It’s also baffling with what’s going on with AAA studios recently because who’s gonna want to work with you if you close studios or interfere with how the game is run? I’m an artist, and if all my employer is gonna do is lie to me and fuck up MY project, then I’d rather self publish than sell my soul to a corp.
In all honesty more people should just stop with these large publishers. It's short term rewards for a major fuck-up down the line that will only hit the bottom line, an executive or a shareholder at most will make a post about being sorry on twitter then go buy another yacht with all the money they saved on ruining lives for the people they fired.
@@simplysmiley4670it's unfortunate in some cases because a few small studios NEED that support from a big company to get off the ground. Helldivers might not have even got that far without Sony's backing, it is a gamble but it depends on the game you're trying to make, since devs like Supergiant can stand on their own
@@Subpar1O1 In all honesty, no matter what, it's not really worth dealing with the devil. Again. Short term reward of getting off the ground, long term suffering as nothing you do will ever matter to them you're just another number in human rescources to further the profits, and as a bonus, whatever you end up making likely won't be yours at all legally.
@@airplanes_aren.t_real -“we need smaller games that give us prestige and award.” -Shuts down studios that makes smaller games that give them prestige and award
@@airplanes_aren.t_real Tango Gameworks gave them smaller games that gave them prestige Unless you mean why the studio shutdown, literally no one knows outside the typical guesswork of “It not multiplayer live service it not print money” and potentially the negative effects of Gamepass usage. And despite that it still makes nothing sense for Tango of all studios 😭
@@airplanes_aren.t_real Tango Gameworks was a small studio that developed Hi-fi Rush. A pretty well received and acclaimed game that was shut down because Microsoft thought their output wasn't good enough despite fitting their wants. Helldivers is similar in the fact that Arrowhead is a small studio that developed it and it became a blow up success no one expected. Especially as a live service game. The golden goose of every publisher. So Microsoft is trying to run after this trend limping after shooting itself in the foot. Sony pretty much did the same thing but instead its strangling the goose to get more eggs instead of letting it lay them on its own with the PSN steam debacle.
@@NoName...... Nah they pulled it from 3 more countries last night. still playable but we can easily see the moves they're making arent in good faith. On top of this they also pulled Preorders for GoT and gave everyone refunds in countries that cannot make PSN accounts colluding that they're doing some super shady shit behind the scenes.
@@NoName...... They actually added more countries to the sales blacklist in steam just now (so now every place that can't make a PSN account is covered), and they also applied that same blacklist to the upcoming Ghost of Tsushima Director's Cut. There seems to be a lot of inconsistency with what this all means in practice too. Some places (Like Puerto Rico) are apparently completely cut off, while others (Like the baltic states) can still play the game if they bought it previously. No idea wtf they're doing at this point.
Having Brad of all people read the corporate announcement in the intro is very funny considering how much time he spends justly complaining about GW's horrible practices.
Haha your right... ppl would of still called them out for it saying its unfair but they still would of got a lot of sign ups and the fall-out would of been a lot less!
A thing not brought up is that the armors in the cash shop dont come with exclusive effects, but instead are effects already available (and they rotate consistently, eliminating full FOMO)
There is one heavy armor with a perk no other heavy armor has and its the one with padding which gives you +50 armor but let's be honest explosive resistance is too goated
@@RyanBreaker Sony won't reverse it. they also put a massive region lock on ghost of tsushima. the moment the outcry stops and its old news Sony gonna pull the same trick.
So, part of the reason for this is liability: the EU put pressure on Sony and Steam for selling a product in territories where that product cannot be accessed. Since Sony hasn't officially made any binding legal concessions yet (putting in writing that they won't required PSN for HD2) they find themselves in a position where they can't continue to sell the game in those countries. That's why owners of the games who are in those countries can still play it, but new ones can't buy it. Ideally, Sony will update their TOS and/or make a settlement with the EU to reopen those regions for purchase.
This ban list come from Stream because they don't want to deal with Sony bs as well as Ghost of Tsushima. Until Sony directly speak with Stream and confirm the cancellation of PSN connection, the ban with never lift.
The use of the survivors bias to explain the circumstances of Balatro and Lethal Company was great. couldn't really find a better way to explain "Indie is great, but there's a reason why in 9000 releases a year, you might only know about 3-9 of em"
Josh Strife Hayes made a video on something called "Horizontal Vs. Vertical Progression." What makes Helldivers 2 Live service so good, is that it follows the Horizontal Progression model. Horizontal Progression is the concept of having gear, abilities, or weapons be good in some areas, but bad in others and relative to build diversity. 50% chance to negate lethal damage is a decent buff, but is it better than 50% less explosive damage? That depends on what your fighting. Having better sprint isn't necessarily better then having more Stims, or grenades.
"50% chance to negate lethal damage is a decent buff, but is it better than 50% less explosive damage?" Considering how many times the former has saved me from dying to a teammate's poorly placed cluster bomb, I'd say yes. 50% resistance to explosive damage ain't going to save you when your teammate decides it's a good idea to call an airstrike down on his friend's head.
Wdym by that? Even if you're referencing the Sony thing, they totally ran it back after being reminded of their place. Helldivers 2 remains as the only good live action game on the market today
I think some of the most notable things about grinding the currency ingame is also that: 1. It is not artificially time gated. Many live service games tie their premium currency to ingame missions that only update once a day at most. 2. You arent getting pitiful amounts compared to the effort put in to get it. What may require you to be very successful in another game to earn, such as getting 10 kills in a pvp game, instead just requires you to keep an eye out for the many boxes on the map, with some of them even being visible through a bright beam to guide you. You can even do so on the easiest difficulty, making you go through minimal opposition, and doesnt even require mission completion. Combined these factors make it both easily accessible and farmable with minimal fuss. If you really want something shiny from the premium store and specifically go in with the intention to farm, you can get enough currency to get it within an hour or two easily. Obviously a bit longer to get enough for one of the passes, but still easily doable in a day or two. Other games would require weeks of daily playing and mission completions for similar results, if you are lucky. It also helps that the store is so small and out of the way. Many other games would have big flashing boxes telling you about the new thing in the store right as you log in, or how there was a big sale or something. Instead you have to purposely open a menu, and that menu defaults to showing you the free stuff, requiring you to actively scroll to the paid items. Even just the fact that the highest purchasing price for ingame currency is 20 bucks, as we can see at 19:26, is a massive shakeup in how things are usually done. It makes things feel a lot more reasonable than those 100-200 buck "mega packs" that have become so common place.
Your point about suspicious really hits home. The community is currently getting quite upset about how Arrowhead is managing balance patches, and bugs. The recent Sony debacle burned a TON of community good will, and Arrowhead is going to have to work hard to get it back. And yes, parts of this video did age like milk. Arrowhead finally fixed the bug with the Eruptor that made it fling you towards the explosion, which accidentally turned into a MASSIVE nerf, since it neutered the Eruptor's ability to kill swarms of enemies, since follow-up shots now hit almost nothing, rather than a cluster of enemies flung towards your original shot. Then, at the same time, Arrowhead delivered a MAJOR nerf to the Eruptor, not once, but twice in the span of a few days. Not only did ammo capacity get halved, but now you need almost twice as many shots to kill groups of enemies, and it's substantially worse at it's main goal of killing heavier enemies. The gun is dead. The Sony debacle really did hurt the community. Right now, I'm taking a break from Helldivers, since I'm not a huge fan of the constant nerfs to previous warbond weapons right as they release new warbonds. The new warbond is pretty terrible, with a gun worse than the entry level assault rifle, and only one good SMG that everyone is expecting to get nerfed HARD very soon. I don't know why I'd bother with the warbond when the weapons constantly bounce between "unusable" and "waiting for it to get nerfed to unusable". I'm tired of never having a reliable weapon to kill things, especially with all the stealth buffs to enemies and patrols constantly making the game harder as Arrowhead only nerfs the best weapons. Usually, the new warbond contains some pretty useless weapons, like the still-useless laser pistol, and fire grenades that were bugged for months. Why bother with Warbonds if half the weapons don't work? Until Arrowhead can clean up their balance patching, and get their technical problems fixed so they don't release new ship upgrades that literally never worked at launch, I'm going to take a step back from Helldivers and play other games. It's unfortunate, because I really wanted to be playing Helldivers for a long long time, but given how I went from running the game fine to having more than one game breaking progression blocking bugs per mission, I'm just not having fun anymore.
Part of the continued dissatisfaction towards Helldivers 2 is that during the initial PSN debacle, Sony decided their first solution was to restrict where you can buy the game. In at least 177 countries: you can't make a PSN account (and using a VPN is against Sony's TOS) and now you can't buy Helldivers 2. And when they said they wont go forward with the PSN update we celebrated because we thought won. But we haven't won. They pulled the wool over our eyes because people in those 177 countries STILL CANT BUY THE GAME. And in fact, THE AMOUNT OF RESTRICTED COUNTRIES HAS ONLY GROWN. AND ON TOP OF THAT, those SAME countries are also restricted in purchasing another Sony game on steam, "Ghost of Tsushima". How soon will it be that another game becomes restricted? This may only be the beginning. But nobody cares about any of that anymore because the heat died down and people jumped off the hate train. If people really cared about fighting against what Sony was trying to do, they'd still care about it now. We liberated a planet, but the sector is still under attack. We need those other Helldivers at our side, and we need them now more than ever.
I agree, it's terrible. Hopefully this is just a stopgap legal ass-covering thing and not a punitive measure, and that they'll allow access once they've straightened it out.
I was considering getting Helldivers. Now i wont, because i dont have a Playstation and i wont create a account for a console i dont even own just for fucking corpos to further siphon off more of my personal informations
Im pretty sure this was Steam and not Sony, They dont want legal liability for selling a game in a region where it cant be played. That would open Valve up to class actions, and other legal issues.
@@squidfestMods It reeeeally shouldn't have taken this long to straighten out. It's not like we're sending messages via carrier pigeon here. If Sony would simply announce their intention to fully commit to and cooperate with the regulations of these countries, then Helldivers 2 could be back on the Steam storefront by the end of the day. But they're not doing that. In fact the problem is just getting worse still. Suspicion is more than warranted at this point because the solution to the problem could be nearly instant, and they still just won't do it.
@@1stchosenoneeveryes… yes you can, you just can’t buy it there. Everyone is trying to work with steam to get it reversed which it mostly definitely will.
@@1stchosenoneever Helldivers 2 has been pulled from Steam in three countries - Estonia, Latvia, and Lithuania. You can still play in those countries, you just can’t purchase it.
@@1stchosenoneever Helldivers 2 has been pulled from Steam in three countries - Estonia, Latvia, and Lithuania. You can still play in those countries, you just can’t purchase it.
I love Helldivers. I hope they add paints to the game. I want to paint my armor, guns, strategems, and ship orange. Also I want more vehicles like in the first game. The motorcycle would be so helpful.
Slight exageration, this only happened to the eruptor, other guns like the sickle were not nerfed to the ground despite the community saying it's one of the best gun. Right now they're overnerfing but if every new weapon is more broken than the last it will become problematic. The real problem for me is the amount of useless strategems.
@@mechanicalsilence1 "this only happened to the eruptor" massive exaggeration. at this point it would be easier to list the guns they have not nerfed. to be fair to the devs, they do seem to be coming back on the right track with the newer buffs.
Don't forget them INCREASING patrol spawns the fewer people there are in your group. Solo players get just as many patrols as a 4 man group while having significantly less firepower to deal with them. Not since Dead By Daylight have I seen a developer so adverse to its players enjoying the thing they made.
@@mechanicalsilence1 Crossbow (it wasn't even good before), every weapon in the new pass is trash except the pistol and SMG, the railgun, the eruptor, slugger. It doesn't help a lot of weapons just don't stack up. The entire Assault rifle category, the breakers except the incendiary.. it's rough.
"they might get enough credit to buy the new warbond"? brother i got all the warbonds and most of armors from super credit shop and i havnt spend a dollor extra on this game
It's easy if you started early and play a lot. Every month there's a new warbond so eventually newbies starting out will be so far behind on them they'll never grind them all.
@@rhetro777 Still, the fact that they have the option to grind them without a time limit looming over their heads is still good though, and allows for a longer sense of progression for newbies as they work towards the specific gear they want with the warbonds they choose, while they can ignore or put-off the other pieces of gear that don't interest them.
The issue isn't dev costs but corporate greed and the need for infinite growth. A lot of companies kicking people put left and right are still posting record profits. Just not record enough.
I think one of the things no one is talking about is how the warbonds are a grind. An easy grind, but still something you have to work through. Whether you pay for it or earn it, no one gets everything out of them without a little work. Like the halo 3 armors of old, you only get the cool stuff when you work for it. But there's also a clear path to near 100% collection completion for the base game.
It's unfortunate that with the fiasco, the playerbase dropped to half what it was. We used to have 360k divers on one planet annihalating the rest of the automatons, but now theres only 137k for the entire game. Arrowhead hasnt changed the metrics on their major orders to match, so we will be losing MO's for a while until they figure out what the player numbers average is.
Unfortunately so... but that's what having Joel the GM is for anyway. They're supposed to look at the data and statistics and the performance of the last Major Order to adjust the next ones accordingly.
At the moment I am writing those lines, you should all be aware that the "Global Hostage Situation" of HD2 is still active, as over 170 countries/territories are still unable to purchase the game ! _( Note : I don't have all the details on how it works, but Steam seems to aknowledge different jurisdictions on the same territories, thus adding extra selling places, which is why the number appear to be that big... but even without that ? We're easely over 100 countries in the world locked in this global F**k up ! )_ And let me clarify this : The players who made the purchase in those territories, prior the events, are still able to play it, on that day ! But as it is NOW, no more players from those territories can purchase the game any longer, not even those who bought it once, and asked refunds when Sony's bomb dropped . . . In conclusion : Sony willingly sold a product that was _NOT INTENDED FOR THEM_ in the first place, as the potnetial players cannot asnwer Sony's demands . . . and they wanted to force them to make PSN accounts, for which there was no options to make any ! Now they say to everyone they backtrack their decision . . .But since a week, we await for answers, and to see all those people being able to dive with us, at their own will. We don't even know who is locking the process Between Sony or Steam. Even Arrowhead is not aware of what the F- is goin' on. Thing is, there is MORE people who wants to play this game now, than it was prior, as well as in the locked countries... and because of Sony's greed and some mindless corporate scums, we end up with this quite unprecedented event. Just because shmucks wanted to touch their bonus early juin with big PSN numbers, and go wank themselves with extra money from the shareholders.
"Just because schmucks wanted to touch their bonus early June with big PSN numbers, and go wank themselves with extra money from the shareholders." My guy, when they finally tried to enforce the PSN requirement, there was only 120K, according to Steam player count, active players still playing. The game lost over 300k players, well before the account requirement. Those 120k players weren't going to move the needle at all for the PSN account numbers.
The amount of heavy lifting that is required to keep going with content is something that a lot of the big AAA game companies just don't seem to have gotten their heads around. The speed helldivers puts new content out is probably the fastest of any game company I have seen, I just hope they don't work themselves into the ground with burnout or exhaustion cos this sounds real difficult.
loved the voice-over stuffs for this type of video where the main focus is disccussion and not a review of a game or such it keeps my attention better and helps getting the point across that much better too
The key problem with balancing in this game is that, even as a player who grinded out super credits for every warbond, there is NO incentive to get excited for warbonds and updates. Every single patch changes a weapon or a stratagem that I like for the worse and its gotten to the point that my 3 favorite weapons in the game are nearly unusable now. I'm close to dropping the game if things continue this way. Why would I play a coop PVE game where the coolest weapons are ruined because a spreadsheet said too many people use them?
Players have already found a few ways to optimise the farm to earn the amount of Super Credits from random drops in the missions. You need a few hours of farming to do that, but you can also get enough credits for a pass just for playing the game in a casual way (it just takes a while). Giving players the ability to earn premium currency without spending any money is a quick way to lessen their meaning while also not removing them entirely. Also I really respect Arrowhead for not doing any sketchy things in shop. Simple prices, no calculated leftovers tempting you to buy another bundle, not a single "whale option" for hundreds of bucks.
I actually think the current pace of Helldivers 2 is unsustainable at this point. Weapons aren’t varied enough and balancing everything will be a chore in the end. They need to slow down and honestly fire the current gun balance guy, cause he has not said good things to the players.
Currently there are only 2 premium warbond items I really like for their uniqueness. The Senator has a percentage chance to spin when you pull it out and you start spinning it when you interact with it. The kneel victory pose has a randomised set of poses
This is why I feel like Helldivers 2 is “fairly” monetized. It doesn’t feel like they’re ripping me off or bugging me for my money. And that feeling of fairness is why Sony’s meddling hurt so much.
Arrowhead: We just wanna make games people will enjoy. Sony: No you don't. Fans and players holding the gun to Sony's head through reviews: Yes we f**king do. An my other favorite Arrowhead Community Managers: How dare anyone complain about the game having bugs or crashes? if you bring it up in anyway or call out our mods for pushing politics and banning anyone for the smallest arbitrary infraction. Wave of F's in discord.
One thing you missed out, the countries that were banned that had previously bought it are still banned (as of writing this), arrowhead CEO is still in talks with Sony to try and undo this but referred to it as a "Herculean effort".
Payroll taxes. Only about half the cost of an employee is in the actual wages paid out to said employee and of course it varies from location to location.
The cost of an employee isnt only the salary, but equipment like PCs and software, insurance and QoL stuff like firm provided cars/phones and good break rooms.
The biggest problem that I don't see people talking about, is that the "cadence" they talk about is overwhelming Arrowhead, and they're about to eat themselves. You can see it in the warbonds, first two had unique passives for all armors and interesting weapons, third lost the new passives and the weapons were pretty uninteresting and clearly didn't have enough play testing. This last one... not convinced it had any play testing. The armor and weapons are beyond unimpressive, they're down right unacceptable. The pace is too fast for Arrowhead to keep up with and they're falling behind. They're flying to close to the sun, and this isn't going to get better at the pace they're going.
Armor works because every paid armor piece has already a similar or equal counterpart in the free pass. Weapons are the true reason to get the other passes. None of the pass weapons will do something that much better than stock/free pass weapons. Passes work because missions have glowing beacons, huge garage doors, and specific containers that can contain premium currency in them, allowing you to collect enough premium currency for free (excluding base game price) to unlock a new pass.
I still haven't change my review from negative to positive. All those other countries, to my knowledge, are still barred from buying and playing the game.
Crazy? I was crazy once. They sent me to a planet. A planet full of bugs. Bugs made crazy. Crazy? I was crazy once. They sent me to a planet. A planet full of bugs. Bugs made crazy. Crazy? I was crazy once. They sent me to a planet. A planet full of bugs. Bugs made crazy. Crazy? I was crazy once. They sent me to a planet. A planet full of bugs. Bugs made crazy. Crazy? I was crazy once. They sent me to a planet. A planet full of bugs. Bugs made crazy. Crazy? I was cra-
Be advised, Sony has not followed through on their promise. Helldivers 2 is still unavailable in 177 countries in which a PSN is unavailable. AH, I am sorry, and this is not your fault, but I will not support Helldivers 2 again until the matter is resolved.
I believe an important argument for why they get away with selling armor with stats, is that for many armors you can get the same thing for free, just with different skin. Example Groundbreaker set from Democratic Detonation. Medium armor with engineering kit passive. You can get medium armor with that same passive in the free warbond, which only looks different
19:15 100% I spent 5 dollars on an old prepaid card in my apartment because it felt okay to do. The credits were close enough to tempt me to pull the trigger.
Something to add to this that's been brought up, is that Sony still didn't de-list the game from the areas that don't have psn as an option in the first place. So even though Sony dialed back the PSN requirement, they're still alienating so many fans and countries in revenge
so while I love your benefits vs request analysis, I think a big worry is that a big chunk oof the requests can spike to unreasonable when the larger "gaming zeitgeist" gets a hold of it.
"privilege" is not a thing when you're a consumer trying to make a decision on what product to buy. You buy what you think is a good product and you leave lay what isn't. When you have providers CONSTANTLY trying to scam you, to nickel and dime you, to lower your standards, you fighting back on it is not "privilege". It's HAVING STANDARDS. You can not demand my money, spoonfeed me garbage, and then complain when I spit it in your face instead of swallowing and asking for more.
@@Ramonatho Not accepting blind corporate shilling and braindead consumerism is not privilege. If you want to keep insisting it is, you can be on your merry way and take your bad faith argument to someone who cares. Because I don't.
@@Ramonatho I have not read someone being so confidently incorrect in awhile. Thanks for the laugh, ignorance must certainly be bliss. Just in case you are the type of person who is unable to look something up before spewing idiocy, but if spoon fed it you might eat it and learn to not be... you... in the future. The actual def: a special right, advantage, or immunity granted or available only to a particular person or group.
As a $40 and done player I can say that if you just play the game and do not buy anything from the store, you can unlock all the warbonds. I have the 3 current warbonds and I'm half way to get the 1000 for the next one and Im only level 62, just play a couple games a day and that's it
Atleast helldivers problems will be helldivers problems for a while now. Hey Sony, why aren't you actively making sure helldivers gets listed back on steam again. Edit: It appears they are doing the opposite. Man
Helldivers 2 has been pulled from Steam in three countries - Estonia, Latvia, and Lithuania. You can still play in those countries, you just can’t purchase it.
Valve wants Sony to explicitly tell them that they won't make it a requirement in the future if they want the game to get relisted. Sony doesn't want to promise anything. The two are at a standstill right now. That is what I personally think is happening
@@taylorstenhouse6168 I'm from one of those 180 countries, and not from one of the last 3 that got added. The PURCHASE button does not exist for me on the Steam store page.
As someone who is currently in college and majoring in Simulation & Game Development I have to say that your assumptions about the game development process is actually pretty close, most of the time it isn't about how much money the company has (although that definitely helps) but more about how passionate the developers are about their work. The AA gaming space has been booming lately with amazing titles such as Immortals of Aveum and Banishers: Ghosts of New Eden so I'm excited to see where we go from here!
The game still isn't buyable in about 177 countries. Sony claims they won't require PSN login but as things stand they might still restrict to PSN-regions only. We have not won yet, helldivers. Don't let the visage of a quick victory distract you.
How do you mean that armor and weapons dont feel different enough? Sure, there's some overlap, in that assault rifles play like assault rifles, but they can't be called the same. The shotguns alone have a pump action pellets, pump action slug, full auto clip loaded, dragons breath rounds, a variant on the full auto, and an energy based electric arcing weapon. Armor can have more health, reduced explosive damage, stealth capabilities, better throwing ranges, even a guts mechanic (and would have saved your life in the intro as it stops bleed damage). They all interact with the same mechanics overall sure, but im just unclear how it doesn't matter because they're too similar.
Yeah he did messed up on that part with the warbonds. He did not mention that you can earn Super Credits for free by finding them randomly during missions, not mention that most of the weapons on the Premium Warbonds are fucking dogshit or were dogshit before some buffs. For example the new Polar Patriots Warbond feels like a total scam even if you never spend a single dollar in this game, the amount of reskins with better or worse stats make me wonder why the fuck they are doing this shit monthly.
One of the big upsells of their monetization is that premium warbonds don't go away, so there's no fomo, pay or pay not, you still get to unlock them at your own pace
they did ban purchase of it in 180 countries. just after they said they weren't gonna do the PSN thingy. so uh. we still lost. the game can't be purchased in about two thirds of the world.
Hey Bricky, I watched through the video and it made me think of Darktide, particularly in the micro-transactions area. You mentioned that in helldivers current state they give more bang for your buck to those playing just off of the initial cost, rather than for store paid items. It made me laugh out loud thinking how Darktide was the complete opposite. They recently had a very large update, or what was supposed to be. What it turns out to be is a bunch of old unused cosmetics crammed into a battle pass sort of progression track, alongside some new items. The problem is to complete the pass and get these items you need to complete 95% of the challenges, and that’s a lot considering how many new ones they’ve added. I have upwards of 200 hours in Darktide, I’ve done what I want with all of the classes, I’ve maxed them all out and obtained any earnable cosmetics. I’m only half way through the pass. In spite of this, they continue to add new paid cosmetics of much higher quality and variety than what is offered for free. With those new update there was no new maps; only a rework for a few adding new dialogue and a different mission type. It’s far from what the game needs. Would you make a 3rd video on Darktide, addressing its current state?
The PSN "debacle" and the community reaction was very interesting to see and the impact the community had. But the truth is there has been no impact as of now, the blocked countries are still blocked. Even worse the list of blocked countries was expanded to include 3 more countries (The Baltics), and yet many of the negative reviews were changed to positive and seen as a win. Somewhat disheartening won't lie lol as someone from a blocked country.
I realy like this new style of presentation, you feels much more synergised with the video and feels much smoother.(not that there was anything particularly wrong with your previous style) Great video :D
The reviews would probably go back up to positive a lot quicker if steam stopped region locking the game and Sony completely abandoned the idea of account linking instead of just postponing it. A lot of divers (myself included) jumped the gun on changing reviews to positive when Sony made an announcement but hasn't actually taken any noticeable action except post pone the account linking for now.
I think the big difference between the microtransactions between AW/BF2 and Helldivers is that there's no luck involved, you get what you pay for instead of "paying for a chance to win"
Then there's the newest warbond with weapons that are overwhelmingly mid with one decent gun that we downplay because if alexus the neighbor killer sees us having fun he has to intervene
As of the day before the upload of this video 3 more countries (now 180 in total) were added to the list of countries where it is impossible to play Helldivers 2. Sony SAYS they'd go back on their BS, but they still have not DONE so. Until they make a 100% backtrack then they're just talking out of their ass.
Never playing the game, but really into Warframe, he said “this shouldn’t go unnoticed” I said “improved cape physics “ then was sad when it wasn’t the odd guess I had come up with😊
A lot of goodwill is also burned through constant weapon nerfs while the underperforming weapons are not buffed enough to compensate. Unfortunately, the weapon balance decisions are made by Alexus Kravchenko, who’s notorious for destroying the beloved player features and balance of Hello Neighbor 2 before he bailed on the project like the tool he is before it released. And now it looks like his cheese touch is molesting the balance of Helldivers 2. The Sony debacle simply finally woke people up from their honeymoon phase to realize that the game balance is completely whack and gets worse with literally every balance patch (and it has ever since the first one).
I love that Arrowhead Doesnt Announce the New Enemies UNTIL They are Encountered, As If the Helldivers That SURVIVE the Encounters with them Are Reporting BACK to Command About a New Enemy. AND THEN They Announce New Enemy Combatants
Hi again Mr Brickster, it's your least favorite Gunfire Reborn Shill back at it again, and this time I'm gonne let you in on one of my personal favorite builds which I have affectionately termed the "Crackhead Tortle"! One of the characters within gunfire is a tortle who primarily uses speed in order to power up his secondary ability which is a heft P U N C H! This means that if you combine movement speed scrolls or dash scrolls along with his primary talents like "Dark Tide, Wave-breaking Blow and Gradual Progression" you can turn into that scene from Revengance where Raiden is pummeling Senator Armstrong whilst also moving too fast for any of the enemy ai to react! It was once again fun to send you this comment and I wish you the best mr Big Brick Chad. I look forward too seeing you again on your next video :)
Its kinda crazy how that temptation strategy works for making money too. Gacha games like Star Rail and Genshin are both by the same developer, but the player attitude towards star rail, and the fiduciary results, tout this idea of: the better you treat your players, the more money you make. That said, its not a $10 purchase to a $5 purchase. Its more like a $400 purchase to a $100 purchase (assuming you are going for every banner and losing your 50/50 every time) which is, admittedly, a pretty rediculous amount of money to spend This kinda illustrates how dangerous the "seeding" strategy is when used in a "for-profit" pricing vs helldivers more "maintenance" focused pricing.