I used the Spear with a team on bugs and it was fairly good against chargers and bile titans. It can be annoying when it refuses to lock on when you really need it to.
Ya direct hit should kill a bile titan 100% of the time… I once I was playing with 3 randoms probably about 2 weeks ago, we shot 3 quasars although i believe one missed, I threw a 500kg after and so did a teammate. My 500 direct hit the biles right knee joint, and my teammates managed to direct hit its left knee joint. It survived. I was… displeased to say the least lol
As a ps5 player i hate the robots since you need way better aim and its just alot harder to hit those shots on countroller and for some reason ps5 hell divers does not let you use MnK
They came from the beach during extract because you destroyed all other spawn points during the mission, so they spawn from the closest edge of the map.
A few things I noticed: 1. The scout armor can ping an area to radar enemies, use this more for planning an attack 2. Your stratagem throws were shallow, try aiming up 45° to get more distance Mark a target to get its range, a normal 45° throw will go about 45-50m 3. You were always aiming directly at a target with the spear. Aiming a bit high so the target is in the bottom half of the circle will get locks more often.
I just tried to play like you, but every time I destroy their factory using Spear they start shooting at me even if there are hundreds of meters between us, and of course they call dropships just by smelling my scent. I don't know how you did this
Every regular Spear user can tell you are a casual Spear user by the fact that you don't already have your left mouse button held down while the targeting takes place 😂 Also, when you ADS you gotta give it more than 0.1 seconds before deciding it won't lock on. The Spear needs...massaging for lack of a better term
From the words of one of the devs when asked about the Spear lock-on: Aim high. When fighting Bile Titans, I've noticed I consistently get better lock-ons when the Bile Titan is placed in the lower half of the Spear reticle, preferably between the dot in the middle and the southernmost part of the circle. I'm pretty sure the lock-on process has to account for the missile's trajectory, so try to visualize that and compensate for any obstacles that might interrupt that flight path.
SPEAR supporter hear. My friend regularly (90%+) takes spear and it is so so nice to have. Taking out fabricators, cannon towers, and swatting gunships out of the sky at 300 meters is super nice. The lazy bones in me approve. Fun fact: A spear that hits a hulk body or tank turret, setting it aflame, will die to a single 70-80% railgun hit. This synergy is very very nice and saves both time and spear missiles.
Recoiless rifle usage has definitely been on the upside ever since the reload staging buff. Also Voiping to someone to be your loader and pulling it off is the coolest feeling ever
I use recoilless all the time. My only gripe with it is just how slow you move when you have it on you. Seems to take about 30% of my move speed just by picking it up.
The greatest market in the world are beginners. Whether someone is new to Helldivers or to a weapon (like the Spear), the beginner will appreciate your guidance & probably come back if they found it helpful. Your content usually is since it includes the loadout & tips on how to use them affectively. Keep doing that. 😎
IMO, the spear loadout is still iffy. While it worked well in this play through, it may not work at all for other players. I’d rather bring a less powerful weapon that’s reliable, such as the EAT, than the spear.
spear user here. one thing to know about the spear is that its targeting range is very far. you can snipe off certain targets from 200+ meters away, like fabs and cannon turrets. Also pinging your target helps, because centering your aim on the ping makes it easier to lock onto targets in my opinion. The targeting is finicky, what I've noticed is that if you have things in front of you (rocks, plants, etc.) you will have a harder time locking on to certain things. When you do get a lock (the yellow targeting triangle spinning and locking on) it's best to keep your aim centered on where that targeting triangle is locking onto, as it makes it easier for the spear to re-lock onto the target should it fail to lock. Another thing about the lock is that it only targets "heavy" troops too. that includes the little striders (AT-ST looking things), making it very annoying to try to lock onto fabs. when you're targeting a hulk that's chasing someone try to shoot such that the missile will hit the back grate for a 1 hit kill. Otherwise 2-3 spear shots can kill any hulk. Tanks on the other hand are a bit more difficult. The annihilator tanks (big gun) are hard to kill with it because of the missiles trajectory mostly hitting the front armor of the tanks turret, but if you can get a good shot on its top/grate you're in for the money, whereas the shredder tanks I think take 1-2 hits anywhere on the top turret to kill. also HIGH GROUND, and when you come across factory striders, try to aim at the very top of it in order to take out its big cannon in 1 shot. pinging its cannon helps to get that lock on. very helpful especially if you're playing in a squad and need to take some pressure off your team