The people on Tango's server who did the skins and the cake the surprise... That was so impressive. I know how much work that took. How much coordination! You guys rock!! ❤
Would be so much effort, but he could wear a custom model of the purple monster suit the little girl wears, with ethos face hiding in the mouth like the movie lol
Omg, those tango skins are amazing, especially the Keralis-Tek, Etho-Tek and Bdubs-Tek skins. Also that mumbo Tek skin is so cursed lol. Also, also, happy "29th" (again) birthday tango.
We had so much fun putting together all the skins and the builds as a surprise for you. That was not an easy 24hrs to prepare it all for you and also get everyone the heads as well as build things in the area, and coordination of just STARING DEAD AT YOU when you logged in. Happy Birthday Tango :)
I doudt I'm not the only one, but once Tango logged onto the Patreon server and I saw all the patrons staring him as soon as he logged in, I immediately started laughing! This is genuinely the best start to any Tango stream in a LONGGGGG time, lol
An Australian, a Canadian, and an American walk into a bar. Then they're told "it's not a bar, it's a pub" because somehow they ended up in a British post office instead 😅
I would like to point out that Zed knows how to blow up bedrock, he could lower the netherside a bit more. Another option would be to move both sides of the postal portal back more and then just enlongate the tracks on the overworld to match.
@@korenn9381 But it won't matter much. Outgoing Zed will be there loading the chunks. Incoming the cart will leave the portal and wait at the chunk boundary till someone flies by and let's it continue to the mail station. It's the nether side that 100% needs the loader.
@@knack2baybee Good point, I was figuring it would be the same as Scars water streams, but colliding carts could be an issue. He could do like scar then and leave the top, but move the bottom then connect with water streams.
Zed's hot rod shop could have a game where you do something to make a piston push either a honeyblock or an iceblock to make a racetrack you have to complete boat over as fast as possible
I believe the reason why 71 didn't work is because when the game searches for portals in the nether it looks for the nearest portal "block" (the swirly purple stuff) and since the portal at the bottom is 3 blocks tall it ends up being slightly closer, moving the mid point up by 1.5 blocks.
Mango, Clango, Bdungo (dunga dunga) Hypnotek (oh.. i like that one), Tangalas, Tangpulse, Skizzletek, HotTek, Ethgo, TekFan, Tangysymetry, PearlesenTek, DocTek, GemiTekSlay. I love them all! mad props to the skin creators!
The reason I think 71 doesn't work is because the portals also 3 high, so it might be the closer one still or because the portal is a block higher due to the obsidian, that could also be a factor
I'm actually working on a little Python program that would help solve these annoying portal linking issues. You build a config file with the locations of portals and which portals they should link to. It can tell you if all the locations are correctly linked, or get it to give you the range within which a new portal should be placed to satisfy certain linking conditions
I don't think the x/z differences of the side portals matter because they all divide down into the same chunk as the postal portal. if you move zedaph's post box far enough back along towards the loop so that it comes out in a different chunk in the nether, it might work.
Wouldn't the X-Z coord be wrong at the nether postal service height since Zed only moved the overworld postal box(I think) so that would explain why Y 71 doesn't work if it's closer to the portal where the postbox used to be than the new postbox.