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Houdini Tutorial: Bending Time With Attributes 

Entagma
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1 окт 2024

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Комментарии : 22   
@patrickl9930
@patrickl9930 13 дней назад
This is also a great way to remove jittering from things like particle sims. You can smooth the Trail output to reduce jitter :)
@vfxskull6208
@vfxskull6208 Месяц назад
Genius!!
@vertxxyz
@vertxxyz 3 месяца назад
An interesting and awesome technique! Sadly it's limited by the original geometry's indices/layout. In real rolling shutter a point could be captured multiple times on a single frame, which I don't think can occur here
@davidm.r.6142
@davidm.r.6142 3 месяца назад
do you think there might be as solution in animating something in 60 frames then re-rendering in 30 fps?
@niczoom
@niczoom 3 месяца назад
Always great tips and tricks and ideas.
@martinmenso6671
@martinmenso6671 3 месяца назад
Tried with a more complex mesh from Megascans but it becomes a mess. Is this only for simple geometry? Thx
@sebastianbaalbaki1704
@sebastianbaalbaki1704 2 месяца назад
you could maybe remesh it before timestretch and then pointdeform the hires to remove some ugly deformations
@henrythejeditube
@henrythejeditube 3 месяца назад
Thank you Entagma
@frigbychilwether
@frigbychilwether 3 месяца назад
Hi, really nice effect. Never heard of the camera coordinate space before. Thanks for this tutorial.
@olexp9017
@olexp9017 3 месяца назад
It is called Normalised Device Coordinates, not a camera space. Camera space is quite a bit different thing. 😂
@gabrielbeniciobh
@gabrielbeniciobh 3 месяца назад
Super cool! :O
@oleit3
@oleit3 3 месяца назад
Using the trail output as a way to timeshift by attribute is an amazing idea!! 🤯
@vanity_ibex
@vanity_ibex 3 месяца назад
Thanks Chris, really cool!
@wewantmoreparty
@wewantmoreparty 3 месяца назад
great idea
@septuleptum
@septuleptum 2 месяца назад
This is insane
@arnoldtim3628
@arnoldtim3628 3 месяца назад
Is this channel being run by someone else?
@orientaxis
@orientaxis 3 месяца назад
No
@6alvez148
@6alvez148 3 месяца назад
@@orientaxis That no sounded suspiciously like you are the one running the channel
@orientaxis
@orientaxis 3 месяца назад
@@6alvez148 no
@orientaxis
@orientaxis 3 месяца назад
@@6alvez148 no
@orientaxis
@orientaxis 3 месяца назад
@@6alvez148 no
@yonlaycabrera4431
@yonlaycabrera4431 3 месяца назад
It looks awesome and I am very grateful for having such a knowledge for free. However, there are plenty of ways of resolving that same effect with some little Kinefx effort. Why not just making a procedural rig of those cubes? By the way, I haven't tried yet but I think of with a more complex mesh it will not look so nice, just guessing.
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