Also take note another advantage of the Incendiary Breaker is that it makes it easy to deal with Shriekers. You can just spray at their general direction and the burn damage will kill them.
Incendiary damage only works if you are the host cause its bugged , otherwise it does nothing. All of these CC's playing solo thinking the incendiary breaker is great now wouldn't say the same if they werent the ones hosting.
@kmel3588 I just had the opposite effect. I was the host and dumped a ful mag into a crowed and they finally died. On solo it was one shot kill for all small bots and bugs, butn damage killed them 2 seconds later
One thing to mention about the incendiary breaker is that (up until previous patch, unsure if fixed) DOT damage like GAS and fire against enemies (not other players) ONLY work for the host player. This makes any damage over time weapons significantly worse (unless you are hosting the game yourself)
The increased spread can be an advantage at longer ranges against groups as it can apply DoT to multiple targets and give you a higher aggregate DPS with parallel damage.
the breaker and breaker incendiary feel in a similar place to the dominator and scorcher to me where they're both really good for bugs and bots respectively and are just a little different enough to be good at different things. like dominator is so good for destroyers now but scorcher is still so much better for cannon turrets, tanks, and walkers
Be careful of friendly fire since they buffed DoT for fire. Even if a few pallets hit ur teammates it kills them really really fast. To think this even makes flamethrower worse then before b/c if you touch the flames ur dead and hulks with flamethrower insta kill now
@@bigpuppyshoes5033it doesn’t. I played the last few days with the incendiary breaker and got fire kills all over the place same with flamethrower just by spraying the ground.
@@_FIow that's ground fire, it's different then what I call "burn" damage. Specifically the bug is related to DoT effects like that from toxic cloud and Burn from fire damage as non-host
I like to cosplay as a fireman, but not one that puts out but starts fires. Orange trench engineer outfit, incendiary grenades and shotgun, napalm, gas strike, orbital laser, and of course flamethrower.... Doesn't work at all with bots but to the bugs I have become death incarnate.
I was messing around with the incendiary breaker on a level 5 bugs mission and didn't really think much of it until I got a ton of enemies during extraction and effortlessly got a 50 kill streak with just the primary. That was a third of the kills I got the whole mission in less than a minute. Honestly I just find the short range and large spread to be annoying but it can pop off when you're getting swarmed.
@@Perfection-ish I tested it a couple days ago and it's still happening to me. Dropped into a mission solo, fire damage from the incendiary breaker was working fine. A friend joined on me, we backed out to the ship. A couple randoms joined me, and in the next mission the fire damage wasn't working even though I was squad leader.
In my opinion they're both quite equal. Incendiary breaker is meant to be a hoard killer weapon with its DoT and wide spread, while the regular breaker is meant to be more medium killer with some hoard clearing
I'm not a huge fan of the incendiary, the dot damage is nice but when i spam shotgun pellets in the face of whatever wants to eat me, i want them to die now, not in 2 seconds from fire damage. Overall though i prefer the punisher to both, it doesn't have the crazy damage output of the breaker but the ammos are much easier to manage, it knocks back the thing that i shoot and is, in my opinion, the most satisfying gun to shoot, which is arguably the best metric when choosing a gun in a game.
Fun fact, this morning i did a bug campaign on 9, 50+ squadmates, all threee using that fire spewing trash....I died a total of 2 times, both due to burning from friendly fire. Every single mission i killed at least twice if not 3 times as many bugs as the second highest killcount. Breaker is the the best gun, and since someone was ps5 buffing, railgun is the best support weapon for that scenario. Granted personal experience might be a big factor (im 120) but still, there is absolutely no circumstance i would choose to reduce my TTK on trash mobs just for some fire effects with high risk of actively hurting my team.
I feel the same, the regular breaker alpha dmg is more valuable since most of the time you can't afford to sit and watch bugs burn, you want them dead asap. Also, all who comment "skill issue" without any further arguments most likely never played anything past difficulty 7 :)
I use the incendiary breaker aswell and have a total of 1 team kill because a friend ran into my line of fire. You shouldnt expect too much from randoms in a PVE game. Levels dont mean shit in this game. As evident by the lvl 50+ team mates who kept team killing you.
My favourite thing about this is how I can FINALLY just ignore hunters for the most part. Just spray at them once or twice and then just move on to the next thing as they burn to death. I've always loved the incendiary since day one... The new update just makes me love it even more!
In group play, there's still that issue of dot damage only working for the network host. To my knowledge, Arrowhead has not acknowledged this issue and I haven't seen any clear evidence the recent fire dot change affected it. I also found this thing super easy to accidentally team kill with. 1 little pellet goes over a bug's shoulder and with the fire buff, your teammate can be dead very fast.
I tested it out on difficulty 7, got 585 kills and 0 deaths with it. I changed the mode to semi, and also had 0 friendly fire damage and didn't burn any of my teammates to death. It is very strong
The person hosting the lobby is not necessarily the network host. According to testers, whose connection is being used to host can vary and even change mid game. @@michael3069
I have no fucking clue about the stupid networking bullshit. I have yet to see any conclusive evidence that isn’t anecdotal “oh this PS5 host does more damage”. I have never experienced this with myself nor my friends hosting on steam.
basically focused fire and immediate gratification vs higher aoe dps and delayed gratification, more total dmg less effective against bullet sponges like spewers and centurions
Bunch of comments here and there saying fire and gas DoT working or not working. Maybe it's a crossplay issue like the railgun bile titan one shot issue before?
I get teamkilled so many times by this thing. One pellet seems to be enough to set you on fire. If you don't dive immediately, you are dead. Even a stim doesn't help.
@takibo have you been getting your metals for major orders on PC? I'm a ps5 player and haven't received metals for the last 3 major orders. I get the daily order metals as usual. New subscriber here, really liking the content 😎👍 Have a good one!
This gun is capable of downing an entire Raider (Infantry Bot) with just one pellet thanks to the fire damage. It burns through a Raider's entire health bar by itself, so you can snipe them and kill em. Absolutely insane.
Agree- when you pull out the shotgun and you want something dead NOW, The Normal Breaker is more reliable still. Only reason I prefer it so far. Otherwise both are fun to use and powerful for primaries.
No. NO NO NO NO NO. Stop using this pile of garbage. PLEASE. This thing is absolute crap at killing anything besides chaff. 180 damage across all 25 pellets. EACH PELLET DOES 7 DAMAGE. fire damage does 25 DPS and applying MORE fire does not increase this damage. And since you will not land all the pellets on target iIt is literally hands down the worst primary weapon in the entire game... not to mention that you literally cannot use it to cover teammates so nobody wants to be near you or help you.
Everyone hopping on the bandwagon! I’ve been here since the beginning! Stick something you like and use it. Don’t just follow the rest like sheep until they nerf it into the ground because of you all. Thanks for that!
I was a slugger user until it got nerfed, so recently I’m been playing with the incendiary breaker. Personally I think it’s a lot better then the normal breaker mainly because of the extra bullets you and the fact that you can one shot hunter at any range if they start burning (not sure if burn is 100% chance or not) I mainly play solo helldive, haven’t really used it in squads. But I think both guns are really strong options and it mainly comes down to preference and play style
Be careful in multiplayer, I think some players did testing and only the host can deal DOT damage from the lingering flame on the ground. I really wish they would fix this as that's a pretty big nerf to the overall fire weapons in the game.
nah, the problem is - you dont want to "light bugs on fire and wait for them to die". You want them dead. A hunter on fire will most likely kill YOU (by setting you on fire).
I use the incendiary breaker purely for crowd control. Anything with armor gets shot down with the autocannon including the brood commanders and chargers. It's so effective at crowd control that I take it to helldive on bugs.
The Breaker Incendiary is the close range horde clearer, while the regular Breaker is the more all-purpose weapon. Both are top tier options against bugs currently. The real question is what the hell the point of the Spray & Pray is, lol.
The spread on the Incendiary Breaker is more of a perk than it is a detriment. It's gimmick is it lights things on fire. You don't want a concentrated cone of pellets all hitting the same target because at that point, you might as well be using the Slugger. You're wanting to spread the chance of conflagration as much as possible. The Incendiary Breaker CAN kill enemies with raw damage, but it's main goal is to burn them. You're much better off spraying into a crowd aiming to get as many as possible than you are trying to focus 1 enemy down, save it be the case that you're up against a medium enemy. Medium being hive guards, brood commanders, devastators, and beserkers. Yes the Strider Scouts are medium enemies but they carry heavy medium frontal armor, so that's cracked. It really is heavy medium (not heavy, but stronger than medium) because you can't punch through it with the updated JAR-5 Dominator, Counter Sniper Diligence, Senator, or Liberator Penetrator.
it's both, it does limit it's range for the heavier enemies but especially for bugs that's not really a problem. for things like shooting shriekers or other light enemies that come in bunches it's greats though.
Breaker Incendiary feels officially OP after this update. Also the Breaker Spray and Pray was kinda viable before this update to deal with hordes, but now Spray and Pray is fully outshined by Incendiary and doesn't have any place in the game tbh.
Dominator takes it over both of these. It has long range ability with explosive and medium armour penetration. The down side is it kicks like a mule, but if you control between shots it’ll one shot most things, 2-3 shot everything else.
Started using this yesterday and it was amazing was shooting bot troopers once and letting them burn and it would kill them but later on that night it suddenly started to take like 3 or 4 shots to kill 1 trooper, has it been stealth nerfed?
There's a bug that seems to remove the burning damage. Unsure what causes it - other people using it? Cross platform host? Connection issues? Its hard to say. Its a shame though because when it works it feels great but its underwhelming when it doesnt work.
Personally prefer the incendiary over the normal breaker (Solo POV). It is far greater than the Breaker at medium range. Higher spread and burn ticking dmg. It will be 1-2 shots hunters just like the normal breaker up close, and will do far better the further away the enemy is. It also has a higher magazine size to combat patrol of hunters without needing to switch to sidearm and does well in shooting and run on bug breaches or clusters of enemies because of the burn effect. It doesn't go well against spewers or brood commanders, but utilizing grenades against those enemies assists the weaker upfront damage. The less damage does make it less versatile though. I have thoroughly enjoyed the incendiary gun against Terminids, however, when I spawn on a map with heavy spewers I certainly feel like abandoning the mission. It's definitely a loving gun, with good dmg, and good magsize. Just doesn't feel fit for highly populated spewers or hiveguard for that matter.
What's the spray and pray supposed to do anymore with the incendiary breaker only having 1 less round per mag, doing more damage per shot, and catching stuff on fire?
Are you aware that DOT (burn) does not work while not beeing HOST in multiplayer? Only 4 types of bugs get affected. Rest bugs are not, and none of the automatons.
For total rounds you forgot to count the mag in the weapon. It's actually 175 and 104 rounds in total. For me - being a noob - it's +1 for incendiary version. Way less annoying to miss half of the shots. :D
I love how the weapon balancing has been going. Most weapons feel like they have a purpose now, and I enjoy having to consider the strengths and weaknesses of my primary and support choices, instead of "bring this because it do big number". Now if the blitzer could get some love...
A key component you didn't mention which is fair because you did state this is from a solo perspective is the fact that the sheer increase in number of enemies when in multiplayer. The incendiary is just straight up better for mowing down the massive hordes of chaff than the regular breaker because of the buffed fire dot and the nearly double mag size especially if you bring anti armor support weapons. That said the regular breaker is still amazing if your support weapon is meant for add clearing, giving you a much better oh shit button than any of the pistols. The real downside to the incendiary in my opinion is how easy it is to accidentally team kill with it now. You will barely be alive if you dive in light armor from full health and you have to dive because the dot will kill you faster than the stim animation.
what if you shoot the brood commander in the legs? that's what I usually do with them cuz they can still get you without a head, but not so much without the legs (sometimes you just have this mangled torax (it's a torax with isects right?) with one or 2 legs crawling around XD )
I've primarily used incend breaker against bugs, and it was fantastic before the buff. I see you're laying into single targets on occasion like it's the regular breaker. What I do is pepper the groups with shot to get the fire dots on them, which happens instantly with a single pellet hit, then dance around and maybe use a strat or secondary on other targets. The fire does the work, but you have to re-tag them every 5-6 seconds. For instance, I see at 7:00 you had a couple rounds in the mag and an eye-poppingly satisfying group that could have been all lit up with 3 or 4 sprinkles of incendiary that woulda chewed that group up for like 15 kills no joke. Breaker incendiary shot rains down on the target more than it drives into it-- it has short range, and you can use that to your advantage to really carpet an area.
It dishes out more damage overall but assuming you don’t mash your Breaker the damage is less over time. The base breaker is more useful for just spamming shooting albeit barely while the incendiary is for using slowly and over crowds.
Remember 500kg not being able to 1 shot bile titans? Apparently if you destroy its bile sack or whatever it takes alot more damage, it got 1 shotted by a orbital railcannon strike
I think that another thing to consider is that the incendiary should raise the effectiveness of the worst case scenario. All your pellets don’t hit perfectly but the burn damage allows you to stay more consistent with overall damage output. Which is a benefit I think.
Hey, I've watched all your Helldivers videos and I always see you open the escape pod (the one you need to salute) without moving. Is there a reason why you're not cancelling the salute with a move command? Just feels weird for someone playing as fast as you :D