Тёмный
No video :(

Houdini Tutorial - Lidar Data for UE5 Landscape. Part 1 - Heightmap 

Svetlana LaCroix
Подписаться 1,3 тыс.
Просмотров 8 тыс.
50% 1

In this Houdini tutorial I will show how to create a landscape in Unreal Engine using the real world lidar data. This is the first part, dedicated to the creation of the heightmap and importing it in Unreal.
Part 2: Weightmaps is here: • Houdini Tutorial - Lid...
Part 3: UE5 Material is here: • Unreal Engine 5 Tutori...
Chapters:
00:00 Topic showcase in Unreal Engine
02:00 Looking for lidar data and real world location
05:22 Processing the lidar data in Houdini
15:12 Creating a landscape in Unreal

Опубликовано:

 

27 июл 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 54   
@FilmByteProductions
@FilmByteProductions 5 месяцев назад
Amazing tutorial! Looking foward to part 2 in this series.
@tinyredkite
@tinyredkite 5 месяцев назад
Thank you so much!
@libshastra
@libshastra 5 месяцев назад
Total Commander! What a blast from the past!
@tinyredkite
@tinyredkite 5 месяцев назад
Oh yeah! In all the years I didn't find the tool more convenient
@apetrukovich
@apetrukovich 5 месяцев назад
double commander, same tool but free@@tinyredkite
@tinyredkite
@tinyredkite 5 месяцев назад
@apetrukovich Thank you very much for the recommendation! I checked it out and it really is the same tool, so I decided to use it instead. Appreciate your comment very much!
@marcinchester4949
@marcinchester4949 5 месяцев назад
Great content Svetlana, thanks!! Good luck with the channel😊
@tinyredkite
@tinyredkite 5 месяцев назад
Thank you very much! Appreciate your kind words!
@UndiniTuts
@UndiniTuts 5 месяцев назад
Really great tutorial and outstanding result, thank you for sharing!
@tinyredkite
@tinyredkite 5 месяцев назад
A praise coming from you is especially valuable! Thank you for your words and for the knowledge you've shared!
@PeterLeban
@PeterLeban 5 месяцев назад
Thank you for sharing the technique! I usually make a HDA with my landscape as output and it simply works :) No need to manually transform the data in Unreal.
@tinyredkite
@tinyredkite 5 месяцев назад
I would never think of using HDA that way! Thank you very much for sharing!
@PeterLeban
@PeterLeban 5 месяцев назад
yeah, it's something Indie Pixel did so I just ended up doing the same thing. It's much easier that way, if you reference the landscape material and name your layers it will also assign it and distribute them all@@tinyredkite
@tinyredkite
@tinyredkite 5 месяцев назад
@@PeterLeban Awesome, I will definitely look into it. Thank you for sharing!
@andersmadsen8052
@andersmadsen8052 5 месяцев назад
@@PeterLeban hi, can you add link for the video you mention, theres quite a few on that channel :)
@PeterLeban
@PeterLeban 5 месяцев назад
@@andersmadsen8052 hm, can't find it online, maybe he removed it. I see other courses but not the one. But check Simon Verstraete's desert one for Unreal, same deal. Outputting landscape.
@ThePlatypotamus
@ThePlatypotamus 5 дней назад
Thank you
@tinyredkite
@tinyredkite 5 дней назад
You are very welcome!
@void9590
@void9590 5 месяцев назад
Thanks for the work you've done!🐱
@tinyredkite
@tinyredkite 5 месяцев назад
You are very welcome!
@paulturalski
@paulturalski 5 месяцев назад
great tutorial. Im waiting for next parts ;)
@tinyredkite
@tinyredkite 5 месяцев назад
Thank you very much! The next parts are coming out soon.
@trauma2980
@trauma2980 5 месяцев назад
Bless you for sharing ❤
@tinyredkite
@tinyredkite 5 месяцев назад
Thank you for appreciating that!
@joshualacroix1938
@joshualacroix1938 5 месяцев назад
Great job!
@tinyredkite
@tinyredkite 5 месяцев назад
Thank you very much!
@SuperCarzetin
@SuperCarzetin 5 месяцев назад
Thank you so much for this!!
@tinyredkite
@tinyredkite 5 месяцев назад
I'm glad you liked it!
@libshastra
@libshastra 5 месяцев назад
This is a good tutorial. I was looking for someone who could explain "scale" when you transition heightfield from Houdini to unreal. Thanks for touching on that topic.
@tinyredkite
@tinyredkite 5 месяцев назад
You are very welcome! I'm glad you found it useful!
@libshastra
@libshastra 5 месяцев назад
@@tinyredkitelook forward to part 2. Also how did you decide on the area of the heightfield? Unreal recommends keeping world size within 20 km^2, I struggle trying to scale my heightfield appropriately to fit Unreal's limits
@tinyredkite
@tinyredkite 5 месяцев назад
I'm not sure I understand your question correctly, but still will try to answer. I decided to use area 8000*8000 meters initially, because it encompasses the area of the world I was interested in. It could really be different size, as long as it's a square. Then I settled on using 4033*4033 landscape size (I think it was UNDINI who didn't recommend the biggest size). After that it was just a question of scaling. As I show in the video, the formula is as follows: 8000/4033*100 = 198. If my initial landscape was 6 kilometers in size, the scaling would be 6000/4033*100 = 149. If your landscape is super large, maybe you just need to split it into several landscapes. Please let me know if this answers your question.
@libshastra
@libshastra 5 месяцев назад
@@tinyredkiteaaah gotcha. Makes sense
@tinyredkite
@tinyredkite 5 месяцев назад
Awesome!
@ShibaInuClassical
@ShibaInuClassical 5 месяцев назад
12:18 best moment
@tinyredkite
@tinyredkite 5 месяцев назад
Are you referring to the nosy cat?
@ShibaInuClassical
@ShibaInuClassical 5 месяцев назад
@@tinyredkite yeah, cute little helper 🐱
@tinyredkite
@tinyredkite 5 месяцев назад
That's my fluffy, always ready to help!
@STARU2U
@STARU2U 5 месяцев назад
The voice is nice😊 I subscribe now
@tinyredkite
@tinyredkite 5 месяцев назад
Thank you very much, it's so nice to hear that! I was actually worried about my voice (and accent), but still decided to record the first video (which was very stressful). Now I feel more comfortable. Thank you for reassurance!
@elwinvanalstmedia
@elwinvanalstmedia 4 месяца назад
Hi Svetlana, thanks for this! I'm working on a similar project and am running into combining multiple Heightfields and getting them into UE5. When I use the Height Project node my terrain disappears and I just get a flat surface.... any idea why this is happening? My original height field isn't square. So I also need to figure out if I can work with a non-square or I have to crop the height field somehow. Any ideas?
@tinyredkite
@tinyredkite 4 месяца назад
Thank you! Heightfield not being a square shouldnt be the issue. Could you please point the time in the tutorial at which you have the issue? There is more than one project node there.
@xrlearn
@xrlearn 5 месяцев назад
Thanks. You can use mapbox node from labs tool and avoid half of this tiff assembling hassle where you can download heightfield directly into the houdini. I am struggling more with texturing part of the mapbox terrains and brining it to unreal. I hope you can make some content in texturing
@tinyredkite
@tinyredkite 5 месяцев назад
Thank you for the tip, this was interesting to look into! I checked the documentation and a couple of videos and it looks very impressive. The only thing that is not so great - the maximum resolution of the tile is 512 pixels (according to Mapbox docs), which means that if I want 8x8 kilometers landscape at zoom level which will give me a resolution of 2 meters per pixel, I will still need to use 8 squares along each side. And the docs say: "You can join the output tiles of multiple Labs Mapbox SOPs together to form a larger piece of terrain", and then explains pretty much the same method I was using. But I definitely can see how this method can work for backgrounds, or extended, non accessible areas of the landscapes, where the resolution is not crucial at all, especially while it generates textures automatically! Also it looks like pretty much the whole world is available there, while not all the planet has the lidar data (I was using Tangram Heightmapper in such cases). As to the content in texturing - if you struggling to bring mapbox diffuse texture in Unreal - here are the steps you can try. 1. Make sure that your texture has the same size as your landscape (4033 or 8129 or whatever). 2. Inside of the landscape material editor create a LandscapeLayerCoords node and change mapping scale to the landscape size (4033 or 8129). 3. Plug the output of this node into UVs slot of the Texture Sample with the terrain texture. 3. Attach RGB output to the Base Color input. I will cover landscape layers and material setup inside Unreal in future videos.
@xrlearn
@xrlearn 5 месяцев назад
Thankyou for this tip. I look forward to your future landscape materials setup videos as well.
@tinyredkite
@tinyredkite 5 месяцев назад
You are welcome!
@tobyschadt7032
@tobyschadt7032 3 месяца назад
Thank you for the note on editing compositing preferences - you unstuck me.
@tinyredkite
@tinyredkite 3 месяца назад
You are very welcome!
@libshastra
@libshastra 5 месяцев назад
I think you found a bug in Houdini's TIFF parser. I think it's processing TIFF metadata chunks as points and primitives. I'd file a bug report with sidefx
@tinyredkite
@tinyredkite 5 месяцев назад
Thank you for the information!
@user-on7en2fl2c
@user-on7en2fl2c 2 месяца назад
Ты же русский знаешь?
@tinyredkite
@tinyredkite 2 месяца назад
Знаю
@user-on7en2fl2c
@user-on7en2fl2c 2 месяца назад
@@tinyredkite Окцент выдал)
Далее
Houdini 20.5 Sneak Peek
8:11
Просмотров 130 тыс.
Как вам наш дуэт?❤️
00:37
Просмотров 368 тыс.
The ONLY texture a game NEEDS [UE4, valid for UE5]
18:56
A new way to generate worlds (stitched WFC)
10:51
Просмотров 519 тыс.
The cloud is over-engineered and overpriced (no music)
14:39