So I'm also subscribed to Gordon Ramsey. I saw thumbnail of this video in my subscriptions and I thought Gordon uploaded a new recipe for a sandwich. I checked out its title, "High Bandwidth Memory ..." I thought what kind of sandwich is this? so I clicked to check it out, and I came here.
For those interested, I've made a transcript: 0:00 Whenever there's a big new graphics card released, there's always like a feeding 0:04 frenzy as gamers try to get their hands on it so that they can to blow away dudes 0:09 in crisper detail and at higher resolutions than ever before, but while 0:14 the performance of the graphics processor or GPU itself is often the 0:19 most talked-about aspect of the new card the amount of video memory or VRAM 0:24 on a card can have a big effect on just how high you can crank up your settings. 0:30 But while GPU's, or graphics processors have been updated and re-updated 0:35 pretty regularly over the last few years, not much has happened with VRAM 0:40 recently. We've had this same old GDDR5 memory hanging out on our card for over 0:46 seven years. But the next big thing in VRAM is finally here. I'm talking of 0:52 course about high bandwidth memory or HBM. So what exactly is it? How is it 0:58 better than older VRAM technology, and most importantly is actually going 1:02 to make a difference in your games? 1:05 Well, just like any other type of VRAM, HBM performs functions like keeping 1:10 rendered frames in storage in a frame buffer, no, not that kind, holding textures to 1:15 make everything on screen look realistic and storing crucial information for 1:19 lighting and other effects. In short: it holds the information that your GPU 1:24 needs to act upon to push an image to your monitor. But although HBM serves the 1:29 same basic function as other types of VRAM, the way that it's actually 1:33 implemented on your graphics card is very different. For starters, GDDR5 and 1:39 its predecessors required DRAM chips attached to the PCB, spread out around 1:46 the processor. And the more memory you want, and the higher speeds you want, the 1:51 more chips you need to plunk on there. Which combined with the traces, for data 1:56 and power, to all those chips take up a lot of space on the card, 2:00 and increase manufacturing complexity and therefore cost. HBM solves these 2:05 problems two ways: 2:07 Number one the VRAM and is now directly attached to the GPU package, meaning that 2:12 HBM requires no more space than what's already normally taken up by the GPU. 2:18 Two: HBM uses 3D RAM Dies, that are stacked on top of each other and that 2:24 communicate using tiny interconnects called through silicon vias, or TSV, which are called 2:30 that since they physically go through all the stacked layers at once. 2:34 Kinda like a toothpick drug giant club sandwich. And while you can't eat HBM 2:39 like you would a Monte Cristo, these changes have the potential to give 2:42 you some positively delicious results while gaming. So the chips themselves 2:47 have a much wider data interface, that combined with stacking the chips gives 2:52 you these little, well, stacks, that can move up to 256 gigabytes of data per 2:57 second, which means that a graphics card with just four stacks of HBM could 3:02 have memory throughput of a full terabyte of data per second, which will 3:07 become increasingly important in the future, as more and more non gaming 3:11 applications, like Adobe Premiere for example, start leveraging the graphics 3:15 card for computer and as the resolutions that typical gamers want to run at 3:19 increases. Not to mention that there's things like multi 4k monitor setups 3:24 are becoming cheaper and more popular all of which will be easier with more 3:29 memory bandwidth. Ok then Linus, so how do I hop on board this hypetrain? 3:35 Well, it's being easily currently available on AMD's top-end Radeon R9 Fury 3:40 series, but, the rumor mill figures that Nvidia's upcoming Pascal 3:45 graphics cards will feature the technology, and as we all know: the high 3:48 end today is the mainstream of tomorrow, so that in a couple of years we should 3:52 all be able to have enough memory bandwidth to choke a horse. Speaking of 3:57 choking horses! Nope, not related to that at all... [Insert sponsor spot here]
Kinda wish you would've addressed the fact that HBM gets more performance without as much clock speed because even people like JayzTwoCents seem to be confused; mentioning lower memory clockrate as a disadvantage when the fact is the only important performance metric of the memory for graphcs card applications is its data rate per second which is determined by clock speed * bus width so it doesn't matter that one is a lot lower when the other is a lot higher (something i know you did mention but didn't elaborate on). Good video otherwise, thanks LTT :D
We are changing a lot. AMD comes with HBM, Intel comes with a new type of memory for storing data way faster than SSD. I would also enjoy that DDR4 never came out, instead I would want something with less timings, more memory and way faster bandwidth.
Why does hitting the pause button in just cause 3 trigger my system to restart like screen goes black and restarts my specs are AMD fx 6300,8gb ram1866, Biostar ta 970,480gb SSD,gtx 970. Will resetting bios help there something with a conflict with the drivers on my computer is it something to do with my ram timings cause it's weird when I hit pause and the entire system resets only with that particular game.
According to AMD it's called High Bandwidth Memory. According to the web search I just did, HBM means High Bandwidth Memory. SK Hynix, who created HBM does not say what HBM means on the website, but looking at the specs for basically explains that it is High Bandwidth Memory. So no, it does not mean Host Bus Memory. You are incorrect, troll.
If you are using Blackmagic Studio camera and shot it on Film mode then use Davinci resolve and use Aces or newREsolve colour sience o make it crisper just by using IDT for BMD Film 4K and then just REC 709 ODT and then you will make a nicer image. Now blacks are very LOGish and skin tones are all over the place. Just remember while you ingest clips to REsolve in clip atributes change Auto to 0-1024 Mode becouse resolve often do automatic puulup to 64-980. Sorry forr my english and have a nice day
I have a fury X and those are running with a close loop water cooled 120 mm radiator pre attached with a cooler master fan on it. It runs a very cool 30 C idle. The fury non-X are air cooled and send the heat down heat pipes towards the back of the cards. I do think the cards get hotter than the gddr5 technology without water cooling but they are built pretty intelligently overall and won't cook your ambient temperatures.
I still don't see how faster is better for GPU memory. Is VDDR5 a bottleneck? As long as you have enough and it isn't a bottleneck what does it matter?
@Techquickie I have had two different AMD Fury owners online say that there HBM Memory Stacks I have pointed them to the Video with linus which explains that Vram does not stack can anyone confirm that this is the case and that HBM Vram does not stack or has something changed that I am unaware of.
someone help me please, will it be possible to use a computer without cpu ? like using a gpu s the cpu because it's a lot faster (i know cpu's are better at some things and gpu's perform better only in very high ressource demending tasks(like games)) but... just think about it for a second, openning up the task manager, performance... ALL THESE COOOOREEEES !!!!!!
its an AMD inspired concept so no one will have it in mass b4 AMD does so once Vega gets it Nvidia will also so most likely any card from NVIDIA b4 that will be GDDR5x
OK I'm building a gaming rig this Christmas. should I go for the GTX 980 or wait for the Pascal cards. I don't want to go with AMD because I can only afford a 750w PSU and I want to get a second card in the future.
So important question can someone link me a link to how to make the sandwich on the thumbnail please I need a guide since if I try to do it alone I'll probly burn it or give up and get fast food.
+Jaydon PlaysGames (jjws600) yeah, they have, it was an issue with their in between format they were using off of their render farm. They switched over to cineform, and have been working with that since then.