quill is the only gaming commentator who telegraphs enough about the game and what he’s doing while playing so that i can listen to it while running without having to watch the video. 👍
I love the fact that if he finds something a bit rubbish or confusing, he mentions it (like the scraps/heatstamps) he doesn;t just blindly praise the devs and gloss over the crap UI or minor stuff like this that are confusing.
not only is the physical scale of everything larger in this game, the time is also turbocharged. Those flashing yellow lights are actually hundreds of people carrying their torches along the streets in superfast time :)
@@jerseyjunior Yeah, I didn't realise that at all for ages. makes sense, but the game didn't explain it. I dont expect to be handheld and the game to explain everything. but when the roads pop up out of nowhere unlike the original it's confusing.
Different communities may call the same thing different things. The prologue is the 'Wanderer' community. The main game seems to be the 'New London' community.Hence the Scrap/Heatstamp dichotomy
Phew, its been a while since I've done a Quill vid. You taught me to play EU4 waaay back in the day with your Castille run, and I watched for years but fell out of the habit. Feels good to be back!
Handling mercury is mostly dangerous because of the probability of you inhaling the fumes, yes. Like lead has worse effects being absorbed through the skin by hand than mercury, if all you're doing is touching it. And people touch plenty of elemental/metallic lead, even breathe plenty of it if they're into shooting sports, hunting, or law enforcement/military where they have to train for their job. But breathing mercury vapors is really really bad. And it's so easy to do if you're handling liquid mercury. If you're already going to be wearing the full respirator to avoid breathing it... just put some gloves on. And don't drink it, you'll definitely end up breathing some. And skin absorption and gut absorption also happen and are bad. Just less bad than breathing it.
you have any idea how good it feels to finally return after a year long trip and come back to hheeeeeyyy quill 18 here and were back with frostpunk 2! My favorite series hands down has to be the frostpunk games and with the new one out, it was a no brainer to pre-order the most expensive things to support the developers and to get by grubby hands on the game sooner xD
The replay-ability in this game is nuts. I‘ve seen a few starting streams now and they were all different, even though the game kinda gives the same inputs and pointers. Awesome.
The bat showing strange behavior is worrying. The scary part is even if you don't get bit by a bat -- bat can have fleas, and fleas can transmit rabies.
I'm quite excited for this game, can't wait to see how it plays from this stream 😊 Also unfortunate to hear you needed to take so many shots Quill 😮! Hope everyone will be alright, better safe than sorry.
This was not Quill's fault. This was the game's own fault. It should not say "ready in x weeks at current rate" when the food will run out before then. It should instead say "insufficient food at current rate" or something. Also, I have no problem with the sound on my end at all. Your voice is coming through clearly.
Aaah dude, I love you and glad your ok considering the bat incident and subsequent needles. Thanks for streaming this, one of the big highlights of my September the release of this game . :)
Hey thanks for reminding me that those that preordered the deluxe could start today. I ordered it when it was first announced and forgot I could start early. I was gonna wait until the 20th! Super thanks for that! Also good video!
Is anyone finding the choice of white UI text in a game with lots of snow stupendously ill-advised. The worst example is at the bottom right of the screen. UI 101 failure right there. If you are going to use white text, you can apply a contrasting drop-shadow effect to make it readable.
You most definitely can beat the prologue by following the tutorial. You just ignored the seals and weren't paying enough attention to what the game was telling you.
Absoluely love this game, but I feel like the decision to scale up has taken away from the grittiness of the game. Not seeing your people trudging through the snow to mine and scavenge feels a little distant to me.
I agree but I also think it’s a cool change for a sequel. Keep a similar vibe up increase the scale so it really feels like you’re continuing from where you left off
I love the first 1, and so far despite enjoying the game I find the mechanics really hard to get my head around. THe prologue also plays very differently from the first actual "mission" which seems very odd. I think they did a piss poor job of the tutorial and explaining everything. (scraps/heatstamps being one of them)
I found the prologue to be easy I didn't even kill any seals you just have to get the food up as soon as possible I see the biggest mistake everyone is making is they're not constantly frost breaking you should be frost breaking at all times somewhere and another big mistake is there too concerned with looks just frost break in a straight design as possible towards what you need Don't worry about how it looks or anything else of that nature oh and when you get the food up immediately put them to emergency shift and every food should have a stockpile near it
Use ALT key for hightlighting Quill, it will help. But I agree, those floating tabs are annoying, and they do not centre sometimes when you double-click. It's all over the place depending how zoomed in you are or not.
The Seals should be saved. They are clearly divine beings who have survived the end of the world. Plus, they are the best. Also, what is the point of an 'optional' quest if you have to do it to not lose? So I couldn't even choose to not use that or it is a game over? Not much of a choice then and I'm much less interested in this game.
It is not needed to win. You can kill off the elders, and survive without the seals. You have to choose one of the other, though, or some other similar gambit.
It's perfectly possible to beat the tutorial without doing either, I have. Though probably not on your first playthrough, since you need to be doing stuff before the game tells you
@@Wizard_of_the_Tower Or *immediately* get the food production running. But the game assumes the delay of your discovery is going to be either kill the seals or elders.
9 is ridiculous, is that how Canada does post exposure? I am rabies vaccinated, you get them a week apart in the arm. If I ever get exposed I only need to get two post exposure vaccines in the arm.
I'd imagine you only need the emergency protocol jabs if you're unvaccinated; if you've already been vaccinated (& it's up-to-date) the procedure is far less intense
Honestly, I'm having problems with even doing the basics here. The game's not transitioning old processes or showing new ones. I played the first to completion and can't figure out the first move...
They went too far away from the first game but I guess they were stuck as making it too similar would have hurt sales too as the game became repetitive after 30-40h… (and so playing a second game very similar wouldn’t be as appealing)
30:00 How did you survive Frostpunk 1? Did you create a horrible totalitarian dystopia or a horrible theocratic dystopia? I'm sorry, you wanted to create a "nice" society? We don't believe in that around here.