In universe this would make sense; but as a videogame I'd say it's unlikely - you may be correct about the numbers given to the armour providing a modifier, but I'm not sure. If there ARE hidden perks to every armour, this would certainly explain why the Devs would outright deny the possibility of transmog
Hmm, well extraordinary claims require extraordinary evidence. I want some Ryken XIV level tests done on these theories. Hopefully these videos spread around and more people get in on trying to figure it out. In the meantime I might grab a buddy and run some tests wear I shoot him in different armors with the redeemer on single fire.
I hadnt considered this a possibility and this definitely needs more testing and from my limited experience with arrowheads games this is on brand with them. But I think youre relying a bit too much on vibes. If im going to take this as fact I need better controlled tests on most of this (vid 1 and 2). I'm getting crackpot vibes and I dont blame you because you clearly arent formally trained. Talking about something as fact and not showing proof of it isnt confidence inspiring.
Yeah. Its hard to test the armor since bad guys dont shoot you where you want. I did try to get as mich vid evidence as possible in the 2nd video.. I do say at the end this is just testing and not necessarily fact. Only way for this to be fact is for a dev to prove or debunk it
@@jonnylaw1990 You can have a teammate shoot you and also if you alt f4 in a mission you can reset it effectively giving you easily repeatable test conditions (though im not sure if its patched). Always take into to account if youre a host or not that has been known to effect things. Also probably more things
@@jonnylaw1990claims like "500kg have jigger explosions" could still use visual comparative proof, like throw them the same distance and compare with ICAT
When testing the light gunner armor's directional amor protection, you did not test it properly. Crouching reduces damage. On the armored side, you crouched, but on the unarmored side, you stood. This means that the difference of damage taken during that test could purely be because of crouching and not because one side is more armored than the other. This is called a "confounding variable". It is when something unrelated to what is being tested affects the result of the test, causing the result to unreliable because it did not account for outside factors.
@@jonnylaw1990 crouching reduces damage. I'm assuming that the devs had some sort of reason for that, but I don't know why. being prone reduces it further
@jonnylaw1990 yeah I don't mean to pile on bc I appreciate the time you took to make the video! But I'm pretty sure you do get reduced damage when crouched, not just reducing chances to get shot.
crouching does not reduce damage as a raw number but rather it helps you avoid damage when you are taking explosive damage via shrapnel (force and impact damage is still the same if you got hit directly or got slammed in to a wall via the explosive from explosions in the way that you will get hit with less shrapnel and not be tossed by the blast as far. it will not affect direct impacts IE IF you are shorter in (C) Crouching or (P) Prone you will be more protected as some of the blast will go over your head, also IF you are (S) standing you have more zones available to pick from for the blast to hit some armor sets you want to be standing and not prone as some top down explosions are more dangerous S/C/P for each armor set changes how you take the damage Heavy armors benefit from (C) while targets are on your sides, and (P) while you are aiming directly at the target IF you are lacking upper shoulder armor then going (P) will only save you from area explosions and not direct missiles where as IF you are big and beefy and have that armor zone aimed at your target you will take much less from explosions and direct impacts --------------- each explosion has several zones of damage Impact Shrapnel Force knowing how the chosen armor applies to these is important
Do they, though? Helldivers seem to want to be immersive. If people start meta gaming hidden stats, what's the point? There's a thing called RP where you play as the character and experience the game world through their eyes using the information they are given and then theres Meta gaming where you use information outside of the game world to gain an advantage as the player detached from the character. Maybe the devs want us to RP and that's why they RP in discord with announcements and why they don't want real world politics corrupting the game world because it breaks immersion.
Ay bro, why did you delete my 2nd comment on your previous video, where I explain that armors are going to get color palettes, which includes putting massive yellow colors on the Scout armor? If green is super stealthy, why don't you test a green outfit without the Scout passive against a yellow/orange suit? Why is the heaviest suit in the game (Fortified Commando) colored green? Where's the test for the Combat Technician, who has the Scout passive but a massive yellow coloring on it's lower torso and legs? Where's the info for blue and grey colors? Several armors have a copious amount of blue or grey on them. Finally, why are you trying to carry forward with the "numbers on the armor do something" when you can easily test that the CE-35 Engineer Kit and the FS-55 Devastator have the exact same 500kg blast radius despite you claiming that 5 was the blast radius increase for stratagems previously?
There was no 2nd comment bro. I have no need to delete comments. - why didnt i do all these colors or armor? Cause time. I dont have time to do every color/armor combo . - who knows what happens when color palettes happen. Effects could stay with what its origionally should be.. could change to where it changes to the color you change it too - Well. Both of those armors have 5 in it...sooooooo.. you should try it with armors where only one armor has 5 and other doesnt And look. We are not saying this is pure 100% unadaulterated fact, this is just what we found and what we see when we test things out.. we see these things happen (which others have said they have too) and we believe these are the reason
could try testing the default B-01 with it's 4 yellow patterns because i have definitely noticed that while wearing the one with thick colors on the breastplate i die more, meanwhile using the one with and entire yellow arm which is usually behind cover i die less
Awesome. Look into capes, also! With the light gunner, if I'm not mistaken, you were using the cape wich has something in its description about the bots fearing the red stripe patterns on it, maybe this also helps preventing agro
haven't seen anything about this before and am a pretty casual player but I did hear somewhere the devs said weapons have like 40 hidden stats so I'm not at all surprised that something like this would be a thing pretty cool tbh
Nice info, but what about the light and dark greys, such as the SA-12 Servo Assisted armour and CE-67 Titan helmet? Both have small amounts of orange, but very little.
The first clips where you're taking half-health damage from one hit are because you're being shot in the head. Yes - For some god-forsaken reason, the player's head is considered a critical hit zone in this game. Even though you can't really skillfully play around it in any way. At least with the latest patch, heavy armor now slightly mitigates headshot damage. Used to be that armor did nothing against headshots at all.
So according to this research. Me wearing a bright yellow helmet, to make the ugly yellow of the only medium scout armour look slightly less ugly...is worse for my stealth and survivability than just picking the lighter scout armour armour with better camo? As common sense as that sounds, I am rather annoyed when devs don't tell us if something is operating on ''video game logic'' or not.
I'd suggest trying tests with friendly fire (especially if you know somebody with the super citizen edition bc the knight has 50 damage which is a very easy number to work with) From what I've seen in a comment on a cashcrop video, limb hits are x0.85 damage, headshots are 1.5x damage (from my testing now ~1.17x with 150 Armor Rating), body shots are 1x with both body and limb being affected by armor's damage reduction would be a lot easier to test with friendly fire though since it's not relying on the goofball AI to hit a certain part and record the result
I don't think it nullifies the armor of helldivers, I'll retest tomorrow when I can get a friend to hop in but I've shot a friend twice with the knight before in the torso which would straight up kill them if it made the armor not matter @@jonnylaw1990
So what you are telling me is that running the CE-07 Demolition specialist armor with the B-08 Light gunner helmet and the default cape (basically the whole set is fully black with some red accents and and a couple of small white/gray lines) is basically making me harder to target along with making it so the enemies target my team first? Eh... I'll believe it, ever since i started running that combo it feels like i get targeted less compared to the yellow highlighted armors i was running before. i had chucked it to the fact i was running medium and now im running a light+ armor ( I call it light+ since it has 64 armor instead of 50) but it does make some sense that the colors help.
Palpatine: "I'll be watching your career with great interest." If even a small portion of this is correct. It's going to change everything! Also, the Devs have said that not all the stats are provided to the user. Every gun has like 30 stats, and we only know 4 of them. Willing to bet that armor is the same.
Pretty sure most terminds dont have eyes... Also bots probably see in IR considering they have heartbeat detectors. Lets also think about the lack of AI in this game. You really think they codeded multiple behaviors based on distances they 'see you' to determine if they go for specific bits? Nah, stop connecting dots that aren't there
Blue armor is... inconclusive. Cause we do have one armor thats like a dark navy blue. And the one armor thats actually blue is the preorder which neither of us have
Guys, quit asking for more proof, it’s not always the people who discover something that also test it. Some of you are being complete AHs over some discussing some oddities in a game. Chill TF out
maybe i'am fucked in this game, because i started using yellow armor, because i like the design, the bonus that are in drescription are almost equals and dumbs... this aggro stuff if real is totally what they should put on stats LOL
This is just incorrect, there ate crits, and there are head shots and head crits. Crits are rng based, unless headshot, where it's a 50/50. The anesthetic is just that.
@jonnylaw1990 uhhh, I know, through the game files, armor anesthetic is only anesthetic, there ARE crits, headshots and headshot crits, it is rng based with lower percentage on body crit (25% chance) than head crits. (45% chance) You could also re test this yourself and crunch the numbers. From my personal experience, bits are a bad test. Remember all enemies do different damages. This includes all of the bot infantry as they are ALL different units.
Ok let's say the color thing is a thing... the only similar behavior I saw here comparing to my time playing is the bots when I use the ballistic shield backpack and the 2 Reinforced heavy armor (Battle master and Marksman). Because a lot of time, if I just walk and shoot towards some enemies, mostly the ones with small firearms, they have a tendency to ignore me after some time and always when the shield is up, but only when I approach to much, maybe is the target priority thing. Where they try to hit "less amored" helldiver, so if you approach and make the let's call it heavy armor II (like tank armor) from the shield more visible them your normal helldiver heavy armor, they seem to aggro to next most closer helldiver, like some turrets prefer heavy or ligth armored targets, but this case you have a hard cover so they see it like wall, point in fact the missile enemies, tanks and turrets won't lose agroo on me even if I get rly close since they can pierce armor and or hit me with the AOE. This can explain the aggro part, your friend probably had a shield backpack with less charge and is the host so its the easier/priority target. Also there visibility color idea, for me is odd, because I used the 200 armor heavy armor with a friend using trailblazer armor and I still call WAY more agroo them him so I think is more of a armor class them a color thing. I think the definitive test would be to use a ligth armor with full yellow color and the indestructible heavy armor (green one)
Very good point cause the size of the armor also affects that "aggro" for example. Med is 0 heavy is +1 and light is -1 so a heavy with green compared to med with yellow would nearly level out