@@lagrangebees i feel like any wizard could fit the place for the Collab or perhaps a battle between the bull crap wizard and the one true weapon paring also known as sword and sheild
Just imagine buying swords ,axe, bow,arrows,bag of holding, a few poison vials and some holy water but what you always cast is spells. Oh yeah he wear armor. Plate armor.
i really dont get people who keep turning into a stealth archer. yes its a good build but still. sometimes it feels like im the only one who decides on a way to play and stick to it till the end XD
@@palmagius Its not even the best stealth build is the thing. Easily illusion magic and a dagger do way more dmg and you don't even have to sneak because you just cast calm on anyone that runs up to you, walk behind them and sneak attack and one shot them. Rinse repeat.
@@benn454 What rogues are you playing with? I'm normally the party wizard and I don't know how many times I've had to drop everything to save the rogue who realized too late that they'd gotten in over their head, and that the Cunning Action is better used to Disengage than to charge in most of the time.
@@arturitogarrido1389 My Fighter/Barbarian Gestalt: (who's also a bugbear with a polearm) Move to within 15ft of you, rages and then stabs you four times with his halberd, action surges, stabs you four more times and if a crit or kill is in there stabs you again all with +10 damage from heavy weapon mastery (or whatever that feat is).
@@yggdra1477 Gestalt is a gamemode where you go down two classes' levelup tracks at the same time with no opportunities lost. There's variants called Tristalt and Quadstalt, heck there's probably a Dodecastalt out ther- oh wait that's just Abserd but with only 1 level of hit points
@@maxinesenior596 Oh yeah sorry now that you're saying it I remember that was a thing. Never saw it after reading it that one time in the books. My bad
The line "you're too weak to understand, you puny barbarian!" now makes sense. He literally started there, he went down that road and recognized it didn't give him the strength he needed to destroy everyone. DAMN this is deep.
This really adds to the lore of the wizard. Either he's diagnosed himself among a normal group of DnD players as just the typical barbarian player or he's like a type of infection, worming it's way into the minds of an unsuspecting player
Played a half-orc Barbarian once, for a Mines of Madness one-shot. We were fighting undead dwarves and the undead dwarf king. The king was standing on an exploding barrel, which one of our party members successfully blew up (don't remember, if it was a ranged attack or a spell), but the king was still alive. He got blasted and shot at several more times. By the time I got to him, I was roided up, raging, and pissed, that it took so long... I rolled a 20 on my two handed maul and did a total of 71 damage to him. He was on 2 HP.
This one time I made a barbarian high elf, with higher than normal intelligence but lower charisma and wisdom She was a berserker barbarian, before raging she played cowardly shooting fire bolts and trying to not get hit, then after her hp gets to about 75% ish i play out that she sees her own blood making her insides burn with anger as she loses full control of herself and goes well berserk, the rest of the day thanks to her fatigue modifier she acts as a damsel in distress who overextended herself and needs some rest, thankfully getting 4 hours of trance sleep is a lot easier to do than getting 8 hours of actual sleep Funny thing is thanks to her ability to cast firebolts this situation wouldn't happen to my barbarian, and since firebolt increases power with levels and nothing else it will always be useful as a ranged attack for when I can't get in range
For some reason I heard "He is going to cast: Teleport to the other side of the room" as if it was a specific spell made exclusively for the boss pulling that bullshit.
@@MrSoup-zs4rd Have two shoulders or medallions or something. Cast Contingency on both of them. Both Contingencies have the Wish spell inside. The first Wish is to declare all d20s rolled during the turn the Contingency spell was activated to be 20. The second is the same but for all d8s to be deemed 8. Both Contingencies activate when you cast a level 9 chaos bolt. When you see an enemy army marching in formation, you cast the chaos bolt at level 9 at one of the soldiers, rolling a nat 20 which results in the guy taking 16*2+9d6*2 = 95 thunder damage on average. Then the chaos bolt jumps to another soldier within formation because you rolled 2 8s while rolling for the damage of the chaos bolt, meaning that you rolled a double. And this process goes on until the enemy army, no matter how large, is at least ridden of all the fodder. You are welcome.
@@ardabaser1349 Right off the bat, that wouldn't work. You can only cast Contingency on yourself once and the spell effect cannot be above level 5 or affect anyone else but you. Also, the spell has to work instantly. Best use of Contingency in my opinion is keeping a Greater Restoration ready in the event of being petrified or getting hit with Feeblemind.
@@Broodling1 Little did you know this was his Origin Story. He became a Wizard with a "Wish" and he also became a normal man with the same action, many years later. A fitting tail for BiggestDickest69
For that teleportation part is exactly why I rarely dash immediately when playing melee classes, you may waist one or two turns but your prepared for if or when your gm changes the situation
Luckily the optional feature “Instinctive Pounce” really helps with this (although it’s at 7th level, which leaves early game kinda lacking). There’s also Path of Wild Magic, which not only adds some ranged attacks, but also some cool magic stuff to do in combat, and even some weird support for spellcasters.
This is why I love being a Monster Slayer. When an enemy casts a spell, you can use your reaction to make a ranged attack against them. If it hits, it cancels the spell.
Yeah, honestly the Barbarian’s Unarmored Defense is probably the biggest trap features in the game, you need to dedicate your limited Ability Score improvements to 3 separate attributes in order to maximize your classes, ability, and the fun and thematic attributes are left to atrophy.
@@MrDargorian that’s why it’s a trap - most players think the barbarian can’t use armor, or that it’s weaker or minmaxy. So they all go unarmored defense even though it’s terrible
@@LateStageCap I go unarmored defense because I want my buff person with a big weapon to block spears and dragon claws with their abs. Sure you're safer with your "actual armor designed to keep you alive" but I don't NEED it!
I wouldn’t say it’s a trap per say. The feature actually gives greater bonuses to investing in con. It just kind of forces players away from mental stats as a consequence.
Honestly by being aware of his rouge friend he could do some sick roleplay like saying to him "follow me, nimble friend, i'll destract him!" and dashing forward like he did, shouting. That way he would look like actually contributing to the fight, doing cool actions while wasting a turn to movement.
Im not even joking when i say, i havent laughed at a youtube video in years and this got me dude. Love these reenactments of classic d&d moments. Please keep making them!!
@@DatRobot Lol it’s says it’s a prequel but also I’m sure anyone would be freaked out if someone started acting like this. He was driven over the edge and they saw that. This also just makes a lot of sense as an origin story.
It's rough sometimes but I think it's fun that by having such a simple set of abilities you're challenged to think outside the box. Nothing in the lore of barbarians in DnD intrinsically says they aren't smart so it's fun that play a barbarian as a tactful warrior
There's nothing wrong with playing a smart Barbarian (besides the fact they're quite the MAD class) but just because you can think does not mean you can overcome challanges built onto game mechanics.
True, but at the same time that would require you to actually level your INT, because if you're dumping that stat (as any barbarian will if they're playing optimally) then you SHOULDN'T be smart and therefore have good ideas, otherwise you're basically metagaming. It's no different than playing a Sorcerer as a cool Wizard, so you can use your stat CHA to impress everyone in the game while also metagaming so your 8-10 INT doesn't matter, when in reality, sorcs, warlocks and paladins are actually quite stupid (rangers, monks and clerics can pull a leg on WIS, so while they might lack intellect and education they shore up those with wisdom and intuition, the CHA casters will dump INT and won't have anything to stand back on), which also honestly makes sense. Having a smart paladin seems almost counter intuitive, same would go for anyone making pacts with devils, and sorc lack of intellect could be shored up to nepotism. They don't have to be drooling idiots that literally can't think of a simple plan, but unless you got INT higher than 12 you really ought not to be able to meticulously plan out events. There's a reason why Liches are most underrated and most commonly misused opponents, the DM should make them paranoid wizards with contingency plans upon contingency plans, but most guys just chug them at the party like they're a skeleton+ and suddenly Lich seems like a push over.
@@MrMrtvozornik I don't know, I'd argue that you could have a pretty low int and still be a smart fighter. Probably can't read to save your soul, but if one of the things you're best at is hitting things really hard I can't imagine you wouldn't be good at figuring how how to hit things very hard in a clever way.
No sorry, what you're conflating is experience and intelligence. It's a subtle but existing difference. An 8 INT fighter SHOULD have solid ideas based on experience on how to ambush, make formations, execute simple plan that pertains the combat stuff. For pure combat stuff, the experience would work something like every 5 years in the craft is +2 in INT to make plans/execute them. "pretty low int and still be a smart fighter" This part I fully agree with, but I'd still stay away from the word "smart". Better supplements would be shrewd, cunning, experienced, seasoned, reliable etc. That's a type of person that knows where not to stand in tavern when a tavern brawl erupts, but to make battle plans on the level of battle of Agincourt you need 18-20 INT (which is why generals are old if you start with 8 INT but practice war for 25 years I'd consider it as you leveling your INT in that profession), and that's a hill I'm satisfied dying on (unless you're trying to recreate the battle you've been in and you weren't the one who made the plans, in which case I'd allow even a 14 INT fighter to execute it). But lets not forget majority of people like to start from ages 18-20 and play the "rags to riches" campaign, rare are people that come to the table with a character that has 45-50 years, unless they're being annoying with the joke characters. tl:dr People have issues with not metagaming and properly playing 8 INT characters. And I totally get them, I do too, but at least I'm honest in it so I play characters that don't dump INT 90% of the times. @@if7723
@@jeremylackey6587 all fun and games till you fight a flesh golem. But I agree! I think both are really cool, but it's always one or the other. Never met a wizard to take both.
I feel like it's worth pointing out Tasha's added the "feral pounce" which gets you half your movement as you rage. Considering that with their increased movement already and they're pretty mobile.
There are also builds using just the PHB that allow a barbarian to zip around the battlefield constantly. This includes the ability to dash as a bonus action, and gaining a flying speed equal to your walking speed for the duration of a round as an at-will ability.
I will point out that, even with that features, the abilities of Martials beyond "I attack" is woefully pathetic, and WotC really needs to do something about it.
Honestly, a simple flavor description from the GM or Rogue can partially fix this "Lich's attention is focused on a Raging Barbarian charging at him, as immortal mage prepares to face his wrath.. But before he knows it, a devastating blow shattering his ages old bones lands from an unexcepted angle. Under cover of Barbarian's screams and thunderous steps, Rogue approaches unnoticed from the side, landing an attack otherwise easily avoidable". Make a simple act of Moving and Dashing feel as important as a Sneak Attack itself (and rightfully so in this case)
@@spiceyicey Rogues are just better than fighters and barbarians. They're just the best non-magical class, period. And I just think the archetype is annoying, so I was already biased against them. Fucking dex builds...
@@monsieurdorgat6864 I have long been a supporter of the argument that Dex is OP in D&D 5e. For just about every class EXCEPT the Barb, you literally cannot go wrong with a high Dex and your primary stat (Charisma, etc). Dex can determine your AC, your Initiative, most of your Saving Throws, your to-hit AND damage for Finesse weapons. I was so happy when the Artificer came out because finally, someone OTHER than the Wizard had a reason to have a high Int!
@@Comicsluvr Even for Barb, you want as much Dex as possible. Honestly the big oversight with Str is that they thought people would be strict with carry weight. People start wanting to dump Str as soon as it means they can't carry stuff... As for Artificer... Even that wants Dex. I guess another Int class is nice, but I just don't like the specifics of its design - the spellcasting in particular was badly designed.
I've definitely felt this playing my last campaign. Everyone else had increases to their movement through magic items or awesome ranged attacks or awesome spells except for my character who was mostly melee built. Bosses have died before I was even able to reach them.
I have always built very mobile characters, and generally felt it was often under utilized, but I think that's because we often have fight scenes in close spaces. Current character is an annoying Rogue Barbarian combo, and is... Extremely Mobile. Early on, before cunning action, if my movement wasn't enough to base an enemy it was a waste of an action to dash. Throwing javalins, the strength based ranged weapon, was the way to go. You block the path of the enemy hitter will need to take to your vulnerable pointy hat friends, and do at least some damage to the enemy caster, hoping to break concentration on their buffs. Then next round if no enemy has based you, you get to the caster and stab him to death. Also it gives your wizard friend a chance to AoE without worrying about hitting you, and stops you getting too far away from the dwarf cleric with their slower speed. That said... Along comes cunning action: dash, and the extra barbarian movement... Then I was everywhere and constantly in the wizards' lines of fire. Mwahahaha. Of course then the Umbermoles or whatever jerk minions beat the crap out of your soft wizardly friends. Turns out the barbarian's job is to stop your glass cannons getting smashed... those poor poor fragile bastards. Turns out when your battle cry is "kill the wizards first", sometimes the enemy thinks you're giving them advice.
Funnily enough I think that is more of a DM problem than a class problem. Like the video for example, you're fighting a lich, why haven't the barbarian got a single magical weapon that allows them to attack from far away? Most often than not I'm thinking of what my players need to feel special and that they are having fun than trying to save NPCs from dying too fast.
@@chrisflanagan7564 my wizard would regularly fireball me specifically because my tactic was to Wade directly into the middle of the group and he knew I could take the hit. Always apologized first. Good wizard
@@Aredel I wouldn't say it disfavors the barbarian. I mean the druid was only able to turn into a t-rex and would still take the next turn to actually get to the boss. If the barbarian had not move-dashed the rogue would not have moved up as far since there is no point attacking as a rogue in high level if you can't sneak attack because you will do like 8 damage on average. It is just the problem martials that can't dash as a bonus action face. Frankly there should be a feat that gives dash as a bonus action, as it stands the best you can do is get a +10 to your speed. Multiclassing rogue or monk is highly encouraged for martials that don't have a decent ranged option (monk is particularly good for dex barbarians since for 2 level dip you get the unarmored defense and +10 to speed with 2 bonus actions per short rest to either attack more or move more). Another option is to just have thrown weapon since you can hold at two handed weapon in one hand while you use your action to throw, drawing as part of the action and then put your hand back on you weapon which is a nonaction. I usually allow interact with object specifically for weapons a character is proficient in, basically I just include a bonus action with proficiency in weapons since by default players do not have bonus action in the first place without class abilities or feats. Being able to use the free object interaction to put away and then a bonus to draw just makes sense. Martials underperform as is, it doesn't change the balance much since realistically you could free sheathe and then next turn free draw but if you need you weapon out in-between why not?
He wasn't within 60 ft. You gotta be within 60ft to counterspell. he was behind the barbarian and the barbarian needed two movements to get to the boss so at minimum he was 65ft away which would honestly be tragic.
@@jonathanrose5490 Fair point, but it is how Barbarian distinguishes itself from Fighters in Pf2e. Fighters are almost purely martial, whereas Barbarians archetypes are mostly all mystical and supernatural in nature.
@@jonathanrose5490 That's not a balance thing anyway. A Barbarian can only turn into a dragon if they pick a specific subclass and then take the feat to turn into a dragon. There's an entire Barbarian subclass that HATES magic and loses its abilities if it ever willingly subjects itself to magic, and it's still pretty balanced I only called out the Pf2e Barbarian turning into a dragon to emphasize how another system gives players/character interesting choices to approach this situation
@@Whitby_Abbeys_Ghost Instead of ignoring it i gave my barbarian a ring that lets him recover from 2 exhaustions per long rest. Designed it like a brass ring covered with metallic leaves colored from green to red, the ring would drain the exhaustion to itself causing leaves on it to wilt and fall of at times. Felt much more managable for him and since the damage output while berserking was insane it felt more balanced that way.
On the other hand, when there's an endurance encounter, you know who will be the last one left standing and carrying the party to victory. Spoilers: it's not the squishy spellcasters. And what's that, oh, you ran out of "spell slots" and can't do anything useful anymore? Good thing the only stuff my axe runs out of is enemies to cleave.
@@hunterd3142 This, I agree with. Martial classes are in a pretty bad state, and while the Barbarian is better off than Rogues and Monks they still suffer very much.
I was thinking that he was going to say "I, am, a god!", but then i realised that even the most powerful deities shudder at the mention of BigDickWizard6969.