Really liked making this. I will be doing this more in the future, but some feedback would be great. I will talk about more weapons or stuff I have questions about for games, movies or what have you.
The only critique I can add is I would of liked to hear more about how projectile size does/doesn't have an impact on how fast it could be propelled. Absolutely phenomenal video! I fell in love with the gun's engineering lore when I first played, glad to see I wasn't alone.
one of my biggest videogame engineering questions is the Colette wave cooker form Deep Rock Galactic. its a microwave gun with a focusing lens, and the premise that bending microwaves could be possible is just super interesting to me.
how does the gutterman work? didn't they make that thing in 1900s? it must be one hell of an engineering miracle if they somehow made it able to fight by itself without being controlled by a human, a video on it could be cool idk
On April 26th 2022, during a dev stream q&a, Hakita was quoted saying “(regarding his inspiration for the piercer that) I wanted to make the Elon musk cybertruck of guns”
interesting detail with the revolver, that it's stated that during the final war, soldiers would use a combat knife to shave bits off the exterior of the revolver to reload it
@@Alchemical_Raven hate to break it to ya, but guy in this day and age is unisex. If you sounded feminine they likely still would have changed guy to gal or whatnot, but guy doesn't refer specifically to males.
My personal headcannon is that the revolving element kinda functions similarly to a gattling gun. After a capacitor has been discharged it cycles out in order to dissipate heat and recharge, similar to the barrels in a minigun.
Speaking of the coin, my headcanon for its functionality is that V1 is actually always passively tracking them in the air and when you fire them its the in game representation of V1 perfectly hitting the spinning coin at just the angle for it to ricochet your shot into the target. Or, if we go by the fusion on impact, hit the coin at the right angle to induce a burst of radiation directed at your opponent. Im pretty sure however that they deal more damage because they direct the shot right into a critical point on your target - so in the physics of the world, you could be multiplying the damage by having each ricochet of the bullet switch its target target to an increasingly high value point on your opponent to deal more damage
In terms of cooling, maybe V1's wings are able to serve as radiators and there is some sort of mechanism to carry heat away from the weapons into the wings to be radiated away.
V1's wings are stated to be used to store the weapons it is not using at the time for easy swapping between them ( you can actually see their silhouettes contained in each wing on the banner art on steam )
Capacitor actually make a lot of sense, and are used in real coil guns, The main thing is: A battery wants to consistently output the same amount A Capacitor can release its energy way faster, but has a harder time storing it. Thus, if you have some kind of blood reactor with a consistent output, and you want to fire a high output shot every now and then, charging capacitors is not a bad way of going about it, kind of like building a dam, and opening it when you want to fire. When it comes to cooling, heat is technically a by-product, in the best case scenario, all energy is used to make the projectile faster. By this logic, assuming future technology improves efficiency drastically, cooling is not all that necessary, funnily enough, they could be a justification for the funny looking wings on V1's back Revolver is bigger, so it works pretty well in universe, if so, I dare you to explain the hammer
@@theocelotninja1028 Interesting, didn't know that. Areal mobility I can see, would also help with cooling, as waving them through the air would increases airflow. And would explains the air dashes. Storing weapons sounds cool, but not very practical, as you probably want them as light as possible for mobility reasons, and I have yet to see them filled with weapons.
@@jaceg810 the storing weapons thing I've seen it all over lots of ultrakill content, no idea where the source is though so you're right, it might not be canon.
I think our spin is part of the cooling, when we spin it we're increasing airflow over the barrel and cylinders/batteries/capacitors, therefor cooling it. And the recharging battery is now it recharging itself, it's being recharged from V1's own power supply. Hence, batteries that we're recharging as we absorb blood.
For the issue of power, in real life we've come close to finding a way to generate electricity from Brownian motion. Let's say in the Ultrakill universe, they've found a way to make this tech work fully and well enough to allow passive energy generation for electric guns. Cycle through the capacitors in the barrel when firing so the others can recharge, and it's basically a done deal
7:10 for those who arnt fully aware of what there talking about he’s referring to absolute zero which is -273.15 degrees Celsius or -460 degrees Fahrenheit, a superconductor is when something gets incredibly close to absolute zero but it doesn’t actually reach it because that’s basically impossible
I use they, but yeah it needs to be 0 kelvin which is all matter stops moving its based on kelvin system of measurement and is more the amount of movement in a material at that scale.
I want to see a video on the Ultrakill shotgun Like, the idea of a gun that uses HEAT AS PROJECTILES seems so wild to me, i wanna see where it goes! (tho tbh heat as projectiles is basically how a flamethrower works XD but the shotgun is weirder)
Even thought the voltage stays the same you can actually get as much current as you want out of a battery assuming that you set up the circuit right. High current and low voltage is exactly what you want for a powerful magnetic field, meaning that the revolver could be powered by essentially a D battery. I'm pretty sure that it's using some kind of center tapped transformer because every time I hook those up to a 1.5 volt battery it creates a 5 mm arc (lotta current) and kills the battery. This effect is amplified with the addition of transistors but I'm not quite sure at all how those interactions work yet.
This depends on the electrolyte solution. capacitors are more designed for this and make less heat overall. so I would think people in this universe have some kind of new form of component or they have some kind of intermediate thing. plus you might want to not kill the battery for use later. but I do see what you are getting at
@@Alchemical_Raven I have succeeded in doing this with lithium batteries, which were able to recharge later. I don't know exactly how much current was discharged each time as it is a little weird to measure but it was enough to overcome 700k ohms of skin resistance and involuntarily move the muscles in my finger. Lead acid batteries, while not rechargeable, seem to be the most heat resistant. If there is a type of battery that can be recharged and has a very low resistance then that might be a good candidate. If the revolving cylinder is a capacitor it is likely about 10-20 milifarad. Capacitors that size tend to have very high voltage ratings which will melt your electromagnet very quickly. Now that I think about it, there is a third option here. That central revolving cylinder could very well be some kind of generator. For some reason it has to spin despite not having actual rounds to fire and a generator's AC can easily be converted to DC, which is likely what would be needed to fire basically a small railgun. It could be a nuclear fusion generator since most plasma glows a light blue and there's no shortage of hydrogen 1 or 2 in any water or in v1's constant blood supply to fuel it. We should also remember that these were weapons developed for the final war, early enough to be far before humans were removed from the battlefield but late enough for them to develop advanced technology. Maybe the mid 1960s?
I'm glad this was recommended to me, this is great content... I subbed Immediately. (also the RimWorld OST is such a vibe, it's so nice to listen to you explain about the revolver with the music playing in the background.) KEEP ON CREATING!!! ❤❤❤
@@Alchemical_Raven maybe add your pronouns to your account description, because right now people have no way to know that you use they pronouns. Just a suggestion :)
I like to think that V1 takes the copper, iron, and other conductive metals out of the blood he absorbs to passively replenish his revolver ammo. Unfortunately (or rather fortunately 😅), metals in elemental form are not found in blood as far as I'm aware, so it might be possible that there's a chemical process going on that separates them from molecules such as haemoglobin. This chemical reaction might as well be how V1 extracts energy from blood. This way, the projectiles that V1 uses for his revolver are a byproduct of his blood-energy conversion, which I think is really neat :D
Great video, if you make more ultrakill videos like this with the other weapons it'll also be cool to see how the enemies work, more specifically the ones that are mechanical like the sentry and other machines
This video was right up my alley. I love games and especially Ultrakill and I love the concepts of designing and engineering, especially weapons, without actually knowing anything about design or engineering. For a first video, it was also pretty well made and very well edited. I hope you become a big channel in the future! If I had to say anything that could improve the video I would probably suggest that you talk more about the variants. You slightly glossed over the sharpshooter and, though you talked about ricoshots and the marksman which kind of applies to the sharpshooter, I still had some questions about it. How does its altfire shot bounce, why do I have to spin it before I can use its bounce shot, is it motion activated, why does it only have three charges, etc. That’s really all I can recommend, though I have no experience in video-making. Otherwise, great vid! Can’t wait to watch the rest of the series! Also, you misspelled fantasy in your channel name. I hope you can change it
this is actually really cool, i really thought this was a channel that's been going on for at least a couple months, was really shocked to see it's your first i hope you make more of these ^^
I love how everyone considers ultrakill to be a game that requires you to be neurodivergent (adhd) and now this is how i enjoy the game with my neurodivergence (autism)
I've been waiting for someone to make videos like these as a year ago I wished a channel called Mr Volt would make a video on something like this. I had the idea of knuckleblaster for a video like this if it inspires another video idea. I like this shit so much you have no idea, keep it up.
I think it would be interesting if you covered the Combine pulse technology from Half-Life 2 and Half-Life: Alyx. Really love those games and the sci-fi concepts used in them.
@@Alchemical_Raven Awesome. The Tau Cannon and Gluon Gun from Half-Life would probably also be worth talking about at some point too. Excited to see where this channel goes in the future!
dont mind me commenting so you have engagement (also i wouldnt say the slab sharpshooter is bad, it is quite literally the opposite, a bunch of speedrunners on the community use it)
I'd guess that the reason the Piercer does its thing is that the capacitor cylinder spins up so all of the capacitors can tap in and charge up the rails at once, or perhaps the spinning motion is used like a switch to wire all the capacitors together in parallel to put out their power all at once, hence why the gun then needs to recharge as all of a capacitors then need to build up the charge and get back to proper function. As for the slab variant, I just guessed that the weapon's parts were made better with the exception of the automatic cylinder indexing system the original used, hence why the hammer has to be manually pulled back. I also like how the shape of the slab's cylinder could suggest that the capacitors in the slab are beefier, and thus need to be exposed a little more and can't be crammed together so tightly.
just rimworld music and some everhood if you want the specific tracks they are in description. also if you have any music that hits that ambient and fun sort of thing id love to listen to them.
I spent Three. Months. Trying to figure out how a gas-powered Generator worked. I was doing a lesson for my trade skills that involved how the rotation of magnets inside copper coils generated electricity, and I wanted to know where the rotation for the magnet was coming from. No matter where I looked though, nothing gave me a reason. I knew it was Gasoline, obviously, but how was that working? Looking it up on google, no matter what I put in, gave me Nothing for the results. Finally, after looking for so long, I realized how it worked. _It was just a Car Engine!_ Obviously! I should have known that from the start. Gas turns into Rotation by Combustion. It was just a cylinder engine with a crankshaft, like any other means of gas-powered rotational force. But while I felt dumb, I _also_ just found it really cool that these concepts transferred from Cars to Generators. It was really obvious, but really difficult at the same time. I never understood why people were content with such short answers. Things like "Oh that's normal" or "A generator turns Gas into Electricity." I've always asked "How?" and I've always gotten weird stares or dismissive comments about it. I never gave up on those curiosities though. Still, to hear someone say "_I like to know how things work_" cements to me that this is the kind of content I've been craving for a long time. And from the looks of it, this channel will be nothing but that _exact question._ I'm going to be subscribing immediately. _This_ is _everything_ I've come to love in my fiction and in my reality. I cannot wait to see the next video. Thank you, for Creating.
@@Alchemical_Raven You have to understand the fact that every diagram went into Great Detail about the copper coils around the magnet, and the magnetic forces, and all of that, but when it showed the magnet itself it was just on a little Stick. I knew it _was_ spinning, but nobody was explaining where you get the rotation from, and when you're put in the mindset of "Electricity makes Magnetism which spins a Motor", it's hard to remember that Cars exist when you're trying to consider the other way around. But the main point of the comment was just to say "I like knowing how shit works" man. I'm not a moron. 😭
i think the coins are robots, as soon as it takes the force from the bullet (or other coin) it acts a as a bullet powered button, which could also explain why v2 's coin stops in mid air with a red glow around the coin when they shoot it. v1 just doesent register it for their own coin
I'd like to see a take on Command and Conquer's Mammoth Tank Mark 1 (first C&C), Mark 3 (C&C 3 Tiberium Wars) and the Apocalypse Tank (C&C Red Alert 3). The Mammoth Tanks is very similar to a typical tank but it has dual 150mm cannons instead of one for the turret making it one of the most badass tanks in gaming history (in my opinion) The tanks are also basically the same but are different in each game in terms of appearance and the functionality between them are not much with Mammoth Mark 3 has a railgun upgrade that outright turns the guns into railguns and the Apocalypse Tank having a literal grinder + harpoon beam as its special ability. Oh yeah, there is also the MARV (Mammoth Armoured Reclamation Vehicle). It is a beast with its tri-barrelled sonic cannon which fires a large area of effect sonic shell. It's also large enough to garrison four of any squad units and house a full processing plant to turn the in-game tiberium into valuable metals which is pretty fucking huge considering that Tiberium is a highly toxic crystal that can cause mutations in any living organisms exposed to it so it would have to... I apologise for yapping at this point, I love this game series and I hate EA for slaughtering it. To whoever reads this comment, play command and conquer. I personally suggest command and conquer 3. It is a RTS game series. The lore is great. Give it a go, add something new to your steam library.
was thinking about it recently, but more specifically the hammer on the alternate. i arived on the conclusion that its just a lever to revolve the cylinder and like that other guy on the comment also think that the work as a minigum also can see someone calling a capacitor a battery
You should do a video about the physics behind some of the combos and abilities, like how the sharpshooter does more damage each time it ricochets, and hell, projectile boosting
i did the sharpshooter and coin gun in the video. if a projectile such as a piece of metal hits a wall about 90% of the kinetic energy dissipates on impact
any of the wonder weapons from cod zombies would be cool to see how they could theoretically work Also the crossbow from half life 2 would be neat maybe Great vid btw!!
3:28 if anything it would probably be made from Normal 4140 barrel and maybe a 7075 frame. if it was tungsten it would weigh 20 lbs (for reference my 16inch barreled rifle is about 8.5, loaded) passive cooling is more than possible for something like that
PLEASE do the next videos on Splatoon's general game mechanics. From swimming in ink to respawning to ink tanks, I've really wanted a full on deep dive into Splatoon that didn't hinge on headcanons and only used what was given.
@@Deadfurr Yeah I know them. Those videos are really good, but I've really wanted a more in depth look at the engineering and practical side of things for a while. Good suggestion though!
My headcannon is that the humans in ultrakill lore figured out how to do cold fusion, but it can't just be from any old source of hydrogen. It requires something in the blood for it be possible/viable, either to produce the necessary isotopes (hydrogen also found in the blood plasma, of course) or to deliver the energy to perform the fusion itself. V1 is just taking in energy from the blood for itself (especially for repairing its body), and also provides the energy to the revolver in the form of a current. V1 has lightning hands or something, basically.
Rimworld soundtrack gave me flashbacks. Installing P-music mod on it was my best decision, original soundtrack makes me sick after 300 hours of gameplay
1:16 alright my guy I think I’ve found where the battery shit comes from. If you look at the back of the gun below the screen you should see a battery underneath it with some wiring connecting it.
i have no clue how you made minos and gabriel fight sicne everytime i make them fight minos fucking kills himself outside the map cool video btw you earned a sub
I think you went into quite a lot of detail into the size of the projectile when it wasn't really needed? The lore entry describes how soldiers scraped their gun frames to get metal for shooting, no matter how precise those soldiers are with a simple knife, they'll never be "microscopic" as the lore entry also says, so I believe it's just hyperbole to describe that the projectiles are really small.
Mx. Engineer science guy can you approve of my re-work of an ULTRAKILL rail cannon concept based on your video: “Perhaps the most popular weapon of the Final War, the Electro-Rifle served as an intermediate solution during the time where machines began switching to Electric Weaponry. Combining the best of both worlds, the Electro-Rifle still fires rounds akin to bullets in their size and shape, however they are completely composed of solid metal. Using a system similar to both Electric and Heat Guns, the rifle will propel the solid metal objects by charging a current through one rail and then out through the other, creating an electro-magnetic field to propel the object. The power is generated by creating a large explosion in the combustion chamber using excess heat from ultra heated oxygen that is then converted into usable energy for the transformer's output that propels the projectile. Some scientists began working with a similar system that eliminates the rail cannon concept and propels the object by using hyper pressurized ultra heated oxygen. The weapon releases a relatively small amount of energy between each shot, maintaining most of it as it reuses the heat and energy from the prior combustion to fire off another round, one after another, mimicking an automatic system. Due to this, the weapon will need to vent our the heat for a relatively short period of time if the user utilizes all of the weapons ammunition and/or energy. However in order to produce the projectiles, the weapons onboard ammunition synthesizer extracts minerals from blood fed into the weapons intake, and forms them into small projectiles, resembling intermediate cartridges. If blood flow is not abundant enough to continuously feed the gun, the weapon will generate 5 rounds that can be used. However if blood flow to the weapon is stable, the ammunition synthesizer will work faster, giving the user more ammunition at a quicker rate. Blood may also be used by the emergency generator within the rifle to create more energy for the weapons systems, leading to a faster rate of fire. If all rounds are fired and none are left in the chamber or magazine, the weapon will stop the recharging process and then vent out the excess heat for a moment before restarting the recharging process. Typically the weapon will begin creating a new round right after one is fired, and if one or more rounds are left in the chamber or magazine the process will continue as normal. This however can be avoided if you can continue to provide an adequate amount of blood to the weapon, it will still need to vent the heat, but it will not stop the recharging and reloading process.” Some other functions include the following: - For each rank, the reload speed goes down by 0.25 seconds, and for every other rank the rate of fire cooldown by 0.1, and down by 0.1 seconds once at the ULTRAKILL rank. This is meant to mimic the requirement for a steady blood flow, the more stylish you are, means you'll (probably) get more blood. - While at the ULTRAKILL style rank, the weapon will not reset nor stop the recharging/reloading process during the 3 second heat cooldown.
I would have put it as something along the lines of like it was the first successful electric weapon on the battle field when some random soldier or machine decided to make a weapon. mostly due to how like put together the weapon is. but i dont think blood has that much iron it it. but video game and all. i think the piercer has 6 shots. and if it uses some kind of super conductive material there will be little to no electric resistance, which is what makes heat. but I do like your ideas.
@@Alchemical_Raven thank you! I'm glad to hear that my amalgamation of science buzz words actually kinda worked! And I'll change it to the first successful electric weapon. Thank you for the feedback!!
Thr reason you have 4 coins with the marksman is because each coin is a quarter of the full coin inventory The marksman's gimmick is literally a coin pun
@@Alchemical_Raven Which part of the shape? Also, although it is definitely a weird shape for a coilgun, it's also a decently weird shape for a railgun as well and we are talking about future tech here. It looks like the weapon's shape could still work if it were a futuristic coilgun instead of a futuristic railgun. I also don't think the energy to velocity ratio is a key issue here, especially with how efficient and great of a fuel source blood is.
Nice video I actually created a similar one regarding getting the Marksman coin to work with irl physics If you're interested you could include the math from it in your future weapon explanation videos And gl on explaining the rest of the weapons It'll be nice to see an explanation for the malicious railcanon and making a laser explode its end
I mean I don't really want to get into math, the idea I have is could my dad under stand this kind of content. so not much math in the future. plus alot of weapons are hitscan so its 2/60 of a second. that isnt enough todo math anyways. but if it does come up I will try and explain it best I can. but then again viewer retention might fall off. So putting math in these videos is a maybe. alot of the weapons work off of rail tech, so I would be saying the same thing alot. the shotgun is the only real one I will do a video on. The nail has heating issues and I have no clue how chemically the rockets work.
@@Alchemical_Raven Yeah that's fair although there is a part that's a bit different from what I thought of. Why'd you choose to explain the revolvers as railguns instead of coilguns? Coilguns have a lot of advantages that could make them better fit the revolver. Plus, all the other different weapon variants differ drastically in tech and railcannons already pretty clearly use railgun tech with the revolver not mentioning that.
Something I think is important to recognize is that blood in the Ultrakill universe *is not* what blood is in our universe. It is a different substance. Also, remember that humanity had, by this point, dedicated its technological development into weaponry and weaponry alone. There was no science being done into quality of life improvements, nor was there any research being done into energy sources, given how blood in this universe is akin to fluid nuclear energy in its quality. This isn’t an argument into “what kinds of blood would provide such energy” or “how can blood be modified to become so potent.” Blood in Uktrakill is not blood in our timeline. They didn’t need other sources and were so consumed by war that the fundamental energy source was never questioned (just like how we still fight and kill over oil despite plenty of alternatives). Since they engaged in deep earth exploration, materials science in Ultrakill is on a level that we can’t comprehend. The weight and size of the earth over for example would be infeasible with our current understanding of materials science into alloys and polymers. They have materials in Ultrakill that are capable of things we would consider impossible. This explains how weapons and machines can handle tremendous temperatures without breaking and how they can deal damage that may seem disproportionate to the weight of the weapons. One thing to note is that the weapons materialize upon being switched to. They are not stored physically on V1. We know that many of the weapons are given to V1 by the terminals. We also know that the terminals are “fans” of V1 due to how prolific and powerful they are as a killer. The terminals watch and record violence as their only form of entertainment. They are in charge of the style meter and that’s why you hear cheers when you finish a cybergrind level. The terminals also have the ability to teleport and copy physical objects, as evidenced by the lore regarding the song “were you foolin” (the song heard at terminals). In this way, it can be presumed that the terminals not only teleport the weapons to you, they also teleport the ammo. There are, as you say, autonomous batteries in the weapons which utilize something other than blood (the rail cannon recharges on its own, as well do all other weapon abilities, without killing enemies). What that energy is is not specified.
V1 actually stores the weapons inside his wings, this can be seen on promotional art where silhouettes of the weapons are glowing on his wings, which means V1 uses a more advanced form of Terminal teleportation, where he can store matter for long periods and form them at demand, that's also how the arms switch.
Keep in mind in the world of Ultrakill there's something called Hell energy that machines such as the Mindflayers manipulate in their will or the Cyborgs husks whose use cybernetical modifications to conduct said energy better
my theory for the coins and sharpshooter is that the coin spin really fast, coin punching makes it spin more and more thus adding to the damages, for the sharpshooter, v1 spin the gun so it would be more of an extrem football trickshot than anything. for the coins splitshots,the coin and bullet somehoww aligne during the coin rotation making them bounce of each other exanching vectors of transvertial speed and rotation speed and for thee normal coin shot the coin just break due to poor alignement.
It doesn’t specify railgun. Coilguns or gauss cannons are far more efficient and can shoot at exceptionally higher speeds than a railgun. Using a linear induction motor mixed with sequencing of coils you could also achieve the same. Railgun also have a very poor vitality so I would lean more towards coils on this one. Great vid tho!