this video makes zero sense. Use code FIREBALL with G-FUEL for 30% off this week: gfuel.ly/3aplOhu PATREON: / xptolevel3 TWITTER: / xptolevel3 DISCORD: / discord
@@GwynoftheMist I think it would be funnier if he was a GoO though, because the wizard isn't a real demon, and also because of this: "Good, good. NOW CAST FIREBALL!!!" "Umm, I can't do that." "Wait what?! But I've given you my power!" "Yeah, that was cool of you man. I can do all sorts of psychic and telekinetic sh*t." "... but not fireball." "Not fireball" "YOU ARE USELESS TO ME! * takes away powers *." "Well sh*t * proceeds to get killed by the guy he made into a thrull *."
I actually saw a homebrewed broken pact subclass where they're warlocks who have lost their patrons and have now styled themselves after/studied wizards
@@isaaceshleman2833 He wasn't DMing, he was playing the game, he even gets caught about to put on the wig while already wearing the beard. The only thing in that vid referencing to the wizard now being separated is when they asked "Where's Jacob?" and he responded "He's dead." Stop with your misinformation.
Ceveo Acrentos You’re talking about the time when he died, I’m talking about the time when he was brought back by the power of G Fuel. Stop with your misinformation.
to be fair, my multiclass monklock got a great roll and with racial traits aswell as some magic items, my ac is always 21. he also has access to shield, and has a displacer cloak, which is effectively another 10 ac (for a turn). additionally, the unofficial patron i chose, the great cold, gives me at lvl 6 warlock the ability to add my charisma mod to me or an allies ac for a minute. so in total, i can easily have an effective ac of 29, with the option to make it 34 for a turn. my DM regrets his decisions sometimes XD
@@DarthSidian i dont think a Solar is too strong if its the only encounter for the day, a party level 5/6 about 5/6 member should be able to handle it... if they have magic weapon, ofcourse.
My DM also does this but just for the joke in a one shot i made a guy who after drinking a potion of haste and getting shield of faith cast on me i got asked if a 27 hits and i was so happy to say no my ac is actually 28 :P
@@bruhboss3141 What Hellfire are you referring to? The only thing I can find about it is the Hellfire spell from 3rd edition, which doesn't even do fire damage anyway (assuming I'm looking at the right one)
@@elizebethstihycgenderdas9805 i was playing scion with a epic dex samurai and was asked if a the equialvent of that hit and told the DM seriously no my chars inanate defense is higher than that lol Scion god gets insane
My table had a minmaxer who made the game about the least fun it could be for everyone except him. The only thing that could probably beat his AC was a natural 20. He was the worst player I have ever had to play with in my entire life. He’s worse as a DM because he makes all the enemies like that. Every enemy was a fully crafted DMPC that he delighted in making so overpowered that we could only run. He’d ask questions like “does a 34 hit?” Because enemies would be so high level they would usually be about level 15 and would suspiciously roll a lot of 18s and 19s. There were enemies with attacks that did 20d12 damage with no negatives, just a homebrew innate ability to do this to a group of level 6 players. Needless to say, he’s not at the table anymore. To anyone who has to deal with this type of person at the d&d table, get together with the other players and just kick the asshole out
@@mcswashbuckler3833 that doesn't sound fun, I am not gonna lie, I min-max. I like being extremely good at certain things even if not combat. My yuan-ti bard always talks her way outta combat or tries to avoid it. But that doesn't sound like fun, I ran a one shot like that DM did once, I didn't have fun and I know the players didn't. Now I DM and been running games trying to avoid combat cause I like the clicky clack of the plastic rocks and throw hard encounters at them. Mainly cause I want them to be challenged and to not thing combat should be a go-to but still, hard to balance things for myself. You made a good choice op, but also did any of you tell the DM you weren't having fun at all?? Edit Spelling's
I actually have gotten an insanely high armor class as a paladin (25, buff-able to 28) and saying no to a 20+ attack roll seriously is some of the most fun I have had as a player.
he also upcast time stop to work for 10 rounds instead of 1d4+1 as well as allowing him to use actions which affect other creatures in that time (magic missile)
D4 avrg dmg = 2. 11d4 =22 avrg dmg 22+11=33 not that much dmg AS FOR 9TH LEVEL FIREBALL 14D6 = 42 AVRG DAMAGE _with successful dex save it's only 21_ BUT ON A FAILED DEX SAVE _it just barely beats out 9th level magic missle_
@@sumdud2129 the average for a d4 is actually 2.5 because the damage starts at 1, so 9th level magic missile does an average of 38.5 damage, compared to a fireball's 42 or 21 damage
I've just realised that this is an actual wizard that has actual powers including coming back to life and actual power word kill and yet this immortal magician decides to play DND with a table of nerds and pretend he's a different wizard in a fictional world.
I mean, people who play dnd are already nerds, people who go into this fantasy universe where they can be anything but choose to be wizards aka nerds are double nerds, so a wizard playing a wizard in dnd is the nerdiest combo there is, that's why he is so powerful.
Ok but he also broke multiple rules. Time Stop's effect ends once the Golem would've been hit once, and also you can only cast one levelled spell per turn.
@@kevinlandry1908 Raw, its not clear if time stop would affect the magic darts. So a dm could decide to letting the wizard cast magic missile multiple times during time stop, because the time for the darts is paused. But again, this depends on the dm.
@@557deadpool Even if magic missiles wouldnt attack immediatly,he still would be able to cast them only for 5 rounds meanwhile he said he casts them for 10 rounds
@@skell6134 it also depends if it's homebrew. For example, my DM has allowed us to use Misty Step and Rope Trick for things that aren't detailed in the book. Like the time our Druid/Fighter used Rope Trick upsidedown to escape a poison room. Or using Misty Step while holding onto someone. Essentially he has us roll Arcana because we're "using them wrong" in a sense and we need a 15 to succeed.
People playing RAW at level 14: Player: "MAGIC MISSILE!" DM: "Roll Damage" Player: "No, Overchannel" DM: "That's 5th level, so 7 darts at 5 da-" Player: "No, Empowered Evocation" DM: "That's.... 9 darts at 10 damage each...." The turn after: Player: *rolls a 4 for damage on another 5th level Magic missile*
@@silent04_ hes willing to tpk to get rid of 1 character... He could have more easily done a beholder which would force teamwork for the wizard to get his spells off.
I thought the exact same thing. Back in 3.5 I was in a campaign where we had to stop a resurrected homebrewed bbg, now a worm that walks, where I was a level 22 boom-cleric. I specialized in miracles(which I only used for full rezing the party as my only "dedicated" healing slots) and timestop. Epic levels in Heirophant for extra slots of miracles and timestop. It was awesome, but OP, and we still all failed and died. I immediately thought, how the hell can he do that as a level 12, and all those dice for a single MM?
I played a Pathfinder campaign once where in one of our sessions, we fought two barghests in random encounter before we even got to our destination, and after fighting for a few rounds, everyone was left unconscious on the ground except for our wizard. The wizard cast invisibility and began running in a circle around the walls of the ruin we were fighting around until the barghests failed their scent tracking roll and went in the wrong direction. The wizard then had to drag our unconscious bodies to safety. That wizard single-handedly saved us from a TPK.
09:25 - omfg this is a master piece in cinematic history! The character of the wizard is just sooo damn funny! His laugh maniacal laugh and over the top power haha
Choose a Warforge BattleSmith Artificer and 1lvl of fighter. 18AC for full plate +2AC for a shield +1AC as a race trait +2AC for infusions in armor and shield with your artificer infusion. +1AC as a fighter style that you take. It gives you 24 base AC. With Shield spell in your artificer list you'll have 29AC. So, you need a teammate to cast Shield of Faith on you to make it 31AC.On a 4th level it could work and you don't need magic items.
Romiros you’d need enough money to get plate armor and someone who can cast shield of faith first though. The latter is likely at 4th, but the former is very much not.
He planned for this moment his entire life. Fireball, dispel magic, power word kill, wish, reflect and last but not least...Leomund’s tiny hut.The most ambitious crossover known to man kind.
@@boitata2617 Give enemies pieces of magic equipment from their treasure hoard if it makes sense for them to be using it. The Warlock in my group got neutered because a Mindflayer they encountered was wearing a Brooch of Shielding (Immunity to Magic Missile and Resistance to Force Damage).
DM Jacob's actions confused me here: >Tells party they'll probably reach level 5 today >Plans to murder wizard >Murders rest of party before attacking wizard once
He was probably going to bullshit after the wizard died, DMPC comes in, revives everybody but bigdickwizard6969 and then just fucking nukes the iron golem to the 9 hells. twice. Which would give them easily enough exp to level up. Also, he needs to make it look like an accident to not draw suspicion, I don't think he wants to get power word killed.
he altered the golem in advance to make it strong enough to kill the wizard, but then tried to play it fair and in-character in the game, and the other PCs were in the way?
I mean...not always. But always at lower levels. I have a level 22 character that has 29 ac plus the shield spell, and may soon have 34 plus shield. But there is a lot of silly bs bonuses going on, lol
@@Eliezar18 i had an artificer with a possible 37 AC. only thing that could hit me was a crit... which was at disadvantage. only a 1 in 400 chance to hit... god i miss that char
@@boianko Combine Full Plate with a Shield plus Defense Fighting Style plus plenty of uses of the Shield Spell and Defensive Flourish from the Swords Bard and you can easily beat 30 AC fairly early on without a single magic item. Alternatively, pick up some Bladesinger for a huge boost or if you're lucky with stats just go Barbarian Unarmored Defense. Magic items are helpful but they are unnecessary for someone of my trade.
@@MrPayne616 Shield stops all damage from magic missile using your reaction. It's a 1st level spell. If you don't get a suprise round, the Shield will stop all of the damage
@@jmvh59 Only if theres another caster in the party, because the Wiz cant cast Counterspell after casting Magic Missile, because you can only cast one spell per turn, regardless of action/bonus/reaction.
@@cyanide7270 that was my original interpretation as well but sage advice says you can use your action to cast a normal spell and your reaction to counter a possible counter, even in the same turn. www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics/9890-can-you-counterspell-while-casting-another-spell There are some stipulations. You only get one reaction so you can't use it to cast both shield and counterspell. Spells can't be countered if they are out of range or if they are unnoticed (hence the subtle spell). It's a crazy complicated magic system.
Not to mention that Magic Missile is an action and even at sixth level(the highest spell slot for a level 12 wizard) it would only do 6d4+6 damage. So the maximum damage he could do in that round would be 30 damage, and that's assuming perfect rolls on each d4. It's not terrible damage by any means but it's likely this Iron Golem has pretty high HP given it seems buffed, so if this were played properly and by some miracle every d4 was a 4, it would only do 30 damage and then Iron Golem would just attack him. And possibly kill him.
@ComocosonoEWL Someone being a bit chubby doesn't really matter to most women, if they're also kind, intelligent, funny, charming, successful, entertaining, etc etc etc etc
This could be done with a contingency spell. They very well could have used it to make a shield spell activate when a magic missile was cast at the golem.
So I'm really new to watching your channel but I just watched the useless spells video and now watching this one, the hilarious bold attitude the wizard has is so good and funny I actually had to hold myself back from laughing out loud while at work. This is a really good channel and I love what you guys are doing!
I'm convinced this wizard isn't even a person. Just an unstoppable force of nature, destroying his own party every session just to revive them later so he can do it again. Truly a terrifying creation.
But would all the wizard's remaining spell slots actually be enough to kill the iron golem using only magic missile? At the very end there, the 12th level wizard had used the following spell slots: 2 3rd level slots on fireball 1 3rd level slots on dispel magic Reflect's level is unknown, but probably at least level 3, as it's said to be "A little higher level than counterspell", which is level 3. The wizard is out of 3rd level slots at this point, so let's be generous and say he cast it at level 4. Then he cast Leomond's tiny hut, which is a 3rd level spell, but since he's out of those, let's assume he used a 4th level spell slot. That brings his remaining spell slot totals to: 1st level: 4 2nd level: 3 3rd level: 0 4th level: 1 5th level: 2 6th level:1 He also attempted to cast Time Stop, but since that's a 9th level spell, and 12th level wizards don't have 9th level spell slots, let's assume that went in a puff of smoke and all the remaining spell slots are spent on Magic Missile. Magic missile does 1d4+1 damage per dart, starting with 3 darts at 1st level, adding one dart for every higher level. A fully healed iron golem has an average of 210 hp. Plugging all those number into anydice shows that...... damnit he could indeed kill the iron golem if he spent all his remaining spell slots on magic missile. YOU WIN THIS TIME WIZARD! anydice.com/program/1b78c
the only problem is that, without time stop (even if it did work in the video, you can't deal damage whlie time stop is in effect) the wizard would just be 90'd
I looked at that link and based on everything you put in, it wouldn't kill the Golem. I realize we're arguing over something incredibly stupid but you put in so much work (which I appreciate and did myself as well), and you didn't even say the right thing. The average you gave is 182. If he indeed did start from 210 he would not have killed the Golem. The average I got (without a roller, just taking the average of a D4 being 2), was 156, with a low of 104 and a max of 260. So it's possible he killed the Golem, but on average he wouldn't have.
BigDickWizard6969 You’re just trying to prolong your own life! You also lied to me once, you said you were a War Mage (hence the Counterspell and Dispel Magic) but then I heard you referred to as an Evoker. Liessss
I like how as soon as the wizard appears, Spencer rubs her nose, where she got hit by the book in the first video. These small details just make it more hilarious
I'm glad you're pointing this out. It draws the attention away from all the other questionable things in this video that were put in for entertainment purposes and are supposed to make us laugh instead of MAKING SOME PEOPLE (not you, I got the sarcasm) WHIP OUT THEIR BiG bRaiN RULES LAWYER ATTITUDE TO TELL PEOPLE WHAT WAS WRONG WITH THE SKETCH THAT WASN'T MEANT TO BE SERIOUS ANYWAY But did you notice that he actually rolled way too many dice for magic missile?
Just found your channel in trying to learn more about d and d. All of your videos are seriously enjoyable and you really help make a lot of this stuff palatable to newbies like myself. I heard in an old video a podcast mentioned- what is the name of your podcast and is it on Spotify? Again, your content is great and I’m so happy I was able to stumble upon your channel. You all seem like a really fun and great group of friends.
I was actually expecting him to say: "You can't even do that, you are out of spellslots" "Oh, you are right. Okay, I can wait 1 hour to get my arcane recovery. Yes"
Jorge William ummm he casts timestop, quick casts magic Missle, casts timestop quick casts magic amazing, casts timestop the insanity and quickness casting of magic missthewholepoint! Rinse and repeat until dead dead dead! No one defeats the wizard unless he faces himself! 👨❤️👨
I pretty much did this earlier today in skyrim where used a mod spell to freeze time when I was fighting the forge master on legendary difficulty which is basically a flaming iron golem and set up a ton of different projectile spells so that the moment I unfroze time they all hit him at once.
I remember my first D&D, our DM occasionally let us find random magic equipment that was rolled on a table to see what you got, and I got a necklace of fireball. Needless to say he forgot about that item when he tried to corner us in a room of monsters. What was suppose to be a long fight was like 2 minutes 😅
The DM has already sunk to the depths of being willing to kill off the rest of the players just to get a shot at humbling the wizard, and even that has failed. I can't wait for the next video that shows an even further fall from grace, forcing the rest of the party to band together with the wizard to stop the madman the DM has become in his frenzied quest to dunk on the wizard.
The Wizard is Chaotic F O O L But I mean hey: So is the DM for creating a character specifically to spite the Wizard without considering how it may decimate every other party member as well.
i love the breaks in between the game of mental chess the wizard and the dm are having of just the rest of the party dying to the massively unfair encounter the dm made to counter the wizard
"Does a 30 hit?" I always love when that question is asked. Like, even when I'm a martial class my AC never reaches that. It is kinda fun to go the sarcasm route though and just be like "Noooo"
I have legitimately had an AC of 40 using fighter/wizard combo.. high dex, enchanted shield, shield spell, RoP, mage armour or robe of the archmagi....
Jokes on you, with magic items our cleric has an AC of 35 once he spends his first combat turn setting up his Animated Shield and casting Otherworldly Form. The only way I can damage him is via fire and lightning save spells- his dex is 5.
Archmagi (15+dex for 20), shield (to 25), Shield Spell (to 30), (RoP:31), battle master maneuver (D8 if in motion in a turn for potential 39 (DMs ruling on it)), Haste (41). Seen the maneuver ruled other ways as well.. so depends on the DM... That said by the time you've broken AC30, most things will miss most of the time, so the maneuver becomes very optional for the build to work.
"Oh by the way I cast Time Stop and over the course of ten rounds I cast this again from all my spell slots!!" *Night of Nights and Dio's Theme begins to play*
You have to admit, that was a pretty smart play on the wizard's part, though i kind of wonder how a 12th level wizard casted time stop because time stop is an 8th level spell and you olny gain access to 6th level spells at 11th level.
Not to mention without homebrew or dramatic effect you don’t actually roll all those d4’s you only roll 1 and that’s the damage of every missile, which means an evocation wizard gets to do the thing where they add their intelligence to the roll making a max rolled magic missile with 20 Int being 10 per dart.
they have magic resistance, immunity to a handful of damage types, heal from fire, and iirc prof. in several saves. idk if they were nerfed or not, but an iron golem + a handful of flame skulls would be a terrifying encounter
@@Thunder-bw9xm From 2nd edition - The iron golem is immune to any weapon, except those of +3 or better enchantment. Magical electrical attacks will slow it for 3 rounds, and magical fire attacks actually repair 1 hit point of damage for each hit die of damage it would have caused. All other spells are ignored. Iron golems are subject to the damage inflicted by a rust monster. Once every 7 rounds, beginning either the first or second round of combat, the iron golem breathes out a cloud of poisonous gas. It does this automatically, with no regard to the effects it might have. The gas cloud fills a 10 foot cube directly in front of it, which dissipates by the following round, assuming there is somewhere for the gas to go. (The poison gas was save or die).
@Rechordian I think it's more because they are making it easier and more accessible as well as letting the players feel more like badasses than powergaming.