In this video I do some in depth testing to figure out if the green speeds in GS Pro are accurate!
Since making this video I had someone reach out to me and explain some of the physics behind GS Pros putting and some things to consider.
1. The camera LM's under report slow putts ball speed. The reason is that they measure the time between ball first and last positions in the field of view. Since the ball decelerates quite a lot in the first part especially for the slow putts. The error is significant.
2. GSPro putt rollout will always be different from real life because we assume 0 spin and no effect of skid and the break effect caused by the ball friction before it starts to roll in sync with speed. As for long putts. If you do the math and look at EyeXO and GCQ. As soon as we are above 8mph the speed error is minimal and the skid and roll effect is also much less. When the ball is rolling in sync with speed. The deceleration is same as what you will get from the stimp meter.
E.g. when the ball leaves the meter. it has 4.1 mph and is rolling in sync with speed. So no skid and break.
Putting is much, much more complicated than people usually assume. Unless we get accurate VLA and spin from the LM we will not be able to be much more accurate. To do this everyone would need to have a putting system that would be able to feed the data into GS Pro.
People that are going to see the biggest difference between indoors and out are going to be people that have a lot of loft on their putters and then also hit down on the ball and create more backspin. This outdoors will have a big effect on the putt that GS Pros current algorithm won't be taking into effect and thus they will see a big difference.
With that said GS Pro is always looking to improve! They are very aware of the difference and why it's happening.. this includes all game physics not just putting.
#benq #golf #golfsimulator #australia #simulatorgolf #gspro #uneekor #exputt
9 июл 2024