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Helldivers 2 Phase 2: Armor Colors 

Jonny Law
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Today I show you what we found with Armor colors and how they can:
- Make you harder to see
- Redirect enemy attention
- Make you the target

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Опубликовано:

 

26 апр 2024

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Комментарии : 128   
@raddude1328
@raddude1328 15 дней назад
This is insane if this is actually happening looking forward to seeing more testing and evidence.
@stormtrooper421
@stormtrooper421 18 дней назад
Very interesting research! Looking forward to seeing more!
@pyroknight4099
@pyroknight4099 15 дней назад
In universe this would make sense; but as a videogame I'd say it's unlikely - you may be correct about the numbers given to the armour providing a modifier, but I'm not sure. If there ARE hidden perks to every armour, this would certainly explain why the Devs would outright deny the possibility of transmog
@lughfiregod16
@lughfiregod16 19 дней назад
Cool to see an update, thanks for the testing, and I look forward to the future videos.
@scoople6
@scoople6 16 дней назад
Hmm, well extraordinary claims require extraordinary evidence. I want some Ryken XIV level tests done on these theories. Hopefully these videos spread around and more people get in on trying to figure it out. In the meantime I might grab a buddy and run some tests wear I shoot him in different armors with the redeemer on single fire.
@jonnylaw1990
@jonnylaw1990 16 дней назад
Keep in mind. All our weapons have armor penetration
@progenitor_amborella
@progenitor_amborella 16 дней назад
I love seeing this stuff, it gives me similar vibes to the technical minecraft community. Thank you for getting the samples on this research!
@victorkongfu
@victorkongfu 18 дней назад
This is absolutely wild. I can't way to try this out.
@thecarwasherofshangri-la
@thecarwasherofshangri-la 18 дней назад
I hadnt considered this a possibility and this definitely needs more testing and from my limited experience with arrowheads games this is on brand with them. But I think youre relying a bit too much on vibes. If im going to take this as fact I need better controlled tests on most of this (vid 1 and 2). I'm getting crackpot vibes and I dont blame you because you clearly arent formally trained. Talking about something as fact and not showing proof of it isnt confidence inspiring.
@jonnylaw1990
@jonnylaw1990 18 дней назад
Yeah. Its hard to test the armor since bad guys dont shoot you where you want. I did try to get as mich vid evidence as possible in the 2nd video.. I do say at the end this is just testing and not necessarily fact. Only way for this to be fact is for a dev to prove or debunk it
@cabbage712
@cabbage712 18 дней назад
​@@jonnylaw1990 have you tried using pistols in single fire and shooting in different spots
@thecarwasherofshangri-la
@thecarwasherofshangri-la 18 дней назад
@@jonnylaw1990 You can have a teammate shoot you and also if you alt f4 in a mission you can reset it effectively giving you easily repeatable test conditions (though im not sure if its patched). Always take into to account if youre a host or not that has been known to effect things. Also probably more things
@jonnylaw1990
@jonnylaw1990 18 дней назад
@@thecarwasherofshangri-la problem with our weapons is they all have armor pen or explode
@gonozal8_962
@gonozal8_962 15 дней назад
@@jonnylaw1990claims like "500kg have jigger explosions" could still use visual comparative proof, like throw them the same distance and compare with ICAT
@yourdad7853
@yourdad7853 18 дней назад
When testing the light gunner armor's directional amor protection, you did not test it properly. Crouching reduces damage. On the armored side, you crouched, but on the unarmored side, you stood. This means that the difference of damage taken during that test could purely be because of crouching and not because one side is more armored than the other. This is called a "confounding variable". It is when something unrelated to what is being tested affects the result of the test, causing the result to unreliable because it did not account for outside factors.
@jonnylaw1990
@jonnylaw1990 18 дней назад
Why would crouching reduce damage
@yourdad7853
@yourdad7853 18 дней назад
@@jonnylaw1990 crouching reduces damage. I'm assuming that the devs had some sort of reason for that, but I don't know why. being prone reduces it further
@kuddybeef777
@kuddybeef777 18 дней назад
​@jonnylaw1990 yeah I don't mean to pile on bc I appreciate the time you took to make the video! But I'm pretty sure you do get reduced damage when crouched, not just reducing chances to get shot.
@markkatch
@markkatch 18 дней назад
crouching does not reduce damage as a raw number but rather it helps you avoid damage when you are taking explosive damage via shrapnel (force and impact damage is still the same if you got hit directly or got slammed in to a wall via the explosive from explosions in the way that you will get hit with less shrapnel and not be tossed by the blast as far. it will not affect direct impacts IE IF you are shorter in (C) Crouching or (P) Prone you will be more protected as some of the blast will go over your head, also IF you are (S) standing you have more zones available to pick from for the blast to hit some armor sets you want to be standing and not prone as some top down explosions are more dangerous S/C/P for each armor set changes how you take the damage Heavy armors benefit from (C) while targets are on your sides, and (P) while you are aiming directly at the target IF you are lacking upper shoulder armor then going (P) will only save you from area explosions and not direct missiles where as IF you are big and beefy and have that armor zone aimed at your target you will take much less from explosions and direct impacts --------------- each explosion has several zones of damage Impact Shrapnel Force knowing how the chosen armor applies to these is important
@Xandros999
@Xandros999 15 дней назад
Crouching or being prone reduces damage from explosions, at least.
@michaelhigginbotham9325
@michaelhigginbotham9325 14 дней назад
please continue with this information......... great content. NEED TO KNOW MORE
@jonnylaw1990
@jonnylaw1990 14 дней назад
More info en route
@TheMarineten
@TheMarineten 18 дней назад
Devs need to be more clear about this sort of stuff man
@jonnylaw1990
@jonnylaw1990 17 дней назад
Agreed. Cause even though we see a difference in testing. Its still "theory" till a dev comes by a agrees or denys
@DutchGuyMike
@DutchGuyMike 15 дней назад
@@jonnylaw1990 "And that's just a theory.. a game theory!" *sniffs*
@jonnylaw1990
@jonnylaw1990 15 дней назад
Too soon.. lol
@xxxCrackerJack501xxx
@xxxCrackerJack501xxx 15 дней назад
I kinda like the vagueness
@panzer00
@panzer00 8 дней назад
Do they, though? Helldivers seem to want to be immersive. If people start meta gaming hidden stats, what's the point? There's a thing called RP where you play as the character and experience the game world through their eyes using the information they are given and then theres Meta gaming where you use information outside of the game world to gain an advantage as the player detached from the character. Maybe the devs want us to RP and that's why they RP in discord with announcements and why they don't want real world politics corrupting the game world because it breaks immersion.
@ericstone2318
@ericstone2318 16 дней назад
Ay bro, why did you delete my 2nd comment on your previous video, where I explain that armors are going to get color palettes, which includes putting massive yellow colors on the Scout armor? If green is super stealthy, why don't you test a green outfit without the Scout passive against a yellow/orange suit? Why is the heaviest suit in the game (Fortified Commando) colored green? Where's the test for the Combat Technician, who has the Scout passive but a massive yellow coloring on it's lower torso and legs? Where's the info for blue and grey colors? Several armors have a copious amount of blue or grey on them. Finally, why are you trying to carry forward with the "numbers on the armor do something" when you can easily test that the CE-35 Engineer Kit and the FS-55 Devastator have the exact same 500kg blast radius despite you claiming that 5 was the blast radius increase for stratagems previously?
@jonnylaw1990
@jonnylaw1990 16 дней назад
There was no 2nd comment bro. I have no need to delete comments. - why didnt i do all these colors or armor? Cause time. I dont have time to do every color/armor combo . - who knows what happens when color palettes happen. Effects could stay with what its origionally should be.. could change to where it changes to the color you change it too - Well. Both of those armors have 5 in it...sooooooo.. you should try it with armors where only one armor has 5 and other doesnt And look. We are not saying this is pure 100% unadaulterated fact, this is just what we found and what we see when we test things out.. we see these things happen (which others have said they have too) and we believe these are the reason
@nurgle333
@nurgle333 15 дней назад
YT deletes comments all the time
@johnsherry6021
@johnsherry6021 19 дней назад
Been looking forward to this! Leaving comment for algorithm. Good luck with the channel!
@jonnylaw1990
@jonnylaw1990 19 дней назад
Really Appreciate it!
@famouscivilcone6254
@famouscivilcone6254 19 дней назад
could try testing the default B-01 with it's 4 yellow patterns because i have definitely noticed that while wearing the one with thick colors on the breastplate i die more, meanwhile using the one with and entire yellow arm which is usually behind cover i die less
@blackraven216
@blackraven216 19 дней назад
You deserve the support dude.
@doktorroast2819
@doktorroast2819 19 дней назад
I've been waiting for this one 🤗
@jonnylaw1990
@jonnylaw1990 19 дней назад
took me longer than expected
@marcellop7886
@marcellop7886 18 дней назад
Awesome. Look into capes, also! With the light gunner, if I'm not mistaken, you were using the cape wich has something in its description about the bots fearing the red stripe patterns on it, maybe this also helps preventing agro
@jonnylaw1990
@jonnylaw1990 17 дней назад
Could be reason why they made the skull red on the melevlon creek cape
@Robogames05
@Robogames05 18 дней назад
haven't seen anything about this before and am a pretty casual player but I did hear somewhere the devs said weapons have like 40 hidden stats so I'm not at all surprised that something like this would be a thing pretty cool tbh
@jonnylaw1990
@jonnylaw1990 18 дней назад
Kinda why he dived into what he could find. asking what are they not telling us
@michaell1438
@michaell1438 18 дней назад
This deep dive is gonna be super useful in my games! Do you know if capes have similar color effects, or are capes purely cosmetic?
@jonnylaw1990
@jonnylaw1990 18 дней назад
Krash says the colors matter with capes too
@Reverend-Matty
@Reverend-Matty 19 дней назад
Yes! It came up on my feed!!!
@jonnylaw1990
@jonnylaw1990 19 дней назад
so glad it did!
@Reverend-Matty
@Reverend-Matty 19 дней назад
@@jonnylaw1990 I look forward to the next one, thank you both again for great info
@tatooinestar
@tatooinestar 15 дней назад
Nice info, but what about the light and dark greys, such as the SA-12 Servo Assisted armour and CE-67 Titan helmet? Both have small amounts of orange, but very little.
@jonnylaw1990
@jonnylaw1990 15 дней назад
We have thoughts that maybe trim has a little effect compaired to a chunck of armor thats all yellow
@cnaue2
@cnaue2 18 дней назад
Keep it up guys!
@user-ou4ox9cb9v
@user-ou4ox9cb9v 18 дней назад
Does cape color effect this as well ? or just the colors on the armor itself?( helmet?)
@jonnylaw1990
@jonnylaw1990 18 дней назад
short answer.. yes
@thomasmuscat6094
@thomasmuscat6094 18 дней назад
hey ! Is the color of backpacks also taken into account ? What about the yellow from the shields ?
@jonnylaw1990
@jonnylaw1990 18 дней назад
Shield does nothing fortunatly
@markkatch
@markkatch 18 дней назад
shields are not visible on the spectrum for agro, but the actual pack and shield bubble emplacement does grab agro
@BackwardsPancake
@BackwardsPancake 15 дней назад
The first clips where you're taking half-health damage from one hit are because you're being shot in the head. Yes - For some god-forsaken reason, the player's head is considered a critical hit zone in this game. Even though you can't really skillfully play around it in any way. At least with the latest patch, heavy armor now slightly mitigates headshot damage. Used to be that armor did nothing against headshots at all.
@benmiller200
@benmiller200 15 дней назад
Are these qualities affected by the blood and green liquid? Capes?
@jonnylaw1990
@jonnylaw1990 15 дней назад
Blood and green no, capes. Yes
@raf4799
@raf4799 14 дней назад
That could explain why they see me so easily on snow planet while I'm almost invisible on green planet
@jonnylaw1990
@jonnylaw1990 14 дней назад
Could beee
@weirdestbudday5353
@weirdestbudday5353 6 дней назад
Do you know if blue works for snow or how blue armor takes place in all this?
@jonnylaw1990
@jonnylaw1990 5 дней назад
Not yet. Still figuring that one out
@Alpha.Phenix
@Alpha.Phenix 15 дней назад
So according to this research. Me wearing a bright yellow helmet, to make the ugly yellow of the only medium scout armour look slightly less ugly...is worse for my stealth and survivability than just picking the lighter scout armour armour with better camo? As common sense as that sounds, I am rather annoyed when devs don't tell us if something is operating on ''video game logic'' or not.
@jonnylaw1990
@jonnylaw1990 15 дней назад
Haha. Pretty much.
@nurgle333
@nurgle333 15 дней назад
Medium scout armor helm is cool though...
@Alpha.Phenix
@Alpha.Phenix 15 дней назад
@@nurgle333 I don't feel like it really fits the armour it's supposed to be part of a set with, but yes it is cool.
@Prfinity
@Prfinity 18 дней назад
LETS GOO
@derain95
@derain95 15 дней назад
I assume armors with gold details will count as yellow or orange and not tan, or does it have it's own effect?
@jonnylaw1990
@jonnylaw1990 15 дней назад
Gold is similar to yellow
@mackettv2491
@mackettv2491 15 дней назад
again very interesting and maybe we could make a spreadshet of what does what and have interesting combos for certain missions. i like such things
@jonnylaw1990
@jonnylaw1990 15 дней назад
Most def. Prolly a google doc?
@TheSmilingBandit
@TheSmilingBandit 15 дней назад
would you be willing to throw your findings onto a google drive for people to review?
@jonnylaw1990
@jonnylaw1990 15 дней назад
We might be able to do that
@TheSmilingBandit
@TheSmilingBandit 15 дней назад
@@jonnylaw1990 That would be fantastic
@kiitaclyzm
@kiitaclyzm 14 дней назад
I'd suggest trying tests with friendly fire (especially if you know somebody with the super citizen edition bc the knight has 50 damage which is a very easy number to work with) From what I've seen in a comment on a cashcrop video, limb hits are x0.85 damage, headshots are 1.5x damage (from my testing now ~1.17x with 150 Armor Rating), body shots are 1x with both body and limb being affected by armor's damage reduction would be a lot easier to test with friendly fire though since it's not relying on the goofball AI to hit a certain part and record the result
@jonnylaw1990
@jonnylaw1990 14 дней назад
unfortunately all the helldiver weapons have armor piercing
@kiitaclyzm
@kiitaclyzm 13 дней назад
I don't think it nullifies the armor of helldivers, I'll retest tomorrow when I can get a friend to hop in but I've shot a friend twice with the knight before in the torso which would straight up kill them if it made the armor not matter ​@@jonnylaw1990
@MrJonifishpt
@MrJonifishpt 17 дней назад
So what you are telling me is that running the CE-07 Demolition specialist armor with the B-08 Light gunner helmet and the default cape (basically the whole set is fully black with some red accents and and a couple of small white/gray lines) is basically making me harder to target along with making it so the enemies target my team first? Eh... I'll believe it, ever since i started running that combo it feels like i get targeted less compared to the yellow highlighted armors i was running before. i had chucked it to the fact i was running medium and now im running a light+ armor ( I call it light+ since it has 64 armor instead of 50) but it does make some sense that the colors help.
@jonnylaw1990
@jonnylaw1990 17 дней назад
I had the same feeling.
@KenobiSon
@KenobiSon 15 дней назад
Palpatine: "I'll be watching your career with great interest." If even a small portion of this is correct. It's going to change everything! Also, the Devs have said that not all the stats are provided to the user. Every gun has like 30 stats, and we only know 4 of them. Willing to bet that armor is the same.
@jonnylaw1990
@jonnylaw1990 15 дней назад
Gen. Grievous: "Hello There" Yes, im sure we got most of this right
@zottestudios
@zottestudios 18 дней назад
This makes too much sense since I wear a bright yellow cape all the time
@jonnylaw1990
@jonnylaw1990 18 дней назад
im guessing you get shot at a lot
@zottestudios
@zottestudios 18 дней назад
I just have a hard time breaking aggro and then I run away they keep shooting at me from 100+ meters away
@ThatOliveMrT
@ThatOliveMrT 14 дней назад
Pretty sure most terminds dont have eyes... Also bots probably see in IR considering they have heartbeat detectors. Lets also think about the lack of AI in this game. You really think they codeded multiple behaviors based on distances they 'see you' to determine if they go for specific bits? Nah, stop connecting dots that aren't there
@jonnylaw1990
@jonnylaw1990 14 дней назад
Theres something going on.
@assassionx9931
@assassionx9931 17 дней назад
How long until next video I cant wait any longer😭
@jonnylaw1990
@jonnylaw1990 17 дней назад
Lol but i just did this one😭. Hopefully no later than the end of the week.. im new to this so havent got to learn how to streemline things yet
@assassionx9931
@assassionx9931 17 дней назад
@@jonnylaw1990 edgemaxxing
@NumidyumTr
@NumidyumTr 15 дней назад
What about blue armor
@jonnylaw1990
@jonnylaw1990 15 дней назад
Blue armor is... inconclusive. Cause we do have one armor thats like a dark navy blue. And the one armor thats actually blue is the preorder which neither of us have
@infra_r3d133
@infra_r3d133 2 дня назад
Guys, quit asking for more proof, it’s not always the people who discover something that also test it. Some of you are being complete AHs over some discussing some oddities in a game. Chill TF out
@jonnylaw1990
@jonnylaw1990 2 дня назад
Lol thanks for the backup.
@infra_r3d133
@infra_r3d133 2 дня назад
@@jonnylaw1990 No worries, some people need to, unironically, go touch grass. Sheesh
@viniciusschadeck4992
@viniciusschadeck4992 14 дней назад
maybe i'am fucked in this game, because i started using yellow armor, because i like the design, the bonus that are in drescription are almost equals and dumbs... this aggro stuff if real is totally what they should put on stats LOL
@ST._Trinas_Torch
@ST._Trinas_Torch 9 дней назад
This is just incorrect, there ate crits, and there are head shots and head crits. Crits are rng based, unless headshot, where it's a 50/50. The anesthetic is just that.
@jonnylaw1990
@jonnylaw1990 7 дней назад
Maybe. Maybe not. Who knows but the devs lol
@ST._Trinas_Torch
@ST._Trinas_Torch 7 дней назад
@jonnylaw1990 uhhh, I know, through the game files, armor anesthetic is only anesthetic, there ARE crits, headshots and headshot crits, it is rng based with lower percentage on body crit (25% chance) than head crits. (45% chance) You could also re test this yourself and crunch the numbers. From my personal experience, bits are a bad test. Remember all enemies do different damages. This includes all of the bot infantry as they are ALL different units.
@jonnylaw1990
@jonnylaw1990 7 дней назад
How do you obtain these game files
@ehrenmurdick
@ehrenmurdick 18 дней назад
this is a lot of speculation, a lot of confirmation bias, correlation causation fallacy, selection bias etc etc etc. Especially the colors bs
@jonnylaw1990
@jonnylaw1990 16 дней назад
all you can do is do some tests yourself
@ehrenmurdick
@ehrenmurdick 16 дней назад
@@jonnylaw1990 and now the burden of proof fallacy! you've completed my BS bingo card, what do i win?
@irondude71
@irondude71 16 дней назад
@@ehrenmurdick probably a lot of stupid arguments on the internet lol.
@jonnylaw1990
@jonnylaw1990 16 дней назад
A thumbs up. And a thanks for your support. and a suggestion to go test it out.
@kflaco8961
@kflaco8961 14 дней назад
@@jonnylaw1990that guy definitely just cooked you and you had nothing to back yourself up
@BrutalButtSlap
@BrutalButtSlap 18 дней назад
Ok let's say the color thing is a thing... the only similar behavior I saw here comparing to my time playing is the bots when I use the ballistic shield backpack and the 2 Reinforced heavy armor (Battle master and Marksman). Because a lot of time, if I just walk and shoot towards some enemies, mostly the ones with small firearms, they have a tendency to ignore me after some time and always when the shield is up, but only when I approach to much, maybe is the target priority thing. Where they try to hit "less amored" helldiver, so if you approach and make the let's call it heavy armor II (like tank armor) from the shield more visible them your normal helldiver heavy armor, they seem to aggro to next most closer helldiver, like some turrets prefer heavy or ligth armored targets, but this case you have a hard cover so they see it like wall, point in fact the missile enemies, tanks and turrets won't lose agroo on me even if I get rly close since they can pierce armor and or hit me with the AOE. This can explain the aggro part, your friend probably had a shield backpack with less charge and is the host so its the easier/priority target. Also there visibility color idea, for me is odd, because I used the 200 armor heavy armor with a friend using trailblazer armor and I still call WAY more agroo them him so I think is more of a armor class them a color thing. I think the definitive test would be to use a ligth armor with full yellow color and the indestructible heavy armor (green one)
@jonnylaw1990
@jonnylaw1990 18 дней назад
Very good point cause the size of the armor also affects that "aggro" for example. Med is 0 heavy is +1 and light is -1 so a heavy with green compared to med with yellow would nearly level out
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