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What, like you've never emptied your whole barrel trying to shoot every guard on the map in a last ditch attempt to not lose that elusive target? Laaaaame!
I remember playing hitman absolution and if after they’re done investigating a bullet impact, they’ll say something like “I swore it was a bullet impact.” Kinda wish they ported that to the recent hitman games.
Thanks Frote, great hearing that coming from you. It seems to depend on where they are when they spot a panicked NPC. The example isn't a true lockdown, but it can cause a lockdown.
@@TJGM True lockdown has predetermined locations where the targets will flee to, depending on their location. Soft lockdowns are more akin to non-guard npc panic, where they will run somewhere nearby at random.
Yeah, it is important to know that since true lockdowns are in already determined locations like safe rooms instead of soft ones that are usually random corners or stuff like that
Huh, so that's how alerted guards without the enforcer icon work. Never fully understood how that behaviour worked until now, I always thought they instantly compromised you when they see you no matter where you were. Thanks for this vid, very informative!
Thank you! Interesting, I'd actually like to see them tweak the empty pistol distractions so they have a bit more range and could actually be viable, maybe have them count against the cooldown to balance it out.
An important tip on visualising how triple shot distractions work When you shoot/kill/triple shot imagine a bubble appears around. Inside this bubble the guards will investigate the disturbance and if you are inside will begin shooting but once you exit the bubble they will completely ignore you even if you are still holding a gun. You can see this used to great effect in the Colorado SASO master speedrun
Had an awkward moment in Mumbai where I was doing a Sniper Assassin challenge from tower that two of the three targets meet at when you throw a brick into smeltery furnace. What happened is that I killed Rangan and Sha from the tower and before long I was completely surrounded by armed guards who had their guns pointed squarely at where I was. They didn't shoot because they couldn't see me but they couldn't get up to me. I was effectively stuck until I reloaded a save and did things differently with preventing that situation in mind. XD
You can trap yourself in a similar situation on Colorado if you snipe from the Water Tower or the Radio Tower on Haven Island. Though in the latter case the Guards can see, and even shoot at you, from one particular angle.
It's nice that Hitman 3 has a little icon to tell you if you still have silent assassin instead of relying on pure luck. I never used guns as distractions for it's odd if not sometimes random effects. I stuck to having a stuff inventory of random items lol
Hey TJGM, Thank you for this very informative video i've learned quite a bit so thank you. I wanted to ask you about how gunshots from unsilenced pistols work ive recently unlocked the classicballer from my SASO runs and wanted to use it as my main weapon. Ive seen a hokkaido run yesterday where a guy was using the same bullet distraction principles while using the classic baller it was quite impressive as the gunshot noise added another layer to his bullet distraction game but i couldnt really figure out what was going on. Was wondering if you could shed some light on that.
Unsilenced weapons just have a much large noise radius for guards to hear when shot, so guards can hear it from fairly far away. Where the bullet hits however, has the same sound profile as silenced weapons as far as I know. So quick example would be, if the sound of an unsilenced gun being shot has a sound radius of 1000 meters, but the bullet fired during the shot travels 1500 meters and hits a wall, guards within the 1000 meters will be alerted to the sound of the gun being shot, while the bullet that hits the wall 1500 meters away, will only cause NPCs nearby to investigate, with the same rules as seen in the One Shot Bullet Distraction chapter of this video. The NPCs near the bullet distraction won't hear the gun shot itself though, as they're out of the radius.
About the point at 4:23. I remember being on Marrakesh and trying to shoot Reza from the rooftops. I had a perfect first attempt, and then the next few times i kept panicking the guards and they wouldn't stop running everywhere, my guess is that they knew where i was (on the roofs) but couldn't reach me. Later I realised it was because when i shot on those last attempts, the "enforcer" dots down in the school yard were visible, which I suppose means they could see me. Does this have anything to do with the shooting npcs mechanic, or does that happen when they can see you? I think my gun was the base jaeger, so unsilenced Also, I think nobody actually saw Reza die. His body was just found later and sent people into a panic... Or maybe they panicked because they heard the gun? But when i shot without seeing the enforcer dots, the npcs quickly calmed down and i was able to walk away
How do bullet distractions from unsilenced firearms work? Does the sound of the gun firing and the bullet impact count as two gun related distractions and instantly panic NPC's in hearing range of both? If I shoot directly into the sky and don't have a bullet impact does it count as one gun related distraction and they investigate?
As far as I know, bullet impacts make the same sound regardless of whether the gun is silenced or not. You can see this in my Mumbai shotgun speed run, NPCs will only investigate the area I shot from, but not the area where the bullets hit. I'm not 100% sure, but I'm guessing unsilenced weapons are flagged differently to silenced weapons, and the noise of the gun firing will automatically trigger panic.
I did further testing and yeah effectively you cannot do one shot bullet distractions with an unsilenced weapon and every shot counts as a two shot bullet distraction whether it impacts a surface or not.
Question: The example you used for the three shot bullet distraction in Haven Island, can it be applied to the Berlin example where you only fired 2 shots? Couldn't you have fired one more round and he would lose his enforcer status? Or alternatively to fire one shot at him?
it's sad this is in the game and embraced instead of patched out. completely ruins the gameplay and difficulty, making every high score null, in my opinion. "yo dude, i got SASO!" what'd you do? "i shot guards from far away then walked right past them, shot bullets to make other people get out of my sight. i was really stealthy!" it's no longer a stealth game and it's no longer a challenge.
@@TJGM well thanks for sharing how it works. i think it's interesting and even fun to mess around with, i just think it ruins the stealth. the idea of shooting the environment to become less noticeable is backwards. but i'm free to play how i like, i just don't take the high scores seriously because i know pretty much everyone is using tactics like this. good video regardless and no hate intended.