The ultimate Hiveswap video WEBSITE: shadok.neocities.org SUPPORT ME ON PATREON: / shadokwastaken BRODYQUEST by Neil Cicierega HUSSIEQUEST by KevinHilt Reddit posts and edits are credited in the video
"Downward Spiral: The Game" or "How to do Cartwheels Through a Minefield While Still Retaining Fans" being a homestuck fan is really just another word for endless torture.
"How to Do Cartwheels Through a Minefield While Still Retaining Fans" Being in the Homestuck Fandom for about 8 years, I have never seen a statement more accurate to describe this series and fanbase, thank you for this. 👌
To answer the questions about the NSFW art: allegedly the artist was a staff member of Hiveswap and they created the original beekeeper. They asked Hussie if it was ok to draw porn of her and he said it was. Hussie realised that this was a big mistake and changed it just so there wouldn’t be a massive backlash
Reading homestuck now is an even more unique experience today than when it was released. Look up Arm retrival here on RU-vid it's a readalong podcast with an Old fan who'll talk about the history. Homestuck starts off amazing but Act 6 is dogshit. Conversly Arm Retrieval starts out dogshit, but gets amazing going into Act 6 because that's where all the drama is.
@@pareidolist Watching this after Hussiequest is a fucking mood. From the deepest love and respect to the pits of dissatisfaction. Where did it all go wrong?
@@enderkaral178, doesn't that make the situation even more comically worse. DR is going to be full released in... I dunno, in roughly 3 to 4 years (maybe even in 2 years if everything goes just smooth as a sheet of glass), while hiveswap is... uhh... u know the stuff
@@michaelbenson6595 Okay, I know this reply is a year old but I REALLY feel like I need to try and correct this: The reason why Telltale went under is largely because Telltale pretty much exclusively did adaptations. This was successful for a while but when their reserves were dry and Lionsgate pulled out of a deal they didn't have anything left. However, the reason why Telltale adopted the episodic model in the first place is because selling point and clicks wholesale wasn't working out and they wanted to experiment. And to be frank, episodic gaming was working out great for them for a while. Incremental purchases makes niche genres like Point & Clicks an easier sell and it allowed a lot of easy promotion. (eg. giving out Sam & Max 01: Episode 4 for free) Other causes re. Telltale can be attributed to overwork as they were clearly taking on too many projects at once and being creatively drained (TWD: A New Frontier is a pretty prominent example of how clearly exhausted the writers were), and they were constantly producing games that were competing with each other- And, unfortunately, when you bank on Batman or Minecraft for brand recognition, most of the people interested in said products just for the brand are just gonna watch a Let's Play. Episodic development did work financially and critically for Valve, but their employees got burnt out on Half-Life and because of how Valve works that means *EVERYTHING* Half-Life was cancelled on the spot. If anything they probably canned the idea too quickly, as Return to Ravenholm had a lot of very clear potential and passion behind it, and was an outsourced project anyway. While it was obvious that episodic development just isn't a fit for Valve they recoiled from it a bit too fast and the damage from that was clear. I think episodic development gets a bad rap because it's mostly used for the following purposes: 1. because telltale did it (eg. Life Is Strange, or Telltale themselves post-TWD) 2. Staggering development costs between games (eg. kickstarters that run out of money) 3. Because more purchases equals a markup price (hello, Square Enix, I didn't see you there) However for a story structure like the aforementioned Sam & Max, where every Episode can essentially pass as a standalone product, it's still in many ways arguably a *better* way to sell games than wholesale. You can get feedback on what you're doing mid-development, devs can get a constant flow of funding, consumers can get a lower-risk buyin in case they don't like the game, etc. It becomes more problematic when the Episodes mandate that you include cliffhangers that don't age well, or impede the ability to iterate on previous mechanics, but for something like Sam & Max those issues don't apply and it can slot into an episodic format easily. All that stuff about the virtues of the episodic model hasn't changed or really been disproven by its failures, it's more just that the implementation has often been bad, kinda like crowdfunding.
This is basically how I felt the first time I heard about hiveswap and decided to follow it just to see its development. My reaction to the lewd concept art piece was met with a big amount of "that's nice dear but wtf?".
all this tells me is that Homestuck has been a mess for a Damn while and I was lucky to join this fandom in the holy lord of our 2020 while pre-2020 me ignored everything Homestuck as my Tumblr timeline was filled to the brim with this sweet drama I missed out on.
This really hurts so much T_T I'm one of those fans who got into Homestuck in 2012. Participating in the kickstarter was a huge part of like, my identity as a fan. I personally loved Hiveswap Act 1, but when you consider all of the time, money, blood, sweat, tears, anguish, and wasted artistic potential that went in to making it? Not worth at all. And that says nothing about how horribly the comic itself was hurt by all this...
I only got into Homestuck thanks to Hiveswap, so I'm pretty thankful for it, honestly. Then again, I never lived through the whole Gigapauses and whatnot.
@@chadthundercock1793 While What Pumpkin has largely recovered since the offending incident (which is really surprising, let me tell you), there was a time where a few bad apples stole the kickstarter money raised for the webcomic's sequel game and ran with it. That pretty much destroyed the company for years. Now we're very close to the release of Act 2 after years of progress on it, with the only thing left in the game being writing and coding-- all the art assets are finished, and much of the bulk of the work is done. What Pumpkin has two really well done titles under their belt as well, Friendsim and Pesterquest, with Pesterquest still being ongoing and releasing regularly. The employees love their job now, it's under new leadership and the epilogues are out. Things looking up for homestuck.
@@jamstheshapeshifter You're right, Raistlin, thank you for showing me the way. I'm going to keep hoping. I'm going to have so much hope it might as well become my aspect.
It's like... a rollercoaster of emotions watching this. All those years, man. I feel like I've spent a good part of my life watching the journey that is hiveswap (and homestuck, I guess) unfold. Good portrayal!
As a person who what indoctrinated into this fandom THIS FUCKING YEAR! i would like to think you for producing things that somehow are relevant to my interests. i never thought i would see relevant content that wasn't from upwards of three years ago.
Christ, I’m getting a lot of (slightly, because I have trashtastic memory) unexpected recommendations now. I should probably READ. And WATCH. MAYBE BOTH. And now we wait. For more. Eventually...
>Hiveswap isn't even being done as a game and there's no 100% proof we will get it in full, unless act 3 is the last one >Hauntswitch may actually never come out or it will be rushed as a 1 game without acts homestuck fans how do we feel
Besides all the drama, they really should have just make it one big game then going out of their to make episodes and basically torture people by making multiple hiatuses