Thats true IV/ LVL doesnt matter if you doing raids in big group. But if u solo T3 or duo T4 that extra 15-20 sec on every pokemon is simple win or loose factor
*I Trio/Quadro T5, and pray someone else joins in when I invite them. I have 1 of each of the best Pokemon approximately, including shadows, so it's time to work on building 6 of ea.*
10 seconds when soloing is an eternity. That incremental change also means more premier balls when raiding in a group. It’s not much in the actual games either, but it’s still something. When you’re playing competitively IVs can make the difference of one shotting or being one shot. At a high level of competition, any edge you can get is worth it - no matter how small.
@Joseph Cestero Watch Keing IV's vids. He does duo raids, trio raids and solo raids... Almost EVERY raid is made with a range of 4 seconds to 15 seconds... He has tons of 100ivs and if he had the one shown here he wouldn't make some of those raids. Check it out, you will surely be educated.
True that! I have 2 Mystic accounts level 40 and 31. I did a raid of total 8, the other 6 were Valors, all averaged mid 30s. I got the damage bonus with flying colors due to being picky about IVs
And you all forget that iv calculator is tehnically a cheating...i dont care about iv...i care about time and place catched,and yet why care for raid when i get legendary in research box???
Seth during the rock event (about 2 months ago?) they were spawning like crazy. I think i have about 700 candies for them. 84% isnt bad, you probably wouldnt see too much of a difference negatively.
I’m coming back to this video after a good 6 months since the last time watching it. My PoGo account has gotten much stronger since then, I now duo Tyranitar with my brother. I can guarantee you that IV’s DO NOT MATTER. Until very recently (the fighting event), I used this team for many Tyranitar duos: L35 Breloom 15/11/6 L31 Machamp 13/11/9 L33 Machamp 11/15/5 L35 Machamp 15/8/9 L30 Hariyama 10/15/12 L30 Hariyama 15/14/15 All with Counter and Dynamic Punch At first sight, you’d think a few of those mons’ are pretty terrible, right? Some have pretty low attack values, and if they’re not low attack they have low defense and HP. I will tell you that you’re wrong if you say they’re bad. I’ve been able to duo TONS of Tyranitar, even in sunny weather with Iron Tail and Fire Blast. If I can duo Tyranitar in sunny weather with IT/FB with half my party being 10-13 attack IV and under 70% total IV, then it simply does not matter. You’re looking at about a 2% difference between a 100% 15/15/15 Pokémon and a 67% Pokémon 10/10/10... I will say this. If you just can’t deal with ignoring IV’s, here’s a something to look at. As long as your mon has 12 attack, you can pretty much hit every break point there is except in a few rare cases, and those rare cases require you to hit level 39.5 or level 40 most of the time. Not many of us have maxed out Pokémon, and if we do, it’s not many. So stop obsessing with numbers and just play the game. Lol. And the argument about attack IV saving you stardust doesn’t seem valid, most of the time the breakpoint is only about 1-2 levels away, worst case scenario you’ll have to spend like 40K dust, that’s nothing. That’s legit like 2 sessions of casual playing. Lol. The argument of 3 or 4 seconds mattering in some raids holds some water, but most of the time you’re going to have more than enough people with you to take out whatever raid boss it may be. In the cases of being short handed, maybe 3 seconds could make or break your raid, but then again, just drop a few thousand more dust to hit the breakpoint you need and there’s no worries to be had.
@@jorgeramirez6060 well if you think about it if you find a Pokemon somewhat useful such as golem. You would def not want to use stardust on it because there are better choices such as rock tyraitar or rampardos. I would rather evolve a high level golem so it has 2k cp without spending stardust
Your table showing time gain was great. A savings on 5 seconds is costly. I hope more people realise that it's not necessary to max out Mon when the most important resource is dust. It could be better to have 2 of the same mons at the same level than one maxed out
Concentrating on IVs will also save you stardust though, if you research breakpoints. Certain high ATK IV pokemon can reach their potential several levels before others, and save you many powerups.
I was hoping someone mentioned Breakpoints in this video. No sense in powering up anything if your total damage per attack will not increase any. If you are doing 10 damage per quick attack, but you could do 12 per hit at a higher level, SPEND THAT DUST.
When doing raids and bringing my 97% maxed out Gyarados and my 44% maxed out shiny Gyarados, I've not really noticed a huge difference in length of survival time
So here's some ideas. IVs add flat values to stats. The lower the attack, the better high IVs do. So what about comparing a rock-style Tyranitar's time spread (atk 251) with a rock-style Golem (211)? What about featuring more common types? Machamp is the strongest Fighting attacker (234), but many of us have a much easier time finding Hariyama (209). Same with a Heavy Slam Aggron (198) against the impossibly rare Flash Cannon Metagross (257). What about the annoyance of defenders? Steelix doesn't need defense IVs, but how much do attack IVs damage people taking over your gym with its 148 attack? How much do attack IVs help your Blissey (129)? Or the king of the trolls, Shuckle (17)? And lastly, many people have a lot of Eeveelutions. How do the numbers stack up there? Not all of us can pick Mewtwo or Alakazam. I only have two of each. :-\
Excellent video. Keep them coming. Trainer Tips did a video similar to this topic last year but your take on it does break it down even more. Quick thing: Powering up your Pokémon to level 40 is not a mandatory thing like you said. However, the type of Pokémon (and their base stats) will determine how high it should be maxed out. For example, Articuno has normal attack stats. So for his attacks to be maxed out, you need to Max out a high IV one so it can be most useful. And that’s what I did with my 100 IV Articuno. By comparison, a Dragonite may only need to be maxed out at level 35 or 36 for its performance to be on par, based on its stats. So maxing out a Pokémon will vary, depending on who you have. I personally like to power up high IV Pokémon (90 IV or higher) to increase its best chance at top performance, but I do make exceptions, especially when a shiny Pokémon is involved.
Well to answer this question is simple, do you raid a lot? do you pvp at the competitive level? are you thinking to get your pokemon go to the next level? do you have OCD? if you answer yes to any of this questions then the answer is simple perfect IV will be your goal, if you are just like the 89% of the players out there that play just for fun, to collect and go on and off the game then it will not matter simple as that.
Great info but every little second does matter in a battle. Especially, in a small raid group or when you solo. It’s the difference of winning or losing.
You really deserve more subs. The content you create would make me believe you would have over 100k subs. Keep up the great work, I really enjoy the content
as a general rule of thumb I stick to the level 30 as my cap. If I am going to take on a duo raid or a trio raid then I will got for breakpoints like taking down a ttar with machamps. you are going to want to be up around level 37 for that so you don't need to worry about weather but for almost every t5 level 30 will do. you are still going to need to 5 or 6 accounts to get it done. going for level 40 might mean to can drop to maybe 4 or 5 accounts but around my way you will get 6 or 7 guys looking to do a raid or you will get no-one so the investment benefit doesn't fit my player area.
Awesome video,People get too obsessed with IVs I'm sure in PvP would have some effect but in Raids where you have 20 Players going against 1 Pokemon it doesn't matter if you have 0% or 100%
Iv totally matters. Since I'm a small town pokemon go player and not that many players are available to raid, my dad and I have made second accounts and using high iv pokemon instead of low iv pokemon makes it possible for us be able to four man any legendary now. Note: all pokemon we use are 80% or higher, are all level 35 or higher, and our accounts are level 40, level 40, level 38, and level 37.
3 seconds is a HUGE difference. Just like in main series games, if you have 2 extra damaged extended by stab, extended by crit, extended by weather; its the difference in fainting a Pokemon or leaving them with 2 hp and then getting one -shotted by them. So YES, 3 seconds is a big deal competitively. .
I think trainertips did talk about this time, or was it prodigies nation? When comparing regice and articuno. They had a 3 second gap, which turns into a minute if you solo a pokemon...but the significance is that when using the same pokemon after one another, the time adds up, so i would say that 7 seconds is huge! its almost a minute in difference in using only 1 complete team of that pokemon, with those different IV
Correction: with trading now it is possible to get any 0% legendary. Also, a while back trainer tips did a pretty good video explaining the concept of break points. Lastly, I have a theory of my own that 15-10-15 performs better than 15-15-15 because it charges up the move faster; I have the pokebattler data in an excel file if you would like it (might be some good content).
Thanks for the video, which stopped me to rise my pokemons higher lvls > 32. Is kind of pain to lvl up so many of them, while the stardust do not come easily.
Hey Famous, loved this video. I wish more people would talk about this from different perspectives. For example, I've heard people complain that IVs dont matter and that they never had to power up any of their Pokémon to raid anything. But they ignore the fact that they live in a privileged environment with 20 people lobbies where defeating the raid boss isn't a challenge. Now in smaller cities, where sometimes getting a group of 4 or 5 people is already a struggle, those IVs and powerups become more and more important. Not that you need to power up to lvl 40, but you need to consider which pokémon to power up, how many of them for each raid boss and things like that. At the moment I only have 2 lvl 40 pokémon, a blissey and my mew. Just because I wanted a defender and mew. All pokémon I power up are at lvl 30, because that's the point with the most gain for the least stardust spent. Any weather boosted pokemon I caught up to lvl 35 I never powered up, but are great additions also.
FLW Videos yeah, of course. I just wanted to explain how I see this side of the game myself. If I could farm more stardust, I'd probably power up a few more pokémon, maybe up to lvl 35 even. But in my city, we dont have those huge spawns with pokestops all around where we can use lures to make it better. Probably the most pokémon I've seen in one place would be 4. And they take a while to respawn. So not being able to power up a lot, it's good to know the difference it makes and how to spend this resource intelligently.
IVs and levels do matter but its VERY situational. Basically it boils down to hitting breakpoints for doing certain solo/minimal manned raids. As for soloing certain t3 bosses you got Hitmonchan/lee, Jolteon, and Claydol as probably the only ones where the best IVs matter and thats in neutral conditions. there are a few t4 where without weather boost you would need the top IVs and high levels of the best counters to get it done. Then, of course you got your t5 short man raids where just looking ahead, Regirock can be 4 manned by only Machamp and Kyogre in neutral conditions. However if Kyogre hasn't hit its breakpoint (at lv36 assuming it has a 15atk) then it cant accomplish a 4 man at all, BUT if it hits its breakpoint it becomes the best counter by far in neutral weather. Again though to reiterate you and myself it really only matters to the hardcore players out there. You can very easily show up to a t5 raid and run 5-7 trainers as long as you're using proper counters, you can do just about any t4 raid with 3 (definitely 4) trainers with proper counters, and any t3 raid by yourself in most cases but definitely with 2 without the need for 90+ IV, Lv35+ pokemon.
FLW Videos I mean it's actually kind of a relief because I was gonna start trading with other trainers who are relatively new to the raiding scene that I'm close to, so now I don't have to worry about how "good" the Pokemon I send them are.
I don't think you are wrong necessarily, I just think the hard core people are probably the most passionate and therefor the loudest. I know you have to factor in things like play group. I typically have to solo/duo everything and its a rare treat to run into another 2-3 trainers to try any of the legendaries.
So for lower levels, IVs matter. Especially when raiding solo. Once you get up there and have multiple maxed out Pokemon, it may not matter that much because you can just throw a new hitter out there. And since we only get 50 coins/day, you don’t want your Pokemon in the gyms for that long. You want them to get knocked out.
Another idea to add, not sure if you have already done this or not but in raids I find that a lot of people STILL go with the suggested team/use tanky Pokemon with poor dps. I think breaking down how suggested Pokemon are picked and how a suggested team preforms over a team of proper counters and movesets can really improve the way people raid.
Great content! Though, I wish you would have given some context as to what conditions or parameters you're using to simulate your results (e.g. which Pokémon you're using to fight against Mewtwo, is there a weather condition, etc.). I know a lot of people in the PoGo community like to jump the gun or demand the spark notes version to everything (and maybe it's just me and my engineering/organizational trait kicking in), but I value good, complete, objective results rather than subjective results. I feel there's a lot credibility when a RU-vidr like yourself does this, and not some others where they claim a low defensive stat on a Pokémon results in higher DPS (and thus makes it better) because he/she raids everyday. And because he/she raids everyday, their information is credible. Keep on doing what you do!!!
I take the best IV in a certain CP range, like for Magikarp, 150+ or something like that. A perfect IV magikarp with perfect IVs but cp 10 os useless, it takes too much candy and stardust and wont perform that much better then a 80% IV magikarp.
I would power up that 100 iv one. If u have 6 maxed gyarodos that’s the only way to get better: power up those 100ivs one because the first few powerups are cheap anyway
I know many players hate CP, but CP is actually an excellent proxy for exactly the comparisons you are describing here. CP is as good a guide as we have to battle effectiveness in the game because it emphasizes attack strongly, which reflects the game meta, while at the same time also incorporating defense and stamina. Once you factor in type matchups (which every raider or gym battler should be doing before looking at any of the comparative stats), CP works really well at determining who you should choose and also how far to power them up. CP also clearly shows the cliff at level 30 where battle effectiveness gain declines rapidly. Watching how CP's behaved at level 30 convinced me not to power anything up past 30.
in the place where I play, gym and raid battle is crucial to get the free 50 coins per day and to get ex raid pass. so when it comes to 4 sec gain in each battle, it means a lot when you do a lot of battles. you show to me that 100% iv is really important. and at the end of the video you show that you keep top 6 iv Pokemon. anyway I'm not hater. thanks for the great video.
It's a very good point to get across to people. Because the IV's doesn't matter as much as people thing. But, there are a few factors that make it hard to compare them like this, and that is breakpoints. When comparing a level 30 to 40 pokemon, there is a very good chance that one hits a breakpoint the other couldn't, making them not that comparable. But something that is interesting with the Mewtwo/Alakazam matchup is that when going full psychic, they are way closer because of moveset. Future Sight is just that much better then Psychic. However, there isn't a scenario where Alakazam beats a Mewtwo, but the difference may suprise people. So i would say, Moveset over IV any day. Without the best moveset, you can do so much less damage, it's crazy. Another thing, you will gain more performance from your Pokemon leveling it upto 30 from 20, which is generally where we tend to get legendarys or good Pokemons. 30 to 40 is IMO a waste of stardust and candy unless you enjoy soloing, duoing and all that stuff. It all depends on your playstyle. Backing up a bit here to breakpoints. There will be scenarioes where just a level or 2 makes your Pokemon perform that much more damage. So if you want to team build, i highly suggest looking at breakpoints for the pokemons you wanna use for the boss you wanna beat.
I'll just tell everybody what I do when first starting off I take anything I can get regardless of IVs but I also don't spend any resources on any Pokemon until I get to about level 30 or higher. This is because when you get to a higher level you will find level 30 to 35 Pokemon in the wild depending on weather. I would also factor in the availability of resources to you as a player. My playing style allows me to find massive amounts of candies and dust I'm also at the point where I only invest in 100% Pokemon or 90% + depending on the Rarity of the Pokemon. For instance if I find a level 28 93 IV Dratini I will obviously keep it. As a rule of thumb especially if you are interesting I would try to get my Pokemon to a minimum of level 30 that is the level that simulators use as a minimum so when it says you need 5 trainers that are level 30 or better it doesn't mean your actual player level it means the level of your Pokemon and example is say you have six trainers that are all level 30 but their Pokemon are all level 20 you aren't going to be able to beat the legendary raid so keep that in mind I would also cap certain Pokemon at level 35 in my opinion there's no need to progress certain Pokemon past level 35 the amount of dust and Candy you spend isn't worth the very little bit of stat boost you get but I will take meta relevant Pokemon to level 40 like Machamp Dragonite Tyranitar Mewtwo and so on. I'm very choosy when it comes to resources and I only spend them on the best Pokemon my collection of 100% IV Pokemon is insane but because of jealousy in the organic Community I do not share what Pokemon I have and what level they are in my experience it only causes fights and arguments with in the group
Cheers! Just finding this now... Early on I spent so much trying to level up things now I don't bother anywhere near as much. Do you know if it's changed at all since you shot this?
Thanks for the great video. As a relatively new player, it's so confusing to know where to invest resources. I really liked how you named your Tiranitors, do you have a video on how you name them? Cheers.
Excellent video as always, logical and to the point, as a mid range player this just confirms to me that this is the best strategy to use when powering up Pokemon I seldom power anything up past level 32 because the cost is too great for the return in cp. Would much rather have a high variety and balanced team approach. Only max out best IVs from your top 5 list. Thanks for the help
If you dont like to play solo, you re right.. it is not necessary to max out orbpower up to level 35. But, if your style is soloist, you really need to power up or you will find time up..
My strategy is cultivate the strongest CP per family of Pokémon then never use my stardusts! :3 (stupid but It works) But I'm thinking about powering up my magikarp 93% to lv30 then evolve him to gyarados... What do you think?
I've got a buddy who swears by IVS and is constantly looking for 100% ones, I just roll my eyes being the old school trainer who would rather find a semi good one and just start leveling it up like I did back in the day on the DS/ Gameboy Advance.. thanks for reminding me my old school ways still work, lol
This is why niantic didn't want to provide us IVs directly. They didn't want to foster a community where 9 seconds is a lot but it ended up that a lot of the playerbase is competitive. I hope we get the IVs directly later on since Niantic seems to be caring about the competitive side more.
Awesome video. I power up to level 30 mostly and stop. Level 30 is 90 percent of the pokemon's fighting ability. IVs are not that important but at the same time, I only evolve 70% or more, or 15 attack
I would be more interested to see a video of which Pokémon to max out for when battling is released. That’s 1-2 years away but it’ll take a lot of time, stardust and rare candy to max some of those premium Pokémon out and to summarize which ones will be worth it will help us viewers. But nice summary here and keep up the nice work young TrainerTips Jr.
But the main DPS attackers of each move was type should be pretty relevant like T-Tar with Rock and Dark moves and Dragonite or Raqz for Dragon types. Examples like that and time summaries would be great for us too lazy to go into Pokebattler like you and Protigies. Hahahaha
Theres one thing you didnt mention. Dmg breakpoints. Its always great to power up a mon to a certain lvl in order to get the maximum value from its attack.
Well personally for me it's not about is it worh it to max out but more like for braging that i have captured perfect IV and trained to max with perfect move set. I honestly would love to get Perfect IV all Pokemon Podex entry, that will be an insane task xD.
I kinda wanted to see a comparison of alakazam and mewtwo with psychic movesets since no one really uses alakazam with shadow ball anyway. I much rather see what is better between confusion/future sight Alakazam vs. confusion/psychic Mewtwo
Good stuff yo. I’ve powered up about 15 top tier Pokémon to lvl 40 because they’re 95-100%. But you’re so right, I’m gonna save a ton of stardust leaving them closer to 35 👍
I raid alone or with one buddy. Together we can do every lvl 4 raid, alone every lvl 3 raid. It comes VERY close at times. So small difference do often make or break a raid for us.
It's so sad to care about IVs on a single 0 - 100% iv axis. A 67% 15/15/0 is going to do the same DPS as a 100% 15/15/15 before it faints. When it does faint it will probably be taken out by a high-damage charge move where those extra 15 HP (actually less because of the level's CP multiplier which is always < 1) are not going to make a difference most of the time, so the 67% and 100% will have identical performance. Now allocate those IVs as a 67% 0/15/15 and the lower attack IV will in most cases give lower DPS. The attack IV is paramount, HP/stamina is a drop in the bucket, and defense impact depends on matchup. I don't waste stardust on anything that isn't already high level (i.e., weather boosted to > 30) *and* has a high attack IV, unless it's a legendary that I have a concrete use for in which case the base attack stat will be high enough that the attack IV doesn't make a significant difference. High IVs are no substitute for high level.
This is why maxing out for me is level 35 for pokemon over 70% I will agree that they do matter for folks like me in rural areas that typically have to solo tier 3s and lower. However, I use a level 35 96% mewtwo, a level 40 95% espeon and 4 level 35 ~90% espeons and I beat weather boosted dynamic punch machamp with over 60 seconds left. Typically left with 1.5 espeons alive at the end.
Im not sure if my strategy is the best for overall master pokemon trainer 😋 but i try to focus more on non legendary pokemon that can defend Gyms or look cool or are simply non usual pokemon with some added hidden gun. I don't tend to power up legendaries unless they happen to be high IV which apparently don't matter as much i find it oddly satisfying to have a Gen 1 pokemon slaughter some high power prime pokemon simply because of their odd moveset and resistances.
10 trainers with a 9 second difference each is a huge difference. Also, gym battles against 100iv pokemon particularly the big defenders will be very different from low iv. Ofcourse, if you arent competitive none of this matters anyways.
Sorry, thats only if one pokemon is providing a 9 second difference. If everyone is bring a perfect pokemon as opposed to a 0iv its a huge difference. Especially since trainers bring multiple pokemon to a raid. Your msth assumes 1 pokemon across 10 players.
Got a maxed out alakazam with dazzling gleam, I just max out stuff I like fighting with, like my 62% shiny charizard with blast burn, even my jolteon from back in the days with discharge, you gotta enjoy the fighting 🤗
FLW Videos found out trough one of the comments on your previous videos that it is a legacy move and decided to max it out, I think it was a video about trading 👍
Hey! Thanks for the video. Trying to figure out I actually got even more questions popped up. Would you mind to advise please? 1. What is the threshold of acceptable IV? I figured myself out the lowest acceptable as 80 IV. For no particular reason. I just like that number. But then after a while I'm trying to figure out is there a use of evolving a 71 IV shiny Cyndaquil? Or should I better get it to the grinder? 2. Are there any IV - Attack \ Defense \ HP relations? I've spotted that with 100 IV you get 15 \ 15 \ 15 while you can have any of these values below 10 with lower IV. Example - shiny Dratini with 76 IV and 10 \ 8 \ 14 values. 3. If you get to the point when you've got like 3 mons with different CP but nearly the same IV (my case Metagroses: 82 IV - 2430 CP, 84 IV - 1486 CP and 89 IV - 1212 CP) should I invest into all of them or chose the one to top up among the lower CPs? And if yes - then what point should I take into consideration: IV, CP or Attack \ Defense \ HP? Thanks in advance!
imo for mew2, 15 atk is a keeper even if the other two stats r low, and anything that is about 13/13/13 is fine too. sadly I did max out my first 10 atk mew2 cuz i didnt know if i was ever gonna get a 2nd one anytime soon at that time lol. now i have 3 maxed out with SB and dont have enough candies to max out more. probably gonna wait till mewtwo raids end in oct and then power up 4 more with top iv's to lv30 or 35, each with diff move(IB, FB, Psychic, TB) instead spending the same amount of candies and dust to max out just 1 more.
I'd very much love to see a video like this comparing with the psychic movesets instead of as a ghost attacker. Basically, how the various 0-100% IVs and levels 25-40 compare to each other against mons weak to psychic moves.
Great video - I will share it in my FB group👍 If you want to make a version no 2 it could contain importance of level 15 ATK that a lot of people focus on
Great insights! The only thing I would have liked to see is some diving into the fact that many players tend to power up their "best of breed" for a given type. In this case, psychic, and then Alakazam has a superior best moveset compared to Mewtwo. Because futuresight is so much better than psychic, I wonder how they compare as strict STAB psychic attackers?
I love thisa nalysis videos! I don't know how damage is calculated but your analysis makes me conclude that what matter the most are the pokemon stats (atk/def/sta) rather than the Ivs.
From the 20 simulations on Alakazem and Mewtwo against Gengar, the ranking pretty much is in the order of CP. May be we can conclude that CP is an accurate measure of performance.
This is a great video.. but my only reply is to say that 8 seconds (x6 Pokémon) is a huge difference when you are trying to two or three man a legendary raid boss. So yea, when you have 10+ people in the raid *shrugs .. but if you’re trying to push it and do some fun stuff with top Pokémon just to see if you can, yea... 48 seconds is huge.
Got ya, you were simulating the group, makes more sense.. well that's a big difference of course.. but yea, there have been times I've missed beating a legendary by like 10 seconds or less, but that's us trying to 2-3 man them; I know that's not the normal player. Very well done video btw, not sure how I came across you, but very well done for the ones Ive seen so far... maybe put up some background art on the walls or something tho ;)
8 to 9 seconds matters when you’re at minimal players. And because the raids difficultly increases as more raiders join, it does matter when majority don’t have the right attack moves.
Thanks! I just got a mewtwo from an EX raid 20 minutes ago with Confusion/Shadow Ball. Based on the info in this video, I think I’ll power it up to level 30!
Interesting: of course it gets even more complicated because movesets have ‘breakpoints ‘ at levels and affected by ivs - but who the hell has time to crunch those #s. I like level 32-33 for my normal destination, but I like to power one up to level 40 of the major Pokémon (just for fun and it probably mentally goes back to the old gym system) I’m one of those guys that don’t want to leave any stardust in my back pocket :)
You should use percentages instead of raw numbers for the majority of comparisons. 9 seconds for the mewtwo is like a 9% increase, which is actually massive
I like to raid with a small group and sometimes those few seconds matter. It's just six of us that go raiding together. And we had a few T5 raids where we missed it by a few seconds. The boss was in the red. I know depending on the time and where it's hard to get people together. I know was in another raid where if the one guy in our group had powerful level up pokemon we would have won the raid but his pokemon barely hit level 25. So it would help if your that one person who doesn't need to be carried. I don't mind if there's a large of people doing raids but sometimes it gets hard to get a lot of people's schdule to fix together.
Just showed up in my feed. Was wondering about a breakdown about this. Your videos typically show level 40 at 100% IV on which Pokémon to choose, but if you have a 100% that’s in the #20 spot, is it really worse than an 80% at the #1 spot?
One thing you kinda skipped over which is cruical is how many times that single Pokemon dies and needs to be revived/healed/reseated for battle. You showed off a lvl40 100 Iv mew2 with a lvl 30 100iv mew2. The level 30 dies 6 times... That is 6 revives+6max potions or 6 max revives. Where as the level 40 saves you 1 revive w/potion or 1 max revive. Great information, just need to explain more details on why you should look at the x, y, z of levels vs iv. Breakpoints and bulkpoints matter. Idk man just something I saw that could have been explained more. No hate just criticism ;)