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- PS5 and Xbox X Series have 5 display modes. The quality snot displays settings similar to High/Ultra on PC with an average resolution of 1800p at 30fps without ray-tracing.
- Ray-tracing mode is applied on shadows and reflections (except water), shadows and ambient occlusion in a hybrid way with conventional lighting.. However, RT by generates too much noise on some surfaces on consoles and PC.
- Ray-Tracing mode decreases drawing distance and texture quality on PS5 and Xbox Series X.
- Xbox Series S does not have Ray-Tracing. In this version we can choose between 3 display modes that prioritize graphic quality, framerate or balanced (the latter only with 120Hz screens).
- Shorter loading times on PS5.
- Shadows in Quality (Fidelity) mode have a higher resolution on PS5 compared to Xbox Series X.
- We can unlock the framerate on consoles (except Xbox Series S).
- PS5 shows better performance in Ray-Tracing mode, but Xbox Series X framerate is higher in all other modes.
- Quality mode increases texture quality, draw distance, shadows, vegetation and lighting on consoles.
- All versions have stuttering problems inside the castle while advancing through the rooms. There will even be times when we get stuck in a doorway until the other room has finished loading.
- Xbox Series S has a lower NPC density.
- Balanced and Performance HFR modes can only be enabled on 120Hz compatible displays.
- On PC, Ray-Tracing is too demanding for what it delivers. This is another case of a game whose traditional lighting system is the clear basis of development and Ray-Tracing is a superfluous improvement.
- In the absence of some patches to correct the annoying stuttering, Hogwarts Legacy does a good job on all platforms and any version is enjoyable.
11 сен 2024