varied, why would you choose an AR with a really bad time to kill over something like the Scorcher, or Dominator, or any shotgun that has a much shorter TTK and can appropriately deal with groups of enemies?
you are supposed to do better against a boss, right? Bile titan is a boss right now. So you can use a quasar cannon before, then you only need 3 shots with new mech to kill it.
@@wise5526 That's all well and good....if you're fighting a single Bile Titan and nothing else. That strategy doesn't work with multiple Titans, along with Chargers, Spewers, and the fodder all rushing at you as well.
After trying it out it just felt like another strat I'll never use. It's not very versatile and is easily out maneuvered. This may be a skill issue but that combined with the weird inaccuracy of the cannons makes this a no go for me
Inacurracy? I mean the only thing i dont like about the mechs is that theire getting destroyed sometimes instantly and sometimes never, and that i cant really aim down with the ac
@@LeroxYT You kind of have to zero in your shots because it does not go directly where your reticle is, it is either a little to the left or right depending on which side you fire.
@@rhetro777 I can understand where your getting at but at the same time doesn't that kind of just validates what most people are saying about the mech being bad?
@@Leons060 Shrieker nests were untouched, but Spore Spewers had their health and armour increased to be on par with Shrieker Nests, also Patriot's missiles were nerfed almost two months ago in Patch 01.000.200 to only have armour penetration on direct hits by removing explosion armour penetration completely, which overall nerfed its armour penetration capabilities Along with a change to a pod that's hard to aim with, its anti-armour capabilities are lacking
It's pretty great when you're getting over run by an abundance of hulks. You don't have the time to aim, and just go brrt with the AC. But I do agree that it should get stronger AC.
I question the part about being good against anything with heatsinks, when the support AMR or A/C does a better job in fewer rounds. The overall damage of the mech is below that of the A/C sentry, which is not limited by number of call ins and is available every three minutes. It does poorly against anything with 6+ armor due to durability damage lowball figure; 24~ shots to a BT face to kill one? This is not good really and personally I hope the stats were done pre-CCO balance adjustments and we see a better version soon.
All of the stratagems that were released up to this point were backloged in the game already either since the games release or the first month. This is why we are able to ge them directly after a major order is completed because the devs can just "unlock" them. These things don't get tweaked until patches. This is why airburst was broke af because they thought it would be fine for it to explode near ALL entities including everything we have and just didnt think about it. The airburst is good now that it's fixed
You mean the auto can and then has like six shots and then you have to reload? As opposed to 150 back-to-back shots? You mean the turret that sits in place? Like I get you want to compare them but at least try to be somewhat honest about it.
@@kamikeserpentail3778 Ok, the support A/C does more damage than the mech and you can take it into every battle. Doubt this, go shoot a bile titan OR factory strider in the head with the support weapon (2-4 shots well aimed) compared to the mech which takes over well ten. Take the AMR or A/C weapon against tanks or turrets and you can destroy them with less ammo/shots than the mech. The comment about the mech vs sentry is how a day one release stratagem is better than a just released mech, as an example. (3m unlimited call down & more damage per shot vs a mech that is 2x limited per mission and does far less dmg... see the point here?)
Take a quasar for bile titans. jump out of your mech, shoot the titan in the head, and then finish it off with the autocannons. For chargers, aim for the forelegs, you can destroy the armor on them and kill them really quickly. its better than the Patriot after it got nerfed. but this mech can just as easily get nerfed too. We have no reason to expect them to "fix" the issues with the mech crosshairs being misaligned or not being able to shoot down. thats been an issue for months that they still havent dealt with.
If you need 2 stratagems to make viable a mech, it just sucks. If you only can use it 2 times for mision with 10 minutes of cooldown, at least, it should be able to take care of himself as long as it has ammo
1:34 The previous mech only got 1 nerf, that being "rockets will now penetrate armor only on direct hit." The rocket inaccuracy is a bug that is being addressed.
I read somewhere that the rockets are supposed to have a homing effect where you're aiming. The issue being that people are fighting things way too up close but in my testing there's absolutely no homing on it. Such a disappointing feeling seeing a rocket fail to hit where you're aiming at mid range.
If you swap between selecting each mech you'll notice there is a "1/1" notification as a part of the UI. Only being able to bring one is currently intentional.
Finally! someone who rates this stratagem with actual balance in mind. People are complaining about its offensive power disregarding the fact that they get thick steel armor, no need to reload, and reasonable mobility all in one stratagem. This exo-suit doesn't solve every encounter, because no stratagem should. That's why you can bring several for each mission.
Been seeing this a lot lately being used like a tank, with one or two players in the mechs and the others providing infantry support. Works great against Bugs. I like that the gunship bringing it in provides limited fire support during deployment.
I think to balance the old mech with this new one is to up the damage of the rockets so it can handle elites better, but lower the ammo of rockets. But then increase the ammo of the machine gun, but lower the damage. This would make that mech the counter to the strongest enemies while still keeping little stuff off you. Then the auto cannon mech will be for clearing mid strength stuff. Then in the future we get a mech with a flame thrower and an punching/sword arm.
@@SwanyPlaysGames I'd argue there's already fair, but big trade offs baked into the mech stratagems inherent restrictions (2 uses, 10 min cooldown, disposable nature, etc). Just seems a little off to me for specifically the mech autocannons to have some aspect of its' damage profile dramatically pared down in comparison to the other 2 readily reusable autocannon stratagems. All that aside it's way more fun that the other mech, especially against the bots.
@@SwanyPlaysGameswhat’s the point of having 150 shots if they run out in 2 mins, and what’s the point of having a mech take shots instead of u if the mech dies from a couple rockets or bile spit and killing u in the process?
Really a meh-ch. The 60 dmg against durable is a joke for a stratgem with this long cooldown, no resupply and restriction to combine with other mechs. Also, can't outflank a tank due to terrain? Tough luck, the splash on the roof (like quasar) does nod, 30 Shots - nothing, dead. Most annoyingly though the aiming. Tried to shoot the beard off multiple striders with enough time and ammo; I can perfectly hit any point on the front and top turret but will 100% of the time miss the miniguns.
Not that I see myself using it on every mission, especially maybe not against bots but honestly I still even use the original mechs on occasion against the bugs. As a fan of those mechs, this is definitely and improvement. Definitely my favorite addition to the game in probably over a month.
Man. They had Helldivers 1 so down packed. They really dropping the ball on this game. Hoping the ARs get some serious love. They need to all have armor penetration values tied to their fire rate. Faster firing weapons have less armor penetration than slower firing harder hitting ones.
They need to be buffed for damage and need to make them more accurate to the reticle. I was on a mission and all 4 of us grabbed mechs and defended the Evac spot, it was awesome to see that much power...
What about the missions that have the Emancipator as a mission provided stratagem? I’ve seen someone bring the OG exosuit , but not sure if he was able to call both seperately.
If you bring enough mechs to a match big enemies aren’t a problem, we also brought only mechs and turrets to the defense mission and it was pretty good
If they want to restrict mechs. You are allowed to call in 2 mechs per match. Have them share a cooldown. So you can either call in 2 of either or 1 of each
While testing it out I found I could bring down a dropship, if you fire on the far engines from you it seems the explosive range is big enough to to destroy the dropship in about 8-12 shot. But it's frankly a waste. Like Swany said target the passengers 2-4 and they will all be dead and you will have plenty of ammo for other things
Needs double the ammo and needs to have the structure damage the other autocannon straagems do. This mech in helldivers 1 had 500 ammo at max upgrades. 150 per arm would make it better at what it wants to be
@@Danthepanman1 the base mech in helldivers 1 had 150 on each arm making 300. You could upgrade it to 500. Each vehicle had 3 of its OWN upgrades you could acquire in a linear upgradeable fashion. Why should this game be any diffrent?
@@Paradox1012 So you know how hd1 had 3 upgrades? Hd2 should one up -the prequel- hd1 and have 4 upgrades (mostly to stop people from complaining about the upgrades basically being ported over)
My problems with Emancipator and the Mechs in general 1) they are flimsy as heck! they take damage from any source, and the Shield Backpack is almost a cheat required to use them 2) They have not much ammo, plus you cannot resupply them and you are limited to only two of them. 3) other stratagems do what the Patriot and the Emancipator do but better, as the damage is severely underpowered compared to the Autocannon. Why would i choose the Mechs over literally any other stratagem? Beside the added value of the Pelican shooting down the enemies in the area?
I think it doesn’t have enough ammo, I really would have liked 100rds per auto cannon pair. I also wish it would act more like a bofors anti-air set up where each cannon fires in sequence. Don’t get me wrong I absolutely love this Mech. I run the auto cannon for most games, and I’m happy that they gave me a way to carry 4 of the heavier ones.
Honestly I think for balancing having only one mech is smart but a much smarter option would be you get the two uses across all vehicles you take. So all vehicles share one cooldown together and the two uses together. You can take four vehicles but you only have two uses so you can pick which to use when in the right situation but you only get two in a mission
Our ships are small. it would make sense to only have 1 mech in the bay and fitting it for the current mission (?) Just as when you have 2 eagle stratagems, you cant call them at exact same time, and both run on same cooldown (for rearming, iirc)
I have used both all day with no issues. I wish you could self destruct the mech once you run out of ammo but my friend, they are not generous with the ammo.
18-21 shots for a spore spewer is TRASH when a quasar would take it in one shot. That's so awful. The bile titans also take a ridiculous amount of ammo.
Still irks me that you can't add both mechs to your stratagems. It's stupid, man... Their use is already limited per mission and each still takes up slots. There's no sensible reason to restrict you from having both loaded into your stratagem slots.
Seeing a lot of Diff 6 and 5 in the video. How does the Mech handle itself on Diff 7 and 8 when there's multiple heavy enemies at once. I'm not sure this mech is worth bringing over something like and Eagle strike or an Autocannon if you kinda need that personal shield for survivability
The previous mech is still good. It's meant more for bugs at a close range. It's better against chargers and biles with the rockets. This one is better at a longer range and AOE. Haven't used against automatons yet. If the devs allow us to use both mechs they'd increase the cooldown. I use both of them in a match because the new one is a free strat. And by the time you're done with one the cool down is ready for the other.
2 mechs are incredibly strong. They easily keep me in a mech the whole match. The Patriot will kill BTs and chargers faster, whereas the Emancipator can easily feel at home against bugs and bots. Shoot charger legs, and if you can get a good anti-tank hit on the BT, you can take it out fast. Otherwise it is a third of your ammo into the BTs face in order to kill it.
I heard soms people complain about the mech for not being helldiver 1 but i say its a welcome tool, and i cant wait for the vehicles I dub it the SPAG Self Propelled Anti Ground
With the handheld, the gunship can be taken down with 2 shots if you shoot the engine. You can 2 shot the hulk on the head. So i dunno, might still go with ac sentry and stratagem ac. Will give it a try when i have free time later today.
I never see anyone use the mech past level 4, they need to make them reloadable, both mechs available and to have a Mech Pilot Armor that gives mech specific buffs... They can be creative and honestly need to be or the mechs will just be a cool toy you use on easy levels...
the only way i was able to call both bots at the same time is by having the new one as a free startogem like it is now and i select as a stratogem with 3 other stratogems (dont matter which ones) the patriot exo and once i start i can call both on ps5, im guessing pc can do the same if done this way since its not a glitch doing it this way
If there gonna restrict us to one mech each, the should make mechs customisable Double rockets Double machine guns And then the just add new arms Railcannon? Lazer?
its pretty good and very good for certain circumstances. people are just bad. its fun, its not OP (as it should be) and is a great addition. I hope the rest of the arsenal and new things added are on the same level as this mech is balance wise.
Apparently ppl in this game never played a plane combat game where you're guns are zeroed at distance and aside from that they don't "hit the aim spot". The rounds hit the reticle at a certain distance...you're literally firing off center. Bunch of idiots running around in mechs. Maybe their next clone will malfunction.
If you're comparing it to the current Patriot mech then it is better but if its the old Patriot that wasn't nerfed, then its a bit worse. Tbh it feels decent or okay but I was expecting more on armor pen just like how the Autocannon Sentry eats chargers and bile titans.
Its got 60 durable damage vs the sentry having 300 durable damage, bile titans and chargers use the durable damage instead of normal damage, so it’s doing 5x less damage than the sentry. Who knows why they made the dura dmg so weak, at least give it 100 or 120 Alternatively, make the rocket mech deal its pre-nerf damage again so we have a functional anti-armor mech
Hmmm maybe it doesnt do as much damages as the autocannon sentry, because it has 4 autocannons strapped on, which would be way too strong with the turret autocannon. Thats why the mech has the support weapon autocannon as Armament
@LeroxYT I would jind of agree on the part where it would be really good when used in tandomn with the AC sentry, but at the same time, I would also have to point out the long cooldown time as well as the middle tier bulkiness of this stratagem. In my opinion it should feel really good and almost overpowerd because of its trade off of a long cooldown, average durability, and that it takes up a slot, that could've been used for another stratagem, like an eagle, or something else to that affect.
It feels versatile which is good but also oddly enough bad because it doesn't excel at one certain thing it's just okay at almost everything if that makes sense (idk)
It takes 1/3 to 1/2 or all you ammo to kill a single bile titan. I swear they play test these things on lvl 1 difficulty for 2 minutes and then they are done balancing, only to return to it for more nerfs. Why the f*** would an autocannon on a mech do less damage than the one infantry is running around with, especially with the limitations around the mech- only can select one mech at a time, only can spawn 2 in a match, 10 minute cooldown, can’t use stratagems. Literally anything else is better than using this. Rip helldivers 2 this game is going downhill so fast with idiotic updates every week man. I used to love this game but now it’s untouchable for me
It would be really dumb if you can’t run two mechs in your loadout, it’s a Pve game why limit stratagems when you can run as many of the same type as you want.
Lets be honest. For those of you who played HD1, this mech was the heqvy 2 shot mech. It took out chargers and all other major targets in 2 shots. This mech is horrible in the state it is now. It takes way too many shots to take out chargers and other large targets poorly. This is a horrible mech in its current state.
Many people complain that the mechs feel weak, and I do agree regarding the first one that it needs some fixes (especially with the rockets, those you have no real control over from a distance), but I also feel that if they’re too strong that they’ll just be used over everything else. I mean, why fight a bile titan while having to carefully throw and aim your orbital strikes when you just use this thing? Having the mechs serving as the “trash mob” duty for small and medium enemies is fine, they’re typically the real threat for both bots and bugs since they tend to go ignored by a team full of randoms the minute a giant enemy enters the fight. I’d just prefer they give a faster cooldown then so that they could be used more quickly, other than the fixes mentioned earlier of course.
Playing with this mech has been a blast. Definitely favors using more against automatons than bugs. I wonder though when they changed the balance of it because I recall a while ago a streamer got to play with it earlier than every one else and it took down a factory strider from the side in a couple of shots so I assume the damage used to be directly like auto cannon shots. I prefer the large influx of ammo this one has though but these exosuits really need a crosshair for the left arm or the ability to switch camera sides freely in them. I think thats the biggest hinderance they have from preventing them to truly shine and well the bug thats causing the patriot's rockets to be inaccurate.
"only kind of limitation" nah... first helldivers you could STACK the same stratagem 4 times. They didn't care how powerful you were. I don't think the old dev team knew what the word "nerf" meant.
I just want primaries to be fun again. I’m not asking to be Rambo, I just don’t like the feeling of going into battle with a red rider BB gun. If it does do damage it has -100 handling and has the ammo capacity of a friggin black powder muzzle loader.
They will definitely nerf the mech that's all they are known for haha. They can't stand seeing people use 1 stratagem more than the other so instead of buffing the old mech they will just nerf the shit out of the new mech 😂