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How Half-Life: Alyx Creates Perfect Pacing 

Version Gamma
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Half-Life: Alyx is perfectly paced. Am I exaggerating? Maybe, but not by much, it's really good, so lets have a little look at how they do it.
/ versiongamma
0:00 - Intro
1:18 - The Act Structure
2:58 - Pacing Curves
4:45 - Jeff
7:19 - Learning
8:15 - Tone
10:25 - Final Thoughts
11:55 - End
References
(1) nofilmschool.com/how-to-write...
(2) / average_movie_length_s...
(3) www.arcstudiopro.com/blog/thr...
(4) combineoverwiki.net/wiki/Comb...

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22 июл 2024

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Комментарии : 7   
@literallysarah
@literallysarah 2 года назад
I like how the purple hoodie has become your uniform for ur videos
@Nin0z1
@Nin0z1 2 года назад
1k subs with this quality? Great video, great work!
@VictorAHunter
@VictorAHunter 2 года назад
Not enough videos on these kind of topic, great stuff
@RiftRipper
@RiftRipper 2 года назад
Haven't had the luxury to play HLA because of the VR entry barrier, sadly. I wonder if the pacing of the story might not only be due to its nature as a video game, but a VR one at that. VR constitutes a host of new problems for pacing due to how taxing it might be on the eyes or how tiring it might be to do perform so much motion.
@Bordpie
@Bordpie 2 года назад
I would second this. While it looks slow paced in the video, it's a lot more engaging in VR since you have more of your senses involved. Also if you make it too wild and energetic there is a risk of you forgetting your physical position and hitting something with your controller, unless you have a big dedicated space for it. I keep the virtual line border on at all times since I only just have enough room, to avoid punching the wall (or worse) while playing minigolf. I have an original Vive but a big enough game backlog and not quite the funds to splash out on new games like HLA, I mostly play VR chat atm.
@literallysarah
@literallysarah 2 года назад
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