pro of using sinking kill boss in one micro second and they become trivial (most limbus boss are piss easy so this is not a huge flex) cons everything else is a fucking slog cause sinking deal sanity damage and take age to finish
not sure if they are bad units tho... Sure lccb ishamel doesnt clash really well, but it does tank, and molar yisang is amazing at clashing with that s2 Rose meursault is ok, but i replace it with rose rodion. And molar outis, regret faust and completely busted The 6th, is just preference honestly
As someone who has been using Blade Lineage and Kurokumo IDs this whole time, I am now a poise Blade Lineage fan. The Swordplay of the Homeland is in my veins now, it's addicting to see those crits hit hard.
Unironically I am currently running a bleed/poise/burn/insight/charge team (captain ish, dawnclair, Dieci Lu, shootis, W don, and W ryoshu) and it kinda goes hard. I’ve only used it for mirror dungeon runs cuz I got captain ishmael from the end of railroad and I finished everything else, but it’s been doing pretty well there. (Especially dawnclair racking up minimum 11k damage per run)
My favorite status is Rupture Protection, mostly because it comes pretty much exclusively from a guard skill called "Crab Bastards...!" I will never get over this.
Paralysis is just straight up the most interesting mechanic in the game. It can be both absurdly strong or weak depending on the enemy coin types requiring discretion to use effectively and even when strong optimal use can vary wildly. As multi coin attacks eat through it on clashes making it better to tank them and spend the least paralysis while forcing minimal damage, while few coin attacks are better to clash against as they won't spend excess paralysis. Conversely its super easy to get rid of paralysis on negative coin enemies by clashing against their multi coin attacks and forcibly using up their paralysis. Add to that being inflicted with paralysis is not a straight downside as the player has acess to a myriad of negative coin rolling EGO's that can now be garaunteed to max roll from any sanity. The only downside is that you can't build a team fully around paralysis as its more of an additional mechanic than a team focus point. Also I'm still waiting for a negative coin ID that uses paralysis rather than low sanity to roll well.
@@BellPeppermint”this boss is pretty rough, I’ll be in bad shape for the next fights if this goes on for even a turn longer” the 99x17 burn and 4 dark flame on my enemy:
I love poise as a mechanic but man some of these poise IDs just don't work at all outside of mirror dungeons, like Blade lineage outis, your only way to gain a lot of poise with her is skill 1 but before that you have to at least use skill 2 twice to keep it, because skill 3 doesn't give you any and neither her passives help for it, but then it hits you with the: skill 1: if 5+ poise, coin power +2. Skill 3: if crit: does x. Evade skill: if 6+ poise, coin power +3. How do you expect me to get to that outside of mirror dungeons???
@@Tengetsa i do agree on that, there is still ways outside of it but having your effect not work unless you get the help of something outside of your kit is really sad lol
@@RandomPotato106then the fault lies in the id in question, I have no problem with poise in general cause bl Don and Mer is enough by themselves to fuel the whole team's poise
@@just_a_stranger4416For me, it's usually Molar Outis, Regret Faust, Rosespanner Rodion, Molar Yi sang, Rosespanner Meursault, and either Base Heathcliff or Sloshing Ishmael, with Boatworks Sinclair on the bench for his support passive.
I love playing bleed teams and then wondering why my team is half dead after I let 5 unopposed attacks go through for the sake of like 200 damage (rupture would have done more for less)
As a tremor enjoyer i can only suffer, as most temor ID do NOT Resonance with each other very well, so being underlevel is fucking PAIN, but Ego generatioj is pretty Ok. Trying to ficking tremor the moth in ralway 3, had to reset to checkpoint because Persuance as ONLY healing wasnt cuting it. The mayor problem is COUNT. Tremoe ID after canto 3 REDUCE count so much is fucking dificult to get anything avobe 30 potency. The worst is like i said, being underlevel sucks, as ALL Skill 1 are death weight, so have to defend or Ego, which means less tremor generation, and with other ID using skill2 and 3 the count is just gone.
Most of them are kinda redundant, like resistance and fragility for every attack and sin type. Increase and decrease sin resources. Every buff and debuff has their own icon. Almost every enemy has their own specific status effect. Also, Mirror dungeon if full of different type of floor buffs.