In this tutorial we will use VEX and standard modeling tools to procedurally model and animate a tentacle monster. This is my personal take on the @bbbn19.art piece done in Blender using geometry nodes. This is a fun and simple example that I hope makes you grasp how flexible and useful the procedural paradigm is.
.HIP file
sergiocasilimasfx.gumroad.com...
17 июл 2022