Addendum: There are some undocumented ways to improve the accuracy and precision of Sleep(). Read about that, with full code examples in the text version of this tutorial: croakingkero.com/tutorials/win32_timing/#Addendum
First off this content related to this playlist is amazing. Your website is top notch as well. I've been running into issues rate limiting my windowed application at this time, is there a different route of limiting outside of a console application?
I was curious what happened to this channel after i saw the switching to c and update video. Then i see u making windows exclusive content and im a little dissapointed
Don't worry mate, I'm not doing Windows content because I love Windows but because I want to teach C at the lowest level for game development. Windows is the most common OS so I covered it first but I'll do Linux soon as well.
@@echoptic775 Yeah of course. I'd rather teach people to write platform code themselves though. It's not always best to write your own platform code, but when you have specific requirements for timing, windowing or whatever, it's a lot easier if you wrote your own platform code than if you're using a library.