With hypercrates costing ONE BILLION CREDITS this video explores this history of inflation and explits in Star Wars: The Old Republic. What happened that's made it so bad?
🔗 My notes and all my sources linked: docs.google.com/document/d/1i...
Exploits History
• 2012 - Mail/Trading Exploit: Very easily create large quantities of credits through use of in-game mail and trading. The game did not update server side properly. You could dupe anything the easiest being money.
• 2015 Summer - Temple Chair Exploit: Could buy a Temple Chair item from the Cartel Bazaar vendor, and could sell it back for 100 credits… and repeat that until it was patched.
• 2015 End of Year - Stack Exploit: You could purchase a stack of items from a vendor, then sell each item for the price of the entire stack. So if an item cost 10 credits, you could buy a stack of 1000 then sell each item for 10,000 credits each… easily earning billions. over 500 accounts were banned!
• 2017 Companion Gifts Exploit: Could buy companion gifts from the vendor for 0 credits, you could get a stack of 10,000 and sell it back to the vendor for 10 million credits in a few seconds, repeat until it was patched.
Bioware fixed it on the fleet… but then the exploiters found another exploitable vendor on Dromund Kaas and repeated it for a few more hours.
They then went and bought every rare item on the GTN, distributing the credits into the economy, laundering the money and making it hard to “delete” from the economy.
--- Then these players who didn’t exploit suddenly made a sale of their items, and had tons of credits that they’d earned legitimately, but that were created through exploiting… I assume none of these were removed.
--- I actually got hit by this! I had some rare items for sale, a I logged in and made 60 mill over night when before everything had been selling at a slow pace.
--- Friend of mine was really into buying and selling on the GTN, he had around 3,000 items listed on the GTN and they all got bought up overnight - same thing, they were not exploiting, so they did not have any of their credits removed. Happened to basically anyone who was selling any rare Cartel items on the GTN at the time.
--- Those rare items were also removed from the game when many of the exploiting accounts eventually got banned, which made supply even less available making the prices go up.
--- Unfortunately not every player who participated was banned and not all of the exploited credits were removed from their accounts - many found other ways to launder their money like hiding them by sending it to a friend or selling it to a second account on the GTN, hiding it in legacy banks, hiding it in guild banks, buying items like companion gifts from vendors to later resell on the GTN, or other creative ways.
• 2019 Chance Cubes Exploit: Duplicating Items Exploit - Technically would help the economy by introducing more items, lowering demand as more players would get the items they need. LOL. A lot of bans went out for this one. Chance Cube exploit - selling stacks of 500
Non-credits exploits I didn't cover:
Umbara Stronghold
Ziost
Ravagers
Fractured
Ranked PvP (win trading)
PvP (being where you aren’t supposed to be on the map)
2016 disintegration / galactic command
/getdown 2012 exploit
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24 окт 2021