Empire was meeming. Chorfs have few good options against you and canons are good against all of them. Canons counter chorf artillery hard and are decent against bull centaurs, fireglaives, chorf elite melee infantry, large monsters and trains... And this is perfect canon map, you can control 2 objectives from safe position.
@@fridericusrex6289agreed, it would have gone very different if the Empire went with a master engineer in a steam tank with artillery support. But that could be countered with deathshriekers and more bull centaurs.
@@bryangoh3080 I think chorfs have good options against tanks, landships, griphons etc. as you mentioned, deathshrieks and bull centaurs can get them, fireglaives and blunderbusses as well - Turin killed the enemy lord instantly with them, same would happen to a tank. Empire had very favorable match-up against chorfs even before the new units - I usually (map might change this) do a cheap lord, lot of state troopers (chorfs dont have any solid answer against state troopers), canons to counter their artillery and the rest up to your taste. With master engineer as new lord, this will be even better. I might even bring him on foot.
Everytime you praise the instant opening of the capture points I recall you praising the delayed timing when it got introduced because it was a big boon for slower factions... 😅 But the meta game changed a lot so it's probably for the better. And it's an easy thing to adapt once factions adapt to the new meta
As a massive fan of Chaos Dwarfs, I tend to notice how much more often the Dawi Zharr lose in multiplayer - I thought for sure this was going to be my team being used as punching bags against the shiny new Empire toys. This was surprising, and very satisfying... and maybe a little therapeutic, too!
I watch HBYY, Dahv Plays, Nerd War Room. Every single Chorf game. This is the ONLY game I've seen chorf non-artillery shooting do well. Blunderbusses are usually lucky to get more than two volleys off. Without the extended range of granite guard, bringing regular blunderbusses seem to just be a meme. Infernal Guard fireglaives actually don't have anti-large shooting. They only have +4 anti-large in melee, and for the insane price, they do poorly against all other forms of counter-shooting. Finally a good game here though.
I really like this, the Magma cannons did exactly what they're supposed to, and it's nice they still have a place. I do think the elimination of the opening timer was needed because it hurt slower ranged play like this which, ironically, is what it was supposed to help.
Vs CD as empire you go either to win the artillery war (with cannons and engineer) or with a fast army (with lots of cavalry)... otherwise you will be crashed hard like this by CD firepower
How does Searing Doom compare to Hailstorm? Based on the stats, the regular casts should be similar or identical, whereas overcast Searing Doom has a wider area and Hailstorm has a longer duration.
Completely unrelated, but I just watched a spoof video of Eminem singing "without me" as if it was bluegrass and I saw a coment from Turin, life sure works in mysterious ways
Any change to the gamemode that screws over Tim's playstyle is a good change in my book. Also, how viable are the Nuln ironsides in PvP? From Zerkovich's testing they were pretty much beating every other handgun unit including the CD fireglaives.
This was perfectly textbook. 3 lines which the opponent did not threaten enough, constant resupply of chaff to the front line while also threatening any attacks on the flank successfully.
I really liked the land battle mod where you had a single point in the middle that unlocked. I know it doesn't do with this video but I think about that every now and again cause that really did make land battle more interesting personally. (cuts out the cheesing a bit)
@@Aayren The point is captured slowly enough that you can fight the blob on your own turns. Unless your main complaint is just that you don't know how to deal with blobs in the first place.
Turin, do you think land battles should have a central control point (just the one) instead of domination type battles? It would give an area to fight over and remoge the kiting for 15 minutes issue of land battles. And turn a very arcady and meh mode back into true total war battles
What advice does anyone have for playing as TK vs C Dwarves. Since elite infantry and monsters melt vs their infantry and guns, would mass ranged fire do better?
did you notice inn 6:30 that spearmen walked into the fire wile their partners were dying, because they try to fill gaps in the formation. Seems something that should be fixed by the developer.
Spoilers: Respect for trying to make a very one sided battle as interesting as possible in your cast! GGs! It was great to see you outsmarting your opponent by bringing an “off meta” build 🙂
So far I haven't seen a single hochland longrifle unit making use of the snipe trait. Maybe they should be given the vanguard trait too so you can actually place them somewhere sneaky. I think that would be really cool.
@@alexanderf8451 it works in the sense that they can't target them back with ranged troops and actually have to send something out to scout them, and also could be kind of difficult to notice them if you have them hold fire until the battle starts properly
Please for the love of Sigmar add these maps to ladder. I am hopeful given the finally revised the capture points being locked at the beginning. But I'll believe it when I see it.
I’m no multiplayer player But damn I had a feeling this was one sided as hell Empire had nothing going for him here just ran his troops straight into their deaths
@Turin I just had a thought after playing some DOTA 2: what do you think about the army building process being a back and forth draft? Starts with the Factions, which are chosen simultaneously, then Lords back and forth, then onto the army selection. Would help with the Rock Paper Scissors element of the Army Selection process. What do ya think?
This game shows perfectly the definition of a build order loss. This was over right when the game started. Your opponent is good but he's not that incredibly good.
The new gun units for the Empire seem like such a liability in every scenario. There are just too many fast flankers, flyers, point-and-click damage spells and abilities, characters, etc. and they get murdered by anything that touches them. Every game I've seen with them so far had the opponent shut them down with limited effort and instantly take the value lead.
Chaos dwarfs need some price reductions across the heavy elite infantry board, whilst kislev have so many cheap effective options chaos dwarfs are left in the sand. Tbh Ushabti could also do with a tad buff to melee attack imo.
Regular Dwarves call themselves the Dawi, which has a bit of an 'ow' vowel sound in the Northern English accent. Chaos Dwarves are then casually Chawi. Not loreful, just cute.
Because they're literally long rifles. They're handguns made to have longer range, as opposed to something like Deck Gunners which have an entirely different calibre, or Jezzails which use a different calibre and Warpstone.
Heavy armored Goblins would be unbelievably cool for the Chaos Dwarves. Make them slightly faster than dwarves small units as lore wise only the "verteran" labours that have been moving metal and rock for years amd have gained muscle mass equal to small orcs or something.
Sorry Turin, but whenever I hear CHOW-EE, I just can't help but be triggered into feelings of white-knuckled, unbridled rage, and then I have to turn off the video and unsubscribe. But then like a junkie, I immediately return the next day for that good-good content you produce.
i do believe magmacannons are grossly overdone, it looks so excessive, like for the same price and amount of units it didn't feel at all like a balanced fight, i do know one build was made to counter the other but still
Most niche units are "overpowered" when facing the things they are designed for and not facing the things that they suck against. A different empire build and we'd be hearing how magma cannons still suck.
Chaos Dwarves still need tuning, no way those magma cannons should be that effective with that range, same goes with the blunderbus units, they're way more effective than the new dwarf ones