I just wanted to mention, in case anyone is still watching these, that miscellaneous magic items can add attack to everything ... so if there's one thing you want to max attack bonuses on, it's the misc items. Especially for a hero like this who will be using multiple forms of attack.
another random tip - if you get in a battle you don't like but your unit has higher movement and isn't at risk of ranged attack like he got into here with the Chaos node, you can run around for 50 turns and combat will end without risking death of fleeing units
also, to minimize the stomping around the city" collateral damage like he tries to do in the end, you want to end as many turns as possible outside the city boundary. it's not about avoiding movement. so he would've been a bit better off attacking from the outside by maneuvering around the edges.
Really weird how even on impossible they let themselves get caught with 0 mana and get defeated in one shot, I guess they don't expect to get ambush decapitated like that. seems like the 1 mana rule should just be ignored at higher difficulty - although that's admittedly self-serving since we like that to be able to farm for spells, gold and fame :)
woah. this observation prompted a whole revelation for me about a game I first played 30 years ago...each figure attacks separately?? apparently this is true but contradicts the game manual. (also rather disguised in most posts/wiki about attacks because they refer to UNITS attacking constantly and almost never FIGURES - even when post is breaking down the game mechanics)