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The live announcement that Kojima wasn't allowed to accept HIS award is among the most embarrassing moments in gaming history. Konami really did a bold faced villain move in front of a live audience, despicable.
I agree with you, but guess what! Look at what Kojima has achieved. Everyone wants to collaborate with him, and the best part is when Guerrilla Games heartily gave him the entire code for the Decima engine. Kojima’s influence in the gaming industry is indeed legendary.
he got what he deserves, he's a hack, creatively bankrupt, and has done nothing creative to begin with but copypaste things he liked in western media into his games.
Why do you think it's his award? The Metal Gear games weren't made by Kojima, they were made by Konami studio. He was fired for a reason, and had no deal with it anymore.
@@MetalGearyaTV Hideo was the director, designer, lead producer, and lead writer for every Metal Gear game including Phantom Pain, the series doesn't exist without Hideo, and snubbing him from receiving the reward is Konami shitting on the head of the creator of one of their most popular franchises. They threw the baby out with the fucking bath water, and all Konami managed to do was make themselves look bad and project Kojima to further success.
@@HarukoJisan you're writing this because you're on Kojima side. I personally consider him as nothing more than a talentless hack. All later MGS games were garbage, and Death Stranding was especially atrocious. It's Konami and people like Tomokazu Fukushima made MGS more or less great despite this awful hack's involvement.
I casually bumped into Kojima outside of San Diego comic con long time ago. The day was over and he was being escorted to his vehicle. My friend was dressed as Big Boss and Kojima took notice. He asked to take a picture with my friend. It’s the one photo I will never forget taking! Kojima is a gentleman and a genius. It’s inspiring to see him continue his work after what happened with Konami. Never give up on what you love 👌
it's so heart warming that kojima being a pretty introverted person made so many connections and had so many people help him through out his carrier because he did his job fondly and helped the industry
@@aturchomicz821 nah it has nothing to do with being introvert or extrovert, it's the person that has the merit, extrover or introvert, we can all make great stuff
What a nice guy, i'm sure he treated David Hayter well. And sure he never went overbudget by putting famous people in his games just to make friends with them.
@@kontrolldalion6937 yeah, sure. It's not like he tried to replace him since the very first solid game, right? They must certainly be best buddies nowadays.
I love how the director of Guerilla just deadass commissioned a box and unique storage device with the entire source code of his engine as a gift. Like you said, no attachments, no agreements, just legit a gift. That to me is something that cannot be overstated as a form of actual pure kindness. He wanted to see Kojima succeed, nothing more, nothing less. There are seldom moments in the gaming industry like that, but hoo boy, they are more meaningful than we can ever imagine.
astounding how even one of the most successful and visionary designers gets told by accountants and executives that "it's a dumb idea" whenever they present something new. i think its one of lifes permanent issues. people with ideas having to get through a wall of people with NO ideas. Love the Game Engine gift. must have been a major moment
@@pilouuuuand yet some of the most memorable games every year are those that inovate in some shape or form. Noita's game engine and Baldur's gate 3's insane ammount of player choice as recent examples
This whole story is making me emotional. What gets to me is that Hideo is making a game about making connections with other even when you feel apart, and his whole journey to create his studio was him feeling alone but then all the connections he's made over the years supported him and gave him what he needed to create his achievements. There's the whole part of his team not understanding the game and questioning the appeal but they still went with it and kept at it until they found themselves having fun. It's just so beautiful that Kojima couldn't get a loan because he had no actual results, but then he found a banker who was a fan of his work and gave him the loan. When he wanted a certain building he was denied because his company wasn't publicly traded, but one of the owners was a fan so he was allowed to get the office. The power of inspiring people.
When I first played Death Stranding, I was into it, liked it well enough to put in about 85 hours and beat the game. But the feeling of being in the game stayed with me like a brain worm, and I started a new game just to be there again. I still think about it a lot. I would love more games to release that are built around positivity and togetherness, even when it feels like the world is pushing you the other way.
And then i was lucky enough to start playing it right at the start of the Covid lockdowns, when i was stuck in my house 24/7 with almost zero social contact. I played it at the most thematically appropriate time and place possible, and it became the greatest gaming experience of my life
Low Roar hadn't really heard of Kojima until he got in touch to set up a meeting. Ryan told his brother in law I think he was going to meet with Kojima and he wanted his music in game and the brother in law told him to go 100% with it and give Kojima whatever he wanted. It was unlikely he would've told Kojima no, but still.
Watching this video made me realized video games are in a cycle of capitalism where passionate people make the industry which then get occupied by opportunist with deep pockets until it crashes down and a new generation of passionate people rebuild it.
The problem NOW is companies being bankrolled by Communist billionaires so now they don't even care about making games people want in the first place. This is much more dangerous, because instead of causing the collapse of individual game companies, it's going to cause the collapse of the entire industry
bro that's how ALL of art works, cinema, painting, literature, comics, animation, you name it, art is a constant battle between business and passion, it always has been and it always will be
When I interviewed Kojima around a decade ago, he really is as humble as he appeared, loves a good joke and is very sharp. I even candidly asked him if he would ever consider a game where Zone of the Ender mechs would fight MGS mechs, he laughed a bit and said unlikely. He also expressed interest in making a game based on Grey Fox, but there were no plans at the time.
I rather enjoyed Death Stranding. The gameplay wasn't the most exciting thing in the world, and the story was about as comprehensible as German folktales being read aloud by Cthulhu. But Kojima had an idea for a weird game that was never going to be a commercial smash-hit, and by God, he was going to see that it got made. I really respect that, and it was nice to play a game that didn't feel like I'd already played it a million times before. Which is of course, why many people didn't like it.
Death Stranding 1 has the most easily understood Kojima game story by far in terms of consistency. If you watch a lot of movies or read a lot of books, you'll have an easier time understanding what's going on.
I can forgive the game for all its shortcomings because I absolutely love the world. The music, sounds, even UI, is beautiful, I wish we could have explored so much more.
@@roastpork5437That's a moronic, pretentious statement, the story is flat out riddled with lorr contradictions and stuff that got added just because Kojima thought it was cool and shoehorned it into the game. I still loved DS, and liked to story for what it was, but saying that people "just aren't smart enough" for it will just get you laughed out of the room by anyone who is even slightly worth their salt.
I mean, being independent doesn't mean it won't be AAA just means it doesn't have corporate shoving down their quickness to release and/or directive and/or development involvement that makes the game less original than what it was and making it a failure
It isn't technically, it *is* an indie game by all definition. Indie doesn't exactly mean low-quality/budget/fidelity, it's just that indie studio generally results in that. The game is just designed backed by a solid funding and isn't under the umbrella of large publishers because the lead person is a prominent figure in his industry.
@@givemorexp I don't think you understood anything I said. You do know that being published by a company doesn't mean you are owned by them? Sony cannot walk into Kojima Production and say they want to layoff a percentage of the studio's personnel like they did with Santa Monica studios. Or sell LumiPro off as asset to other companies. Do you even know what you're trying to argue?
@@seri-ously8591 do you know what 'indie' means? Because according to you, pretty much every developer which is not owned by a publisher makes indie games. Yes, they are indipendent devs but their games are not indie. Indie game is when developer makes and publish themselves, Hellblade for example by Ninja Theory. This line is now blurred when you have publishers like Devolver Digital though. Sony not owning KojiPro doesn't mean DS is an indie game. Sony still was in charge of a budget and was overseeing a project. KojiPro and Kojima are independent but their games are not indie.
Death Stranding and the first Dishonored are the only game that gives legit and logical reason to avoid both combat and killing. No forcing moral pov to people
Metro series comes to mind when talking about forced pov morality. To get true ending, you have to spare all of the human enemies even the most wicked antagonist because k1LL1nG iS bAd. It won't be that bad if the stealth mechanic is not half ass and the game actually gives you non-lethal weapon, because getting close and punch every enemy is incredibly tedious
@@Petmyhead while MGS series give us plenty of non-lethal method to neutralize enemies, it still lack of logical reason why we shouldn't kill every enemies we fight. Especially MGSV
It was always my wish with Kojima's career that he would be given the keys to his own projects and so far I'm very happy he got that chance and ran with it. There isn't a lot of Triple A titles that are like Death Stranding, something that doesn't try to ape as something that it isn't. I hope he continues to work on projects he feels strongly about because that's when he is at his best. Oh yeah, he also has a kickass taste in films, the guy is a total film nerd worth his salt.
Stupidly I listened to the negative criticism and avoided this game until recently when, out of pure curiosity, I installed it and gave it a shot. That was 4 months ago, I'm on my second playthrough aiming for a second Platinum trophy on an alt-account. I'm already thinking about my third playthrough and how I want to experience the game, opting to play the vanilla digital deluxe edition with no online assist; just me, Sam, BB and the environment. I haven't been able to think about anything else, and knowing there is DS2 on the horizon just deepens my fascination with this game. I'm really happy that I gave it a chance and truly believe this to be one of the greatest video gaming experiences I've had so far. This was a great video, I hope it gives somebody else the nudge they need to give it a fair chance.
I got nervous on release day because of the negative criticism, but there were also reviewers and people saying it's exactly what they wanted from Hideo Kojima. So I went out and bought it anyway and immediately fell in love with it. It's one of my all time favorite games. Glad to hear you liked the video and I also hope it encourages people to give the game a try!
Funny story: I intentionally avoided everything about the game because I didn't want to spoil anything. Got the game release day and dumped a hundred hours into it like nothing, which is super rare for me these days, and was like "well let's see what the internet has been saying about this great game" and was super suprised to see all the hate lmao
I remember Placing a full set of Grappling lines from the top of the mountain in the second map to the bottom skipping over an enemy camp. The best feeling was taking the line from one end to the other.
I did that too but it spanded over the entire mountain to 2 different drop off points I feel Like I skipped the majority of the second half of the game because they would give me alot of missions that went between thoes 2 exact drop offs but I had the zipline so they were so easy I feel like I was not ment to do that because the mountain was infested with BT's and I got caught several times setting up the line
It was so much rewarding when you went to a new place to set up a zip line creating a whole network and then using that network to easily travel anywhere. Such an awesome game.
MGS and Death Stranding are among my favorite franchises not only in gaming, but in media in general. Whenever I see people try and argue games aren't art, I just tell them to play any Kojima game, and then get back to me. There's always a deeper message in his games. Someone once told me you know a good movie when you can watch it multiple times and get something new every time. That's what playing a Kojima game is like. The first time is kinda confusing, but on repeat playthroughs, things make a lot more sense. He's a master at giving just the right amount of info to keep you curious but not give away the twist till the very end. Not to mention the multi-hour long cutscenes that could be entire feature-length movies themselves (not everybody's cup of tea, I get it, but I love them.) He really does push the medium forward, it's crazy to think this was his vision since the NES days. So ahead of his time, but luckily, technology caught up to him. Can't wait for DS2 and OD.
Your motion design work keeps getting better and better. I think this one in particular is probably one of your best yet in terms of editing. I'm not sure anyone else on RU-vid right now is doing this level of games journalism combined with actually stellar visual storytelling. The iconography and images inside the wireframe diamonds is a small but brilliant little touch from the UI/UX of Death Stranding, and I see you for that. Everything just flows so effortlessly together. You're always a priority watch for me when you post
Thank you for the kind words, Evan! Always means a lot when people point out the editing and motion design, I put a ton of work into that aspect. This one especially went through a lot of rounds of edits so I'm glad it shows :D
The fact that Hideo Kojima ran into every possible wall and still managed to climb over it and thrive goes to show how passion and kindness go so far in making it. His vision and connections built upon each other to help him achieve success, and because of that we got to experience more of his work while reinforcing that very image of him. This world is full of struggle and no people, whenever there is creative work at play the risk is always substantial. Because people *have* to like it, otherwise your value and worth gets thrown out the window, unlike if you were to help create medicine or food. What we can get from this tale is that no matter the circumstance, as long as you have a passion and strive for more, never let go of it even within your toughest struggle, because there are others like you who will see the value of your efforts and together bring forth your true potential. A great video!
In the second paragraph you're absolutely right -- from a purely economic standpoint people should appreciate your work, and costs should be lesser than revenue. Kojima with all his passions failed as we know, since DS underperformed in terms of profits. So he's not a very successful creator in this regard. And that's understandable -- Kojima is just a talentless hack who gained his notoriety on the backs of others. All his later games are complete BS, and just a pale imitation of what 'he' had done before. Those who don't get it are just clueless.
@@johnhighway7399 you're projecting, man. Kojima is a complete hack, and many Metal Gear fans know this for the longest, at least since MGS4 release. More than 16 yrs now.
It does have a similar vibe. tho with Death Stranding there's no way to send messages, it's just possibly helpful objects or structures. The messages in Dark Souls/ Elden Ring are great and inside jokes are birthed from it but it's so flooded with ppl making jokes that it's most of what you see rather than help. I'd love to see more game do these kinds of mechanics. p.s. I was gonna abbreviate Death Stranding to DS but realized we're also talking about Dark Souls and that would be very confusing. There's a surprising number of media that can be abbreviated to DS.
the community system is wild. it's so much more than messages or bridges. the more you do for the community the more buildings of others you see. everywhere a player walks the server keeps track of and removes more and more rocks the more players walk there, till eventually you have a smooth player created trail, only that most players won't know that they are creating it. you can find packages players dropped, which you can deliver for them, or return to them. you can leave behind messages that will give others a little stamina boost, or soothe BB.
Great video, this man has inspired me for my whole adult life. I'm glad he's doing what he loves and I hope he continues to do so for as long as he wants to.
@MetalGearyaTV haha, i was tryna reference the old meme of mgs games just being movies :P I can't find the original comment thread I asked so i dont know if youve already replied, but I asked you a bit ago what disappointed you about mgsV. Full transparency, I was a fan of it, even if it was a little undercooked, but I'm genuinely just wanting to know, not trying to start an argument or anything.
@@ShtikMahn Kojima became a 'director' in vidya precisely because he was incapable to breakthrough into real film industry. In the 80s-90s the video game industry became a haven for such losers and hacks as we know it.
@MetalGearyaTV I understand that the "kojima is a hack thing" is your thing in this comment section but just so you know, I'm no die hard crazy KOJIMAISAGOD guy, I just enjoy mgs. Honestly just curious what you didn't enjoy about TPP or mgsV in general.
@@ShtikMahnIn my opinion, MGSV is nothing like MGS in terms of storytelling. It's simply not a Metal Gear game. And even without counting that, this game is simply outdated in how the missions are presented. Imagine GTA6 where 80% of the MAIN, not side missions are like 'kill 20 gangsters', 'destroy 3 cars', and that's it. No backstory, no cutscenes, nothing. And the story is most hollow, shallow and contrived in terms of ideas and everything. But that's a very long talk.
Understanding what happened between him leaving and making a new game really opened my eyes to something which I have always criticized. Games being anounced so early. It's clear he had no choice. He needed backing. He needed people to believe or else no one would back him personally and financially.
Why did he announce Physint so early then? Realistically the game will be released around 2030, or even later. Fanboys believe Death Stranding was a success, and Kojima is firmly standing on the ground with Sony. Actually Death Stranding was a flop, and the prospects of DS2 don't look great since it's the same hacky walking sim nobody asked for. Kojima needs to build hype around new game preemptively saying he will be back to his roots. He's in a dire situation.
@@mohamadley3349 he basically nuked the core Metal Gear community with MGS4, and V, and destroyed the series reputation among longtime *core* fans. These games were beyond disappointing for many. See, for example, 'Disappointment thread' for MGSV on Mgsforums, 4000 comments of bitter discussion. And the forum died after that. And in my country the MG community is bitterly divided after these two games, and more people are on anti-Kojima side btw. And most 'gamers' and jounos are completely oblivious to the fact, because nobody told them about it.
@@MetalGearyaTV that isnt "ruined people´s lives" tho. Also, mgs4 and 5 are not even close as bad as you make it seems; even tho it is not one of my favorites. Want to see some truly awful sequels ? Just be a Silent hill fan and you will know the true meaning of pain
I played this game for 80+ hours and I loved it exactly because it is something very different. Its experimental in a way Indie games usually are able to get away with, yet it has the scope and polish of a big budget game. This is not the usual bogstandard AAA checklist game that is so painfully mediocre to the point it is worse than a bad game. All in all, I am looking forward to Death Stranding 2 and any future games from his studio.
As much as I have nitpicks with the combat in the game, the game (FInished it for the first time recently) made me cry and feel it made me realize how isolated people are still in this post-pandemic world. To all people, go outside and experience, no headphones, maybe set your phone to Do Not Disturb and just vibe out, and meet ppl.
What a brilliant video about Hideo Kojima. I wonder if Kojima misses Metal Gear Solid or if he has simply moved on and poured his love into Death Stranding instead. He is simply a brilliant game creator. MGS was his baby, and Kojima’s transition from Metal Gear Solid to Death Stranding is fascinating to me.
Holy changing title sherlock. How many times did the title change? First his coworkers thought he was crazy, then companies hated him and now he overcame his enemies. The arc of this video's changing titles is so crazy hahahaha
Holy shit that was such a good video. I put this on as background but ended up just intently watching all of it. Great stories, great research, very well paced. I feel inspired to make things.
In an era where most games lack innovation and are filled with predatory means of monetization, Death Stranding was a fresh breath of air regardless of people liking the game or not.
Wrong fanboy take. 1st of all, the game is astoundingly hacky, contrived, and atrocious in terms of story and writing, and very weak conceptually -- it's a walking sim nobody asked for. To put it simply, it's a very bad game, so it being 'unique' does not make it good. 2nd of all, the game underperformed financially. It's not a breath of fresh air, it's actually a nail in the coffin of the idea of making something new and fresh.
I sobbed for 10 minutes after completing my 95 hour playthrough of Death Stranding. I don't know if it was because I felt heartbroken that it was over, or that I found its themes and story very moving, or that I was proud of what I had achieved, or that I felt a sense of overwhelming relief that I was finally done with it. I can't recall any game that has affected me so much like that.
Did you really cry after your Playthrough? I just can't imagine it. I've never cried after playing a video game. The closest I came was the walking dead video game season 1 ending. Mostly felt sad, but still crying for 10 minutes from this game (which i love btw) is wild to me.
@@reke9942 I know. I can't explain it. I guess I'm a sensitive type, though I was in the middle of a bad period when I was playing it. I cried at the end of Walking Dead Season 1 too. I cry every time I watch Blade Runner. I cried watching 'DEVS' the other day. I cry when I think about David Bowie. And the following song and video always makes me cry... ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-OPm0hwBbtnI.html
It is a general success recipe in a fear society where mistrust is everywhere. In the darker aspects it can express as nepotism. But of course it is comforting to know people you 'vibe' with. It makes it unnecessary to explore that, so it is also a bit of a convenience, and thus ironically a conservative approach even if the project you are aiming for is daring.
death stranding is my favorite game of all time as it pushed me as a gamer and brought in new concepts and game styles that I had never experienced and made me rethink about video games as a whole. I truly think most of the people that don’t like death stranding hardly gave it a chance and went in unwilling to try something new
This makes me want to buy Death Stranding now to support him and his studio. 5 years (and counting) of chronic environmental violence have given me C-PTSD, forcing me to constantly have to distract myself with a torrent of stimuli to avoid the extreme fear and violence. Death Stranding, as far as I could see, is a pretty calm game, it doesn't seem to be something that will help my anxiety. But after seeing how 99.9% of Japan collectively threw him in the dirt despite being the most renowned gaming director in the industry by far and for good reason (in an industry that makes more money than all media and music combined), after seeing that culture try to stifle all his life's dreams and potential to improve humanity's lives out of pure uncooperative prejudice... Studios like Kojima seem like something you have to proritize supporting even if it hurts you. Because the consequences of letting this life-ruining economy keep it's undeserved power will be far more painful than any other event. Do the math, trying to understand human suffering even if you haven't experienced much. One traumatizing event is less painful than a slave's lifestyle in a lifetime. Some personal hardship is not as bad as an entire society deprived of self-control for wellbeing purposes, if for no other reason than that society would create millions more cases of hardship in time. The economy lost the power necessary to improve it's collective behaviors enough to stop it from cannibalizing itself. Supporting independent studios like Kojima's, workplaces that are not fully controlled by a corporate contract solely interested in maximal greed, is the only way to fight back this tenacious anthropophagy.
Its a great game. Keep in mind though while the game is definitely on the less heavy combat side theres still some combat and can definitely be a disturbing game. But its still a very peaceful game that focuses more on traversing the landscape and overcoming environmental obstacles rather than other people. its also reinforced through gameplay with its asynchronous co-op feature where tools you leave behind can be used by other players, even if you never physically see them in game.
The cool thing about Death Stranding is that I never *really* feel alone. I always feel connected because i see bridges and ladders left behind by other porters, roads that are getting built, and signs left behind everywhere so I end up feeling like other people are out on the journey with me, its a great feeling
It’s in the “Developing Death Stranding” chapter where I explain the team was against Hideo Kojima’s concept and ideas and tried to convince him to change direction.
@@ThatGuyGlen I recall during an interview the team was also throwing ideas at him and he would just add them and build off of them. I do remember a few questions asking about gun combat but that was after the release of the game.
It was mixed, they deleted all of the negative reviews before the game awards to justify it being there. Kojima has a bit of a history getting anything negative about him deleted.
I don't see (or hear) anything in this video that implied Kojima's colleagues were enemies. If anything, this felt more like a "nothing personal, i just want to make my own original games" situation.
another bait and switch bs, it's trying to add drama to the title to get more people to watch, just gotta remember the content creator and skip his vids from now on
@@ThatGuyGlen I think I found the segment now. I must have missed it. My apologies. 15:40 Basically his team did not like the direction of Death Stranding's game design. In fact, I am already getting flashbacks of my own game dev team leadership experiences from this segment.
I imagine many of the people who dislike Death Stranding never made it to the central region. The starting eastern region is pretty underwhelming and is basically a big long tutorial area. The game really opens up and comes into it's own once you reach central region. To anyone who bounced off this game after only playing few hours or so, I highly recommend giving it another go.
Wait really ? I'm like 20hrs in but I just can't escape from the starting area... idk my brain just want to do deliveries so I just bounce from the few starting outposts lol
The helpful structures social mechanic is still SO cool to me. I'm kinda surprised Fromsoft didn't go deeper with their online interactions after seeing Death Stranding, natural fit. Those games also have a strong sense of loneliness pierced by the levity and comradery of the online messages, even if you choose not to work together directly. It feels very satisfying when I know I just saved someone from skipping a checkpoint before doing something that may cause them to lose that progress etc. And of course there is that glorious other side of the coin, ruthless invaders and malicious messages are an absolute staple, it's gameplay incorporated into the narrative in classic fashion.
This "stranding" genre thing was straight up ripped directly from the Souls games and you'll not convince me otherwise. A guy like Kojima, super nerd, didn't knew about this core mechanic on a super famous modern franchise? Come on. The messages, bloodstains and shades were all there on the Souls games since 2009, Kojima just wanted to make the thing popular with his own brand. Chad Miyazaki never needed to make such propaganda, or boast about "inventing" a genre.
ah yes i also remember driving my car and go through structures other people created to deliver packages while being hunted by ghosts in dark souls. and who can forget the mp3 player, baby and people that create a nuclear explosion upon death, remember when melina from elden ring told you to help connect america? good times
I’ve always been a Hideo Kojima fan and i’ve beaten every MGS game except Peace Walker and The Phantom Pain. I’m a big A24 fan, so once i heard they’re producing and distributing a Death Stranding film i figured i’ll give the game another shot after putting it down after a few hours of play. Léa Seydoux and Margaret Qualley are some of my favorite actors and i’m hoping their characters are awesome in the game.
@@MysticMayneYou missed TWO mainline games basically. Kojima is a genius, and you missed two of his genial works. How is that? P.S. I actually dislike MGSV heavily, and believe it is the most disappointing game ever, along with Death Stranding.
Kojima should have attended that award ceremony and accept the prize. After all, he was already fired. Konami couldn't do anything about it. If it was a lifetime achievement award, that's nothing to do with anyone but the recipient of the award.
By nature video games are designed so that you play them then throw them down, Death Stranding is different. I've been playing since lockdown and haven't finished by choice, I have logged a whopping 2000 hours in Death Stranding on very hard, the gameplay loop is one of the best.
Great video as always. I didn't expect the details of his childhood and the influences he had from that going into this, but it added a lot and made me see his work in kind of a new light.
Much appreciated, glad to hear you liked it! There’s so much more to cover when it comes to Kojima’s childhood but I mainly wanted to focus on what directly influenced Death Stranding so I’m glad to hear the extra context did help.
@@MetalGearyaTV 1. It's not hacky AT ALL. Tell me you never played it without telling me you never played it. 2. I was talking about Kojima in general. Unlike some of his peer, he actually seems interested in the medium and what it can do beyond "shoot shoot kill kill".
No computer owned by Kojima Productions. I think it was less of a "we don't have access to a computer for this" and more of a "let's do this on paper because it suits the state of the company". That sounds like a thing Kojima would say.
I played the game a tiny bit when it came out and put it down. It wasn't until the covid lock downs when I decided to pick it back up and I couldn't stop. It really is a great game and I can't wait to see his future projects
Death stranding is very niche and it wasnt really a good idea. And kojima blamed the complaints on shooter fans. He claims this isa new genre but it really isnt. So I dont think death stranding is underrated or overrated. Its rated.
Death Stranding was a masterpiece, can't wait to play another post-apocalyptic game about Beached Things, voidouts, timefalls, DOOMS levels, bridge babies, stillmothers, brave fathers, Fragile that's not that fragile, Extinction Entities, particles of God that permeate all existence, and many other Beaches, and the main Beach that connects all other Beaches. Sam Porter Bridges, who is a porter who builds bridges, and works in the organization named 'Bridges', is so cool. Gawd, Death Stranding is so awesome and deep.
Yeah, writing is horrible and all the weird things are not explained. Nevertheless, the landscape, the music, the gameplay is beautiful.@@MetalGearyaTV
I'm not glad talentless people like Kojima get to the positions they do. It's typical injustice we often see in this life. And those enabling him are a part of this evil.
@@MetalGearyaTV Doesn't that make you, as someone with the name "MetalGear" and a picture of Snake very very evil!? I sense your evil essence Kojima supporter, you cannot fool me with a mere hood of disingenuous words
@@LoftyAssertions Man, don't you know that Kojima is a very controversial figure in the core MG community precisely? Many dislike him heavily for his talentless contribution, and especially for what he's done in MGS4 and V. And Death Stranding is absolutely awful, astoundingly bad. Kojima is nothing more then shameless Hack-Fraudman, and those who support him support hackiness, tastelessness, and underserved fame. Kojima is a fake celebrity for normies and poseurs.
First of all as an obvious metal gear fan, and someone who loves themes that Kojima explored, death stranding really did had flaws but not at mechanics at gameplay ironicly at acting story pacing, and world building logic, it litteraly needs to its own video to explain this but for short i think sam uniting world without any ideology or belief sounded really wrong and illogical, people change their entire mindset just because you help them ? at the game rather than we are uniting people we are litteraly just giving internet connection to locals, funny enough Sam also doesnt give any emotions properly he is mostly has one facial mimic ( why da heck im here "look") and almost nothing else, i can say the same for rest of the cast too, i really didnt like the acting i cant see any mimic properly and even when they do it looks strange ( i think they are trying to give A24 movies strangeness feeling which looks ridicilous ) , characters just looks strangely too screen, and omg the dialogues, does kojima realy thinks anyone even the greatest minds talk like this in real life, people at death stranding does not have character but concepts and at a game that you dont have a enemy to defeat ( I know rigs exist but he is not the main concern ) and main focus of the game is the people we meet, i think it really fails to do so, I can understand the fustration of people who says they didnt like gameplay but i think they need to give it a chance and gain access to main map of the world ( i think its at 3rd or 4rd act of the game ) which becomes something very extra ordinary and i have never seen before.
The like system in Death Stranding is a good Litmus test for players. There's no benefit to leave likes as you get nothing out of it, however you know it will make other people happy.
I'd really like to see, once VR is more accessible, accepted and developed, what Kojima would make. VR can connect and immerse people so much more than a flat game. And it has so much creative potential. I really wanna see what his creative mind can make in such a medium.
The problems with Kojima trying to make a VR game are threefold: 1: The collective install base for all of VR is *tiny* compared to even making a console exclusive. If you were to take literally EVERYONE in the active VR games market combined, it would still be smaller than Death Stranding’s entire lifetime sales. 2: He would need to overhaul his game engine set up ***again*** thanks to the extremely tight technical demands of the Quest 2’s architecture. Very few games made for such hardware have large and open environments due to the GPU being so weak as to put realtime shadow maps outside most games’ GPU budget. 3: Some of the design restrictions introduced by the fact of VR, being well, VR, are things that clash directly with some of Kojima’s most heavily-utilized tools. Cinematic cutscenes are integral to Kojima’s style but in VR that’s pretty much not an option without major changes to how they’re presented: any VR games that have tried to do so without said changes fall completely flat on their presentation.
@@crimson-foxtwitch2581 1. It is true, the base is currently still far off and the tech too expensive for what you get. 2. Yeah the quest is cheap, but stand-alone isn't what I had in mind. I've played HLA and it's gorgeous. 3. It's a whole different style of cinematography. I've seen it done so extremely well. You don't need cutscenes as the world and the people around you tell the story. It's not too far off from what Valve did in HL1, don't take the player out of their character. That's all you gotta do. You can then play with the composition of the scene, audio and interactive elements. It may feel limiting at first but it just has some challenges and big opportunities. I don't expect to ever see it but I'd love to see it happen. And god, I hate the quest so much. It's like the gameboy of consoles.
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<a href="#" class="seekto" data-time="112">1:52</a> ngl making u kid develop more skills/understanding through stuff like that is actually smart asf not only do they let him do what he wants they also teach him to understand what he is actually watching definitely need to write that down
This game really was a slow burn for everybody. We all, including myself, bemoaned the game as a "walking simulator." It's tedious and strange, and the core game play involves just walking around, but...then you understand that the game is the hike. It's not an escape from reality, but a celebration of it. It's one of the strangest games ever made with an extremely bizarre narrative. No wonder everyone reacted the way they did to the concept, because it was so alien. I'm glad it exists.
I lost interest early with Death Stranding. I gave it another chance with the director’s cut, and am so glad I did. It gets so much better. It’s amazing really.
The story and fighting system of the first DS were terrible, Metal Gear Solid 4 (storywise) cringe of terrible, just bunch of childish dialogue filled with repetitive words and jargon and analogies and symbolisms rubbed on your face! He can't understand the beauty and art of being subtle, and for the lord of God, his pretentious style of writing confusing stuff so his surface level ideas feel deep because you can't understand what's going on its just... Argh, I hate it. The only thing I enjoyed a lot about this game was the exploration, it really felt like traveling, but the awful fights interruptions made it annoying, I would just ditch the enemies and make the terrain the real enemy, that would be a more neat, original concept, the enemies on this game were unnecesary. It's a 6 out of 10, Kojima needs to ground his ideas a little bit more and stop pretending he is a writing genius, he is not, just use a real writer to land your ideas, which are great but badly executed.
I always felt he was a frustrated movie maker, now you confirm it to me. That's why I dislike his games, they feel as though they had been made by someone who despised games.
I've never played a game like Death Stranding. It was such a high production game and I would recommend it to people and they would blow it off. It was quite a grind for platinum, but I love the HZD tributes, and overall gameplay. The timefall and off-road driving was a little frustrating, but I've never seen anything like it. Oh, and play on your birthday, I got more greetings and cheer than in real life. Such a unique and crazy experience. Some would call it genius.
Thank you for the video. But a little bit sensationalist for no reason. For example, his family was against him making a new studio? Oh, please. Western devs thought he was crazy? You got to be kidding. He is arguably _the_ most famous game designer/developer in the history of the industry. I bet the moment rumors were out he was leaving his publisher, offers came flying in. That's why Guerilla Games just gave him their engine _with_ the source code no strings attached. Cory Barlog (director of God of War 2018) talked about how when Kojima walked out on the stage like Magneto with the tiles flying to his feet it was something else (that stage walk clip was shown in this video). Kojima has huge weight in the industry. So no, his family wouldn't have been against him and certainly no dev, Western or otherwise, would laugh at him and call him crazy for starting his own studio. Look at, for example, how many ex-Battlefield devs started their own studios. All of them got immediate financial support. Many, many, big name devs went on to start their own studios. Any publisher would have wanted Kojima if only to slap his name on a game. Can you imagine how much coverage that game would get? And you can guarantee a million units in sales based on his name alone. There are other nitpickings here and there, but I shouldn't overstep. You compiles a nice video and I didn't. It was entertaining. I just wanted to like it more if it was a tiny more genuine than sensational. Cheers, and sorry for the critique.
@@ThatGuyGlen Hey, thanks for taking the time to respond. Your title says the Kojima team hated death stranding - can you expand on where/when this was answered in your video? There was a passing mention that folks had negative feedback about the exploration focus, but that was it. The entire video was about the development of the game itself. Again, great content and I appreciated it, but there should have been no need to (imo) clickbait with a sensationalised title.
It’s not a sensationalized title. The team was very against the concept and all of Hideo Kojima’s ideas (not just exploration). They kept asking Kojima to change the entire direction of the game. Things were very tense during the beginning of development, to the point that Kojima called his colleagues his enemies. It went much further than simply disliking or doubting the concept.
<a href="#" class="seekto" data-time="927">15:27</a> the team forgot about the beloved & iconic multiplayer ground marking hint/messaging system in dark souls
I'm a fan of kojma games, I'm not only talking about mgs, but policenauts and snatcher...and i hated death stranding, forced myself to finish it. It amazes me how people find one thing they really enjoy in a game (any game) and just ignore the shit tone of bad things beside it...
Kojima is an 'icon' in the industry, so you are supposed to like this game if you're a 'real gamer', at least many think this way. And since Kojima is under Sony now, you can add millions of Sony fanboys in the mix.
i love playing death stranding, the exploration part is my favorite, conflict isn't something that is force to you. You can avoid it, but it cost you to planned your route carefully, especially if you decide to hike the mountain to avoid confrontation with the Human enemy or BT. you have to bring spare boots, ladder, ropes, and really considering how much cargo you should bring with you and ohh boy i like to bring huge amount of cargo to challenge myself. it's really fun for me....
I couldnt't get past the sickening camera shaking while I was descending mountains... i won´t understand why there wasn´t some tweening instead of those abrupt shakes.