How good at Ultimate players at Melee? Let's find out and watch some sets from the Melee side event at Ultimate Summit 5! Watch me live at / jmook11 Follow me on twitter at / jakedirado Edited by Casper: / contentcasper
You need to make a video where you collab with an ultimate pro, and you each play each other in your respective games! That would be incredibly interesting
Hahah I watched that side event live. My favorite part was the post-tournament interview where sparg0 said something like "I don't really understand Melee, I just try to copy what Zain does."
dope video! some great insights into what carried over for these players from ultimate, which was really entertaining. One suggestion I have is that I'd recommend setting up your camera in a way where you don't look like you're looking down as much, so the viewers feel more personally engaged. Loved it regardless, cant wait for the next one!
Yeah I’ve played so much ultimate and lately I’ve been switching to melee, at the end of the day the pure concepts of neutral and pushing advantage/escaping disadvantage, reading, conditioning, etc. is all there, but it’s a matter of getting more in touch with the engine itself and to another extent the meta (though that’s obviously always changing). I really love that I’m learning melee after having play ultimate though because I feel that it’s a great game for having good fundamentals, whereas with melee when I first played it years ago I noticed that it was mostly punish and tech skill that would carry me. Now I’m back at ground zero, but my fundamentals are strong enough that I actually understand why I choose to do certain more complex movement options (for example), and can contextualise them into gameplay faster. While I’m getting beaten more because there are those players who are just faster than me, but I also learn so much more from each match.
I just started playing Melee this week after years of Ultimate and its definitely execution that's the hardest thing for me to adapt to, basic neutral and game feel/fundamentals are there, but it's a big adjustment to grasp basically no buffer after being used to massive buffer.
Given that you play Ultimate, it probably won't take you long to get pretty good at Melee. Once you're over that initial learning curve and you start to get a good feel for the flow/speed of the game, you'll likely be better than most average Melee players. Most low level and even mid level Melee players try to go fast but avoid fundamentals like the plague, lol.
You should consider having your music on stream be a separate channel that doesn't make it to the VOD to avoid the music overlaps (like at 0:25), also helps VODs not get copywritten.
Loved seeing Ultimate pros playing Melee even if it was a side event. I've come from Ultimate community and started playing Melee for almost 2 months now and seeing the pros play Melee too made me happy because Melee is such a great game :)
The Jborhood has made its way to RU-vid 👀 I remember being in the stream for this and you already answered this in the video but what are your thoughts on the idea of either Melee and/or Ultimate players doing a 64 event at a Summit? I know 64 can feel like a combo video/0 to-death simulator but I think it could be fun to see players like Wizzy able to showcase their 64 skills at Summit. Also, unless I forgot, would you play in an Ultimate side event at a Summit? And, if you did play it a bit, who do you play in it? Can't wait for more Jcontent! 👏
This is really cool to see. You're right, their actual gameplay isn't top pro level but their fundamentals are still top notch. Spargo reminds me of like HBK or other old school Marths with how he waits, takes what is given to him and has efficient (but not super flashy) combos in the punish game.
Im a smash player who plays ultimate and has been switching to melee. This analysis was incredibly well done, if these players had more game knowledge they could be great at both games. Great video and you’re the reason im switching to melee!
they are so good at smash as a game that despite the lack of real melee knowledge they are still playing well especially with the fundamentals and neutral
@@Sapreme I'm trying to understand what you mean by "no melee player had that sentiment." I thought Jmook is a melee player and he just showed here in this video. Do you agree?
@@bozardo101 melee players stop hating on ultimate players since the first ultimate summit. Both sides have come to the agreement that neither games is requires more skill than the other. Melee players respect ultimate player's monsterous neutral game ability and maintaining advantage, while ult players have learned to respect melee player's speed, edgeguarding and willingness to push an advantage, techchasing, etc. the only ones still hating on eachother are the idiots on twitter that haven't played the other game and super casuals that say they "main" 9 different characters in their bios
@@Sapreme For sure, I definitely agree with you. It absolutely makes sense. So I am wondering why you said "quit being one of the haters" If we agree on the same thing. We're you originally referring to me? Was there something, my comment that made made you think I was a "hater?" With my original comment, I said I was glad that there was finally a melee player that actually appreciates Ultimate players. Did you you think I meant that in a negative way?
Definitely surprised by how many techniques these guys knew that were specific to melee. Of course, you would expect a ton of skills transfer, but stuff like shine wavedash upsmash?? Wild bro
This video was the perfect amount of spooky I wouldn’t make your videos more spooky I also wouldn’t make them less spooky Maybe more spooky if you had to choose between more or less spooky But this video was right in the spooky pocket without being too deep in the pocket that you’re like by the ankles, but also not like up out of the pocket rubbing on your belt. If you were going to make a really spooky video you could add more mummies. The number of mummies in this video was 0, which is good- as far as numbers go. I’m going to watch it again to see if I miscounted- spookier things have happened.
I think an Ult side bracket would be worse because it would take too long, but also, I don't know, because this shows that the playstyle matters a lot. Maybe Melee players would be more rush down than Ultimate's pros. Who knows?
Semi new to melee and I notice most pro players hardly air dodge? Is there any reason for this other than purely punishment reasons? Is air dodging more vulnerable in melee than in ultimate?
Air dodging puts you in free fall, it’s super laggy, and it’s hard to do when you gotta attack out of tumble to airdodge. And there’s not that neutral air dodge thing to fast fall down like in Ultimate
It's super nice to see how fundamentals translate from Melee to Ultimate (and viceversa, of course) and how players bring their experience with a different smash in another one, but one thing in particular I personally found cool was at 1:22: In Ultimate edgeguarding is def riskier, recoveries are stronger and being at the ledge is scary. A good way to pressure recoveries while not giving up the advantageous position on stage is to run off stage and jump back while leaving a good hitbox, disjointed or long-lasting. Seeing spargo doing that with Marth dair was so funny! On a side note, at the beginning of Ultimate I remember how players coming from S4 and Melee tried different stuff with the punish game. Coming from S4, a lot of players found themselves comfortable staying at the ledge developing a ledgetrap, wich was super strong in S4. But I remember Armada doing crazy stuff offstage, wich was a bit more unexplored by S4 players. Of course, Ultimate then developed in a way wich is more similar to S4 than Melee, but seeing a different approach to the matter was really interesting, in retrospective. Glad I saw this video, keep it up :)
it's sick cause like... sure, they aren't as well versed in melee-specific stuff (though they CLEARLY know a lot), but one thing they definitely know is just how to compete and stuff. like yeah, mixups and reads and situational awareness and stuff. like even if they didnt know a lot of techskill, it'd still be interesting because it'd be clear that they were at least thinking of how to beat the opponent in the right way. but of course, they do know a lot of techskill haha. i guess theyve probably all played a decent amount of slippi onstream and stuff lol