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Helldivers 2 Launches the Most Divisive Major Order So Far.. What Now?! 

takibo
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This incredibly divisive major order will is already causing so much chaos
Which stratagem should you attempt to fight for?
Enjoy!
Timestamps:
0:00 Intro
0:12 New Major Order
2:01 Anti Tank Mines
4:06 Airburst Rocket Launcher
6:11 Discussion On The Stratagems
8:02 Who's Going to Win?
#helldivers #helldivers2 #helldiver

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11 июн 2024

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Комментарии : 770   
@the_takibo
@the_takibo Месяц назад
Mine.. Or Airburst Rocket Launcher?
@King_Natha99
@King_Natha99 Месяц назад
Rocket launcher = big boom, big boom = me happy
@idobenotvibing
@idobenotvibing Месяц назад
Air burst easily it’s not even a competition, been waiting on this weapon as soon as it had been leaked
@Xenoxz83
@Xenoxz83 Месяц назад
Air burst
@BARBARBINKLE
@BARBARBINKLE Месяц назад
mine
@CharlesUrban
@CharlesUrban Месяц назад
Hmm...an arguably-useful weapon in the airburst rocket launcher, or a variant of the Insta-Troll 9000 that will kill many more Helldivers than tanks? _How shall I choose?_
@S_naptrap
@S_naptrap Месяц назад
When 89% of the playerbase is going for the Airburst, it's anything but divisive
@Vorael
@Vorael Месяц назад
I think you got your digits flipped around, I'd be amazed if it wasn't 98% lmao
@mamaluigigamer99
@mamaluigigamer99 Месяц назад
Pick what you want, but If the airburst ends up flopping in usage, I’m coming for you guys
@Mushroomhaus0001
@Mushroomhaus0001 Месяц назад
I think it’s the concept of one of them being locked that is divisive, not which one to choose
@Vorael
@Vorael Месяц назад
@@mamaluigigamer99 honestly i think the airburst will be pretty mediocre, i justthink the mines will be even worse. i'll be shocked if either of them see consistent use more than a week after they've dropped
@Vorael
@Vorael Месяц назад
@@Mushroomhaus0001 you gotta figure we'll get both eventually though, right? can't imagine they'd waste time developing an item and then just not implement it
@astrositic2698
@astrositic2698 Месяц назад
To be honest its not very divisive, I have yet to see a single person fight for the at mines in the helldivers discord. All i saw was ppl shouting for airburst.
@biggreen8025
@biggreen8025 Месяц назад
The AT mines seem decent but when fighting agains the airburst they got no chance
@Odog78
@Odog78 Месяц назад
Mines need a major CD reduction. They just aren't worth bringing.
@markadams5009
@markadams5009 Месяц назад
Humm mines or rocket? Yeah, I think ppl are gonna go for the rocket. 😅
@vincentdeluca4485
@vincentdeluca4485 Месяц назад
its 60k on Rocket and 8k on Mines rn on their respective planets
@Omnifarious0
@Omnifarious0 Месяц назад
I want the mines. We need better ways to deal with large armored units.
@jwmdlm07
@jwmdlm07 Месяц назад
Y’all need to chill of course we will get both eventually but this is a cool way to do it
@Seto0019
@Seto0019 Месяц назад
preach. It would be SO fucking stupid to leave one out, but thats SO cool
@Pikmin012
@Pikmin012 Месяц назад
Arrowhead is definitely crazy enough to toss the losing stratagem. Also its something Valve did once. The demoman never got gunboats after losing the war update.
@SuperHans700
@SuperHans700 Месяц назад
It’s the democratic way
@mytiliss682
@mytiliss682 Месяц назад
@@Seto0019 Minecraft moment
@jakebulmer8698
@jakebulmer8698 Месяц назад
As long as they don't go the new minecraft mob route
@adwaitvashishtha501
@adwaitvashishtha501 Месяц назад
i'm sure we'll get both eventually.
@konstantinzagorodnyy7588
@konstantinzagorodnyy7588 Месяц назад
yeah i cant imagine devs putting all of the work in both stratagems just throw one of them away, not in our world
@MintBunHunter
@MintBunHunter Месяц назад
​@@konstantinzagorodnyy7588 what about making one depending on which planet players will most likely liberate
@Gremlinke96
@Gremlinke96 Месяц назад
@@MintBunHunter feels kinda like we were picking things in a research tree
@michasokoowski6651
@michasokoowski6651 Месяц назад
Just a reminder, bots are the ones who hold this planet... it might go into their arsenal ^^
@MadBaymax
@MadBaymax Месяц назад
@@michasokoowski6651 They already have mines xD they hurt 🥲
@athena1491
@athena1491 Месяц назад
Id love if the anti tank mines were like anti tank mines irl, needing a lot of weight to trigger it, i think it makes sense especially in a war where most creatures are heavier than your troops also it would be a more selective minefield, doing damage where it matters instead of on chaff
@Xandros999
@Xandros999 Месяц назад
It was like that in HD1. It makes no sense at all to have AT mines that can be triggered by the smallest of critters.
@norrecvizharan1177
@norrecvizharan1177 Месяц назад
Odds are that it's been further tweaked and changed since those clips were uploaded, so it'll likely actually do it's job at wrecking tanks
@athena1491
@athena1491 Месяц назад
@@Xandros999 honestly it doesnt make sense to have mines that your troops can trigger when the enemy is heavier, a full metal bot the same size as a human is gonna be heavier, and the small bugs are pretty chunky too, so like, all mines should be friendlyproof, just because theyre not heavy enough to set it off
@hengry2
@hengry2 Месяц назад
@@Xandros999 that's what makes me think that they didnt think out the proper use of antit-tank, it took 5 to kill a hulk, so its completely useless to me
@athena1491
@athena1491 Месяц назад
@@norrecvizharan1177 oh for sure, i dont doubt that, i just think its weird a 100 pound bug can set off an anti tank mine thats usually weighted for like, 1 ton
@-Ozer-
@-Ozer- Месяц назад
Air-burst seems like a hand cluster bomb and I want it. The anti-tank mines will probably be a meta on Automaton's asset evac missions for sure, because there's a lot of factory striders
@omega_ultima9362
@omega_ultima9362 Месяц назад
A hand and backpack cluster bomb that deals less damage.
@justinstick4114
@justinstick4114 Месяц назад
I kill my teammates more then the enemy. We lost matches due to this weapon. sometimes they expload very close and wipe the team.
@eduochomil4616
@eduochomil4616 Месяц назад
People underestimate the power of the anti-tank mines, they were OP in the original helldivers
@placeholder7213
@placeholder7213 Месяц назад
We've seen leaks and they are just bad
@lynchh270
@lynchh270 Месяц назад
sadly they are only good on tanks its like 5 to kill hulk and a cant remember stuff on the termind side of stuff
@sidekic1109
@sidekic1109 Месяц назад
You say that as if most of the equipment didn't get nerfed in HD2
@RiceCubeTech
@RiceCubeTech Месяц назад
If they doubled the area they covered then that would be great but right now they’re really niche
@ClaudiusTheFirstKnight
@ClaudiusTheFirstKnight Месяц назад
but the airburst is so cool
@bluemew6457
@bluemew6457 Месяц назад
Good arguments can be made for both, but I’m leaning toward airburst for two reasons. First, the airburst rocket is more than just anti-air (which many people seem to be treating it as), it’s a cluster bomb launcher. If there’s a group of enemies 50m away, no there isn’t. It’s a rocket that focuses on AoE instead of penetration, which is a yet unfilled niche. The other reason is that the AT mines appear to be triggered by everything, meaning that smaller units can detonate the mines, sacrificing themselves and protecting the heavy units that the mines were intended for. Another, less prevalent reason is that the AT mines require prediction, and if you guess wrong, they do nothing. If you opt not to predict the enemy’s movements and drop it right on them, the mines can get destroyed before most or any of them deploy. I disagree that the going for the AT mines is the more strategic option, as I feel that they will be less effective overall and less fun to use. Fun is also a strategic factor because this is a game, so if people have less fun, they leave and the MO becomes harder because we have fewer divers for the cause. The airburst rocket is the play here. It benefits both bot and bug players, fills a new niche, and is likely to be more fun to use.
@Thephilpw99
@Thephilpw99 Месяц назад
Well, I guess it won't be much fun if your teammate keep blowing you up with this rocket. You basically got no way and no time to run away. I used to use Eagle Cluster bombs a lot. Then I realized how easy it is to kill others and piss them off, so I stopped using them, even though it's very effective against large groups of enemies.
@paulgurganus7901
@paulgurganus7901 Месяц назад
Well said, I feel that anyone on Suicide up to Helldive needs no convincing on Anti-Air. My personal experience, anything that the AT mines are utilized for is currently able to already be achieved with relative ease. My experience on missions on difficulties 7-9, a Gunship Fabricator can wreck reinforcement count, resources, and cripple your mission time. That's of either scenario, avoided or engaged. It's a special type of love the Gunships share with you and your squad on Helldive difficulty with 2 Gunship Fabricators undiscovered and your squad unknowingly enters proximity in a blizzard while arriving at main objective to get started only for the blizzard to clear and the sky is glowing bright red with rapid aerial gift dispensers.
@Amputret
@Amputret Месяц назад
The reason people are focusing on Anti-air for the airburst is because it doesn't have a niche outside of that. It doesn't bering anything to the table other wise than being a shitty grenade launcher.
@bluemew6457
@bluemew6457 Месяц назад
@@Thephilpw99 and running into mines that you didn’t see getting called in is fun? Especially given the desync issues showing mines in the incorrect locations, any friendly fire arguments are void here. Both are going to be team killing machines, but at least the rocket can be fired away from your friends, while the mines sit between you and where you need to be, possibly appearing in the wrong spots.
@bluemew6457
@bluemew6457 Месяц назад
@@Amputret that “shitty grenade launcher” has more range and bigger AoE. Shot for shot, airburst wins. Grenade launcher gets to not use the backpack slot and have more utility, but airburst is just better for cc, especially in small scale engagements where a single shot could wipe out every enemy before any of them could react and call backup.
@nex_1ne
@nex_1ne Месяц назад
Choice in players hands is a breath of fresh air
@brandonmin6204
@brandonmin6204 Месяц назад
An idea popped into my head, what if we… did the impossible and liberated both at the same time?
@mohamedaanish
@mohamedaanish Месяц назад
A man can dream
@ConvoBreaker
@ConvoBreaker Месяц назад
Mines that don't help against hulks or bile titans (the only 2 enemies I do not enjoy combat against) versus New Gun I Get To Actually Shoot...I think I'm gonna go for the rocket launcher.
@JAy-dx1xb
@JAy-dx1xb Месяц назад
They 3 Tap hulks and 3 tap tanks but the titan is way to tall and its legs are to well it struggles to step on then
@Ronfost89
@Ronfost89 Месяц назад
Hulks and bile titans are easy to beat as long as you remember guns can be used further than 5 feet away.
@dabalishis1585
@dabalishis1585 Месяц назад
Anti-tank not Anti-bile titan🤣
@omega_ultima9362
@omega_ultima9362 Месяц назад
So the mines do deal with those enemies, and the launcher struggles to do so, but also takes two equipment slots... You must be new.
@Aflay1
@Aflay1 Месяц назад
Tough call. Most will go for the offensive weapon. I'm more partial to defensive structures, but I'm a supportive Helldiver. A very situational niche. The idea of an anti-tank mine can be tremendously beneficial against bots, against striders, and particularly the defense centered missions where larger units tend to spam. But the Airburst rocket. That thing is so straightforward, effective at range, and dazzling. I think most will go for the airburst rocket regardless of where the discussion goes, and honestly? I think both stratagems are great. I'm happy that we're getting new Stratagems and content at all. I'm eager to see what stratagems the future holds, especially as far as weapons and orbitals. All I really ask is for buffs to the HMG emplacement.
@jehontremor2972
@jehontremor2972 Месяц назад
As an HMG Emplacement player myself who always brings it around, what buffs are you thinking about for the HMG Emplacement? It's been really nice to use by my experience.
@alexanderfiorini9211
@alexanderfiorini9211 Месяц назад
Love this guy’s channel, keep it up man. 100k coming up soon
@fluke5464
@fluke5464 Месяц назад
6:30 call in time, not cooldown
@lyleugleman3773
@lyleugleman3773 Месяц назад
100 second call-in time reduction make no sense, though. I think they messed up the tooltip.
@notalan1160
@notalan1160 Месяц назад
@@lyleugleman3773 maybe it's when you get the planet debuff to call-in times ? But the debuff is a percentage so idk
@shadekage3432
@shadekage3432 Месяц назад
@@lyleugleman3773 Its the games stuped way of saying "we removed any amount of time between calling them in, and them getting shot from the destroyer", all related strategems take 4 seconds to arrive, rather than 7, 10 or whatever amount theyd usually take (as it still takes 4 seconds to fall to the planet)
@Shacklez
@Shacklez Месяц назад
@@lyleugleman3773 Its accurate, but the game doesn't explain what call in time actually means, it means time before your destroyer approves of your stratagem use and shoots it out of the ship which, will then take another 4s for the stratagem pod to travel through the atmosphere and land. -100s flat means it will always take the minimum amount of time(4 seconds of travel time) regardless of any extra call time modifiers currently active.
@Tigersight0
@Tigersight0 Месяц назад
@@lyleugleman3773 Maybe a month or so back, that tooltip definitely read differently. I remember it said it 'made deployment instantaneous.' Probably got updated to its present state because it kinda sounded like it would make the actual deployement part (it popping up and shooting out all the mines) happen instantly once the emplacement landed, rather than affecting the call-down time.
@krtranslator6701
@krtranslator6701 Месяц назад
The meaning of the arrows ⬇️call it down ⬆️ aim up ⬆️ shoot up ⬅️➡️ burst ⬇️call it down ⬅️ something walk over it. ⬆️⬆️ they go up up away
@athena1491
@athena1491 Месяц назад
XD
@Bombsuitsandkilts
@Bombsuitsandkilts Месяц назад
If they made it realistic, the anti-tank mines wouldn't go off for helldivers or the smallest units. I think that would make it very good because then you can run through it and get all the tanks chasing you.
@PplCallMeGhost1
@PplCallMeGhost1 Месяц назад
Id still say no cause if you play with randoms most will just place a strategem on said problem making the problem and your mines disappear
@mindsight9732
@mindsight9732 Месяц назад
Air burst doesn't seem to fill a need we have. It takes a slot like strafing eagle or airburst orbital, and a backpack, and a support weapon slot. Unless we can find a cheesy sweat spot to focus/trap the cluster. Fun yes, practical, no. Antitank are more practical, but needs to not activate because of light units or divers. (less team kill, plenty of options to kill swarks) Anything without a big circle on the map.
@orochifire
@orochifire Месяц назад
Exactly. This weapon isn't good compared to the other options for a variety of reason.
@Goober762
@Goober762 Месяц назад
The airburst is a jack of all trades the AT mines are mid at best
@deadlyapollo
@deadlyapollo Месяц назад
That's the easiest choice ever, airburst. It damages everything and can be aimed vs mines that nobody ever uses.
@diogorocha9837
@diogorocha9837 Месяц назад
Mines are not fun. Weapons are! Air-Burst ftw
@Garthavan
@Garthavan Месяц назад
Mines are best for solo run, which is the only way I'll play.
@diogorocha9837
@diogorocha9837 Месяц назад
@@Garthavan That is a solid point. I remember on Helldivers 1 a mass mine field buil to kill solo both Cyborg and Automaton bosses.
@zidoknight8381
@zidoknight8381 Месяц назад
​@@Garthavan solo play is the exception, though, so the majority are going to aim for the airburst because it's simply more fun. You'll get your mines eventually, but at least in the short term, pretty much everyone is gonna angle for the support weapon.
@falseblackbear3553
@falseblackbear3553 Месяц назад
The mines can only destroy ground enemies. The airburst can destroy everything!
@libertyprime9891
@libertyprime9891 Месяц назад
How does the airburst work vs drop ships? if you kill a drop ship before it finishes positioning it instakills its passengers. maybe even a transported strider if you're lucky?
@IAmNumber4000
@IAmNumber4000 Месяц назад
This is a cool little interactive order, letting the players make a choice about what happens
@Wolf-Nyan
@Wolf-Nyan Месяц назад
we have SOOOO many anti-tank options already, so i'll probably go for the airburst since it looks fun as hell. ...and we have a guy who uses only mines in my group and i'm very very very tired of dying to bugged mines that don't render for anyone but the host.
@Zwiezok223
@Zwiezok223 Месяц назад
Damn, if only we had those anti-tank mines back in the good old days on Malevelon Creek
@fate3071
@fate3071 Месяц назад
Good thing enemies are only going to get harder so they'll be useful eventually
@jasonwaltman3566
@jasonwaltman3566 Месяц назад
It's not about getting a new strat, it's about giving the bots another dose of liber-tea!!
@sonicblackhole3559
@sonicblackhole3559 Месяц назад
Can’t wait for air burst looks like a lot of fun
@oswaldmensin5283
@oswaldmensin5283 Месяц назад
Its very underwhelming. 7 min CD 1 shot No backpack like RR Does not kill ships or heavies good at killing patrols, self, and other players.
@j2d4oi
@j2d4oi Месяц назад
The best way to get players to like the AT mines is to make them only be set off by targets heavier than a Helldiver.
@n0pamine
@n0pamine Месяц назад
"Our Helldivers are tasked with liberating both, but only the first one that they liberate will likely be in time to rescue the weaponry." LIKELY. The wording on the first announcement was rough and obviously implied we would have to pick one or the other, but both the new discord announcement and the in-game Major order imply that it'll be possible to get both during this
@TheTabCrawler
@TheTabCrawler Месяц назад
6:25 - i believe this refers to call in time not recharge time. So it deploys instant but recharge is unchanged. Also apparently its bugged and does not work.
@leroyjenkins9035
@leroyjenkins9035 Месяц назад
idk if its just me, but i feel like the leaked gameplay showed that against heavy units like tanks, chargers, and inconsistently hulks, the airburst seemed more effective than the mines. The charger looks like it can almost clear a minefield before it hits the 4th or 5th it needs to die, tanks are one and done to both because of their size and heat sink exposure, and hulks seem to be pretty resistant to both unless you get lucky. The minefields do have a leg up with factory striders though, but for everything else it seems a little less than equal to the rocket, which unlike mines doesn't take anticipating your enemies movement, you just point and shoot, with the added benefit of also being great at horde clearing. (so are the mines, but once they clear a horde, they cant clear a heavy unit, their primary purpose, and then its back on a cooldown.) I think the rocket is the clear choice.
@twoshieldsandsomemilk
@twoshieldsandsomemilk Месяц назад
That may be but that is free damage and kills without any time or ammunition expended alloeing you to focus on other areas
@BlazingDarkness
@BlazingDarkness Месяц назад
I just want something other than another support weapon to play with. But yes the airburst rocket is probably better.
@leroyjenkins9035
@leroyjenkins9035 Месяц назад
@@BlazingDarkness an oops all mines! loadout would be really funny, i wouldnt really complain either way lol
@Chickensea10
@Chickensea10 Месяц назад
DEFENSE MISSIONS ARE GOING CRAZY WITH THAT ROCKET LAUNCHER
@Dylan-nw9mg
@Dylan-nw9mg Месяц назад
I don’t mind which win but is it a permanent we only get one or will the other be put in later
@jblockman_59nunyabidnis68
@jblockman_59nunyabidnis68 Месяц назад
This isn't even a question we've all seen the leaks we all know those anti-tank mines are complete crap, they take six mines to kill one vehicle, but that airburst took out two tanks in a single shot.
@Thesnakecrawls
@Thesnakecrawls Месяц назад
I think the stangment which losses will be added later and the stangment which wins will be added first.
@DacianGradaMusic
@DacianGradaMusic Месяц назад
what is a stangment?
@memetrain1572
@memetrain1572 Месяц назад
​@@DacianGradaMusic stratagem
@DacianGradaMusic
@DacianGradaMusic Месяц назад
@@memetrain1572 you don't say lol
@shadowfactiondev4533
@shadowfactiondev4533 Месяц назад
If people discipline with the the cluster bomb is any indicator. The airburst is gonna cause way more teamkilling than the mines.
@BIGmlems
@BIGmlems Месяц назад
Having a 3rd mine is neat, but anyone that saw the performance of that rocket knows its cracked as hell lol.
@Go_0se
@Go_0se Месяц назад
I played with a dev the other day and got to try out the airburst. It was pretty fun and felt great for clearing ADS. Tbh i expect people to want to unlock that one first bc of the fun factor but the anti-tank will probably be more impactful for its niche.
@solar7927
@solar7927 Месяц назад
Remember everyone. Which everone we lose. The bots will then get to use against us. So do you want to robots using cluster rockets against you in missions? Or mines that you can just walk around?
@therandomcommenter6629
@therandomcommenter6629 Месяц назад
What if they get a mine deploying unit and they can drop mines down like we do.... So many kills
@ClearAlera
@ClearAlera Месяц назад
Cool decision by the devs! Personally I think I'd want the AT mines since I already have so many tools for taking down giant swarms of bugs and small mechs. Factory striders are like 3x more annoying to deal with than the next hardest enemy (bile titans) so if there was a single tool that could safely, reliably, and quickly take them down, I would love to have it in my arsenal.
@ballzdeep6974
@ballzdeep6974 Месяц назад
I've seen video of the AT mines and they do look very useful but the cluster rockets being able to wipe out entire groups of light enemies in an instant will make it able to prevent alot of the bot drops and bug breaches caused by said light enemies
@_Lunaria
@_Lunaria Месяц назад
So its like a cluster bomb you say ? OH THE THING WE HAVE ALREADY ?! That has bigger explosion radius and 5 uses before charging for a minute ? Yeah.. the airburst is utter shit, but marginally better than the mines atleast
@kotekxv1352
@kotekxv1352 Месяц назад
@@_Lunaria Rearm takes 2,5 min and bugs can easly call in a bug breach before clusters hit so can bots, cluster bombs are a strategem that is good at killing small enemies that come from the drops/breaches, not at preventing them. Also taking the air-burst means you can take 3 strategems that don't focus on horde clear. Ammo is very aboundant so you can fire way more than 5 rockets every 2,5 mins.
@bpmgaming3351
@bpmgaming3351 Месяц назад
The only time I use mines is for one specific mission type, which is evacuating high priority assets (the one with walls that close, not rescuing civilians). I'd say that the airburst launcher has a far more versatile range usage, as I rarely see anyone take mines outside of that one mission type.
@morgan3392
@morgan3392 Месяц назад
It does suck that we don't just get to keep both after liberating each planet. I agree; I'm imagining we'll get the loser at a later time. I doubt they'd just drop a stratagem like that.
@_Lunaria
@_Lunaria Месяц назад
well since both are garbage, but atleast airburst is NOT a minefield, yeah they might just not ever give us the mines. Even the current mines, no one even accidentally uses those, cause mines are so shit. And these "anti tank" mines are even worse, cause they trigger from smaller enemies too, so you cant just throw this into a patrol or POI and let it kill the big targets.. you need to 1. Clear all small targets first. 2. Predict where the heavy targets are moving towards 3. Throw in the mine stratagem 4. Hope that the enemy wanders into enough mines to actually die. 5. keep circling the minefield in the hopes of luring the big enemy towards more mines (Hulk takes like 5-6 mines, Chargers take about the same..) Overall.. just take the 500kg and you clear the small AND the big targets at once !
@Phenjy
@Phenjy Месяц назад
I'd personally like to see how they do the AT mines, because if you can't trigger them with infantry entities like yourself and smaller enemies it might be a decent way to deal some damage to the Bill Titans/Chargers/Bile Spewers on the Terminid side, and Hulks/Striders/Tanks on the Automaton side.
@Schilani
@Schilani Месяц назад
The mines are definitely the right choice. If they actually would act like actual anti tank mines, meaning you yourself can walk over them and not have your team killed by invisible mines, this will be amazing. As well as the most basic enemies not triggering them, so you only get the higher value targets with them, and they aren't all triggered by scavengers. BUT Airburst Rocket Launcher... just say it. It sounds a lot more fun to say "Airburst Rocket Launcher" compared to "Anti Tank Mines."
@seanbraden8756
@seanbraden8756 Месяц назад
I like this it is sorta how you got strategems in the first game but it was personal
@ssassb
@ssassb Месяц назад
Not sure if we are gonna get them as modifers, but I feel like we will find them in points of interest or something since that makes sense.
@Extraordinarylurker
@Extraordinarylurker Месяц назад
I am going to have so much fun pairing the airburst with EAT'S.
@orthrusthetoad
@orthrusthetoad Месяц назад
Anti tank mines are HUGE, they are so much better than the airburst utility wise, I got to use both a fair bit and the amount of times he mines came in clutch was overwhelming. One shot anything but a bike titan. Since their to tall.
@oswaldmensin5283
@oswaldmensin5283 Месяц назад
THIS. Mines are the absolute best choice
@queueuof
@queueuof Месяц назад
i was hoping the emplacement would be that wall with turrets that got leaked
@ghilliecamo222
@ghilliecamo222 Месяц назад
6:30 minor error but the ship module does not reduce the cooldown by 100 seconds, but rather the call in time.
@florianbielawa2919
@florianbielawa2919 Месяц назад
as a recoiless rifle enjoyer i would love to see new rocket launchers
@7he_last_5urvivor
@7he_last_5urvivor Месяц назад
The main reason I’d be interested in. This would be taking out gunships and drop ships mostly gunships. As why I know you can take it out with rocket launchers, anti-material rifles, and auto cannons when you’re also attempting to fight ground units as well it’s really difficult especially when majority of your team gets wiped out by them and you don’t have any weapons to take it out. This seems like it’s capable of potentially destroying multiple gunships, which will be very useful for me
@orochifire
@orochifire Месяц назад
They don't really fly that close to one another, they're larger than they look up there, and they require a certain amount of penetration like anything else. Just bring a laser cannon and casually delete them.
@twoshieldsandsomemilk
@twoshieldsandsomemilk Месяц назад
I feel like the at mines are definitely the smarter choice considering how many fantastic horde clear stratagems we already have but the airburst is without question more fun
@WarlordX7
@WarlordX7 Месяц назад
To make it easier which stratagem we can use, we should get the opportunity to use it on the planet that's currently locked on, that way we'll have a better understanding of how each one is used and which is better for us at the moment.
@saerudayo
@saerudayo Месяц назад
Usually anti tank mines have a high weight threshold so infantry doesn’t set them off. I’d be way more likely to want the mines if players and small enemies didn’t set them off, it would open up some new strategic possibilities too
@cianboy97
@cianboy97 Месяц назад
My worry for the antitank mines is that chaff will walk over them and blow them up, meaning the more dangerous enemies it’s designed for won’t be killed. It would be cool if there was some sort of weight limit for it, so it only attacked hulks, chargers, and higher difficulty enemies above them
@JeffrinRadovan
@JeffrinRadovan Месяц назад
what primary are you running against bots and bugs?
@Harrowed2TheMind
@Harrowed2TheMind Месяц назад
I think the question we're all asking ourselves here is rather : why would anyone use the Arc Thrower (aka "Zappy Gun") in first person view ? 🤔
@filipbosnjak1753
@filipbosnjak1753 Месяц назад
i already used the Airburst Rocket Launcher and its pretty good!
@kleindropper
@kleindropper Месяц назад
I'm not interested in either but the mines may have some utility for certain specific mission types
@adriancollado9275
@adriancollado9275 Месяц назад
I dig the mine because I think especially for the hated extract personnel mission I think pairing this mine and a anti-personnel mine will have a similar effect to the automatons to how the Tesla tower used against the terminid. Furthermore, if you can survive long enough and throw enough down you could mine up that all of the entrance points like crazy and have you’re own personal minefield going.
@adriancollado9275
@adriancollado9275 Месяц назад
But the rocket will be more fun fs
@TenHorizons
@TenHorizons Месяц назад
100 second cooldown reduction down from 180 seconds? That's crazy! I'll try to get the mines
@ReasonableSwampMonster
@ReasonableSwampMonster Месяц назад
Doubtful they’d invest resource into an asset just to scrap it from a business perspective, unless they genuinely thought the free attention from controversy would make up for sunk cost in dev time. I’m pretty confident we’ll be getting both
@Darqion
@Darqion Месяц назад
Depending on how much dev time it actually costs to make it, it could very well be worth it. I'd honestly praise a game that dares make the choices matter in a multiplayer setting. If anything, i hope they wait a good long time to bring out the losing one. If they drop it a few weeks later, it's really not that interesting anymore
@hardcore4090
@hardcore4090 Месяц назад
how does air bursr do against gun- and landing ships?
@Azf12
@Azf12 Месяц назад
We'll get AT mines later. We have plenty of weapons to dispose of bots properly, and not enough weapons (not including stratagems) to deal with groups consistently.
@roberttong8877
@roberttong8877 Месяц назад
That ship model confused many players. Though they changed the description, the current effect is reducing deployment time from 7s to 4s. Just tested it last week.
@NighteyesJP
@NighteyesJP Месяц назад
Once we have the 100 second mine refresh time upgrade, mines will be a pickable option. Currently, they are only really useful in lower level difficulties.
@RedDemonSoup
@RedDemonSoup Месяц назад
I’m now going to be running air burst and expendable antitank launcher and my build will be perfect
@Schilani
@Schilani Месяц назад
One thing to think of, when looking at that major order: Ingame it only says to liberate BOTH of the planets. You don't get any information about these stratagems ingame. So what will likely happen? Everybody only reading the ingame order will go from the edge of the map, which is Lesath and Penta. Because you have to get both anyway, so what is the difference, right? Yeah, the Anti Tank Mines never stood a chance.
@DirtBike12oClock
@DirtBike12oClock Месяц назад
I’m getting kicked from games yesterday and today and get the message “failed to connect to server”. My connection is flawless in every other game. Why is this happening in Helldivers?
@corgi_fanatic1015
@corgi_fanatic1015 Месяц назад
I doubt this'd work, but would it be possible to liberate both planets at once somehow? Impossible unless 2 teams agree to finish it off and everyone else stays away on other planets, but it'd be kinda cool to see what would happen.
@slyllamademon2652
@slyllamademon2652 Месяц назад
I mean personally I like the idea of anti tank landmines because it would solve your elite enemies problem. Also I’m assuming this stratagem wouldn’t go off when friendlies or light enemies roll through it.
@ItsMEnUOnly
@ItsMEnUOnly Месяц назад
if we get airbust instead of the mine... ...imagine they release Siege Mech after that lol
@Tenmo8life
@Tenmo8life Месяц назад
First actual good minefield vs another Rocket launcher people will stop using after a week?
@deathshop2172
@deathshop2172 Месяц назад
I'd like the mines, I've seen the leaks of them against factory striders. airburst rocket is good too tho, so I'm not too irritated if we get that instead
@ItsJesterhead
@ItsJesterhead Месяц назад
i think antitank mines will be more useful than the airburst rockets. what can the airburst do that other support weapons can't do? i don't see a clear answer whereas antitank mines go well with your antitank loadouts.
@fistan5447
@fistan5447 Месяц назад
Feels like Anti-Tank mine is going to be the most useful. Generally swarm of small enemies are easy to deal with. We already have so many weapons that can do it. Its the heavy armored units that are problematic as we cant really take them down without precise shots.
@davidnowell7628
@davidnowell7628 Месяц назад
I hope everyone goes for airburst rocket bc yes anti tank mines would be cool but the air burst is just so much more useful but that just my oppenion
@scrawn9721
@scrawn9721 Месяц назад
Im going for the AT mines, but if the airburst wins ill just take that loss because both are hella cool stratagems
@Teneombre
@Teneombre Месяц назад
I do want the mine but it will not happen. The unlocking planet was already partly liberated for penta so most people will go for it (because people attract people since the more people there is, the more efficient you are to liberate a planet). So Penta will be unlocked first and it will be over since people will mostly choose to go for a major order planet over an other 'random' planet. Especially since a lot of people don't have access or information on the supply line. I'm sad
@trollosgaming7724
@trollosgaming7724 Месяц назад
I like the launcher, but im confused as to how the explosion happens. Im pretty sure its proximity detonated but the radius seems inconsistant
@johnniesalomon1942
@johnniesalomon1942 Месяц назад
The catch is that we need to first liberate another planet (Lasath) in order to get the supply line to Penta... Welp, it's on 36.5 at the moment so I hope for the best... We have more than 2 days so I assume over the weekend we can get it done
@found6393
@found6393 Месяц назад
Anti-armor mines that can be set off by random chaff? Sounds almost entirely useless. Counter-point questions, how effective is the airburst against gunships? Is the missile proximity triggered so it'll work super well against screachers, or do you have to actually hit something with it?
@KakamileRS
@KakamileRS Месяц назад
Most people going for airburst, which is for small ads. Kinda a waste of a support weapon. Meanwhile heavy mines go for larges which current mines can't do (and the animation is satisfying)
@markoulton3342
@markoulton3342 Месяц назад
At the moment it appears anything can trigger these so-called AT mines so they are not actually that useful as is.
@byronbarrientos8471
@byronbarrientos8471 Месяц назад
So basically orbital burst airstrike but in rocket form , or mines that'll fuck up the annoying heavies? I'd choose the mines. The rockets are gonna cause so much friendly death. The orbital atleast let's people know watchout this area is gonna get blasted, but the rocket is gonna catch so many people off guard cause it's instant and ppl won't be able to dodge or gauge the distance of where to be to not get hit /not hit the squad member
@lukeskywalker5392
@lukeskywalker5392 Месяц назад
Its gonna be Penta since thats open for liberation, while Choohe is locked behind Chort bay. So people just do wich one is easier first.
@Hartbreak1
@Hartbreak1 Месяц назад
Actually the regular mines are good for dealing with bug breaches. But I think the big issue with mines and why no one uses them is the team/self killing potential. I remember there was a daily that was about getting kills with those mines and I died a bunch of times to them.
@PedroSilva-te5vl
@PedroSilva-te5vl Месяц назад
you are right, altho the mines would solve some defense strider problems....
@adriancollado9275
@adriancollado9275 Месяц назад
I think the airburst rocket will be perfect against the terminid.
@patrickhuffman9632
@patrickhuffman9632 Месяц назад
What's up legend.
@TheMikkelet
@TheMikkelet Месяц назад
I think we can assume that anti TANK mines will not detonated by players or lessser unit
@TheWavyWorldOfJuice
@TheWavyWorldOfJuice Месяц назад
Do you ever play w ya mates instead of solo?
@GooiYingChyi
@GooiYingChyi Месяц назад
I can count the number of deployed Anti-Tank mines with my fingers. Assuming devs did not change a single thing about the leaked features, Then, 10-12 mines would only be able to kill 3 Hulks OR 3 Tanks OR 3 chargers AT BEST CASE, OR 1 Factory Strider. As the probability of getting a 2nd unit hit by the mines drops significantly, I'd say on average you will be able to effectively kill ONE of those heavy units per deployment. Given a 180 second cooldown, I'd rather use the Orbital Railcannon strike because it is guaranteed to destroy one of them (+30s cooldown isn't that much of a difference). The only downside I see with the Airburst is that the reload seems very slow (almost same as recoilless or Spear). The reload backpack isn't a deal breaker, but it makes me less want to carry one of these around on missions where I need to run around with a shield a lot. So yes, the 88%-12% Airburst-to-Mine ratio seems to make sense. Afterall, most people do not simply have the luxury of time to play strategically and spend time learning each weapon. So the Airburst seem to be a lower learning curve and suited for most players who have a 9-5, or school, or have a family. Longer term is really depends on the spawn rate of Factory Striders or similarly heavy enemies. If right after the major order, devs decided to "troll" us by increasing spawn rate of Factory Striders, chargers, Hulks, and every other similar typed enemies, then it is more favorable keeping the Mine.
@willblanco1626
@willblanco1626 Месяц назад
Airburst Rocket Launcher looks like an excellent weapon for taking out Shrieker nests. Depending upon the spread it might be able to take out multiple nests at once.
@orochifire
@orochifire Месяц назад
What makes you think it has the penetration or damage to destroy even one?
@willblanco1626
@willblanco1626 Месяц назад
@@orochifire honestly it looks more powerful than the expendable anti tank. I think it will have decent penetration for the sole reason that it will cause more friendly fire incidents.
@JTaylor2K
@JTaylor2K Месяц назад
but the operation orders says "synthesised tons of caustic chemicals for a new support weapon" it cant be the launcher
@reasdegrea2895
@reasdegrea2895 Месяц назад
Mines are highly situational. Airburst feels more like retreat cover up thing when you got tons of bug breaches or bot drops gathered in same area but better then mines And its not good at dealing with chargers. What was shown actually explosives killing it thro med armored belly part and exposed tail parts Don think dealing with moving one be good, unless you rdy to die for it or sacrifice teamie who was chased by him
@hampdog5716
@hampdog5716 Месяц назад
AT Mines are going to be new favorite for the new Defend missions. The Tanks and Chargers destroy walls so easily
@gamelover2222
@gamelover2222 Месяц назад
Which is why they will never get picked :(
@brandencooper4896
@brandencooper4896 Месяц назад
After recently experiencing absolute carnage of getting ruined by flying bots after we JUST landed right next to their fabricators at the start (resulting me and my m8s getting screwed of how many there were along with ground troops everywhere), I am instantly convinced for airburst.
@orochifire
@orochifire Месяц назад
Laser cannon is the best option for gunships and doesn't require team reloading or dying while you solo reload to destroy a second gunship. And if you hot-dropped, you're not gonna be able to get any of your support weapons called in anyway, same for airburst.
@angelcubero1883
@angelcubero1883 Месяц назад
Already test the Airbrust. op dmg and a long as reaload, the big problem was the proximity detonation. It is terrible againts bugs especially hunter + pouncer planets. And it was kind of buggy, sometimes that thing just explodes on your face. You need to be at least at 20 meters away from the explosion to be safe. Personal opinion the Airbrust need 2 firing modes when pressing R: manual (normal just like a ETA) and proximity explosion. Expect a lot..... of friendly fire when this thing drops.
@kremko1820
@kremko1820 Месяц назад
Mines have a stigma of being very situational and have the tendency to team kill a lot. The tank mines seem a lot more situational compared to the airburst rocket which seems to be able to hit air and ground units pretty hard. Also its nice getting a new weapon stratagem
@orochifire
@orochifire Месяц назад
..all we've gotten so far is new support weapon stratagems?? (and the exosuit)
@kremko1820
@kremko1820 Месяц назад
@@orochifire oh yeah lol. It felt like its been a while since we got new stratagems. But the anti tank mines just seem a little bland. No interesting feature like they deploy differently or behave differently, just kills heavies easier. The rocket looks a lot more fun than the mines. Plus we'll get the mines eventually
@flounder2760
@flounder2760 Месяц назад
Given that mines are poorly tuned currently the aiburst rocket is the only option.
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