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How it Feels to unlock LL3 Nelson //『ENDLESS MOMENTUM』 

Dylan McVillain
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Inspired by this video: • How it feels to play N...

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27 авг 2023

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Комментарии : 50   
@slavkebab6553
@slavkebab6553 10 месяцев назад
I had a laugh when one dm let us mix core modules for some god forsaken reason, and my character, which happened to be a speed junkie in a Nelson, found a yee oldie ghengis mk1 body frame, and managed to pull out, and integrate the core into his Nelson, ended up melting a 370ft line in one direction in a heavy residential when we got ambushed, vaporising any poor soul in his way
@christopherwilliams6848
@christopherwilliams6848 9 месяцев назад
Fun fact - core batteries acquired as part of a Downtime Action don't have to be from your own frame. Source: Orchis player who got their hands on a Gorgon core. That was a good mission
@slavkebab6553
@slavkebab6553 9 месяцев назад
@@christopherwilliams6848 huh... something malicious will be brewing for my next dm then :)) thank you
@christopherwilliams6848
@christopherwilliams6848 9 месяцев назад
@@slavkebab6553 No worries. Keep in mind that your DM may choose to rule against it, and that they're single-use and have to be obtained with moderate risk. The shenanigans are worth it, though.
@dedmnwlkn5796
@dedmnwlkn5796 4 месяца назад
…dear god imagine letting a gorgon do goblin symbiosis on a fomorian balor…
@genericname42
@genericname42 4 месяца назад
A molten wrecking ball
@Purple.mind...Honored.one.
@Purple.mind...Honored.one. 4 месяца назад
Red line needs to be a meamed like this more.
@Quinmael
@Quinmael 9 месяцев назад
I just love Lancer memes so much. Great job!!
@ASquared544
@ASquared544 3 месяца назад
The thing is, if you have your core power active, Boost (without mods) is actually *slower* than Skirmishing. Your take Skirmisher 2 and manage to get 2 attacks off (very possible with aux ranged weapons on terrain), then a skirmish could get you *10 spaces.* 8 without Skirmish if you end up wanting to barrage totaling to 16. Now of course that speed is quite good, a total of 7 as well, boosted by Afterburners to 13 and by Ramjet to 15. So Boost is still valuable. Which is why you just use your spare quick action on Skirmish, something that was absent in these calculations. Add that with that Overcharged Boost and you got yourself a total of *47.* And who’s to say you can’t push it further? You spent, what? 2 Talent Ranks on Ace and nothing else? Nah. *We can go further.* Add in Pankrati 2. Add in an extra 14 spaces to that. Still not enough? We’re skirmishing with Aux Weapons people! Add in Hunter for an extra 3 spaces! That’s all 5 Talent Ranks, giving you a total of *64 Spaces moved.* And I forgot about core bonuses. We’re skirmishing, right? Which means we get another attack thanks to Integrated Weapon, right? *Which means we move 4 more spaces to a total of 68.* All at license level 3. Edit: Shit Skirmisher isn’t possible, sorry that’s -2 movement to a total of 66. Still, not bad, right?
@Nirild
@Nirild Месяц назад
I don't understand all the math, I understand it up to 58, but I can't find the other 4, and I don't understand what integrated weapon you're talking about. 7 (Movement) 7+13+2=22 (Boost with Ace 2 and Ramjet) 22+13+2=37 (Overcharge Boost with Ace 2 and Ramjet) 37+14=51 (Pankrati 2) 51+4+4=59 (Skirmish with Flex Mount (Aux/Aux)) 59+4=63 (I don't quite understand what integrated weapons you're talking about, can you explain?) 53+3=66 (Hunter 3 for the target) That last another +4 is a mystery to me... Edit: Nvm, found it, forgot to account for Ramjet.
@ASquared544
@ASquared544 Месяц назад
@@Nirild The Integrated Weapon Core Bonus from GMS allows you to add an extra aux weapon to your mech that you may use to attack as a free action 1/round whenever you attack with any other weapon
@callumdavis9841
@callumdavis9841 9 месяцев назад
I immediately want to take this and combine it with Nuclear Cavalier. Since I'm gonna spike my heart anyway why not yeet a superheated fuel rod while travelling at light speed?
@LordofDragns
@LordofDragns 6 месяцев назад
Take Pankrati too, for an additional 7 spaces of movement as a free action.
@Unit-3D
@Unit-3D 5 месяцев назад
@@LordofDragns Pankrati's charge is up to twice your maximum movement, actually, so it's 14 extra spaces if your movement is 7.
@ASquared544
@ASquared544 6 месяцев назад
That Voice Over for the Jet Thruster was legit so good! Did you do that?
@DylanMcVillain
@DylanMcVillain 2 месяца назад
Yes indeed that is me!
@trentglasgow7114
@trentglasgow7114 10 месяцев назад
great, now I need to play a nelson
@n-signia1087
@n-signia1087 7 месяцев назад
I crunched the numbers. I think that an average human counts as size 1/4 in Lancer (at least that’s my basic understanding at least since size 1/2 have been shown to me to be at least twice the size of a person). Let’s assume for the sake of simplicity that a size 1/2 mech stands at about 10 feet tall, and a size 1 is double that at 20 feet tall. A size 1 mech takes up a 1x1x1 space on the map, so therefore a single space is about 20 feet in any direction. The build in the video was able to move just shy of 40 spaces (let’s give them the benefit of the doubt and give them the Skirmisher talent, that one rank in particular lets you move a couple spaces away from a target after an attack without provoking an attack of opportunity or Overwatch action, rounding it up to 40). 20 feet per space multiplied by 40 spaces equals 800 feet of distance. Assuming that Lancer uses the same general time per round as DND (6 seconds a round) that means that our boy Nelson can move 133.333 Feet Per Second, or about 91 Miles Per Hour. Thank you for coming to my TED Talk.
@chazaqiel2319
@chazaqiel2319 6 месяцев назад
I'm really sorry to blow your bubble given your hard work, but the core rulebook specifies that spaces, by default, are about 10 ft, however size is a very abstract measurement referring more to the ability to control space rather than sheer height. For example, most size 1 mechs are taller than 10 ft (source: Lancer Core Rulebook, page 59). Also, turns do not represent a specific amount of time, but rather general activity (source: Lancer Core Rulebook, page 60). Therefore, the assumption that they last 6 seconds like in D&D will be accurate in some scenarios, but wildly inaccurate in others. That said, the Nelson is thankfully one of those frames where we do have an official illustration. Now, with the understanding that the way a Lancer builds their specific mech may alter their final size somewhat, so the illustration might be representing a slight deviation from factory standards, and also accounting for its slightly hunched-over pose, we can work out that this specific Nelson is more or less 3.5 times taller than its pilot. The pilot could very much be genetically engineered for abnormal height, or just be unusually sized. But if we assume standard height for an average adult male (175 cm/5'9''), we get a height for the Nelson of 6.125 m/20.09 ft. Your assumption for the height of a size 1 mech was very, very close. I hope that helps with future calculations
@n-signia1087
@n-signia1087 6 месяцев назад
Yeah, to be honest the entirety of the formula was more or less pulled out of thin air. I am happy that I got the height approximated, though. The time per turn not having a set amount is really the main handicap of the calculation, since it really does very quite a lot as you said. That doesn’t even bring into consideration the fact that just about every manufacturer has some sort of space-time manipulating system in play in one of their offerings (except for IPSN but you can easily mash a Lancaster Frame to Lich or Minotaur systems and suddenly you have a mobile welding station that can throw up the middle finger to general relativity) which by nature mess with the flow of time. I really appreciate you taking the time to help explain and flesh out my comment. God speed, Lancer. O7
@kennyburkamp4054
@kennyburkamp4054 6 месяцев назад
​@@n-signia1087 also there are no 1/4 size form my understanding the smallest is 1/2 size which is roughly human size which is way all the 1/2 size is visually and in there description basically power armor that just happens to be high tech enough to keep up with mechs
@madmalkavian3857
@madmalkavian3857 3 месяца назад
So lore wise the perpetual momentum drive on the Nelson is .000001 ls (ls=light speed) which after some googling is approximately 300 meters per second or 671 miles per hour. Mechanically it allows you to move 4 spaces when using skirmisher which normally only lets you move one space after attack. Now consider the following, this is without ramjet which gives an extra 2 space movement. I'll let someone smarter do the math cause I feel like I don't know the correct formula for this. Edit: so I found a gforce calculator and inpute some numbers to represent turning in this thing the way it'sdone in the tabletop.....the pilot would be just straight up paste. Like yeah compare it to an f22, it's slower, but the crazy maneuvers and instant stops you do in a nelson, nothing but hamburger in that cockpit.
@ivelbartore7589
@ivelbartore7589 3 месяца назад
@@madmalkavian3857 lancers are just built different man
@random.rabbit
@random.rabbit 2 месяца назад
LL6 everest with Integrated Nerveweave : 7 spaces move, 9 spaces boost 9 spaces free action bost from cp, 9 spaces overcharge boost, 9 space initative boost 43 spaced moved for 1 turn 1/mission (not including jager kunst)
@Sycosockets
@Sycosockets 10 месяцев назад
Thanks to this video, and your introduction to Lancer, I decided to pick it up! Please do more of these hilarious videos.
@mr.killwolf6667
@mr.killwolf6667 10 месяцев назад
I fucking love this
@maxspecs
@maxspecs 2 месяца назад
Put this ****on a Lancaster and bring the whole team with you next time.
@supremehunter11
@supremehunter11 7 месяцев назад
Yoooooo! How am I just seeing this now. This is awesome! 😄
@tidusklein3387
@tidusklein3387 5 месяцев назад
I found my spirit meme.
@vonnegutfrey8714
@vonnegutfrey8714 7 месяцев назад
So true.
@SummerAndCrossbows
@SummerAndCrossbows 10 месяцев назад
Nice pfp brader
@8_ball_majick
@8_ball_majick Месяц назад
1000th like
@TheSinBin512
@TheSinBin512 Месяц назад
just watched redline and gotta say pretty cool movie
@screeno42
@screeno42 2 месяца назад
This reminds me of the Zheng pilot in my game. Zhao Li's Tenacity and Ingenuity is terrifying against clustered groups; just a fucking pinball of death. Man's already building a melee slugger and I fear having to make encounters if he incorporates even half this shit😨.
@dontezjod5702
@dontezjod5702 8 месяцев назад
What was the music you used for the Lancer video for?/ssc
@mechaghost2003
@mechaghost2003 7 месяцев назад
native soundtrack the movie is redline very good
@jemm113
@jemm113 3 месяца назад
The track is titled Yellowline, from the opening of the anime movie Redline. It’s hype af I recommend watching it with all haste!
@genericname42
@genericname42 4 месяца назад
I've done a similar thing with litch. Not quite as fast, but 22 tiles is reachable
@genericname42
@genericname42 23 дня назад
Using accelerate on yourself is one hell of a trip.
@dogukandincer5466
@dogukandincer5466 10 месяцев назад
movie name?
@valjester8342
@valjester8342 10 месяцев назад
Red Line, its fucking amazing.
@Sorain1
@Sorain1 9 месяцев назад
@@valjester8342 Also the artstyle fits in oddly well with Lancer's now that I think about it.
@SebastiansSebastian-fc4pj
@SebastiansSebastian-fc4pj 5 месяцев назад
Must be a different Lancer reality lol. Like multiverse
@burningbronze7555
@burningbronze7555 5 месяцев назад
what is the video from?
@thatguy2377
@thatguy2377 5 месяцев назад
An animated movie "Redline"
@burningbronze7555
@burningbronze7555 5 месяцев назад
@@thatguy2377 rhank you
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